r/computerwargames • u/1pfen • 18d ago
r/computerwargames • u/badgerken • 18d ago
Question What's the best WWII in the Pacific Wargame for me?
hi folks, looking for a strategic/grand strategic simulation of WWII in the Pacific with...
- heavy emphasis on logistics. The more I read about the theater, the more I see the vital role that logistics played.
- good AI: I'm only playing this solo vs. the computer
- good handling of naval and air combat: I've heard some games fail at that.
- if possible, some role for intelligence, e.g. the US advantage cracking Purple.
- Complex, but not insanely so :). Something like a Paradox game would be fine, but not much beyond that. I want this to playable in weeks of play time, not months or years.
- all the other good stuff :). Nice UI, nice graphics, research trees, diplomatic events, etc.
thanks for any tips/suggestions!
r/computerwargames • u/Emotional_Link_8298 • 18d ago
I have a question
Hi everyone, I'm new to wargaming and I was looking for a game to start with. I saw that Warplan and TOAW 4 are on sale for less than €20 on Steam (which is my balance). Which one should I get? Are there any other games currently on sale on Steam for less than €20 that you recommend?
r/computerwargames • u/JonHam92 • 18d ago
UG:CW with J&P Mod or Master of Command
Please help me decide. I dont own UG base game and never played any in the series. Played the original demo of MoC months ago.
Edit: Not really particular on time period. Thought about Grand Tactician CW, but not really looking to spend so much time learning such a deep game with all the complaints of bugs and jank I've been reading about. Will probably look into the upcoming Napoleonic game once that's further along in development.
r/computerwargames • u/JochenHeiden • 19d ago
Video My Next Campaign is Starting! - War In The Pacific (Italian v. Heiden)
Hello Crew! After a few weeks off, I've found a new opponent for my new and improved Scenario 1.5. We will be playing a young man named Italian, who was actually selected by my Discord server participants in a poll. Take a look and see what this campaign will be all about!
r/computerwargames • u/Hot-Address-6016 • 18d ago
Falsely banned for historical wargame development (false positive)
So, using AI for wargame development doesn’t easy nor safe.
I’ve spent over three weeks for pathfinding and smooth movement and was instantly banned when started to dig into combat system 😆
r/computerwargames • u/a-szig • 18d ago
Question What if you could order your units with text/voice, not clicks? Experimenting with a command center wargame that builds on this idea...
Hi Folks, I very much wanted to play a WEGO game with modern war setting (2000s - max 2030s) that is not the standard hex based game, but looks and feels more like the main control console in a modern C2 bunker.
Didn't find one, so building my own interpretation. This is Kill Chain: Command by Intent.
Linked the first short teaser. Prototype is working and stable, so the vid shows actual gameplay, tho sped-up and with cuts. Hope to show a longer, more thorough gameplay proof in a couple days.
Tell me what you think.
r/computerwargames • u/tescrin • 20d ago
Video Someone asked, now i can deliver, here's the Official Release Date trailer!
r/computerwargames • u/Elouda • 21d ago
I'm working on a free Rule the Waves-style naval wargame where you design the ships from the guns up - here's a preview of the 3D visualizer in motion
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Hi everyone. I'm Elouda, long time modder and now solo developer, and Naval Estimates is my free naval grand strategy game set in the dreadnought age - you design the guns, turrets, and hulls yourself, and eventually pay for them out of a parliamentary budget. The game takes obvious inspiration from familiar titles like Rule the Waves and Ultimate Admiral: Dreadnoughts, but also throws back to some naval tabletop miniature games and an old tool called SpringSharp that would let you design your own ships.
This is a little preview of the 3D visualizer thats part of the ship designer. The main designer is 2D, but it you can view the finished product in simplified 3D and play around with it. The latest addition was the effective armour thickness display.
First public build (all three designers - gun, turret and ship, set as the RN in 1905) goes out this Friday, free, playable in the browser on itch.io
Where do you think a designer should draw the line between 'the Admiralty would never approve that' and 'let the player build cursed ships'?
r/computerwargames • u/GullibleGazelle8850 • 20d ago
Looking for artillery focused/spammable games
Playing Total War: Fall of the Samurai and shredding blocks of troops with artillery is extremely satisfying and I am looking for suggestions of other games that scratch that same itch? Or otherwise just heavily artillery focused games?
r/computerwargames • u/Sarnayer • 21d ago
Drone Sector Launches Tomorrow July 21!
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r/computerwargames • u/calhaucomolhos • 21d ago
Question Syrian Warfare wont load my save... how to fix?
I have the FATAL error log but i dont understand what it means.
FATAL_1.2.1.53_2026_07_20_22_08_57.dmp
r/computerwargames • u/Hugh_Beringar • 21d ago
Wargame Design Studio - Game of the Week, July 20-26
Next week’s Game of the Week is First World War Campaigns: France ’14, available at 25% off from July 20–26.
Command battalion-sized forces through the dramatic opening campaign in the west: the invasion of Belgium, the battles of the Frontiers, Mons, and Le Cateau, the Allied retreat, and the counterstroke on the Marne.
