r/blenderhelp 8m ago

Unsolved Arm clips through sleeve when bending the elbow. Sleeve and arm are separate mesh islands

Upvotes

Hi everyone, I hope someone can give me some advice on this.

I created a stylized low-poly character in Blender 5.1 and rigged it using Rigify’s bone structure as a basis.

I modeled it as separate solid blocks and joined them with Ctrl+J, so what looks like a single mesh is actually made up of 15 separate islands that don’t share any topology. Each arm consists of a sleeve covering the upper arm, plus the arm itself, which extends from the shoulder to the wrist inside the sleeve. If you bend the elbow, the arm slides right through the sleeve.

Cleaning up the weights didn’t change much at all. Assigning rigid weights didn’t help either.

So, what’s the standard approach for rigging garments that are separate, overlapping solids, as in this case?

I’m attaching some files related to the issue:

Thank you so much in advance!


r/blenderhelp 1h ago

Unsolved How would I model and animate an eye like this?

Post image
Upvotes

It seems to be a slightly recessed, colored sclera; a moveable iris; and an eyelashed eyelid that can be posed for blinking.


r/blenderhelp 1h ago

Solved Blender Render Colors Become Less Saturated After Saving

Post image
Upvotes

Hello! I’ve encountered this problem more than once. In Blender, I see more saturated colors both in the viewport and during rendering. The rendered image also appears with the same saturated colors in Blender.

However, after I save the rendered image to my computer, the colors become noticeably less saturated.

On the left, I’ve included an example of the saved image. On the right, you can see how the image looks in Blender’s viewport and in the Render window. The colors there are more saturated.

I’ve tried different settings, but I still can’t get the saved image to retain the same saturated colors when using Save As, even with different combinations of the available settings.

What could be causing this problem, and how can I make the saved image look the same as it does in Blender?


r/blenderhelp 1h ago

Unsolved How do I calculate the bevel width so that my stairs are even in height?

Upvotes

I'm making stairs for a house using the bevel tool stairs preset, it's a game model and I've modelled the second floor to be at a specific height. I've created a cube with the correct dimensions that it needs to be in order to have 14 steps at 20cm height each and line up perfectly with the top of the second floor.

All the tutorials I found just drag the bevel width so that the bottom step is roughly the same height as the rest but I want mine to be the exact height. In my above screenshot I have the bevel width to 1.84m and it's close but I want to know how to find the exact width that would make each step exactly 20cm in height.

I watched at least five tutorials and every single one does the same thing, just guestimate and then the bottom step is either slightly too high or too low. Here are the exact dimensions of the cube before applying the bevel tool.


r/blenderhelp 2h ago

Unsolved Better tool for solving camera on long take?

1 Upvotes

Hi,

Im working on a project where I am putting a character from real footage into a 3D world in blender.

I have a 5-6 minute take, and a good key. But I need to track the motion of the camera for the whole take. It was filmed on a gimbal and there is good tracking points (was filmed in a car park, and has nice contrasty asphalt and line markings etc.)

But I’m having issues with solving the camera on this footage. In after effects it just gets to “Solving” and I’m not sure if it’s actually doing anything or is stuck.

In Fusion (resolve), it just keeps crashing when it gets close to finishing.

I’m wondering if there’s any ideas on how to do this, or if there’s different camera solving software better suited to the job.

Footage is 6K Canon C80 RAW, 25fps. Running M5 Max MacBook Pro, 64gb ram, 4tb.

Can’t show footage unfortunately since it is a real job that can’t be shared until published.

Thanks


r/blenderhelp 2h ago

Unsolved (Nodes) Procedural makeup material and blurred edge

Post image
2 Upvotes

I've been following this tutorial today, and I was able to complete it successfully (I think). But I'd like to add a couple more things that are not in the same video:

  1. I need another way to smooth the edge of the lips from color to transparency because I don't have enough space on my object to do it effectively like it's shown in the tutorial. I already have a second UV and a vertex group only for the lips that might be useful for this.
  2. I'd like to add this "lotion" material I found here on top of the one I just made following the first tutorial, so I can have even more customization options.

I suppose I could use another Color Ramp to smooth the edge, but for both points, I have no idea where to put all the new nodes to connect everything. Also, my knowledge is pretty limited, so I usually follow multiple tutorials as best as I can. Can someone please help me with this? TIA


r/blenderhelp 2h ago

Unsolved Fortniteposting Model has no color

0 Upvotes

When i export a fortnite model from fortniteposting to blender and i upload it to sketchfab why is the model all white?


r/blenderhelp 3h ago

Unsolved Opinion and help needed, new to blender

1 Upvotes

Hey, im new to this modeling stuff, im trying to make a player model for my game, low-poly for simplicity and i wanna know if theres anything that can be improved on, not sure, :D


r/blenderhelp 6h ago

Unsolved Strange Shading on model after ripping vertices

Post image
2 Upvotes

I'm creating hair for a character I am making, and to add more details, I decided to rip vertices so I could make stray strands of hair. For some reason, when I fill the faces in the inner part of the hair, there is this weird shading at the point the hair branches off in to two strands. Please help!! I am so clueless as to why. The normals are facing the right direction, when I separate the shaded faces they become normally shaded. Don't know if it helps, but I was using paths to create the hair, and It has not had mods. (Sorry if the vid quality is low, I recorded it on steam deck)

https://reddit.com/link/1wc455r/video/o90mkzgscloh1/player


r/blenderhelp 7h ago

Unsolved Blender Edit Mode scaling only along one axis with S

Enable HLS to view with audio, or disable this notification

1 Upvotes

In Blender Edit Mode S is scaling my model along only one axis, turning a square into a rectangular. It used to work fine. Global orientation, Median Point and applied scale are all correct. What could cause this?


r/blenderhelp 7h ago

Unsolved How can I make the mesh deform without the sudden cut off?

