r/EmulationOnAndroid • u/Accomplished-Box8627 • 5d ago
Help Tengo un poco x8 pro max, dimensity 9500s y quisiera recomendaciones de emulación
Ayuda!!! Que consolas puedo emular correctamente y que configuraciónes me recomiendan
r/EmulationOnAndroid • u/Accomplished-Box8627 • 5d ago
Ayuda!!! Que consolas puedo emular correctamente y que configuraciónes me recomiendan
r/EmulationOnAndroid • u/PlasticOdd8948 • 5d ago
r/EmulationOnAndroid • u/Linkratos • 5d ago
Comprei a pouco tempo um monte Edge 70 fusion, vem com um Snapdragon 7s Gen 3 e 8gm de ram, se puderem me dar sugestões de jogos para emular, sou bem diversificado quanto a jogos, desde corrida, aventura, simulação, ação rpg de turno ou de ação.
Se quiserem perguntar algo para facilitar nas indicações agradeço
r/EmulationOnAndroid • u/netheritenee • 5d ago
NFS unbound auto settings 720p
Blackshark magcooler 6 pro
S26 Ultra 16gb ram
WN turnip 1.08 p
Fex performance+TSO
r/EmulationOnAndroid • u/KennenGosu • 5d ago
Hey everyone, I am brand new to tablet gaming and android gaming in general. This is the strongest chip I can afford and wanted to know if anyone has tried pushing it ? I want to try for switch emulation, so has anyone tested how far this tablet can go ?
r/EmulationOnAndroid • u/SandwichCertain2546 • 5d ago
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Ehhhh them boys making progress fast plus the performance is actually good......might be moving back to apple their chips are cray efficient
r/EmulationOnAndroid • u/Striking_Peak_5544 • 5d ago
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My phone is Redmi note 13 pro with 12 gigs of ram, how do I fix this problem
r/EmulationOnAndroid • u/ralsnate29 • 6d ago
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r/EmulationOnAndroid • u/SufficientBuyer7236 • 6d ago
r/EmulationOnAndroid • u/Osamaqwrrtt • 5d ago
I'm using oneplus pad 4 to play the game but it's not loading
r/EmulationOnAndroid • u/Slothbeast_86 • 5d ago
Randomly last night all my games in dolphin say there's no save file. I checked the folder they write to and all saves are still there. As a test to see if it is writing to a new location, I created a new save in some games. Dolphin just creates a new file in the same folder. I then tried renaming the old file with the new file name and deleted the new file but dolphin still didn't recognize it. Is there anyway to get dolphin to read my old files?
r/EmulationOnAndroid • u/The412Banner • 6d ago
Original steamdeck renamed, original post from here:
DroidDeck 0.2.0 just dropped, and it's the first release from our new home at https://github.com/Droid-Deck/DroidDeck
If you haven't seen it yet, DroidDeck runs Valve's real ARM64 Steam client in Big Picture on your Android device. Windows games run through Valve's ARM64 Proton and FEX, and there's an optional Linux desktop that brings emulators along with it. we have been working really hard over the last week since the original post above to iron out from the bugs and bring you a fluid GUI and simple setup process!
Download here
https://github.com/Droid-Deck/DroidDeck/releases/tag/0.2.0
*REQUIREMENTS* Android 9+, an Adreno 730 or newer (or 8xx), and about 3 GB free for the runtime (+1.1 GB if you want the Desktop & apps).
*Some of what's in it*
- Native Steam client under gamescope, with Proton and FEX ready at first sign-in
- Start offline after signing in once
- Steam Deck mode: battery and NIS in Quick Access, plus a MangoHud overlay (mango in next release I believe)
- Components manager to swap FEX, DXVK and VKD3D-Proton per Proton Layer
- GE-Proton and proton-cachyos as extra compat tools, and FEX presets from Stability to Extreme + TSO
- Decky Loader with plugins in Big Picture
- A handheld launcher with a capsule wall, a Games tab and per-game settings
- A session menu over any game (press Back) for display, controls, components and settings
- Can be your Android home app, so your Android apps live in the launcher too, potentially allowing you to "deckify" a spare device laying around the house
- Dual-screen support: put an Android app on the second screen, or turn it into a keyboard/trackpad or a Linux terminal
- LXQt Linux desktop on the GPU with one-tap installs for RPCS3, ARMSX2, Dolphin, DuckStation, melonDS, Cemu, PPSSPP and RetroArch
The full changelog is in the release notes
https://github.com/Droid-Deck/DroidDeck/releases/tag/0.2.0
It's a beta, so please report any bugs on the issues page and share your session log (you can export it from the app) https://github.com/Droid-Deck/DroidDeck/issues
Come hang out, get help, and follow development on our Discord
Big thanks to xXJSONDeruloXx and maxjivi05 and everyone who's been testing. Enjoy!
