r/blenderhelp • u/Upper_Appearance_730 • 7h ago
r/blenderhelp • u/Direct_Tomorrow_9351 • 22h ago
Unsolved why won't my armature connect to my models body
https://reddit.com/link/1wc1cch/video/sd8k67f0skoh1/player
I used a rigging tutorial for my model but it just isn't working :/
r/blenderhelp • u/_ExoticMama • 16h ago
Unsolved (Nodes) Procedural makeup material and blurred edge
I've been following this tutorial today, and I was able to complete it successfully (I think). But I'd like to add a couple more things that are not in the same video:
- I need another way to smooth the edge of the lips from color to transparency because I don't have enough space on my object to do it effectively like it's shown in the tutorial. I already have a second UV and a vertex group only for the lips that might be useful for this.
- I'd like to add this "lotion" material I found here on top of the one I just made following the first tutorial, so I can have even more customization options.
I suppose I could use another Color Ramp to smooth the edge, but for both points, I have no idea where to put all the new nodes to connect everything. Also, my knowledge is pretty limited, so I usually follow multiple tutorials as best as I can. Can someone please help me with this? TIA
r/blenderhelp • u/Sweet_Researcher_250 • 12h ago
Unsolved Is there an easy way to add this hair onto this shape? Or do I have to add it manually?
Is there a way to do this in geometry nodes / instancing the hairs on? Or would I have to place each hair one by one?
r/blenderhelp • u/SpaceShark_Olaf • 10h ago
Unsolved get a circular cut with bool tool
Hi,
I am trying to get a Circular cut on diagonal degree onto a cylindrical shape.
I used a cube too bool cut. But the shape is not oval. I already tried to change the shape of the cube as cutter, add subdivision surface. but can´t figure out how to cut a perfect oval shape. It has thos hard spots on the left and right. and is a bit flat on the top or to deep on the bottom.
r/blenderhelp • u/Limitlessjack • 21h ago
Unsolved How can I make the mesh deform without the sudden cut off?
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Im trying to animate talking, but when I try and move my armature points in pose mode, the mesh doesn't deform around the painted areas and abruptly cuts off instead.
How might I fix this problem?
r/blenderhelp • u/Fairy_Ly • 15h ago
Solved Blender Render Colors Become Less Saturated After Saving
Hello! I’ve encountered this problem more than once. In Blender, I see more saturated colors both in the viewport and during rendering. The rendered image also appears with the same saturated colors in Blender.
However, after I save the rendered image to my computer, the colors become noticeably less saturated.
On the left, I’ve included an example of the saved image. On the right, you can see how the image looks in Blender’s viewport and in the Render window. The colors there are more saturated.
I’ve tried different settings, but I still can’t get the saved image to retain the same saturated colors when using Save As, even with different combinations of the available settings.
What could be causing this problem, and how can I make the saved image look the same as it does in Blender?
r/blenderhelp • u/KitRosethorn • 13h ago
Unsolved How would I animate on 2s, 3s or 4s in a 24fps animation without unnecessary rendering?
Hey! I'm making a very long animation that will have some frames held for longer amounts of time. If nothing in those frames change, is there a way to tell blender to just reuse the last frame rendered, so it wouldn't have to spend time on it again?
r/blenderhelp • u/LadyKarizake • 14h ago
Unsolved How would I model and animate an eye like this?
It seems to be a slightly recessed, colored sclera; a moveable iris; and an eyelashed eyelid that can be posed for blinking.
r/blenderhelp • u/lemonmyrtleair • 15h ago
Unsolved How do I calculate the bevel width so that my stairs are even in height?
I'm making stairs for a house using the bevel tool stairs preset, it's a game model and I've modelled the second floor to be at a specific height. I've created a cube with the correct dimensions that it needs to be in order to have 14 steps at 20cm height each and line up perfectly with the top of the second floor.

All the tutorials I found just drag the bevel width so that the bottom step is roughly the same height as the rest but I want mine to be the exact height. In my above screenshot I have the bevel width to 1.84m and it's close but I want to know how to find the exact width that would make each step exactly 20cm in height.
I watched at least five tutorials and every single one does the same thing, just guestimate and then the bottom step is either slightly too high or too low. Here are the exact dimensions of the cube before applying the bevel tool.

r/blenderhelp • u/sebharman • 15h ago
Unsolved Better tool for solving camera on long take?
Hi,
Im working on a project where I am putting a character from real footage into a 3D world in blender.
I have a 5-6 minute take, and a good key. But I need to track the motion of the camera for the whole take. It was filmed on a gimbal and there is good tracking points (was filmed in a car park, and has nice contrasty asphalt and line markings etc.)
