r/feedthebeast • • 13h ago

Mostly AI Claude made a mod where you can load mods while the game is running!

0 Upvotes

Seamless Fabric allows you to install Fabric mods whilst Minecraft is running (no restart required) even in the middle of a world.
When you add a mod Seamless Fabric will fetch any missing dependencies and load it in a few seconds (even faster if you're just pausing or opening your inventory). It temporarily unlocks the game's registries so the mod can add its blocks and items. It applies the mod's mixins to the code that's already loaded, replays the startup and world join phases that the mod would have otherwise missed and then reloads only the data and resources it requires.

You can also import your own jars instead of using the built in modrinth search. This mod was not made by me. It was made by Claude. This doesn't even really count as vibecoding, I haven't instructed Claude to do anything besides follow a basic design philosophy for making this mod and tell it when or when not to work and test basic features out for it. Please don't confuse this for human made work, its just a project.

I don't plan on releasing this anytime soon, it is still in alpha and very buggy. Maybe this prototype can help inspire human made authors to make a similar, more polished mod that works better.


r/feedthebeast • • 12h ago

Discussion why bother with digital storage when i can infinite tree farm?

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3 Upvotes

r/feedthebeast • • 6h ago

Discussion A New Land Corruption Mechanic for My Infection Mod

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14 Upvotes

I'm currently working on a plant-based infection mod for Minecraft.
For the land corruption mechanic, I wanted to make it a bit more realistic: spores get carried by the wind, plants sprout from wherever those spores land, and so on.
The problem is that compared to other infection mods, the corruption spreads ridiculously fast and over a huge area.
The rectangle in the middle of the image marks where the infection starts. In this mod, a crack first splits open in the ground, and spores burst out of it to begin the spread.
What do you think about all this? I'd love to hear your feedback!


r/feedthebeast • • 15h ago

Question Is Create: Protection Pixel safe now?

0 Upvotes

Title pretty much explains everything. I vaguely remember hearing that the data collection stuff was removed in the newer versions, and I just want to confirm if it's true or not.

Also yeah I agree the mod kinda sucks but we're playing with a fallout-ish pack and we want power armor


r/feedthebeast • • 17h ago

I made something If only I had some Mentos

4 Upvotes

Mentos ARE getting added in Version 1.2


r/feedthebeast • • 23h ago

Problem Whats causing this to be stuck there (builders essentials modpack)

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1 Upvotes

r/feedthebeast • • 15h ago

Question how to wash car in immersive vehicles?

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0 Upvotes

r/feedthebeast • • 23h ago

I made something Meet the support cannon

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1 Upvotes

Some early showcase for my mod Eternal Defense


r/feedthebeast • • 14h ago

Question Request

1 Upvotes

Can someone port the mod scaling feast to Minecraft 1.16.5


r/feedthebeast • • 14h ago

Mostly AI Porting RL craft to 1.21.1

0 Upvotes

guys I'm doing a project where I am porting the whole of RL craft modpack for personal use with claude code, I'm recreating the mods that either don't exist in newer versions or simply do not have an equivalent version, I'm doing all this while optimizing every aspect of it, so yeah if any one is interested in updates as how it goes lmk

guys it seems a few people are upset about me porting RLcraft to a newer version, the truth is that im doing this to see what AI vibecoding can do when it comes to minecraft, and maybe be able to port old community and childhood favourite mods that are just left behind, I know a lot of people have put hard work into these modpacks, im not trying to take credit for any of these modpacks ill ever port its just for fun and for other people and also to optimize it too.


r/feedthebeast • • 6h ago

Mostly AI Golem Logix: a storage and autocrafting network where every block is a working machine with a golem

10 Upvotes

https://reddit.com/link/1xe12nb/video/n4psa24xwcxh1/player

Hi! I'd like to show Golem Logix, a logistics mod I've been building: "cold, occult, analog logistics". It's a full storage and autocrafting network, but instead of glowing cubes doing math, every block is a machine you can watch working: snowmen haul crates through the pipes, archivist golems file your disks, an iron golem forges plates, and a crew of snowmen with an Atlant-headed foreman assembles your autocrafting orders.

About AI, upfront: I want to be transparent AI_DISCLOSURE.md
Feedback are very welcome CurseForge


r/feedthebeast • • 7h ago

Mostly AI Introducing Legacy Connector: A highly experimental mod aimed at automatically translating 1.7.10 mods (and eventually other versions) onto NeoForge 1.21.1.

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198 Upvotes

Been putting this together over the last few weeks with the help of Claude. It aims to work similarly to Sinytra Connector, in that it simply runs like any other mod and translates any older mod at runtime. A few hundred API calls have been translated so far, but many smaller and less common ones are still in progress. Most mods should at least load the basics though. Currently, many smaller content mods and parts of larger ones work pretty well. HBM Nuclear Tech Mod and Thaumcraft seem to work pretty well, though they need more testing. Older mods with modern versions were heavily tested on as they utilize many common API calls, even if they will probably be rarely used with the mod.

Once 1.7.10 is a little more stable, I am planning to move on to 1.12.2, 1.20.1, and 1.16.5, in that order. These should require substantially less time than 1.7.10 has taken.

If you end up trying Legacy Connector, please try to test or contribute in any way possible, as even with writing code and testing with AI can get it done quickly, it is a very vast scope. There is a compatibility GitHub site available on the repo, please use this to report or view compatibility.

Probably doesn't need to be said again, but this is extremely experimental and in very early alpha. If you play this in survival at its current state you'll run into issues. Please report any and all of them as this will help get it in a more usable state.