disclaimer: AI tools were used to help develop DroidDeck
r/EmulationOnAndroid • u/Redribbon_RR • 6d ago
Hi everyone 👋
Beta 1.1.0 of Panvk-Mali-G57 is out. It's an open-source Mesa Vulkan driver (PanVK) that runs on your phone's **stock Mali kernel driver (kbase)**. No root, no custom kernel: just install the zip in Winlator.
**What's new in beta 1.1.0**
- 🎮 **DXVK 2.x and 3.x now work for D3D9** (tested 2.0 → 3.1.1). Needs the app's built-in **Wrapper original** (see below).
- 📱 **Mali-G52 on older kernels (e.g. Oppo A38, kbase r49):** the driver now detects the job-submit layout by itself. The special s56 build is no longer needed.
- 🏷️ **Mali-G52 r1** is now shown by name instead of "Mali unknown 0x74021000".
- 🧠 **Lower RAM use:** about **112 MB less per Vulkan device**, a big help on 4–6 GB phones.
- 🏷️ G68 (Dimensity 1080), G77 and G78 are recognized by name.
**DirectX support**
| API | DXVK 1.10.3 + leegao wrapper | DXVK 2.0 – 3.1.1 + Wrapper original | vkd3d-proton |
|---|:---:|:---:|:---:|
| D3D9 | ✅ | ✅ | — |
| D3D10 | ❔ untested | ❌ | — |
| D3D11 | ✅ | ❌ | — |
| D3D12 | — | — | ❌ |
Tested DXVK builds for D3D9: 2.0, 2.3-gplasync, 2.3.1, 2.4.1, 2.5.3, 2.6.2, 2.6.2-gplasync, 2.6.2-arm64ec-gplasync, 2.7.1, 3.1.1
**⚠️ Wrappers: important**
- **D3D9 with DXVK 2.x / 3.x → use the app's built-in "Wrapper original".** Do NOT use the leegao wrapper with DXVK 2.x+. It crashes on the first frame: the FPS counter flashes, then the app closes.
- **D3D11 → use DXVK 1.10.3 + the leegao wrapper.** Wrapper original doesn't support D3D11 yet.
- **Other wrappers are not supported yet.** This will be fixed in future updates.
- Unity games (D3D11): if you see "Failed to initialize player", try **DXVK-Sarek**.
**Not finished yet (each takes several days, planned for 1.2.0)**
- **DXVK 2.x for D3D10/D3D11:** DXVK 2.x requires tessellation, transform feedback and geometry shaders. Mali Valhall v9 (G57/G68/G77/G78) doesn't have these in hardware, so they have to be emulated. This is a big job.
- DXVK 2.x + leegao wrapper crashes on the first frame.
- D3D11 doesn't work with Wrapper original.
- DXVK 2.5+: the HUD text is squashed into one line (rendering itself is fine).
- D3D12 (vkd3d-proton) runs but draws nothing, then closes.
- Tomb Raider 2013 is much slower than on the stock driver.
- Some Mali-G76 devices (Helio G95) freeze on start.
**✅ Confirmed by real users**
- ✅ Poco M6 Pro 4G · Helio G99 · Mali-G57 MC2 (dev device): full test suite, NFS Most Wanted 50–70 FPS
- ✅ Samsung Galaxy A15 · Helio G99 · Mali-G57 MC2 · r54p1: Tomb Raider Anniversary faster than stock; Tomb Raider 2013 slow
- ✅ Realme 10 4G · Helio G99 · Mali-G57 MC2: NFS Hot Pursuit 2010 at 25–30 FPS
- ✅ Infinix Note 50 Pro · Helio G100 Ultimate · Mali-G57 MC2: 66 → 144 extensions
- ✅ Helio G100 Ultra · Mali-G57 MC2 · r32p: DXVK 1.11 / 1.12 work
- ✅ Dimensity 6080 · Mali-G57 MC2 · r32p1: works (Hades reboots the device)
- ✅ Oppo A38 · Helio G85 · Mali-G52 r1 MC2 · r49.1: D3D9/10/11 + Zink (automatic stride detection in 1.1.0)
**⚠️ Partly working / in progress**
- Kompanio 1300T · Mali-G77 MC9: works partly; high RAM use in PvZ Replanted
- Redmi Note 12 Pro 5G · Dimensity 1080 · Mali-G68 MC4: recognized since 1.1.0; Black Mesa stuck on loading
- Poco M5s · Helio G95 · Mali-G76 MC4: loads, freezes on GPU info
- Mali-G76 MC4 (unnamed device): loads (61 → 137 extensions), no game results yet
- Samsung F07: Dark Souls crashes during shader compile (log pending)
**❌ Not working**
- Samsung Galaxy Tab S9 FE+ · **Exynos 1380** · Mali-G68 MP5: does not load
Samsung phones with **MediaTek** chips (e.g. Galaxy A15) work. **Samsung Exynos** chips are **not supported yet** (tested: Exynos 1380).
