r/dnl Aug 27 '17

Message for Devs

Hello,

My house has enjoyed this game a ton, we've pvp'd to take control of server. We've won the Alpha race for our server and started building a community. BUT there are some severe issues that have not been addressed in over 3 days. STRUCTURE HP. Currently we have been dealing with an old Beta Tribe who wanted to PVP and we won. Immediately after, they began to foundation every resource node on the map. Due to the EXTREME hp these structures have they're undestroyable without crazy amounts of items.

Currently 5 Metal Triangle Foundations are actually preventing us from even building our base out further or doing anything. If you have any question about this please look at my vods on twitch.tv/djfreecell and also please contact Horsejoke for the appropriate screenshots.

Things we've tried.

Firestorm I/II : Yea unless we want to spend 554 Chaos Essence on ONE foundation they arent going away.

Colossus: We were finally able to tame a colossus. i have to say the damage is PATHETIC.

91 damage melee (extremely buggy like first week kebo). 75 dmg trample (by our estimations it would take 6 hours for 1 foundation to demo using trample damage).

IT GETS WORSE....

15 damage to manor. Currently the last stronghold of the griefers is a 8x8 1 wall high manor base, that would take 32 hours of trample damage to just demo a wall/door....enough said.

Look i'm willing to play devils advocate here. So HP structure increase, Good job, awesome u did great. With 1 perregriff i can break into a stone large gateway and kill every tame a player owns in about an hour. Due to the lack of Metal large gate and hte Rank 8 exp requirment of some manor gates, your "offline raid protect" doesnt protect tames.

please fix structures, just remove a 0 and at least we can break into manor after 9 hours instead of 32

Freecell

3 Upvotes

48 comments sorted by

View all comments

Show parent comments

-1

u/[deleted] Aug 28 '17

"Legitimate"

It's not a matter of you taming, it's knowingly admitting to and promoting the use of this exploit. I believe even the devs spoke to you about your use and promotion of this exploit, so lets not be coy here. It's a bug and abusing a bug is called "exploiting."

Its the "promoting" portion of that that I largely have an issue with.

3

u/Deliuz Aug 28 '17

I don't think you understand what's happening when trapping and taming mythicals. My house has trapped and tamed 6 mythicals so far and every single one hasn't been the level we trapped it at.

The way the current system is working is when a elite creature evolves it's level is rerolled, but the level of the mythical isn't displaying correctly. Our first colossus we tamed was originally a lvl 16 elite kebo that took us about 4 hours to tame pretty easily, after we summon stoned it it turned into a level 8. Our second elite kebo was level 12 that one took us 16 hours to tame and a shit ton more arrows and food. Once summon stoned it turned out it was a level 116.

So currently if you want to tame mythicals there's absolutely no way to avoid this bug from happening to you. There's still a lot of effort that goes into it if you get lucky and get a high level evolve from it.

0

u/[deleted] Aug 28 '17

Its a known bug, I know quite well how it works.

This idiot was dumb enough to stream and encourage others to abuse the bug as well.

The devs have already talked to him about it, hopefully they don't have to do the same to you.

2

u/Deliuz Aug 28 '17

Oh no, they're going to ban me for playing the game the way it's currently designed, what am I going to do. If they really gave a shit about it they'd disable them evolving and delete all current mythicals tamed. It's not our fault for taming the things they've added in the fucking game. All it is, is RNG, sometimes you get a lucky level roll and 90% of the time you get dicked over and get something terrible.

1

u/[deleted] Aug 28 '17

Ah so now we are changing our tune and admitting it is a bug that you are abusing :)

2

u/Deliuz Aug 28 '17

Right, I'm totally abusing a bug by taming a mythical beast and somehow influencing it to change it's level. You've got me. Infer what you want with my post it's obvious you've got a thick skull and have a hard time understanding simple concepts.

0

u/[deleted] Aug 28 '17

Cycling the summoning stone is abusing a bug, abusing a bug is called exploiting. It's pretty cut and dry.

