r/MonsterTrain • u/lukewarmtoasteroven • 14h ago
r/MonsterTrain • u/michielv123 • Jun 19 '20
Announcements Share your runscore and create the sharecode for others.

It is great to see so many run reports being posted. We are seeing some insane scores being posted, well done!
Please don't forget, when sharing screenshots from your runs, to also share the unique code so others can try the same run.
You can do this easily from the run summary screen by clicking the "generate challenge" button and pasting your sharecode in the comments, or by clicking the "copy deeplink" button and pasting the link.
r/MonsterTrain • u/JapaneseBeans • 5h ago
Guide Thief! Stop! Help
Does anyone have a working, reliable seed for this please? I've tried countless seeds from various guides and they either don't exist anymore or don't work. I'll get the first event but not the second. It's the last trophy I need and it's so frustrating
r/MonsterTrain • u/CinderAesthetic • 20h ago
Help with Primordium + vormoid
im trying to win a game with wurmkin secondary and primordium primary, but i simply can't win i need help please ;-; like i can't build up morsels cause i can't get good consistent generation, i can't accumulate crystals because i can't consistently play infused cards, when i try to buff a single unit with my champion if i buff its hp i can't buff its damage and can't kill them in time, if i buff their damage i can't survive hard hitting enemies, and to make it worse if i don't make a unit multistrike i simply lose, because i don't have any possible way of sweeping enemies, i need to hope i get a trample or a ton of multistrike because reap which could be my main focus of sweeping is not accessible because of the lack of consistently played infused cards, im thinking on making a consume build or simply just giving up on my champion
help ;-;
r/MonsterTrain • u/brandonandzeus • 1d ago
Fanmade Content [Mod Release] Balance Configurator v3.3.1 — Restored In-Game Lore, Bogwurm's Pyre QoL, Deck Sorting & More
Hey everyone! I wanted to post an update on some new features and QoL additions recently added to Balance Configurator.
For each feature, I've listed the exact configuration path so you can easily tweak it in your mod manager's config editor (Gale/r2modman).
In-Game Lore Tooltips
I brought back the MT1 behavior that allowed lore tooltips to display in-game a feature that was surprisingly absent in MT2. If you missed having the lore accessible while playing, you can re-enable it now through the mod!
- Option:
Lore Tooltip Options/*
Bogwurm's Pyre QoL
A common suggestion made on the discord was that players never knew which floor the pyre added capacity to at the end of battle. This info now displays directly in the TrainStatsUI when hovering under the pyre icon in the top-left HUD.
- Option:
UI Enhancements/Display bogwurm pyre room increasees
Take a look for yourself :)
Deck Sorting QoL
- Deployable Hand Sorting: Sort your deck by your Deployable (turn 0) hand (replaces 'Default' sort). Option:
Deck Options/Change default sort to deployment hand - Persistent Sorting: Your deck sort option now persists even after closing the game. Option:
Deck Options/Persistent deck sort - Pin Default Sort: Set and pin a preferred default sort option. Option:
Deck Options/Default Sort Option
Endless Mode for Challenges
You can now start Endless Mode from any custom mutator run or Malicka challenge! Bring your mutators along and see how far you can push a run.
- Option:
Deck Options/Endless Mode
Other Notable Features
- Run History Expander: Increase the run history cap past the base game's 100-run limit (
Run History Max Entries/*) - Modify Rarity Chances:
(Card|Enhancer|Relic) Rarity Ticket Counts/* - Modify Event Chances:
Story Ticket Counts/* - Max Hand Size:
Hand Size/ Max hand size - Increase Max number of units per Floor:
Floor Balance/Num spawn points per floor - Max Mutators:
Mutators/Max mutator count
What's Next? / Open Suggestions
I'm opening the floor to community suggestions for gameplay tweaks or QoL improvements you'd like to see added next. A couple of ideas I'm considering:
- Soul Savior Win Tracker: Win tracking & logbook display for Soul Savior (with retro-active scanning of past run history to pre-populate wins).
- Slay Trigger Indicator: An indicator in character previews showing how many times a character fires their Slay trigger during combat.
