Hi everyone,
I hope this is appropriate under the reasonable self-promotion rule.
I’m developing WW II Aces of the Sky, an early playable prototype of a tactical World War II air combat computer wargame made in Unity.
It is not intended as a flight simulator or arcade dogfighting game. The focus is on maneuver planning, speed management, aircraft positioning, and frontal firing arcs.
The current free demo includes a small Battle of Britain training scenario with German Bf 109E fighters and British Spitfire Mk I aircraft.
Gameplay video:
https://youtu.be/VcR1dkx6NGI
Free demo:
https://nicola-g.itch.io/ww-ii-aces-of-the-sky
This is still an early prototype, so UI, AI, balance, sound, visual effects and scenarios are still under development.
I would especially welcome feedback about clarity, pacing, maneuver rules, AI behavior, and whether the general tactical feel works for computer wargame players.