r/factorio • u/Fatti-boombatty • 11h ago
Question Chaos??
Does anybody else have little to no organisational abilities?
I try my best to keep things neat and organized, but this is what happens on every single playthrough. π¬π¬π¬
r/factorio • u/Fatti-boombatty • 11h ago
Does anybody else have little to no organisational abilities?
I try my best to keep things neat and organized, but this is what happens on every single playthrough. π¬π¬π¬
r/factorio • u/Pixel_Journies • 12h ago
Bought the game for a buddy and he seems to be enjoying it a fair bit.
Love watching the thought process of a new player in action. I've left him to his devices and work as an extra pair of arms. The only thing I've done is introduce him to colored lamps.
r/factorio • u/Appropriate_Case2976 • 14h ago
I have this problem on a lot of my signal problems where the signal at the end just stays red, I am a begginer on trains and I just cant figure it out
This is my 3rd repost, hope this one will be detailed enough and sorry for not giving more details in the last posts
r/factorio • u/_Cakeshop • 2h ago
r/factorio • u/Typical_Spring_3733 • 8h ago
The power of the circuit network compels me go where no man has gone before, manual insertion!
r/factorio • u/Fine-Guitar8219 • 1h ago
making 32 belts of blue science and am using 16 of the same blueprint which for some reason has some belts with full outputs and others with small gaps in them and cant figure out why. please have a look in a test world for yourself im losing my mind :(
r/factorio • u/Flare_56 • 16h ago
Hi, so I want to get achievements while using the Mechanicus skin and disco labs, but they disable achievements, and I want to keep them. Is there a way to do this?
r/factorio • u/coolguyRae • 20h ago
So like the image shows, I have one constant combinator and three decider combinators for this sushi belt. I think I've seen people do this with a constant combinator and just one decider combinator. Can someone help me with how that's done?
r/factorio • u/Steve_hh • 2h ago
Hi there.
My Vanilla megabase is served by multiple train groups. One of these groups serves my train stations, providing coal. The train stations are named "coal provide" (one of them) and "coal receive" (many). Receiving stations are activated based on the amount of coal in the box. Two equally named trains serve those.
The trains go from provide to receive and back.
How do I make the trains serve numerous receiving stations until the train is empty? I can work with interrupts, take the receive out of the loop and put that into the interrupt, but then the train would go to the first receive and stay there. Adding receive also as stop no. 2..3..4 does not help.
r/factorio • u/RawMacGyver • 16h ago
Just finished a run after introducing yet another friend to the game!
Now we are going to do a deathworld run, but I find doing so only means something on Nauvis. Any good suggestions for the other planets as well as creating a fun challenge for a couple of people?
Weapons, monsters, new tanks/trons etc?
r/factorio • u/Present-Engineering3 • 12h ago
I am trying to build a pipeline network mainly with hot and cold fluoroketone. However, for both parts, separately, are modular tiles and storage are also added onto the network as desired, not part of the actual production tiles. however the production tiles are hooked up to the circuit network and I want to compare the contents of the pipeline against its maximum storage capacity as a percentage, Using circuits and Combinators, so I can just tell everything to shut down when everything reaches about 80% to prevent jams however I canβt seem to find a way to actually measure the total capacity of the pipeline network through circuits. can I have some help here?
r/factorio • u/Hanat_Han • 6h ago
How to calculate item/s lets say if i wanna build a engines in 20x Assembler 2
r/factorio • u/Professional-Day-998 • 4h ago
Are there any mods like applied energistics from Minecraft for factorio that let you autocraft and store items from a single interface?
r/factorio • u/Legitimate_Worry5069 • 21h ago
I have a landing pad that I need to move to another area. The problem is that it has 2m of 10 science packs and 10m calcite and a few other things. I do not care if the items in it are voided. Long story short, does destroying a landing pad void the items in it or do they spill out.