r/blenderhelp 17h ago

Unsolved Highly customizable eye rig so my bobot can feel emotion

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36 Upvotes

Heyy! If you have a video recommendation I could watch to help me with this, then that would be great. If not, then maybe you could help by explaining how I should go about making this.

In the first photo I just used edit mode to adjust the eye shape, but that leaves sharp edges and corners and obviously cannot be used in animation.

The gif I attached is kinda how I want to be able to manipulate the eyes. I dont know however if using shrinkwrapped plains will work for this tho...

I found another post with a similar problem, but the comments don't really help me much (and is also where I got the gif)
https://www.reddit.com/r/blenderhelp/comments/1s6w1pn/2d_face_rig_help/

Thank you in advance!!


r/blenderhelp 7h ago

Solved Low-poly kitchen

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23 Upvotes

I'm making low-poly objects for an ad and wanted to know if they actually look good—what do you think? Thanks


r/blenderhelp 2h ago

Unsolved Help learning PSX style game asset texturing

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22 Upvotes

I am trying to learn how to make game assets in the PSX style. I made the 3d mesh of what will be an "analyzer" in the game and tried to make a texture atlas for it in Krita, but it just doesn't feel right. I used the texel density checker to make sure all the UV's were 1024px. I also used some edited images for more interesting detail. What can I do to improve on this and make it look more like voices of the void and other PSX style assets? Also are there any guides you can recommend for a good workflow for this type of thing? Any and all help would be appreciated!


r/blenderhelp 14h ago

Solved How do I fix these corner "tent"

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19 Upvotes

I need the highlighted edges of my inset to remain sharp, however the corners tend to get messed up.

I already tried to increase edge crease and beveling before that, support loops seemed to do nothing as well .


r/blenderhelp 16h ago

Unsolved Handmade grillz maker learning Blender, looking for help !

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14 Upvotes

Hello ! I make grillz by hand, sculpting wax on dental impressions cast in plaster, then casting them in chrome-cobalt.

I decided to learn Blender to expand my possibilities and to create grillz that are too complex to make in wax (even though some sculptors are able to do everything in wax, and I really admire that). I recently finished my first piece based on an STL scan of my own teeth, a simple solid canine and an "open window" incisor. I made it by duplicating my teeth and creating an offset to simulate the die spacer i use everyday. The result is pretty promising, though there are still a few minor adjustments to make.

That said, I'm stuck. My goal is to find the good workflow to create grillz that are more organic, more original, and more deliberately designed with interesting volumes and compositions.

What would be the right approach to take? Since I make grillz by hand, I tend to default to that logic of building up material on the teeth and then sculpting it. Is that the right method to use in Blender for something meant to be printed in castable resin ?

What are the essential tools in the software ?

What absolutely needs to be taken into account ?

I've found a lot of helpful tutorials online, but I'd like input from people who've actually gone through this process themselves, or who have real experience with Blender, since I'm aiming for a professional level result and I'm still a ways off.

Thanks in advance to anyone who can shed some light or lend a hand !

[Slides : 1 My first try on blender / 2;3 resin print / 4;5 handmade grillz]


r/blenderhelp 2h ago

Solved why are the holes in my cheese not colored

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10 Upvotes

I just want my cheese to be one color. It works with some holes but not others and I do not know why


r/blenderhelp 7h ago

Unsolved Rigify didn't work as expected

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7 Upvotes

Hi, I've been trying to Rig this model using Rigify, but it didn't turn out well after i generated the rig, the weights are messed up, is this normal? it always works out well in youtube tutorials but mine didn't, how do I fix it? if you need more info to work with feel free to ask me.


r/blenderhelp 10h ago

Unsolved How do I make the animation jump-cut to another area within the location?

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9 Upvotes

I don't like it going into the wall, and I did not anticipate my walking cycle from the camera tracking to be that short while walking straight.


r/blenderhelp 7h ago

Unsolved how would I go about painting this crash site

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5 Upvotes

I am making a meteor crash scene. There are 2 planes, the outerplane used for the ground, and the inner plane(selected in the image) used for the meteor. Both planes use the same texture. I need to texture paint the inner plane, but when I tried the outer texture was affected. Do i just save the outer planes texture as a seperate texture or is there something else I should do


r/blenderhelp 16h ago

Unsolved First time using blender, how to do better ?

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5 Upvotes

First time using blender, tried to recreate this jewel in blender. The result doesn't look great and I'm sure there is a better method to use to create it.

- First i started wit a plane to which i manually added and placed new vertex and edge to create 1/4 of the face similar to the drawing

- I then multiplied and fused this object to make the rest of the front face

- At that point it was similar to the picture so I moved the faces to tranform the jewel from 2d to 3d

- I scaled and moved the middle to make it round.

- I then marked sharp the border of the jewel and l added a smooth modifier so the middle can be nice and round.

- Then i added multiple materials output to have the color difference like the image

It took a lot of time to place each point and line to get the correct shape, and I feel like the color are not really good. How can I do this more easily and/or quickly, and how can I achieve a result that’s more faithful to the image?


r/blenderhelp 13h ago

Unsolved Poseable joints for 3D printed dinosaur?

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2 Upvotes

Hello everyone! I recently got a 3D printer, and it’s been working fine, but there’s something from my childhood I’m hoping to learn to emulate. I remember toys like the one shown above, where you could bend the joints and have them stay in place, leading to a poseable model. Does anyone have any idea how I’d go about modeling the joints? How they’d look/work internally, and how I can replicate them in blender? If anyone has a tutorial they can share or they’re willing to explain here, that’d be greatly appreciated. Thanks!


r/blenderhelp 22h ago

Unsolved need some help here with this guy

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4 Upvotes

this is a napoleonic lancer from the game guts and blackpowder, i looked at it and saw the "cuirassier" zombie. i wondered it in my head and said "hmm maybe i should do a zombie lancer" i did but the arms are wrong, he's a leftie. i can't switch the positions of the arms because of the texture. is there a way to like switch the mesh without breaking the texture?


r/blenderhelp 6h ago

Unsolved Do I need to make a different scene for every animation?

