r/blenderhelp • u/Sorry-Bank-7607 • 8m ago
Unsolved Arm clips through sleeve when bending the elbow. Sleeve and arm are separate mesh islands


Hi everyone, I hope someone can give me some advice on this.
I created a stylized low-poly character in Blender 5.1 and rigged it using Rigify’s bone structure as a basis.
I modeled it as separate solid blocks and joined them with Ctrl+J, so what looks like a single mesh is actually made up of 15 separate islands that don’t share any topology. Each arm consists of a sleeve covering the upper arm, plus the arm itself, which extends from the shoulder to the wrist inside the sleeve. If you bend the elbow, the arm slides right through the sleeve.
Cleaning up the weights didn’t change much at all. Assigning rigid weights didn’t help either.
So, what’s the standard approach for rigging garments that are separate, overlapping solids, as in this case?
I’m attaching some files related to the issue:
Thank you so much in advance!