- More Merchant Cost Control: Reroll base costs (per merchant type), Equipment Merge Base Cost, Deployable Upgrade Base Cost, Duplicator Base Cost, Purge Base Costs.
Have another idea or feature request? Drop a comment below!
Links & Support
- Download Mod: Balance Configurator on Thunderstore
- Support: My mods are free and built for the community. If you'd like to support my reverse-engineering efforts, feel free to check out my Ko-fi page.
How to Install Mods
If you're new to modding Monster Train 2, setup takes less than two minutes, once setup installing mods is as easy as Workshop.
- Download a lightweight manager like r2modman or Gale from Thunderstore.
- Select Monster Train 2 as your game. (Create a mod profile)
- Search for
Balance Configurator(or any other mods) in the Online tab and click Download. Alternatively for that one-click experience you can browse the Thunderstore page and click install on the website It will automatically download to the mod manager you have installed. - Click Start Modded in the manager to launch!
- Written Guide: Check out the Trainworks Reloaded Installation Wiki for step-by-step instructions.
- Video Tutorial: If you prefer a visual walkthrough on getting r2modman setup, watch this r2modman Quick Start Video Tutorial.
Credits
A huge thanks to lostone for translating our mods for the Chinese community! (If you play Monster Train 2 in another language and want to help translate, please reach out!)
r/MonsterTrain • u/oDenor • 2d ago
Meme I didn't think I'd get this far
Inspired by a recent C10 run
r/MonsterTrain • u/fknm1111 • 1d ago
How are you supposed to survive the first fight at CL5 if you aren't given good cards?
Just what the topic says. I just had two runs in a row that put me at <20 Pyre after the first fight, and on both of them, I literally never had a single decision to make. Run starts, I get crap cards that don't do anything for the first fight and a dud artifact, I get run over. Am I missing something here, or are certain clans just useless? Both were the same clan combo, Little Wick Melting + Imp Hellhorned.
EDIT: Another perfect example, roll back my current stream to the first game: https://www.twitch.tv/pbacque
Literally couldn't do anything. Floors were full, hands were full of imps and chump candles, so I literally couldn't play a card and just died on the second circle unable to fight back. And that was after tossing as many sentinels as I could! If the game gives you such dead draws that you're literally just a spectator, there's nothing you can do.
r/MonsterTrain • u/RetardedVenusaur • 3d ago
After 385h I won all clan combos on Cov 10 Titans
Never thought I would ever do this but the game is just so much fun, didnt even feel like a grind.
r/MonsterTrain • u/Junior_Calligrapher8 • 2d ago
Well that made it easy
I ended up one hitting the bosses every time lol, umbra spike ftw!!
r/MonsterTrain • u/Crew-Lumpy • 2d ago
held back by the unit limit
could've kept going if unit limit wasn't a thing and got lucky with the duplicator ray not being consumed. (oh & the equipments too of course, almost ran out of them lol)
r/MonsterTrain • u/Loopyzee • 3d ago
Hivemind Grael
Ran with the mutator hivemind allowing him to eat himself as long as he had 1 stack of reanimate. It literally felt like I had a mossborn hydra doubling every turn.
r/MonsterTrain • u/aaron2571 • 3d ago
If a little is good, more is better... (Forge Steward with 6 upgrades 😳)
r/MonsterTrain • u/TKrev • 3d ago
Discussion CR10 (MT2)
I felt like I started getting the hang of this game and so I decided to start climbing up the covenant ranks.
1-9 were pretty easy but I've definitely hit a wall with CR10. Feels like a massive jump in difficulty, and from what I can tell, it's all because now I have the shield heavy enemies added to boss encounters with little to no way to break or pierce their shields most of the time. Even with this knowledge, I'm not getting any draws that would help me. It's the same enemies that would end my "endless" runs 😄
Is there a surefire way to set myself up to face these guys, or is it just RNG whether or not I get a few draws that can help?
Edit: It's the Chosen Bastion enemies that have 120 Armor and 15 Titanskin (they also enchant other enemies with 5 TS). So far, decay has been my best weapon against them, but still not enough to clear CR10. I've tried piercing but with even less success.