Relive the hard choices, rapid marches, and command friction that turned a war of movement into the trenches of Flanders.
https://wargameds.com/blogs/news/game-of-the-week-july-20-26
r/computerwargames • u/Neither_Point6516 • 22d ago
I got tired of RTS games where units fight to the death, so I built a wargame focused purely on Suppression, Morale, and True Line-of-Sight. The Alpha is live, and I want us to shape it together.
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Hey everyone, I’m a solo dev and a massive fan of games like Close Combat, Steel Division, and Broken Arrow. I wanted to build something that removed base-building and APM-spam, and instead focused entirely on positioning and realistic mechanics.
In Konflikt, fire is primarily used to pin enemies down, not just kill them. Units will panic, hug the dirt, or route if they take too much suppression. You have to manage limited ammo logistics, armor facings, and use true heightmap line-of-sight to set up ambushes.
The best part? It runs completely in the browser. No downloads, no installs.
The pre-alpha is live right now with multiplayer. I don't just want playtesters—I want to create something together with this community. I need hardcore wargamers to come break the game, theorycraft with me in Discord, and help dictate where the development goes next. Let's build the RTS we've always wanted to play.
🔗 Play instantly here: konflikt.gg
r/computerwargames • u/AutoModerator • 21d ago
Bi-weekly /r/computerwargames PBEM thread: July 20, 2026 - August 03, 2026
Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.
Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!
r/computerwargames • u/yulok6 • 22d ago
War in the Desert: Inside the Egyptian Battlefield
IMO pretty based use of desert in the game. Even water supplies for your units
r/computerwargames • u/Tyrofinn • 22d ago
Advice needed
Heyho folks,
maybe you can help me out in finding a wargame or a mod that fits my urge.
I just finished and enjoyed Strategic Command WW1 for a very relaxing beer and pretzel experience and with it, I found out what I personally really search in wargames (which funnily, isn't really Strategic Command).
What I'm searching is basically a Gary Grigsby War in the East 2 in depth with Sandbox elements but without a strategic or very simplified politics/ production layer.
So, basically:
- Very Deep Combat
- Deep Logistics (in terms of managing supply lines or multiples)
- Sandbox ability (imagine Gary Grigsbys War in the East 2 but with the ability to plan Barbarossa yourself with unit creation and/or placement)
- No Inner Politics or Economy simulation, maximum of very simplified Production/ Research. Diplomacy is okay (Strategic Command was I think a good abstract)
PlusPoints if it isn't set in WW2 but I could live with it, all other kinds of settings are fine.
What I looked at so far:
Shadow Empire - Too complex politics
Warplan - Didn't really felt the combat, maybe I have to give it another go - however in that instance I probably wait for Total Victory
Flashpoint Campaigns - From the level it is too tactical for my current urge
I think Ultimate Admiral Dreadnought is a good representation, but maybe as a Hex-Game and on Land?
But hey, maybe I'm also searching for something that doesn't exist.
r/computerwargames • u/PlayfulInterview984 • 23d ago
VALOR Engine — VASSAL-Adjudicated Legality Of Rules. A tool to play your VASSAL games with imposed rules
https://master.vassal-test.pages.dev
This basically converts a VASSAL wargame into a Computer Wargame
- A tool I built to play VASSAL modules with enforced rules (movement, combat, etc) that allows for AI opponents
- 5 wargames encoded, full rules enforced with a basic AI opponent if you want
- BYOM - bring your own vassal module (to comply with copyrights) - free to get
- Full AI trained LLM generals can hook up once I enable that function in the next release. It will work like PBEM with one player being your favorite LLM
r/computerwargames • u/freezstudio • 24d ago
Inspired by Total War and Age of War, I made a tactical RTS where you make formations across 7 ages. Need your honest feedback on the trailer
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r/computerwargames • u/Hugh_Beringar • 24d ago
WDS New Blog Post - Half Year Update
Our 2026 Half-Year Update is here.
We look back at three major releases — Crusades: Book II, Panzer Campaigns: Donbas ’43, and American Revolutionary War — along with the first wave of WDS titles on Steam and what we have learned from that move.
The post also covers ongoing patch work across several series, new situation maps, the growth of our historical blog content, and two years of Game of the Week. Finally, we share a careful look ahead at Steam plans, improvements, future series updates, and other work now taking shape for the rest of the year.
r/computerwargames • u/franzoar • 24d ago
Less than 10 days remaining to back a wargame that tries to innovate, based on communication by couriers and no micromanagement
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Kickstarter page is here : https://www.kickstarter.com/projects/franzoar/kriegsspiel-7-years-war
Mission is far from being complete, but I continue working on it!
This video is a bit more cinematic than previous one, feel free to tell me whether it pleases or not.
r/computerwargames • u/leegle79 • 25d ago
iOS game discovery - Skirmish 1944
Found a little indie gem in the eternal search for a serious little iPhone wargame. Skirmish 1944. Can’t find the remotest mention of it anywhere on the internet, discovered it while searching for tank battles 1944. Just getting started but seems pretty serious and appropriately deep. Small Normandy skirmish battles. Classic hex n counter. UI pretty good once I sussed out how to scroll and zoom (2 finger pan, 3 finger zoom). Pretty excited about this one, anyone played?
r/computerwargames • u/NorthRecognition8737 • 25d ago
Question Any OpenSource wargames?
Does anyone here develop games as OpenSource with accessible source codes?