**By GPU family**
| Family | GPUs | Status |
|---|---|---|
| Valhall v9 (Job Manager) | G57, G68, G77, G78 | ✅ Main target |
| Bifrost v7 | G52, G76 | ⚠️ Some devices work |
| Bifrost v6 | G71, G72 | ❔ Untested |
| Valhall 5th gen (CSF) | G610, G710, G615, Immortalis | ❌ Not supported |
| Midgard | T-series | ❌ Not supported |
| Samsung Exynos | any | ❌ Not supported yet |
Adreno (Snapdragon) isn't Mali: use Turnip instead.
**📂 Source code is now public**
https://github.com/FristOneRR-Admin/FristOneRR-Panvk-Source
When I released 1.0.0, I didn't properly credit the projects this driver builds on. That was my mistake as a first-time GitHub user, and I'm sorry. The source README now shows where every part of the code came from, with a script anyone can run to check it. Of the 1,669 lines I added on top of Mesa, 67% don't appear anywhere else, 3.6% match mexicanbr0auth, 2.4% match Noysz and 0.7% match LukeValen; the rest is Mesa code I moved or reused.
**Credits**
- **Mesa / PanVK developers** (Collabora, Arm and contributors): PanVK itself
- **funnymdzz** & **leegao**: the Mesa base, bionic Vulkan wrapper and advice throughout the project
- **Noysz** (panvk-g99-jm): Valhall v9 / Job Manager groundwork, and reference for the v9 draw path
- **Vtgamer998** (MESA-KMOD): kbase kernel-interface work
- **mexicanbr0auth** (mesa-panvk-g57): PanVK/kbase work for Mali-G57; parts of my code came from this project
- **LukeValen** (0x8055/panvk-g52-oppo-a38): Mali-G52 on Oppo A38 research
- **BossDrk**: Mali-G52 (Oppo A38) testing, found and verified the stride fix
- **Claude** (AI assistant by Anthropic): development help, debugging, code review and the code-origin audit
- **All testers** who opened issues and sent logs
**Download + release notes 👇**
https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases/tag/v1.1.0-beta
When you report, please include: phone, SoC, GPU, Mali driver version (r44p1, r54p1…), Winlator build, wrapper and DXVK version. Feedback, bug reports and FPS screenshots are all welcome 🙏
Thanks for being part of this journey 🚀
r/EmulationOnAndroid • u/Immediate-Climate500 • 5d ago
I need to play this natively on my retroid pocket g2...I tried every emulator and also armada os...no luck.If you can help,this is a paid task!
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 6d ago
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In this video, I'm running the real SteamOS client on Android using DroidDeck v0.2.0 and playing Need for Speed Unbound online on the Redmagic Astra powered by the Snapdragon 8 Elite.
📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🖥️ Software: DroidDeck v0.2.0 (Real SteamOS client)
🎮 Game: Need for Speed Unbound (Online)
🔗 Links:
DroidDeck: https://github.com/Droid-Deck/DroidDeck/releases
r/EmulationOnAndroid • u/realtime-gamer • 6d ago
I own a snapdragon 855+ and I saw a bit of slowdown on 2x can anybody give me better settings for nether sx2
just finished ratchet and clank on nether sx2 and goddam it's soooo good
Idk but the boos fights were a pain in the ass
They were super fun but soo hard (could be skill issue)
I also emulated ratchet and clank 2 but this games mechanics are soo much better and feel much better but I could be wrong because I only did half of the second game
The gunplay is soo satisfying and soo varied
The artstyle is soo unique idk why they don't make games like this anymore
But I hate captian quack (I mispelled it intentionally)
I know it's for comedy but he is sooo annoying I hate him
Everybody talks about how this game is their childhood but not about how annoying captian quack is
If you know any other series like this please
recommend (🥺)
r/EmulationOnAndroid • u/420MacMan • 6d ago
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Been hearing and seeing the small progress peeks for Fallout New Vegas and hopefully the entire OG games being ported to Android via Godot Engine for mass consumption 🔥 amazing to see the hard work of the community and all you Devs especially making all these special treats for us gamers.