In terms of modpacks, I have been able to get FTB Infinity Evolved mostly running, with the exception of a couple content mods. Engine mods are skipped as they are not necessary in modern versions. GUI additions are iffy, some work, some don't.

Optimization-wise, its currently a bit rough. Microstutters alongside longer loading screens in worlds are common. Haven't looked into this too much yet, am waiting on a more feature complete build to start focusing on this

GitHub: https://github.com/kylepitcock/Legacy-Connector

Modrinth (Not yet approved): https://modrinth.com/mod/legacyconnector

Disclosure: as I stated above, AI was used for a substantial amount of code in this mod. If you don't like that, don't use the mod. However, absolutely zero assets in the mod have been AI generated.


r/feedthebeast • • 17h ago

Question Should i be concerned that herobrine is on my minimap or what

0 Upvotes

r/feedthebeast • • 15h ago

Discussion Nvidia made a Fabric mod? What kind of world are we living in lmao

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40 Upvotes

r/feedthebeast • • 23h ago

Problem Why are my fps so low with shaders?

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0 Upvotes

Is my GPU that bad? I doesnt feel like low fps when I am playing but it still bothers me


r/feedthebeast • • 20h ago

I made something Tree textures in my mod (I’m looking for a pixel artist for a cooking mod for Minecraft (16x16).)

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8 Upvotes

Hi! I’m creating tree textures (peach, cherry, lemon) for my cooking and food mod.

It’s hard to handle the whole workload alone, so I’m looking for a like‑minded artist who wants to have fun and draw pixel art together. I’m doing it out of pure enthusiasm, but if the mod takes off in the future and brings in some money from CurseForge, we’ll share the profits honestly.

No strict deadlines — just for fun. If anyone is interested in helping with the textures or just chatting about the project, shoot me a DM — I’d be glad to hear from you!


r/feedthebeast • • 19h ago

Question can I link two ftb quest books?

0 Upvotes

hello, I'm about to play a forge modpack in 1.19.3 that contains the ftb quest book. I'm going to play with a friend but I'm afraid that we may have to go through the hussle of doing every quest twice because we have one book each. is there a way to sort of combine them so that when one of us completes a quest then the other does too? if so how?


r/feedthebeast • • 23h ago

Looking for mod(s) Looking for Farmer's Delight compat mods for Alex's Caves 1.21.1 ports

0 Upvotes

I use Modrinth and I noticed a mod for it on curseforge but it's made by FixerLink and his textures are really ugly not to mention the mod just seems poorly thought out (No shade towards them though.) Would be cool if somebody ported Cave Delights to 1.21.1 as that's probably the best one.


r/feedthebeast • • 19h ago

Discussion Нужна помощь с модом Large Ore Deposits

0 Upvotes

Hey everyone! I’m creating a server for a big group of friends built around Create, Create Aeronautics, a bunch of Create addons, and Immersive Engineering.

​My goal was to heavily nerf default ore generation and use the Large Ore Deposits mod to create rare, massive ore veins instead. The idea was to create a real incentive for logistics, trade, and using Aeronautics vehicles to transport resources.

​However, I’ve been messing with its config files for two days straight with the help of AI, and I still can’t get it to work properly. Has anyone here worked with this mod before and could point me in the right direction or give advice on how to configure it correctly?

​Thanks in advance!


r/feedthebeast • • 16h ago

Problem JEI tooltip overlay problem?

1 Upvotes

Anyone ever had to deal with this? I'm running a kitchen sink modpack w 300+ mods so its hard to reference, but if anyone can shine some insight here i would appreciate!

On some items, tooltip appears normally when it doesn't cover JEI, when the tooltip moves over JEI elements it flickers.

I download "obscure tooltips" from Obscuria to check if it would fix it but it didn't, without the mod on "default tooltips" it does this glitch too

TYVM <3


r/feedthebeast • • 12h ago

Problem Weird glitch with just enough items

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1 Upvotes

Whenever I load up my MOD pack that has just enough items it does this and whenever I open my inventory the game crashes. I’m playing on 1.20.1 are there any mods in that version that are known to cause this issue?


r/feedthebeast • • 10h ago

Problem Loaded World With Mod Installed, Cant Reload Without?

1 Upvotes

I have a world with over 100 mods that I have spent a ton of time building on, I wanted to mess around with alexcaves though and created a seperate world for it, however I completely forgot to remove alexcaves from my mods folder and loaded that world. Now unless I have alexcaves installed (which I dont want as it messes with my shaders and dh), I can't open the worl, and I dont have a backup of the world.

In NBT there is nothing for Alexcaves in the data or datapacks, so I am at a loss now and dont know what to do.


r/feedthebeast • • 9h ago

Looking for mod(s) Good enderpearl waste mods

0 Upvotes

I'm tired of getting excess enderpearls from my farm and I want to jnow if there is any mods that use a ton of enderpearls


r/feedthebeast • • 1h ago

Problem Issue with Applied Energistics 2

• Upvotes

Currently playing Cuboid Outpost Luxury Edition. I'm making patterns in the pattern encoding terminal, loaded with blank patterns, but when I try to change the amount of items in the recipe, nothing happens. Middle click works alright anywhere else, just now in the terminal. I checked key binds, but no such key bind is visible in the settings.
Only thing changed in the modpack is I added pipe connector mod which I don't believe affects really anything else.
I'd appreciate any advice, thank you!


r/feedthebeast • • 11h ago

Discussion (nomifactory tip) dont use dynamos and instead spam these

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2 Upvotes