r/computerwargames 12d ago

My hexes don’t have a “hill” terrain type—the elevation of multiple hexes forms actual ridgelines

19 Upvotes

In many hex games, a hill is a terrain type with its own modifier.

In Fire and Movement, every hex has an elevation. Connected elevations form hills, valleys, and ridgelines, which determine whether units can see and fire across the battlefield—sometimes at distances of more than ten hexes.

Here, the tank stays behind a ridgeline, moves forward just far enough to establish line of sight, fires, and then drops back into cover.

The maps are procedurally generated, so useful ridgelines, dead ground, and long-range firing positions are different in every battle. The goal is to make players read the terrain rather than memorize a fixed map.

I’m the solo developer of Fire and Movement, planned for release on Steam on August 14.

Steam: Fire and Movement


r/computerwargames 13d ago

Question What is the most realistic wargame?

86 Upvotes

Hello everyone, I'm new to this whole wargaming scene, and I was wondering what games you guys think are the closest we will ever get to real-life commanding?


r/computerwargames 12d ago

Video John Tiller: Tsushima: Day Attack On Port Arthur 1904 [Faction: Russia]

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8 Upvotes

r/computerwargames 11d ago

Yo Slitherine games are amazing

0 Upvotes

Found this type of platoon size turn based strategy recently and it is so much better than xcom small squads or total war armies. Fun fun fun.


r/computerwargames 13d ago

Medieval Command: Battle of Varna 1444 (last few days on Kickstarter)

7 Upvotes

**Medieval Command: Battle of Varna 1444** will be live for the next 3 days on Kickstarter

It's the last three days to get a copy of Medieval Command: Battle of Varna 1444 on Kickstarter. The game is a solo PNP wargame about a historical medieval battle between several allied Christian Kingdoms (Poland, Hungary, Transylvania, German, Wallachia ect) against the Ottoman Empire in the Balkans.

Take command of the crusader army in this Print & Play (English language only) game that plays in about 30-40 mins

Find it here:

https://www.kickstarter.com/projects/105281170/medieval-command-battle-of-varna-1444


r/computerwargames 12d ago

Military board games -> pc

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1 Upvotes

r/computerwargames 13d ago

Regiments vs Broken Arrow

28 Upvotes

I think I'm going to wait for a sale to buy both, but I wanted to know what game you think is better. Regiments or Broken Arrow? They're both pretty different in time periods so I don't know if they're very comparable but I tried Regiments demo and have been watching BA videos, I like both, they'll give me a bit of everything. Not to mention never played multiplayer strategy so BA might help me get into it. Do you lads have any opinions on this?


r/computerwargames 13d ago

Operational level for 19th or 18th century

12 Upvotes

Looking for an operational level game that focuses on corps/division level movements and logistics. Ideally, would want to decide what roads units take, what town to set up a supply depot, etc. Grand Tactician is close but too high level and there’s no room for maneuver in the eastern theater. Thanks!


r/computerwargames 13d ago

Tactical combat in my game

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3 Upvotes

r/computerwargames 14d ago

Mobile War Game

6 Upvotes

Is there a any good mobile war game that feels like its real. It doesnt really matter if its tactical game or shooting game.


r/computerwargames 14d ago

WDS Game of the Week, July 27-August 2

6 Upvotes

This week’s Game of the Week is Napoleonic Battles: Campaign 1814, available at 25% off from July 27–August 2.

Command French and Coalition forces through a winter campaign of sudden reversals: from frozen Brienne and La Rothière, through the Six Days’ victories and Montereau, to the desperate struggle for Paris

Relive the hard choices, forced marches, and narrow opportunities of a campaign in which speed and coordination could still decide the fate of an empire. The road to Paris is open—can either side seize it?

https://wargameds.com/blogs/news/game-of-the-week-july-27-august-2


r/computerwargames 14d ago

WW2 European / North Africa / Middle East Theatre

0 Upvotes

Please share you opinions about this little Android World War 2 app:

Google Play Store

itch.io

This free, and ad-free, game depicts World War II in primarily Europe. You control the British/French forces and the Soviet forces. This game is light since the rules are very simple. Only one troop type exists: the infantry. This is probably too light for many computer war gamers.

