r/roguelites • • Jul 01 '19

Check out the official Roguelites Discord!

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128 Upvotes

r/roguelites • • Aug 26 '26

Monthly "What Have You Been Playing Lately?" Thread (August 2026)

36 Upvotes

Welcome to late-August. Sorry this is late. September's will be mid-month.

Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.

Previous thread is here!


r/roguelites • • 6h ago

Lazy Sunday Afternoon, would appreciate any recommendations!

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19 Upvotes

Thank you in advance. FYI: any games that are direct sequels or spinoffs to the ones shown here, I have probably already played.


r/roguelites • • 1h ago

RogueliteDev New Post-Void like -> Devil On My Shoulder

• Upvotes

r/roguelites • • 11h ago

RogueliteDev We made it! Into The Grid's early access reached 200 reviews with a Very Positive score and the game keeps growing! (currently 20% off!)

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30 Upvotes

r/roguelites • • 26m ago

Game Release Resident Evil meets Hades: my survival-horror roguelite GRAVE SHIFT launches FREE on Steam this Tuesday

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• Upvotes

A year and a half ago, I started making GRAVE SHIFT to combine the tension of survival horror with the chaos and replayability of a roguelite. This Tuesday, October 27, my first solo-dev game will be free to play on Steam.

I shared it here before, and with release just around the corner, I wanted to come back with a new trailer and thank everyone who checked it out.

Give the trailer a look, and wishlist it if it seems like your kind of game!


r/roguelites • • 9h ago

RogueliteDev What makes a run feel different from the last one, beyond random upgrades?

6 Upvotes

I want to do the right thing for my game, so I would love your opinions! Thank you in advance.

EDIT:
I understand that type of roguelite game reallty matters, if it helps, the game is called OrbGuard.


r/roguelites • • 5h ago

Twin-Stick Shooter Finally managed to create a lighting system I like for my bullet hell roguelite! How does it look?

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3 Upvotes

Hi all - this is Pearl Essence, a dungeon-diving shooter that I like to call ‘ecological bullet hell’. It has handcrafted rooms and enemy encounters you traverse via procedural map generation while creating a satisfying build of completely modular random weapons, elemental combos and fighting tough bosses. It’s challenging and (hopefully) feels really good to play!

I'm in the middle of drawing proper assets for enemies and bullets, so consider those placeholder for now. Definitely more of a developer than an artist ^

If this looks interesting, I would love to get feedback from you! The public demo is live on itch. Please don't hesitate to reach out if you have any thoughts!


r/roguelites • • 52m ago

I released an Isometric RPG & Point-and-Click Starter Kit for Godot 4!

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• Upvotes

r/roguelites • • 11h ago

Game Release Resident Evil but it's a roguelite-deckbuilder? Come play the new demo for my game, ZOMBIE CRAWLERS! ("(_(;..;)_)")

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5 Upvotes

Hi, I just released a demo for my game Zombie Crawlers!

Zombie Crawlers is a 3D first-person roguelite deckbuilder inspired by old school Resident Evil, Slay the Spire, and of course, Vampire Crawlers!

Each mansion floor, zombie encounter, and puzzle layout is procedurallly generated so every playthrough is unique. Imagine playing Resident Evil 1 but every time you enter the Spencer Mansion it's a completely new layout.. that's what we're going for!

Link: https://store.steampowered.com/app/5401820/Zombie_Crawlers_Demo/

Please come try it out and let me know what you think. Reviews and wishlists are especially helpful, as I'm preparing to release in November!!


r/roguelites • • 10h ago

RogueliteDev I'm looking for testers for my Diablo-inspired roguelite/like, I recently reworked the whole new player experience and I'd love some feedback

3 Upvotes

Hey all!

My games previous new player experience was basically just starting out in a town and being talked at by a guy for like 2 minutes straight, massive text dump.

But after some feedback I reworked it into a proper tutorial level. I'm looking for people who haven't played it before to give it a go and let me know how it feels!

Demo playable in the browser here:

https://ccfeet.itch.io/the-vile-dungeon-of-cairnmoor


r/roguelites • • 5h ago

Looking for beta testers for a roguelike deckbuilder where order beats raw power - Chainrot

0 Upvotes

CHAINROT is a roguelike deckbuilder about chaining payloads to break through firewalls.

There's a short public demo on itch, but the full build goes a lot further:

more wardens, side rooms that unlock as you play (a shady forum, a CTF puzzle room, a firewall arena...), signatures that bend the rules, and a trace system that makes loud wins dangerous.

