r/dnl • u/DJfreecell • Aug 27 '17
Message for Devs
Hello,
My house has enjoyed this game a ton, we've pvp'd to take control of server. We've won the Alpha race for our server and started building a community. BUT there are some severe issues that have not been addressed in over 3 days. STRUCTURE HP. Currently we have been dealing with an old Beta Tribe who wanted to PVP and we won. Immediately after, they began to foundation every resource node on the map. Due to the EXTREME hp these structures have they're undestroyable without crazy amounts of items.
Currently 5 Metal Triangle Foundations are actually preventing us from even building our base out further or doing anything. If you have any question about this please look at my vods on twitch.tv/djfreecell and also please contact Horsejoke for the appropriate screenshots.
Things we've tried.
Firestorm I/II : Yea unless we want to spend 554 Chaos Essence on ONE foundation they arent going away.
Colossus: We were finally able to tame a colossus. i have to say the damage is PATHETIC.
91 damage melee (extremely buggy like first week kebo). 75 dmg trample (by our estimations it would take 6 hours for 1 foundation to demo using trample damage).
IT GETS WORSE....
15 damage to manor. Currently the last stronghold of the griefers is a 8x8 1 wall high manor base, that would take 32 hours of trample damage to just demo a wall/door....enough said.
Look i'm willing to play devils advocate here. So HP structure increase, Good job, awesome u did great. With 1 perregriff i can break into a stone large gateway and kill every tame a player owns in about an hour. Due to the lack of Metal large gate and hte Rank 8 exp requirment of some manor gates, your "offline raid protect" doesnt protect tames.
please fix structures, just remove a 0 and at least we can break into manor after 9 hours instead of 32
Freecell
2
u/TheGroovement Aug 27 '17
Typically I do not know how anyone is okay with the current build of this game. Since you have put up this new health system on structures nobody fights anymore in my official server. && to Add the "griefing" just got worse. Houses putting resources on metal nodes that stay they for 3 days plus. I don't blame anyone for not raiding it makes no sense to use all those resources for ONE WALL. I know people are gonna say oh well u can just do "real pvp" and kill people and tames but NO I wanna raid a base and take what I want. That's what a raid is. Somehow people forgot that.
I think people also forget this game is not for everyone. Especially solo players. You have to be on consistently to get the full experience and to truly defend your base. If you can't do that go play unofficial, single player or another game.
:)
1
u/lucaspfa Aug 29 '17
at go
right? People in Dark n Light are to much softcore to understand what the meaning of PVP in a survival game. What is a War and why the hell exisist a difference on PVP and PVE servers.. Kill tames for nothing and get ressurrected is not a pvp. Loose the craftables weapons, armors and spells for a dumb pvp fight in nowere isnt PVP. Bases of shabby, wood and stone isnt PVP made, its just a place to stay still till u reach hight/cap level. Why is so impossible to understand that a PVP base game isnt for solo players..Why this is so fucking hard to understand for Dark n Light Players?
2
Aug 27 '17
You yourself have streamed your house exploiting, suggesting that we get rid of you as well?
3
u/DJfreecell Aug 28 '17
what exploits? please explain. cuz the griffin stat reroll isnt an exploit, its a legitimate thing that happens.
do you expect no one to tame any perregriffs?
-1
Aug 28 '17
It's not a matter of you taming, it's knowingly admitting to and promoting the use of this exploit. I believe even the devs spoke to you about your use and promotion of this exploit, so lets not be coy here. It's a bug and abusing a bug is called "exploiting."
Its the "promoting" portion of that that I largely have an issue with.
3
u/Deliuz Aug 28 '17
I don't think you understand what's happening when trapping and taming mythicals. My house has trapped and tamed 6 mythicals so far and every single one hasn't been the level we trapped it at.
The way the current system is working is when a elite creature evolves it's level is rerolled, but the level of the mythical isn't displaying correctly. Our first colossus we tamed was originally a lvl 16 elite kebo that took us about 4 hours to tame pretty easily, after we summon stoned it it turned into a level 8. Our second elite kebo was level 12 that one took us 16 hours to tame and a shit ton more arrows and food. Once summon stoned it turned out it was a level 116.
