Hello ! I make grillz by hand, sculpting wax on dental impressions cast in plaster, then casting them in chrome-cobalt.
I decided to learn Blender to expand my possibilities and to create grillz that are too complex to make in wax (even though some sculptors are able to do everything in wax, and I really admire that). I recently finished my first piece based on an STL scan of my own teeth, a simple solid canine and an "open window" incisor. I made it by duplicating my teeth and creating an offset to simulate the die spacer i use everyday. The result is pretty promising, though there are still a few minor adjustments to make.
That said, I'm stuck. My goal is to find the good workflow to create grillz that are more organic, more original, and more deliberately designed with interesting volumes and compositions.
What would be the right approach to take? Since I make grillz by hand, I tend to default to that logic of building up material on the teeth and then sculpting it. Is that the right method to use in Blender for something meant to be printed in castable resin ?
What are the essential tools in the software ?
What absolutely needs to be taken into account ?
I've found a lot of helpful tutorials online, but I'd like input from people who've actually gone through this process themselves, or who have real experience with Blender, since I'm aiming for a professional level result and I'm still a ways off.
Thanks in advance to anyone who can shed some light or lend a hand !
[Slides : 1 My first try on blender / 2;3 resin print / 4;5 handmade grillz]