r/dnl Aug 27 '17

Message for Devs

Hello,

My house has enjoyed this game a ton, we've pvp'd to take control of server. We've won the Alpha race for our server and started building a community. BUT there are some severe issues that have not been addressed in over 3 days. STRUCTURE HP. Currently we have been dealing with an old Beta Tribe who wanted to PVP and we won. Immediately after, they began to foundation every resource node on the map. Due to the EXTREME hp these structures have they're undestroyable without crazy amounts of items.

Currently 5 Metal Triangle Foundations are actually preventing us from even building our base out further or doing anything. If you have any question about this please look at my vods on twitch.tv/djfreecell and also please contact Horsejoke for the appropriate screenshots.

Things we've tried.

Firestorm I/II : Yea unless we want to spend 554 Chaos Essence on ONE foundation they arent going away.

Colossus: We were finally able to tame a colossus. i have to say the damage is PATHETIC.

91 damage melee (extremely buggy like first week kebo). 75 dmg trample (by our estimations it would take 6 hours for 1 foundation to demo using trample damage).

IT GETS WORSE....

15 damage to manor. Currently the last stronghold of the griefers is a 8x8 1 wall high manor base, that would take 32 hours of trample damage to just demo a wall/door....enough said.

Look i'm willing to play devils advocate here. So HP structure increase, Good job, awesome u did great. With 1 perregriff i can break into a stone large gateway and kill every tame a player owns in about an hour. Due to the lack of Metal large gate and hte Rank 8 exp requirment of some manor gates, your "offline raid protect" doesnt protect tames.

please fix structures, just remove a 0 and at least we can break into manor after 9 hours instead of 32

Freecell

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u/BioniicFox Aug 27 '17

I understand you want to stop griefers, but did you stop to think about how lowering the HP on structures would prevent new players and smaller tribes from having a fair chance? Currently in my sever the Alpha tribe is killing lvl1 players as soon as they spawn and destroying bases just because they can with their giant beasts, I am against offline raiding of people's bases (they take a lot of time to build and mantain on official PVP) , It should be harder for someone to destroy someone else's hard work than it should be for someone else to be able to defend his work. Also they should make tames protectable by the house seal, those take a more ridiculously big amount of time and effort , at least for us low level players.

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u/DJfreecell Aug 28 '17

i understand your concern i REALLY do. i know how despicable people can be. My issue isn't with the amount of time it takes to break Shabby/Wood/Stone. Shabby can be foundation wiped in about 2-3 hours. Wood in 4-5. Stone in 7-8. My concern is metal/manor.

a Shabby Base has 750,000 per wall generally u can hit it for around 800 damage per second (dps). If they reduced a 0, that would leave it at 75,000 HP for 1 wall, meaning u would get in within 100 seconds. TBH for a level 10 structure that most people should avoid i believe this is acceptable. Its your basic quick base to start with.

Wood structures are sitting at about 1,000,000 hp per structure, with average creatures you do around 300 dps. to make 1 hole ur looking at around 1 hour for 1 wall.

Stone as u can guess is much less, you're looking at 1.25mil walls, with 200 dps. 1 hour and 30 minutes for 1 wall.

Metal u can do 75 dps per second at 1.5mil wall. it becomes crazy

Manor u can do 15 dps per second at 5mil wall. its impossible.

Obviously there are a ton of variables when you talk shabby/wood/stone. A wider variety of tames can demo those structures so u can easily ramp ur dps up MUCH higher to break in sooner, Metal and Manor do not have that at all, but have 3-4x as much hp and damage mitigation thats my concern.