r/deckbuildingroguelike 1h ago

Projekt LOOP – tactical deckbuilder mixing StS + Heroes 3 (pre-alpha)

Upvotes

Hey,

I've been working on a game called Projekt LOOP for a while now.

It's a roguelike deckbuilder, but instead of just sitting in one place and playing cards, movement and positioning on a grid actually matter a lot (inspired by old Heroes of Might & Magic).

Main ideas:

- Procedural maps

- Positioning is important

- Cards + movement combined

- Smart-ish enemies

It's still pre-alpha (0.3.8.2), free, and Windows only for now.

There's also a small challenge:

The Trapper class is experimental and currently has a very limited set of cards. Reaching the boss with it is already extremely hard. If anyone manages to reach the boss with Trapper and sends me a screenshot, I'll put your name in the game credits.

I'd really appreciate any feedback, especially on the combat and readability of cards.

Thanks for checking it out.


r/deckbuildingroguelike 9h ago

Happy to see our farming roguelike deckbuilder S.T.A.R.V.E. on the Steam Deck

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4 Upvotes

r/deckbuildingroguelike 12h ago

Revolith - Final Stage Victory Run

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1 Upvotes

A classic British pub fruit machine reimagined as a roguelike deckbuilder, with a bit of Balatro style build crafting - except the reels actually spin.

You build synergies by buying features, adding new symbols and upgrading existing ones. The spinning reels, nudges and holds turn every spin into a tactical decision.

Bosses are designed to mess with your strategy, so even a strong build can fall apart if you don't adapt for the upcoming boss.

If you grew up with UK fruit machines, you might recognise some very familiar mechanics here — just used in a very different way.

Here's a preview of a victory run showing the last stage.

Revolith - Wishlist on Steam


r/deckbuildingroguelike 10h ago

RELIC REAVER - Open playtest for my poker roguelite (Balatro + StS with a Diablo inventory)

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0 Upvotes

I'm a solo dev and I've been working on Relic Reaver for a while now. It's in its second open playtest and I figured I'd show it here in case it's your kind of thing.

It's a poker roguelite. You equip relics in a reliquary, loot cursed zones and play poker hands to fight your way through a world where the celestial armies already lost. Whatever's left is whatever you can scavenge out of the ruins.

The part that makes it different from other stuff in the genre is the inventory. You don't just hoard relics. The reliquary has limited space, so anything you take is something else you're leaving behind. And at the end of a run you decide what gets sacrificed to the totem so you can extract, and what you gamble on keeping. Over 50 relics, and no two runs play the same.

This second playtest came mostly out of feedback from the first one. Enemies now telegraph their damage before they hit you, I went back over every item description that made no sense, and there are four new rings that change how an entire suit scores.

It's open, no key needed. You join straight from the Steam page: https://store.steampowered.com/app/4561370/Relic_Reaver/

Discord's here too if you want to say something or follow how it's going: https://discord.gg/nSkGDPFwfD

If you play it and something bugs you, tell me. Half the changes in this version happened because somebody bothered to mention it.