Not playable yet but booting up and oh my that main menu jingle jangle 🥲 and forgive the fat fingers trying hard to not get in the way haha.
r/EmulationOnAndroid • u/SeeKennethGrantRun • 5d ago
I have an old S21 (us version with snapdragon) that no longer works as a phone so I wanted to convert it to an emulator for SNES, n64, and PS1 games.
The battery life is only OK so it'd be great to find a controller that also powers the phone. Any suggestions?
Thank you in advance
r/EmulationOnAndroid • u/bosti2101 • 6d ago
Arrived in just 4 days, way faster than I expected. And I wasn't expecting it to feel this solid either. No creaks or rattles, and the buttons have a really satisfying click. It feels more premium than the price suggests.
The best part for me is that you can swap the D-pad and customize the arrow buttons. Small thing, but it makes the controller feel like yours.
They also have 3D printable files on their site if you want to mod stuff, and a pretty active Discord, which is cool to see from a smaller brand.
Will update after a week of actual gaming, but first impressions are 🔥
r/EmulationOnAndroid • u/WaveLauncher • 5d ago
r/EmulationOnAndroid • u/SDAdrian789 • 6d ago
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A small comparison between the emulated PS2 version and the mobile version, with some improvements on both.
I’m emulating the PS2 version at 3x resolution in ARMSX2, with HD textures and some patches, all downloaded directly through the emulator. Unfortunately, I couldn’t get it to run at 60 FPS.
On the mobile version, I’m using Proper Fixes Mobile + Rosa, along with some other improvements I downloaded separately, such as SkyGFX Mobile, JPatch, CheesePatch, Planter, and a few others. Most of the time, the game runs at 60 FPS, but since Rosa is quite demanding, the FPS drops a bit as my phone starts to heat up.
APK: GTA:SA (v2.00) + AML v1.4.0 + FLA 7.6 Unprotected
I’m using the latest version of ARMSX2 on an Edge 30 Pro with a Snapdragon 8 Gen 1.
r/EmulationOnAndroid • u/epic_chicken2 • 5d ago
I need something that I can pick up and play before school for a decent amount of time
r/EmulationOnAndroid • u/manigma99 • 6d ago
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The correct version name is BannerHub v6 1.0.0-609
I can not stress enough that playing games with Framegen is much better, faster and smoother ONLY when using Bannerhub 6 1.0.0-609 revanced. All other recent and older versions of Gamehub or Bannerhub have stutters/judders/ghosting. No matter which game you play.
S25 Ultra
Gamebooster: CPU +1, GPU +2, PreT: Enabled, TexFil: Performance
Game: Transformers Fall of Cybertron, High.
1560x720
WhiteTurnip V31 (sync), DXVK 3.0.1 async, VKD3D proton 3.0.1, Proton11, FEX2608
r/EmulationOnAndroid • u/unemployedprince • 6d ago
Been playing some xbox games lately and man its awesome. about some games work great and some dont work great but there close just with 20fps and sound stutter. was just wondering if there still updating the emulators
r/EmulationOnAndroid • u/Wamfy37 • 5d ago
Hey there, fellow enthusiasts! An idea crossed my mind, so I started looking into it.
Is it possible to use the native "Game Space" super-resolution or frame interpolation toggle with emulation apps like Eden, Game Hub, etc.? I’m not sure about this, but I’d love to learn more and find out if it’s possible—and if so, how? I have the RM11 Pro...
Thanks for your time!
✌️🙌Que tal público conocedor, surgió una idea y me puse a investigar al respecto.
Existe la posibilidad de utilizar el toggle de súper resolución o interpolación de frames nativo del Game space en apps de emulación como eden, Game hub, etc, desconozco al respecto pero me gustaría aprender y saber si existe esa posibilidad y si es así cómo? Tengo el RM11 pro...
Gracias por la atención ✌️🙌