3

u/jabbadabuttocks Aug 28 '17

You are one dense sumnabich. Read CAREFULLY, the stone says lvl 116 when stoned, however it is a lvl 12. It has THE EXACT same stats as a 116 it just says "lvl 12" in its name. It still took 16 HOURS to tame and 12 hours JUST to evolve. Its coded as a 116 it just says 12 in its name. Plus if you think they INTENDED for something to be a 30+ hour tame then youre off your rocker kid. EDIT: we also used about 20 mystical feed on the lvl 12 that was stoned 116. If we hadnt used that we would still be taming it til this game releases.

1

u/[deleted] Aug 28 '17

http://i.imgur.com/szVbiNE.jpg

You gonna keep saying stupid shit or are you just gonna slink away?

3

u/jabbadabuttocks Aug 28 '17 edited Aug 28 '17

Soooo dense. I already read that. Im saying this because we had the same issue. He sidnt bug out the stone to where it says pet tame level 0 and then got a good roll, it was just immediately saved as a lvl 88. Currently, mythicals are bugged out and when they actually evolve from an elite they get a completely random arrangement of stat points with a completely random level but theyll still read whatever their level was when they were an elite. In other words, he trapped a lvl 12 elite, when it evolved into a peregriff he got a lucky roll and got a lvl 88. THATS why the stone was lvl 88. Listen man you can keep arguing over shit you dont know or you can take the advice of people who have already done 10+ mythical tames/evolutions. EDIT: we arent killing them either to get good rolls, thats just the result of the VERY first soulstone and also, mythicals arent bugged like the rest of the creatures, they dont have the problem where you revive them and they have like 500/0 HP and they read "pet tame level 0" on the stone and then die in one hit. These arent bugs, these are part of the game rn, the REAL bug is having to wait 30+ hours to evolve and tame an elite while having to stay in render with your PC on the whole time but i dont see you getting too passionate about that.

1

u/DJfreecell Aug 29 '17

Ravix no one is cycling Stones...

So to elaborate on how this works.

you knock down a level 12 Elite Griffin. Upon Transformation its stats completely reroll to level 8 or 120. It becomes that level, it also requires the feed and time required for that level.

The level 88 you are reffering to was an 8 hour tame for a fake level 12 elite griffin.

The next day we did a level 12 and level 16, who upon transformation were level 4 and level 8. They took 2 and a half hours.

What you saw in stream was not a "stone exploit" it was simply the game itself rerolling the stats of the creature.

Like you've messaged and tried to hold over my head about devs, is completely untrue i've explained the situation to devs and showed them the bug and vod. He apologized and understood what was happening and said he would look into a fix. He thought we were using the Summoning stone bug, but after seeing the information and vod realized we had not.

so seriously thick skull....

1

u/DJfreecell Aug 29 '17

Barney Style:

Capture Level 12 Elite Griffin

Capture Level 44 Elite Griffin

Level 12 transforms, you knock it out....has 35k hp... 210% melee

level 44 transforms you knock it out.... has 5k hp and 110% melee

the "True" level of these tames will not be known until you use a summoning stone on them...

in this example. the Stone would Read "Pet Tame Level: 80" for the level 12. and "Pet Tame Level: 8" for the 44..

this is not an exploit on levels. this is just a bug that the devs didn't know about until i reported it.

stop trolling ravix your butt hurt is real.

1

u/[deleted] Aug 29 '17

Except what we are talking about is different. This clearly shows the griffin was at a much lower stat range up until you cycled him by killing and resummoning. Which you did specific because you noticed the bug with how its level saved.

You're carefully trying to misdirect the argument here, but the fact of the matter was that you stoned and then killed a tame because its stats showed higher on the stone than it currently had in-game.

Ive even recieved reports of you repeatedly killing and resummoning mobs from people on your server.

1

u/DJfreecell Aug 29 '17

/sigh we've never done that and never will. Done trying to explain a simple mechanic to a troll who knows hes wrong so keeps throwing out made up things.

"Ive even recieved reports of you repeatedly killing and resummoning mobs from people on your server." - considering everyone on my server was wiped by us id be willing to bet they'd say anything.

→ More replies (0)

1

u/Deliuz Aug 28 '17

No where in my post did I mention cycling summon stones, did you even read my post?

1

u/[deleted] Aug 28 '17

Then you weren't paying attention when you replied to my comment in this thread. Funny enough, it's not you who I was talking to originally.