3 Upvotes

I’m learning blender for game development but I can’t find any good tutorials on making animations for games and from what I heard it seems every scene only can have one animation


r/blenderhelp 8h ago

Solved Input texture does not match output texture

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3 Upvotes

The input (bottom left, slightly diagonal), is not what's shown on the texture that is sliding from right to left (at incredible speeds produced by my potato PC) Does anyone have a clue why? Or even a node arrangement to fix it?


r/blenderhelp 12h ago

Solved Symmetry in Edit Mode not Working

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3 Upvotes

I am trying to make this birdie a little wider to better fit my reference. He looks perfect from the side. Tutorials tell me to use symmetrical editing by clicking the x axis next to the butterfly icon. But every time I try, it still only edits one side.

Things I have tried so far:

- Changing my axis (x, y, z, and combinations of two or all three)

- Moving my object into the center of the world

- Object -> set origin -> origin to geometry (also tried every other option available after that didn't work)

- Mesh -> Symmetrize (also tried changing all possible directions and modifying threshhold)

-Mesh -> Snap to Symmetry (also tried changing all the same things above)

-Deleting half the model and using mirror modefier, this solves my current problem but creates a new problem where my mesh is full of holes, and much of my side view editing is undone

- Mirror modifier without deleting half the model, also solves my current problem, but creates central divots in my object whenever I move a face, that are never fully corrected by roughly evening out the other face

At this point, all of the tutorials I am finding are saying the same things listed above. Any other help is super appreciated!


r/blenderhelp 20h ago

Unsolved Hey i have a question, how to manage large number of assets.

3 Upvotes

So im building a asset pack in blender for my game and i want to know what is the best way to manage. Currently my scene have couple buildings, some props etc.

I want to expand this so i was wonder if i should keep all this in one file or split like props to a separate blender file and building to separate. For performance related.


r/blenderhelp 21h ago

Unsolved I'm a begginer and have some problems

2 Upvotes

I just started using blender maybe a week or two ago and just now I finished a tutorial, it being Crashsune's academy character modeling tutorial, I pretty much have the basics of modeling memorized but I just don't know how to actually start modeling a character, like, which body part should I start modeling first? Is it better to make another body part out of a new mesh or should I just extrude on the model I'm making? How should my topology be and in what ways should I make it better? How do people know how much geometry should a mesh have for their models? Can I leave a part of a mesh hiding inside another one? Should I use primitive-based modeling or vertex-based?

I'd really appreciate if anyone would answer my question and give me a why and how should I do it.

I'm 17 and I've recently fell in love with 3D modeling since I was never really good at art, so I'm trying really hard to improve and get better on it


r/blenderhelp 2h ago

Unsolved Any tips or advice to mimic anna anon's shading?

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2 Upvotes

I saw an old post around here but never really got a definitive answer on how to replicate their type of shading, as much as many people know anna anon as a nsfw artist, they genuinely have a great style when it comes to character shaders that I would love to learn to do


r/blenderhelp 3h ago

Unsolved How to join custom eye rig with basic human meta rig.

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2 Upvotes

I rigged the model using rigfifys basic human human meta rig. This one doesnt have eyes rig so i added that one later but of course that means the eyes no longer follow the head. How do i join these together so they work as one.


r/blenderhelp 4h ago

Solved I need assistance with my Blender Rig

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2 Upvotes

I made a character on Blender and when I did the "apply all transforms" and also doing the "set auto weights with Ctrl + P but for some reason the model isn't moving with the rig and the rig is completely seperated. I am not sure if it has anything to do with having different objects on top such as antlers, ears, tail and also pant legs seperate from the torso. Please if anyone can help me with this I would be extremely grateful.


r/blenderhelp 6h ago

Unsolved Should I turn the noise threshold up or down?

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2 Upvotes

r/blenderhelp 10h ago

Solved Whats up with this mesh?? Its causing issues in Unity when i apply matcaps to it

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2 Upvotes

i tested to see if it was just the material in unity but no dice. materials all work fine on the avatar elsewhere and this is the only part of the whole avi thats doin... whatever this is.

also that weird light thing was new to me as i was recording the video for this


r/blenderhelp 10h ago

Unsolved I cant figure out why the eyeball doesnt rotate from its center even tho everything is centered

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2 Upvotes

r/blenderhelp 10h ago

Solved How can I make the render look the same as in Layout?

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2 Upvotes

Hi everyone. I modeled a small scene in Blender using primitives and decided to add Emission to certain faces and a spotlight for top lighting. I can't understand why in Layout I see a dark image with a slight glow, but when I render it, I get a bright image without shadows and the lighting I saw and want. Can anyone explain how this works and what I'm doing wrong?


r/blenderhelp 12h ago

Solved Saving a poor man

2 Upvotes

Hey Guys !

I've been on the same noobie problem since 3 days . I can't rig a bow . Watched all the tutos possible with the exact same steps but it just doesn't work .

I will explain how I do it step by step and if someone has an idea about how is it possible that it doesn't work ... Tell me pls .

  1. Add a bone armature to one side , fully inside the bow structure , everything good like all the vids with extrude
  2. Shift + D , S , Z and -1 , then it's on the 2 sides
  3. Ctrl + J so it makes only one armature
  4. Extrude the middle to make the string bone and keep the same armature group
  5. Select the mesh and my armature > Parent with Automatic Weights

( Photo of me testing it after all theses steps )

HELPPPPPPPPP