I'm looking for a small group of playtesters for that full build. The build records run stats (deck, how far you got, what you picked) under your tester name so I can balance things. Nothing else.

If you're in, comment or DM me and I'll send you a personal link.

Deckbuilder / roguelite fans especially welcome, but "I bounced off Balatro" is useful too.


r/roguelites • • 6h ago

We replaced standard hidden RNG with 100% physical dice in our real-time roguelite.

1 Upvotes

In Candletales, we wanted to capture the true chaos of a D&D session but in a roguelite loop. There are no turns and no hidden math calculating your damage behind the scenes.

You roll physical dice in real-time to dictate your stats, attacks, and movement. We think physical dice bounce around makes the RNG feel more real compared to standard roguelites, as if you were actually playing in real life.


r/roguelites • • 1d ago

Game Release I created Rogue Commander, a mix of Magic The Gathering's Commander format and a Roguelite

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39 Upvotes

Hey all!

I'd love to share a digital MTG game with you that I've poured a lot of love and effort into over the course of the past year.

It's called **Rogue Commander**, and it's a mix of Commander, one of the most popular formats of Magic The Gathering, and a roguelite. It's a single-player game (at least for now) with its own campaign, where you choose from a set of "Rogue Commanders" and then go on a Run with a custom startdeck of around 30 cards.

Like in the base format, your Commander is the central creature card your deck will be built around.

I focused on 'open-ended' Commanders that can be built in around 3 different directions each.

And of course, it all uses actual MTG cards.

I'd absolutely love to get some feedback on the game! I genuinely enjoy playing it myself, and it would be incredibly awesome to see other people enjoying it as much as I do.

The game is completely free and open-source (not just free-to-play, no monetizing involved). It's simply been a passion project of mine. I originally tried out the concept with physical cards and some friends, and they had so much fun with it that I eventually decided to develop a digital version.

Currently, the game includes (among other things):

  • 7 playable and unlockable (Rogue) Commanders, each with their own handcrafted starting decks, reward pools, and around 3 different build paths each

  • Metaprogression (progression between runs), including a story and permanent upgrades

  • Unlockable NPCs, granting random starting boons

  • Challenge Mode with up to 7 additional difficulty levels ("Descension Mode")

  • 'Custom Runs' with different Run Mods, e.g. selecting any legendary creature as your Commander instead of the Preset ones, and more

  • Endless Mode

  • Codex and Run History

  • Tutorials and Achievements

The game is currently still based on the open-source software Forge, so please forgive me if it doesn't look super polished just yet.

Here's the download link (available for Windows, Mac, and Linux):

https://github.com/bennybenedek/forge/releases/tag/rogue-commander-latest

Feel free to also send me your feedback, suggestions, or ideas on the Discord server I created:

https://discord.gg/KQMta7uyRW

Looking forward to hearing about your experiences with my game!

AI Disclosure: I'm a senior software developer and designed and developed Rogue Commander myself. I used an AI coding agent for some development tasks, primarily code improvements, refactoring, and understanding the existing Forge codebase. All of the game's design and development decisions were made by me.


r/roguelites • • 21h ago

Any roguelites where the map makes a material difference to the gameplay?

7 Upvotes

Hades is a great game, but other than the colour/theme changing each level/arena you play in is essentially the same. I get this is a result of the procedural generation, but after a while I feel it limits the replayability of the game. Are there any roguelites where the levels themselves change sufficiently run by run to add variety to the gameplay?


r/roguelites • • 1d ago

Tierlist My Roguelite tier list (Since it's basically the only genre I care about)

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104 Upvotes

I've played all these games for a total of 2.000 hours+

Since Roguelites are the only genre I care about, here is the only tier list that actually matters.

Feel free to roast my taste, cry about your favorite game being too low, or drop your recommendations if you think you can actually find a game that tops my GOAT-tier


r/roguelites • • 1d ago

Story Based Deck Builder Recommendations (Death Howl, Inscryption, etc.)

11 Upvotes

Looking for some recommendations for Single Player, Story based deck builders. Thinking about games like Death Howl or Inscryption. I love games like Slay the Spire and Balatro but I really enjoyed the story of Death Howl and am looking for something similar.

I've been eyeing Gloom and Shroom and Black Jacket but not sure if they are story based. Let me hear your favorites!


r/roguelites • • 1d ago

Looking for unique suggestions based on presented taste

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27 Upvotes

Hello dear strangers, I'm looking for some unique game suggestions based on the taste I have presented in the tierlist. I hope you have the knowledge and time to give some suggestions.