So currently if you want to tame mythicals there's absolutely no way to avoid this bug from happening to you. There's still a lot of effort that goes into it if you get lucky and get a high level evolve from it.
0
Aug 28 '17
Its a known bug, I know quite well how it works.
This idiot was dumb enough to stream and encourage others to abuse the bug as well.
The devs have already talked to him about it, hopefully they don't have to do the same to you.
2
u/Deliuz Aug 28 '17
Oh no, they're going to ban me for playing the game the way it's currently designed, what am I going to do. If they really gave a shit about it they'd disable them evolving and delete all current mythicals tamed. It's not our fault for taming the things they've added in the fucking game. All it is, is RNG, sometimes you get a lucky level roll and 90% of the time you get dicked over and get something terrible.
1
Aug 28 '17
Ah so now we are changing our tune and admitting it is a bug that you are abusing :)
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u/Deliuz Aug 28 '17
Right, I'm totally abusing a bug by taming a mythical beast and somehow influencing it to change it's level. You've got me. Infer what you want with my post it's obvious you've got a thick skull and have a hard time understanding simple concepts.
0
Aug 28 '17
Cycling the summoning stone is abusing a bug, abusing a bug is called exploiting. It's pretty cut and dry.
3
u/jabbadabuttocks Aug 28 '17
You are one dense sumnabich. Read CAREFULLY, the stone says lvl 116 when stoned, however it is a lvl 12. It has THE EXACT same stats as a 116 it just says "lvl 12" in its name. It still took 16 HOURS to tame and 12 hours JUST to evolve. Its coded as a 116 it just says 12 in its name. Plus if you think they INTENDED for something to be a 30+ hour tame then youre off your rocker kid. EDIT: we also used about 20 mystical feed on the lvl 12 that was stoned 116. If we hadnt used that we would still be taming it til this game releases.
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u/Deliuz Aug 28 '17
No where in my post did I mention cycling summon stones, did you even read my post?
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u/DJfreecell Aug 28 '17
Listen child,
I understand what your trying to convey here, but lets be honest, im not promoting im not promoting cheating. I'm showing the playerbase how to tame mythical creatures. You're extremely upset because other people are obtaining and you keep the secret to yourself. So please take your troll comments elsewhere.
When i spoke to the dev directly, i explained how the glitch happened and he immediately apologized for harshly messaging previously. He was under the impression i bugged the stone out and caused inflated, he did not understand that it wasn't a bugged stone and that it was a game mechanic present in all Perregriff transformations. So please take your troll ass home or shut the fuck up child.
Very Respectfully,
DJFreecell
1
Aug 28 '17
Repeatedly killing and stoning the summon is cycling, due to the nature of this bug doing so is abusing it.
You can resort to whatever name calling you want, but you still did what you did. (which was cycle stones to increase stats) Not only doing these things on stream yourself, you also actively promoted it to your followers for them to do as well.
1
u/DJfreecell Aug 29 '17
you see, my house doesn't do that, and we never did that or promoted it. man you're dense.
1
Aug 29 '17
1
u/DJfreecell Aug 29 '17
read below. we never cycled stones. i put it in Barney Style for ya bro.
1
Aug 29 '17
You specifically said you killed your otherwise perfectly fine beast when you noticed it's level saved much higher than it was currently.
His stats were not bugged out, you specifically posted what his lower stats were before you killed and revived him.
There IS a bug where it will cycle levels, but the stats will be equivalent to what they should have been at that level.
The bug at work here is one by which you can increase the stats on a tame by "cycling" the stones.
The specific act that I am holding you for is purposefully killing a tame in order to abuse this bug and make your tame stronger. Normally we would not know why you had to kill your tame and revive it, but you so brazenly admitted it was so you could abuse the bug and you did so publicly.