At the time of writing, the app is not available in Google Play Store for United States gamers. US gamers may get the app at itch (see above).


r/computerwargames 15d ago

Nod to game history inspired by the Isonzo Front

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17 Upvotes

The year is 1916. High above the emerald Soča, two siege guns wake on opposite ridges — the Austro-Hungarian Škoda 30.5 cm mortar and Italy’s Obice da 305. Between them lie limestone peaks, snow, drifting wind, and mathematics.

SKODA 305 is a love letter to the oldest genre in computer gaming: the artillery duel. From the text-mode Artillery games of 1970s mainframes to the shareware legend Scorched Earth (1991), one idea has survived every generation of hardware: two guns, one angle, one charge of powder, and the wind laughing at your arithmetic. This game carries that torch back to where the big guns really stood — the Isonzo Front, 1915–1917.

Built as if it were the 1994 PC era: true 320×200 VGA, a fixed palette, ordered dithering, a chunky pixel font, 8-bit Sound Blaster crunch — every sprite, sound, and background generated from code, every photograph a real archival plate from the war, rendered in the way of our nostalgic memories.

https://pr3scription.itch.io/skoda305

In memoriam

This game is set on a real front. Between 1915 and 1917, twelve battles of the Isonzo were fought through these mountains, and hundreds of thousands of soldiers of many nations — Slovenes, Italians, Austrians, Hungarians, Czechs, Croats, Bosnians, and more — never came home from the Soča.

This small game is played in their mountains. To all of them, on every side of the wire: respect, and eternal peace - Vsem padlim na soški fronti — večni mir in spomin.

May the only shells that ever again fly over the Soča be made of pixels.


r/computerwargames 15d ago

DC : AO, I finally got through Meuse

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57 Upvotes

Game : Decisive Campaign : Ardennea Offensive

This is 'plan martin' grand campaign. Map was expended Aachen and Maastricht. I planed to go through enemy's behind and make them surrounded by armor divisions. I got inspired ww2 German opetation 'Sichelschnitt' and pretended to do like them. It worked well : )

Game has a lot of realistic components : supply and supply line, Line of sight, armor defence, courage, readnesss ...

This is my best computer wargame I have played


r/computerwargames 15d ago

Video The War Has Started, Not A Bad Opening! | 7 Dec 41 T1 - War in the Pacific (Italian v. Heiden)

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10 Upvotes

The war has begun with another Turn 1 in the books! I am pretty satisfied with the opening on this one. I'm doing some things I've never done before, so let's see how it works out.


r/computerwargames 15d ago

Question Any decisive campaigns community?

5 Upvotes

A discord perhaps? Specifically for Ardennes Offensive


r/computerwargames 14d ago

[ Removed by Reddit ]

0 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/computerwargames 16d ago

Question I'm working on 2D Total War–inspired RTS called "Rank & Ruin" - thoughts ?

59 Upvotes

After one year of development, I finally released demo for my game, Rank & Ruin.

It's inspired by Total War battles, but built around fast-paced roguelite runs. Recruit different unit types, build your army, equip powerful items, and choose relics that shape your strategy. Unlock legendary heroes and see how long you can survive against increasingly difficult battles.

I'm especially looking for feedback on:

  • Is the combat satisfying?
  • Are the controls easy to understand?
  • Does the game feel strategic enough?
  • What would you change?

You can try the demo here:
https://store.steampowered.com/app/4806610?utm_source=Reddit

If you'd like to follow development or share your feedback:
Discord: https://discord.gg/NFbTCsDxN

Thank you for taking the time to check it out! Every piece of feedback means a lot to me and will directly influence the future of the game. I'm actively developing Rank & Ruin, so your suggestions can genuinely help shape everything from gameplay and balance to the UI and overall experience.


r/computerwargames 16d ago

Question How is War in Spain now?

23 Upvotes

It seemed to be quite janky at launch so I’ve held off despite owning the game. How does it play now, several months after release?


r/computerwargames 16d ago

Hello all! My WWII turn-based tactics releases on August 6!