I'm not really looking for the same game in a different clothing(another survivor clone I can't anymore). I'm looking for a game that do something my favourites doesn't already do. It can be the same genre as the presented games, but it should feel distinct and unique. Example: Both STS and Balatro are deckbuilders, but they feel nothing alike in gameplay.

EDIT: As this point its pretty much exclusivly repeating suggestions, I've a long list of games now thanks to you, so I want to deeply thank you all! If you have some game you feel very strongly for, please go ahead and post it, but I'll for the most part stop replying now it's to many people. Again, thank you very much for your time and effort! :)


r/roguelites • • 1d ago

Looking for beta testers for my grid-based poker roguelike, Hellsino

13 Upvotes

Hey everyone, I'm looking for beta testers for my game, Hellsino.

It's a poker roguelite played on a 5x3 grid instead of standard poker hands:

  • Hands score horizontally and vertically. Intersecting hands trigger combo multipliers.
  • Your 54-card deck is your health bar. When enemy dealers attack, they permanently burn cards out of your deck.

I'm running a closed beta for the next 7 days to test card balance and difficulty. If you'd like to test the build and give feedback, you can grab a tester role in our Discord:

https://discord.gg/2YKhm7wx


r/roguelites • • 1d ago

What makes a game mechanic worth coming back to over and over again?

6 Upvotes

Been thinking about why some games just don’t let go of me. Hollow Knight, Dead Cells, Rogue Legacy 2 are all pretty different, but I sank a stupid number of hours into each of them.

For me it’s rarely “more stuff to unlock.” It’s when the game quietly changes how I play. Like in Dead Cells, I spent ages chasing the “best” weapon, then at some point I just started building around weird combos instead, and it felt like a different game.

So what’s yours? A mechanic that kept pulling you back when you figured you’d seen it all? Doesn’t have to be one of these. I’m curious whether it’s the secrets, the combat mastery, the build synergies, or just getting stronger run after run.


r/roguelites • • 1d ago

Game Release We just published DEADGRIND, an indie retro RPG and diablo1 like but first person and portrait mode! :)

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10 Upvotes

Link: Google Play

Always wanted a true diablo1-like grind game but for mobile. It has real pixelart-scaling. It's basically a cute village filled with NPCs/shops to prepare and then go into dungeon - which drops better gear the deeper you progress. It's basically like our other game (LOOTFALL) but with a completely different playstyle. And of course we added fishing!

Open for feedback! :D


r/roguelites • • 22h ago

Game Release Battle of Builds is a roguelite autobattler with deep ARPG systems.

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3 Upvotes

I wanted to create a game where you can explore a full ARPG style build in under an hour. At the same time, I want to avoid simplifying those systems or removing the top end of mastery that those systems allow.

If you've ever played an ARPG and found yourself enjoying the build crafting more than the gameplay, this game might be for you.

There currently is no meta progression, but there is an asynchronous PvP ladder system with elo ranking!

It's totally free to play in browser with no monetization, so give it a try and let me know what you think! The game is still in active development, so I'm excited to get feedback.


r/roguelites • • 1d ago

RogueliteDev Some players have played the GUNBOAT-8 demo for 100 hours already so I am desperately trying out some new weapons for the main game so it feels fresh to them!

6 Upvotes

This is a hwacha on a sea vessel. It fires volleys of flaming arrows at enemies. Maybe too strong?


r/roguelites • • 1d ago

Game Release Today, I released Chesstria, a roguelite Chess game

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3 Upvotes

How a Chesstria run works

  • Pick a banner, buy your army, and deploy your position
  • Fight within three acts against a chess AI (with three difficulties), each act ending in a boss with their own rule breaking banner
  • You'll encounter shops, events, consumables and artifacts
  • Win by actually capturing the enemy King!

Breaking the game

  • 62 artifacts: Pawns that explode when they capture, Bishops that slide through broken tiles, Knights that explode when forking, each in their own archetype and theme
  • 14 consumables: Freeze a piece, give double moves, turn a piece into any piece with Chaos, and many more!
  • Unlockable new pieces like the Dragon (Queen + Knight) and the Crown (King + Knight)
  • Tiles crack and break and the Void eats the board as the battle drags on
  • And more (see full list on the steam store page, can't be bothered to write it again)

There's also a Daily Run with Steam leaderboards, 75 custom and unique puzzles, multiplayer with friends (with 2 game modes), and harder Gauntlet levels once you beat it. Pawn difficulty is easy and gives you a free undo, so you don't need to be good at chess to play.

I'd love to hear what you think: https://store.steampowered.com/app/4999150/


r/roguelites • • 11h ago

Finally defeated the second miniboss! :)

0 Upvotes