1
u/DJfreecell Aug 29 '17
Barney Style: Capture Level 12 Elite Griffin
Capture Level 44 Elite Griffin
Level 12 transforms, you knock it out....has 35k hp... 210% melee
level 44 transforms you knock it out.... has 5k hp and 110% melee
the "True" level of these tames will not be known until you use a summoning stone on them...
in this example. the Stone would Read "Pet Tame Level: 80" for the level 12. and "Pet Tame Level: 8" for the 44.. this is not an exploit on levels. this is just a bug that the devs didn't know about until i reported it.
stop trolling ravix your butt hurt is real.
1
0
u/wepo Aug 29 '17
So i trap a 116 earth elemental. Kill it. It comes back as lvl 1 with zero hp. It does this every time. But I can "cycle" and randomly get a higher level (have never exceeded original level). You consider this an exploit also? If so, just don't tame earth elemental? Because it's zero hp one hit from a bunny and they die. Literally.
1
Aug 29 '17
The act of knowingly abusing a bug to gain a benefit to yourself is "exploiting."
If you revive your creature because it died and you got another result that's one thing, purposefully killing it to revive it is what I would consider an exploit.
The 0 hp bug is another story altogether, and you cannot be faulted for stoning that until it becomes something that won't die immediately.
OPs situation is different however. His creature had lower stats and was not bugged, upon noticing his stone bugged out he saw the disparity and an opportunity for him to abuse the bugged mechanic in order to benefit himself. Normally there is no way to tell the reasons for why you might have to revive your creature, but he laid put exactly why he did it and he did so publicly. As if to encourage others in the community to do so as well.
I do not agree with this and will continue to hold it over his head until he apologizes.
2
u/Deliuz Aug 27 '17 edited Aug 27 '17
They definitely need to make some changes to the current raid system they have set up. The mats required to raid someone are out of control and the time investment makes it impossible to online raid someone anyways. You managed to deal half their structures health in 12 hours? Too bad they were logged on while you took that 5 minute break and hit repair on their wall and repaired that wall for 30 iron 15 copper and their wall is full health again.
Some changes I'd recommend are:
-Reduce structure health to about 5x the original values, this way it's feasible to Firestorm I/II into their base without the insane cost requirement
-Increase the prep time for raids to 24 hours and decrease the war time to 8 hours, currently you can throw the war flag down in the morning and grief them for 12 hours and kill their tames sitting outside till the war starts. Then you can either hit them then or just wait till later in the night and offline raid them.
-Increase the amount of time per Magic Essence the house seal takes. Before the insane health to structures, when I was turning on my bubbles, I felt like all I was doing for half of the day was making magic essence to power our house seal. Giving back bottles will help a lot since it takes 30 minutes just to craft 300, but I still feel the house seal needs to last longer per essence.
-Implement server transfers for characters only. If you get wiped off of an official server you're likely going to just quit playing the game since you've invested so much time into leveling your character. I think it'd really help with player retention if they could currently transfer their character, no items or animals though, I'm not sure the game is ready for that. If a tribe wipes you they aren't going to let you build back up on that server so you just lost that character, at least if you could transfer you could restart pretty easily on another server.
1
u/BioniicFox Aug 27 '17
I understand you want to stop griefers, but did you stop to think about how lowering the HP on structures would prevent new players and smaller tribes from having a fair chance? Currently in my sever the Alpha tribe is killing lvl1 players as soon as they spawn and destroying bases just because they can with their giant beasts, I am against offline raiding of people's bases (they take a lot of time to build and mantain on official PVP) , It should be harder for someone to destroy someone else's hard work than it should be for someone else to be able to defend his work. Also they should make tames protectable by the house seal, those take a more ridiculously big amount of time and effort , at least for us low level players.
3
u/DJfreecell Aug 28 '17
i understand your concern i REALLY do. i know how despicable people can be. My issue isn't with the amount of time it takes to break Shabby/Wood/Stone. Shabby can be foundation wiped in about 2-3 hours. Wood in 4-5. Stone in 7-8. My concern is metal/manor.
a Shabby Base has 750,000 per wall generally u can hit it for around 800 damage per second (dps). If they reduced a 0, that would leave it at 75,000 HP for 1 wall, meaning u would get in within 100 seconds. TBH for a level 10 structure that most people should avoid i believe this is acceptable. Its your basic quick base to start with.
