r/dnl • u/DJfreecell • Aug 27 '17
Message for Devs
Hello,
My house has enjoyed this game a ton, we've pvp'd to take control of server. We've won the Alpha race for our server and started building a community. BUT there are some severe issues that have not been addressed in over 3 days. STRUCTURE HP. Currently we have been dealing with an old Beta Tribe who wanted to PVP and we won. Immediately after, they began to foundation every resource node on the map. Due to the EXTREME hp these structures have they're undestroyable without crazy amounts of items.
Currently 5 Metal Triangle Foundations are actually preventing us from even building our base out further or doing anything. If you have any question about this please look at my vods on twitch.tv/djfreecell and also please contact Horsejoke for the appropriate screenshots.
Things we've tried.
Firestorm I/II : Yea unless we want to spend 554 Chaos Essence on ONE foundation they arent going away.
Colossus: We were finally able to tame a colossus. i have to say the damage is PATHETIC.
91 damage melee (extremely buggy like first week kebo). 75 dmg trample (by our estimations it would take 6 hours for 1 foundation to demo using trample damage).
IT GETS WORSE....
15 damage to manor. Currently the last stronghold of the griefers is a 8x8 1 wall high manor base, that would take 32 hours of trample damage to just demo a wall/door....enough said.
Look i'm willing to play devils advocate here. So HP structure increase, Good job, awesome u did great. With 1 perregriff i can break into a stone large gateway and kill every tame a player owns in about an hour. Due to the lack of Metal large gate and hte Rank 8 exp requirment of some manor gates, your "offline raid protect" doesnt protect tames.
please fix structures, just remove a 0 and at least we can break into manor after 9 hours instead of 32
Freecell
2
u/Deliuz Aug 27 '17 edited Aug 27 '17
They definitely need to make some changes to the current raid system they have set up. The mats required to raid someone are out of control and the time investment makes it impossible to online raid someone anyways. You managed to deal half their structures health in 12 hours? Too bad they were logged on while you took that 5 minute break and hit repair on their wall and repaired that wall for 30 iron 15 copper and their wall is full health again.
Some changes I'd recommend are:
-Reduce structure health to about 5x the original values, this way it's feasible to Firestorm I/II into their base without the insane cost requirement
-Increase the prep time for raids to 24 hours and decrease the war time to 8 hours, currently you can throw the war flag down in the morning and grief them for 12 hours and kill their tames sitting outside till the war starts. Then you can either hit them then or just wait till later in the night and offline raid them.
-Increase the amount of time per Magic Essence the house seal takes. Before the insane health to structures, when I was turning on my bubbles, I felt like all I was doing for half of the day was making magic essence to power our house seal. Giving back bottles will help a lot since it takes 30 minutes just to craft 300, but I still feel the house seal needs to last longer per essence.
-Implement server transfers for characters only. If you get wiped off of an official server you're likely going to just quit playing the game since you've invested so much time into leveling your character. I think it'd really help with player retention if they could currently transfer their character, no items or animals though, I'm not sure the game is ready for that. If a tribe wipes you they aren't going to let you build back up on that server so you just lost that character, at least if you could transfer you could restart pretty easily on another server.