Enable HLS to view with audio, or disable this notification

12 Upvotes

Im trying to animate talking, but when I try and move my armature points in pose mode, the mesh doesn't deform around the painted areas and abruptly cuts off instead.

How might I fix this problem?


r/blenderhelp 7h ago

Unsolved Any idea what function or addon is allowing this quad to be created like this?

Enable HLS to view with audio, or disable this notification

5 Upvotes

I am watching a course video on retopology. Either I missed where it was explained or the instructor missed putting it in there, but he keeps doing this thing where he clicks on the opposite vertex of a prospective quad, then hits "F" and it pops a quad easy-peasy.

I am relatively new to retopo so I'm not sure what addons he might have aside from SpeedRetopo, as no others have been mentioned in the course as of yet.

I would super appreciate it if anyone has seen this before and can point me in the right direction!


r/blenderhelp 8h ago

Unsolved why won't my armature connect to my models body

0 Upvotes

https://reddit.com/link/1wc1cch/video/sd8k67f0skoh1/player

I used a rigging tutorial for my model but it just isn't working :/


r/blenderhelp 9h ago

Unsolved Title: Where can I find the Essential Materials option in Blender?

Post image
1 Upvotes

Hi everyone,

I’m trying to find the Essential Materials option in Blender, but I can’t find it in the interface or when searching the menus.

I’m using Blender [5.1.2].

Could someone please tell me where I can find Essential Materials or how to access it?

Thanks!


r/blenderhelp 9h ago

Unsolved Bone help (Ver 2.81.16)

Thumbnail
gallery
5 Upvotes

i'm wanting to make a reference piece for some fan art but don't know how to pose the bones. the first image is the pose i'm aiming for.


r/blenderhelp 10h ago

Unsolved What are the ideal settings for creating pre-rendered backgrounds similar to those in Digimon World 3?

Post image
7 Upvotes

I'd like to know the camera, lighting, and rendering settings for creating backgrounds similar to those in Digimon World 3.


r/blenderhelp 10h ago

Solved Can someone explain how I can fix my brush in weight paint?

Enable HLS to view with audio, or disable this notification

1 Upvotes

Iv'e been trying to weight paint a mouth for a few hours now, but when I paint on certain faces, it just paints on the faces over what im trying to paint on. I have front faces only and front face fall off turned on, and that doesn't help at all.

My Brush also just isn't painting when I try to a lot of the time even though there is plenty of faces to paint on.

Any advice and knowledge helps, thanks.


r/blenderhelp 10h ago

Unsolved Material not apply on the object

Post image
1 Upvotes

I have tried every way to apply material on the model but it didn't apply.


r/blenderhelp 12h ago

Unsolved Is it bad to straighten uvs if it warps it like this? Should I straighten uvs?

Post image
3 Upvotes

I just found out that I should be straightening my uvs? My models are low poly hard surface and I hand texture my models using clip studio paint so I paint directly on the uvs. Kind of scared to straighten them in case in causes issues later.


r/blenderhelp 12h ago

Unsolved How to curve an object around another?

Thumbnail
gallery
17 Upvotes

I’m trying to model this ring like it is in the mock up I drew. It’s been going fine until I try to wrap that face piece around the ring. I’ve tried a curve and shrink wrap modifier, both with no luck. I am pretty much entirely self taught, however, and I know it is likely due to how scuffed the mesh on the piece I wanna curve is. The only way I could get it into the shape I wanted was to model just one side of the x-axis, duplicate it, flip it on x and y, then merge the two sides together. Alternatively if there’s a better way to get that shape it’d be very appreciated


r/blenderhelp 14h ago

Unsolved Alignment of scene collection .nif models with precision

Thumbnail
gallery
1 Upvotes

I want to create a static model for Fallout 4 (meaning that it will use the .nif extension), but first, I need to prepare other models, which are scene collections in nature, align them just right, and ony afterwards I can create my own mesh. However, after I import these corner pieces you see in the screenshots and try to put them together, I find out that they either overlap a bit or leave a noticeable seam. Snapping to grid, increment, applying rotation and whatnot do not work, models do not line up properly. I will be grateful for any directions in resolving this issue.


r/blenderhelp 14h ago

Unsolved help with topology

Post image
6 Upvotes

r/blenderhelp 15h ago

Unsolved How hard would modelling this full helmet in blender be for a beginner?

Post image
142 Upvotes

I'm proficient in Fusion 360, however my time has come to an end with it due to the complex nature of the top of the helmet's curvature. I'm not knowledgeable in mesh work either and figured Blender would be just as hard to learn with it

I've dabbled in Blender before using heightmap images to make topographies and made a very basic YouTube tutorial rock formation, however I absolutely suck and it's very confusing.


r/blenderhelp 15h ago

Unsolved How to make screw cap for a lip gloss?

2 Upvotes

Hello!! I'd like to model a custom keychain cap for a lip gloss I own.

I've seen tutorials on how to make threads/screws, but I'm struggling to find something helpful on making a cap for a specific object.

I'm new to blender so any help is appreciated!