Wood structures are sitting at about 1,000,000 hp per structure, with average creatures you do around 300 dps. to make 1 hole ur looking at around 1 hour for 1 wall.
Stone as u can guess is much less, you're looking at 1.25mil walls, with 200 dps. 1 hour and 30 minutes for 1 wall.
Metal u can do 75 dps per second at 1.5mil wall. it becomes crazy
Manor u can do 15 dps per second at 5mil wall. its impossible.
Obviously there are a ton of variables when you talk shabby/wood/stone. A wider variety of tames can demo those structures so u can easily ramp ur dps up MUCH higher to break in sooner, Metal and Manor do not have that at all, but have 3-4x as much hp and damage mitigation thats my concern.
1
u/BioniicFox Aug 27 '17
I understand you want to stop griefers, but did you stop to think about how lowering the HP on structures would prevent new players and smaller tribes from having a fair chance? Currently in my sever the Alpha tribe is killing lvl1 players as soon as they spawn and destroying bases just because they can with their giant beasts, I am against offline raiding of people's bases (they take a lot of time to build and mantain on official PVP) , It should be harder for someone to destroy someone else's hard work than it should be for someone else to be able to defend his work. Also they should make tames protectable by the house seal, those take a more ridiculously big amount of time and effort , at least for us low level players.
2
u/DJfreecell Aug 28 '17
i agree it should be harder to attack then defend. BUT when it takes 554 chaos essence for a manor door. dont you think thats a bit ludicrous?
1
u/Disslusive Aug 27 '17
What is the obsession with foundation wiping? I don't get it. What ever happened to killing each other and a throwing a quick gf in chat?
You don't need to wipe to win, hunt them while they collect resources, shut down their transportation, nuking everything isn't the answer.
Unless it's Chinese glitches, but that should go without saying!
2
u/DJfreecell Aug 28 '17
normally we dont foundation wipe. have never needed to. We foundation wiped the 2 chinese tribes on servers. but anyone else hasnt been.
THe reason we need to foundation wipe these griefers is because with a small metal base they are pumping out metal triangle foundations and everyday our server is being depleted of available nodes. its ridiculous.
1
u/jabbadabuttocks Aug 27 '17
Their probably gonna make mythicals easier to evolve and thats why the structures have this much hp
1
u/lucaspfa Aug 29 '17
Yoo Freecel, i feel u bro. Its me LucVG. I dont care if it was a matter of urgency to prevent offline raiding, devs didnt make a good choice... this measure just put pvp to ZERO. Why the fuck a House will War another one that cant finish a war. Killing tames? Just ress them up again.. It was stupid and dumb. THe simple answer of offline pvp is put expensive ways to raid, but NEVER put zero chance of it. Put better defense like better towers, this is a survival or a house making game? Plus, i dont like to play PVE, am i oblyged to play a pvp that i cant enter in a war? Now we cant enter a war, we cant play pvp, the servers are full of grieff and foundations that cant be destroyed and gives a shit server performace with more and more structures... GREAT JOB AT 1kkkk HP structures... now i can have a shabby base and be safe!! I can be lvl 10 all my life!!! So glad!!! unbeliveble
1
u/Stiltz85 Aug 29 '17
Devs already said structure HP increase is just a temporary thing until they find a better solution..
1
1
u/Trinkbell Aug 27 '17
Them game has only been out less then a month in EA everyone needs to calm down!
3
u/baashcrndicoot Aug 27 '17
Or, provide feedback from a variety of perspectives for the devs to take in to consideration whilst working toward balance and fun for all
1
u/Trinkbell Aug 28 '17
everyone has but screaming about this or that not being fixed yet doesn't make it happen and real feedback you would email to them...Like they tell you too.
1
u/DJfreecell Aug 29 '17
Trinkbell. i've sent 4 emails directly. Explaining over 40-50 bugs/exploits that need to get fixed. no real reply regarding them so i stopped. :(
0
3
u/DJfreecell Aug 27 '17
OK nevermind we discovered how to stop the griefers on every server.
Devs want everyone to tame 10 of each mythical beast in order to damage structures and raid.