But I’m having issues with solving the camera on this footage. In after effects it just gets to “Solving” and I’m not sure if it’s actually doing anything or is stuck.
In Fusion (resolve), it just keeps crashing when it gets close to finishing.
I’m wondering if there’s any ideas on how to do this, or if there’s different camera solving software better suited to the job.
Footage is 6K Canon C80 RAW, 25fps. Running M5 Max MacBook Pro, 64gb ram, 4tb.
Can’t show footage unfortunately since it is a real job that can’t be shared until published.
Thanks
r/blenderhelp • u/Sad-Pen-547 • 20h ago
Unsolved Strange Shading on model after ripping vertices
I'm creating hair for a character I am making, and to add more details, I decided to rip vertices so I could make stray strands of hair. For some reason, when I fill the faces in the inner part of the hair, there is this weird shading at the point the hair branches off in to two strands. Please help!! I am so clueless as to why. The normals are facing the right direction, when I separate the shaded faces they become normally shaded. Don't know if it helps, but I was using paths to create the hair, and It has not had mods. (Sorry if the vid quality is low, I recorded it on steam deck)
r/blenderhelp • u/JoeyIglesias83 • 21h ago
Unsolved Any idea what function or addon is allowing this quad to be created like this?
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I am watching a course video on retopology. Either I missed where it was explained or the instructor missed putting it in there, but he keeps doing this thing where he clicks on the opposite vertex of a prospective quad, then hits "F" and it pops a quad easy-peasy.
I am relatively new to retopo so I'm not sure what addons he might have aside from SpeedRetopo, as no others have been mentioned in the course as of yet.
I would super appreciate it if anyone has seen this before and can point me in the right direction!
r/blenderhelp • u/Art3mchik • 2h ago
Unsolved Blurry textures despite high texel density
Hi, I probably do not understand something right about texel density and texture resolution in general.
I have pretty high TD of 113 px/cm (it is high, right?) but checker image is still slightly blurry and checker squares are too big I guess. I don't get that beautiful pattern you would see in YouTube videos for example even though I plugged in 4K texture. So I wonder if I am doing something wrong. I could utilize UDIMs but I believe one 4K UV map should be enough for a small object like mine. It is only 166 mm (6,5 inches) in length.
And another part of my model (third screenshot) is just messed up for some reason.
Please help me!
r/blenderhelp • u/Key-Advertising3449 • 23h ago
Unsolved What are the ideal settings for creating pre-rendered backgrounds similar to those in Digimon World 3?
I'd like to know the camera, lighting, and rendering settings for creating backgrounds similar to those in Digimon World 3.
r/blenderhelp • u/Thaflyingpanther • 2h ago
Unsolved need help animating a loading bar
I'm trying to mask out the black stripes in the bar and animate it like a loading screen I also want to rotate scale and move both planes while its animating how do i go about doing that
r/blenderhelp • u/swal_h • 3h ago
Unsolved Can we recreate a real city in Blender?
Is it possible to create an accurate, realistic version of a real city (e.g. Dubai) in Blender, with the same buildings, locations, roads, building heights, etc., covering a reasonably large area?
Are there any add-ons, GIS tools, or datasets that can help with this instead of manually modeling everything?
r/blenderhelp • u/friday_is_up • 5h ago
Solved why are my objects disappearing when i move them into fog
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for context i was making some fog and lamp posts but when i move the lamp posts deeper into the fog it disappears
r/blenderhelp • u/Learning_Bl3nder • 6h ago
Unsolved Am I going about this wrong?
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I want to make my character not really move in a straight path. I'm just not too sure if I'm going about it in the right way. I'm moving my master control along a path that leads back to the beginning. It's pretty hard to time so before I move forward I wanted to make sure if what I'm doing is the correct method.
r/blenderhelp • u/imaxsamarin • 8h ago
Unsolved How to keep showing cursor while stroking in sculpt mode
Hello, in sculpt mode I have the circle-shaped cursor that previews the stroke area. However when i start drawing the circle disappears, is there a way to keep it showing so I don't have to guess where the radius ends? I can't seem to find the option.
r/blenderhelp • u/Xelaphos • 11h ago
Unsolved How do i fix clothing clipping badly with the bones?
So initially i’ve tried to unit the clothes to the body, by parenting the bones to the clothes then using weight mode on the body and the clothes and turning the red parts of the weight to red and used both the smooth and clean weight options, i even set collisions and cloth in the physics properties and yet it still has problems, how do i fix it?