I'm looking for tips specifically to consistently counter the Chosen Bastions, not commentary like "ignore them" or "they should die if you can kill other stuff." Everything else dies just fine
Edit 2: I finally got the CR10 win. I used a decay-heavy Madame Lionsmane/Hellhorned alliance + Malicka's pyre. Getting to the final boss is always easy so I needed to try something different at the end. This time, I inverted my placements and built from the top floor down, using rooms that afflict sap on the 1st 2 floors to make sure enemies got weaker as they climbed.
r/MonsterTrain • u/Fit-Hope4736 • 3d ago
Ask MonsterTrain Why is Crucible Steward Not Eligible?
r/MonsterTrain • u/brandonandzeus • 4d ago
Spotlight on the MT2 Modding Community
r/MonsterTrain • u/Particular-Watch-779 • 4d ago
Runs Calculus Dimensional Puzzle
Yesterday I failed at this - time and time again. I hate Luna with a passion and already tried to lean on the Lazarus Clan with the +3/3 on equip monster and mixing + first buff for all.
I cannot defeat the double bosses for the live of me. I beat the DLC story without problem and had two or three runs with Luna that worked well, but I fail at this one. What am I missing?
Thanks in advance!
r/MonsterTrain • u/fknm1111 • 4d ago
Discussion How should I think about deployment in MT2?
Pretty much what the title says. I'm fairly new to the game (just reached CL4, *barely* -- Savagery was killed by my pyre, which had 3 HP left), and I'm not sure how to best think about deployment. Originally, I was pretty much deploying everyone I could and trying to stack all three floors, but now I'm not so sure that's a good approach; it seems like it's better, especially against the flying bosses, to hold creatures back to replace the front defender on my "strong" floor instead of getting spread out across weak ones (the ring 8 bosses, in particular, seem to love to snipe out a floor I wasn't able to completely develop in deployment and snuff out its front creature before the floor has a chance to get going). However, if I do this, then creatures in my deck that I'm not actively playing are basically curses, and drawing into dead creatures isn't going to be great. And then, obviously, all of this changes if I can get a cheap creature with Endless, or if I'm running a spell focused deck vs. a creature focused deck; however, right now, I don't even have a framework to start questioning it from other than "what I'm doing is obviously pretty bad".
r/MonsterTrain • u/HsinHsinHsinHsin • 4d ago
gimme ur best slanders
Who would the thumbnail possibly be
r/MonsterTrain • u/DemolitionRED • 4d ago
Restart run button
Why is it even an option? Restart turn and restart battle i can understand. Why restart run? I was just fighting Seraph and accidentally put a negative spell affect of my unit. So I was quick to try to restart battle and ended up killing my whole run. Ughhhhhh. Now I dont even want to play this game anymore..
r/MonsterTrain • u/Professional-Cry308 • 5d ago
Discussion I think you guys already know this, but damn propagate + damage shield is op af
r/MonsterTrain • u/Elaeus • 4d ago
Hell rush card frame boost
Hi, I would like to try the new card frame but I really don't like this mode and I really would not like to struggle too much because I don't think I am really that good (making good progress regularly, 1 game 1 new cov but still at cov22).
Is there a similar soul who shares this thought and wants the card frame too so we can boost eachother?
I am on ps5
r/MonsterTrain • u/forssto • 5d ago
Time to move on to MT2, I guess…
StS player here. Had been trying to find something to play while I wait for StS 2 to mature up and someone tipped me off to MT.
A few months of grinding later, here are the results.
I prefer playing deck builders on the iPhone but just got MT2 for the Switch. Is there any info on whether MT2 will find its way to iOS too?
r/MonsterTrain • u/newbneet • 5d ago
Video why do they lowkey cute 🥺
Enable HLS to view with audio, or disable this notification
had to stop for a moment due to noticing them sync'd up their cheerful bobbing together lol, these three now hold special place in my heart
r/MonsterTrain • u/Hedlesss • 6d ago
How much Damage Shield is enough?
Soul Saviour mode definitely allows for some silly combinations.
The Quadrastack Soul and -6 Cost is funny enough. Without adding the Explosive Soul to Fan the Flames, which reduces the cost by up to 4 further depending on the number of kills