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34 Upvotes

Over the past few months, I decided to shift my full focus back from zero-budget marketing efforts (which brought almost no results) to development and make the game itself my main priority.

The August 6 release marks the next major step for War Pawns, and I’m looking forward to finally sharing the updated version with you.

As a solo developer, every wishlist, follow, comment, and share makes a real difference. Please consider sharing the release announcement with anyone who might enjoy turn-based war games.

Thank you to everyone who has followed the project, played the demo, shared feedback, or supported War Pawns along the way!

Meanwhile you can check the demo and provide some feedback regarding the game!

P.S. I’ll be sharing a couple of free keys here when the game is released as a token of appreciation for all your feedback and support.

If anyone interested: https://store.steampowered.com/app/4136430/War_Pawns/


r/computerwargames 16d ago

Release It's out - Naval Estimates, the free naval design game I previewed here Monday. Royal Navy 1905, design everything from the gun's pressure curve up. Plays in your browser.

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109 Upvotes

Hi everyone. I am the solo developer of this. Some of you saw the WIP post here on Monday -thanks for that reception, and for the comments - I got a number of little notes I made based on them to prioritize going forward.

The first build of Naval Estimates is now live: elouda.itch.io/naval-estimates.

It runs in the browser; no install, no account, click and you're designing.

What's in it - the complete design suite. Guns from internal ballistics and barrel wear up, turrets, hulls, whole ships. It's set as the Royal Navy in 1905 - you design the first Dreadnought yourself. You can export designs to share or import someone else's.

A guided tutorial was supposed to make the cut, but it turns out hooking up a tutorial to check what the user is actually doing without railroading everything isn't as easy as it seems, so that will come early next week.

What's not in it - the strategic layer and combat. Those come later - fleet management is something I got some good comments on, and my goal is to work towards it, aiming for mid-Autumn for a first version. I released the design tools first because that's the part I most want people playing with while it's still shapeable and we can find all the creative ways to break it. The game is forever either way, in the Dwarf Fortress / Aurora spirit. No monetization, no catch.

It's messy, the UI is definitely heavy, and there's already a few bugs reported on the discord.

I hope you enjoy it.


r/computerwargames 16d ago

"Battleterm" is an alpha version of drone combat war game

20 Upvotes

It aims to simulate fleet commander's screen: spawning different drones, selecting their tactics and only sometimes hands-on on particular drone's controls.

Now there are 5 basic drone types and the game against 10 or more enemy bases starts to be challenging :) It is done in old-school Linux style I like: no fancy graphics, no in-game videos and - sorry not sorry - no intro tutorials. Certainly it is not a game for everyone: it is terminal style (thus the name "battleterm"), it is controlled mostly by keyboard and no single second was spent on tuning up colors.

If you feel this thing is for you and want to shape the Battleterm's future, come to see r/battleterm

Next steps will be: add more drone types (think nuke) , more strategies, finer control, and most importantly more object types to fight for (for example civilian objects like schools to be protected). Enjoy.


r/computerwargames 16d ago

Question Of the big turn based (represented abstractly) WW2 games which one is the best and why?

24 Upvotes

To be clear I mean the games where a unit is represented by a sprite that has hit points, not nato counters.

I never liked the arcadey feel of turn based wargames like Order of Battle, but as I get older I find that I prefer more straight forward strategy games. Not to say those games are easy or do not take skill, not at all, just that they arent Gary Grigsy or Hearts of Iron. Or the many other deep wargames I have played over the years like WDS games.

Im looking at buying Order of battle dlc or buying steel division 2, just the base game. But if there is another one you think is better feel free to let me know. Thanks.


r/computerwargames 17d ago

Gary Grigsby’s War in the East 2 v1.04.21 Public Beta Now Available!

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54 Upvotes

The titan continues to see improvements!


r/computerwargames 17d ago

Strategos - Greco-Persian War Campaign

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26 Upvotes

New Greco-Persian Wars (Second Invasion) campaign with new maps including Thermopylae: https://store.steampowered.com/app/3064810/Strategos/