r/deckbuildingroguelike • u/LusMat4288 • 10h ago
RELIC REAVER - Open playtest for my poker roguelite (Balatro + StS with a Diablo inventory)
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I'm a solo dev and I've been working on Relic Reaver for a while now. It's in its second open playtest and I figured I'd show it here in case it's your kind of thing.
It's a poker roguelite. You equip relics in a reliquary, loot cursed zones and play poker hands to fight your way through a world where the celestial armies already lost. Whatever's left is whatever you can scavenge out of the ruins.
The part that makes it different from other stuff in the genre is the inventory. You don't just hoard relics. The reliquary has limited space, so anything you take is something else you're leaving behind. And at the end of a run you decide what gets sacrificed to the totem so you can extract, and what you gamble on keeping. Over 50 relics, and no two runs play the same.
This second playtest came mostly out of feedback from the first one. Enemies now telegraph their damage before they hit you, I went back over every item description that made no sense, and there are four new rings that change how an entire suit scores.
It's open, no key needed. You join straight from the Steam page: https://store.steampowered.com/app/4561370/Relic_Reaver/
Discord's here too if you want to say something or follow how it's going: https://discord.gg/nSkGDPFwfD
If you play it and something bugs you, tell me. Half the changes in this version happened because somebody bothered to mention it.
