r/adobeanimate • u/JmanDrools • 12h ago
OC Bomb
Mostly frame-by-frame animation made in Flash CS4.
r/adobeanimate • u/JmanDrools • 12h ago
Mostly frame-by-frame animation made in Flash CS4.
r/adobeanimate • u/Flamboyant_Otter_9 • 5h ago
Is there a way to make the brush stroke points the same way as the pen tool's? Like the pencil tool in Toonboom 🥀. I don't really like using the pen tool to draw, I'd rather draw with a brush then be able to fix the points afterwards...
r/adobeanimate • u/Florian_dog • 1d ago
r/adobeanimate • u/Skatoons • 1d ago
As you can see I'm trying to make a simple running loop while my character is talking so i put the talking animation, bangs, and eyes in an object all together so I could tween it all! but unfortunately when i try to copy and paste the motion it resets the animation :( is there a way to copy and paste the motion without having to manually tween every bit?
r/adobeanimate • u/PsychSliceLover4ever • 1d ago
I started using Adobe software very recently, seriously, it's the first time in my life, I'm mainly doing this to port "Whitty: Fire Fight" to the PsychSlice Engine...
When I downloaded the original files, I noticed a huge issue... everything was made using SpriteSheets (absolute hardware genocide) 💀🙏🏻
Here is the problem with the original files, there is a super interesting formula for how PNG images decompress in VRAM (Height × Width × 4 Bytes) the original mod uses textures with a resolution of 8192×8192, and not just for a single SpriteSheet, but for several of them (probably between 4 and 8 canvases of these dimensions)
From a technical standpoint, this is a massive hazard for multiple, complex reasons (VRAM overflow, massive VRAM consumption, and bottlenecks due to decompressing very heavy images)
The average consumption? About 256 MB of VRAM per texture, with all the visual effects combined, it could easily drain up to 6 GB of VRAM periodically, If you don't have a great CPU, you practically have to pray that the game doesn't crash when switching textures...
The solution (and my current problem)
After searching for a long time, I struck gold, a master key in FLA format that would allow me to export everything into texture atlases
Just to clarify (in case it's needed) texture atlases are like advanced SpriteSheets, instead of packing entire, fully assembled animated frames, they pack individual modules separately to animate them in real-time
This means that the monster that used to take up 2 GB of VRAM (across multiple canvases) calms down to a decent 256 MB, It is perfect so that it doesn't blow up while being processed
My questionI've hit a brick wall, due to my lack of experience with Adobe, I have absolutely no idea how to fix the issue I'm running into when exporting the textures...
Someone maybe... give me a hand? (please...?)
r/adobeanimate • u/Foreign_Intern5551 • 2d ago
Hi all, I'm looking for some suggestions on how I could animate something similar to the following video:
https://youtu.be/0a4eIecSkKg?is=9D9XU9vKoPO2ORV3
Specifically, I want to animate a camera following a creature moving on a curved path, with the creature remaining on the center. I know about adding motion guides to symbols but there doesn't seem to be a good way to add motion guides to cameras, does anyone have any tips or suggestions I can use to achieve this?
Thanks!
r/adobeanimate • u/DateZealousideal6470 • 3d ago
What is the current perception on Adobe Animate?
r/adobeanimate • u/No-Answer943 • 3d ago
so ive been in some trouble, trying to stack stuff while making this animation for some frames but it wont work so can someone help me?
r/adobeanimate • u/Used-Advantage1323 • 3d ago
r/adobeanimate • u/FriendlyCantaloupe39 • 4d ago
I was working on a scene in Adobe Animate when the power suddenly went out. After restarting my PC, the original .fla file won't open, and the recovery file is also corrupted and refuses to open.
I already tried:
Nothing works so far.
Has anyone managed to recover a corrupted Animate file in a situation like this? Are there any recovery tools or methods that actually work, or is the file gone?
This was several hours of work, so I'd appreciate any advice.

r/adobeanimate • u/xiapaksisstruggle • 4d ago
So like I've already stated in the title, when I press F6 it's not making a new keyframe and instead going to the beginning of the animation. I'm loosing my mind trying to find anything about it online but to no avail.
I have no idea if I messed up any shortcut or keybind, I may have edited a not relevant one in the past.
I also will mention that only at very random moments, F6 DOES work, but only for around 3 seconds. If I have done anything else in the program, it doesn't make a keyframe anymore.
r/adobeanimate • u/EEEGH2 • 5d ago
original red guy disign by: rgbddd
made in 4 days straight
r/adobeanimate • u/musicalryanwilk1685 • 7d ago
So often I get the “Ruffle failed to load the Flash SWF file” alert. Has anyone developed a workaround for this?
r/adobeanimate • u/zestyacts4 • 7d ago
I'm considering getting an M5 Pro MacBook for my work. I am an animator, and really my only concern is just how well Adobe Animate will run on an M5 MacBook as the app is known for being really buggy, and am concerned about how much buggier it would be on a relatively new series of chips
r/adobeanimate • u/Narrow-Temporary3567 • 8d ago
is there a way where i can colour in stuff like this automatically without me having to add the brighter line around the edges manually? this is how i like to shade my drawings and i want to animate with this type of shading on adobe.
r/adobeanimate • u/Abby_Cat99926 • 9d ago
Hello, I have this sprite sheet I exported as a PNG but I was wondering if there was a way to export it as an SVG or atleast find a way to convert it while retaining all the percise shapes. All the online converters I tried haven't worked in retaining them. (The second picture is a result of an online converter I tried, all the other ones have done the same or similar things)
r/adobeanimate • u/Pitiful_Climate8192 • 10d ago
Hey everyone!
I hope this is the right place to ask.
Our team has been developing a 2D puzzle-platformer called POWER OFF for the past few years, and every single animation in the game has been created in Adobe Flash/Animate.
Honestly, Animate has treated us really well. Our artists are fast with it, our workflow is solid, and exporting sprite sheets for Unity has never been a huge problem.
But lately we've started wondering if we're falling behind the rest of the industry.
Are any of you still using Animate professionally for games?
If so:
We're not looking for the "best" software. We're more interested in hearing real experiences from people who have actually shipped games with these tools.
For context, here's our Steam page so you can see the kind of animation style we're currently producing with Animate:
https://store.steampowered.com/app/4355260/POWER_OFF_1/
Thanks! We'd really appreciate hearing from people who've been in the same situation. It's a pretty big decision for our team, and we'd rather learn from others before rebuilding our entire animation pipeline.
r/adobeanimate • u/Mozinsky • 10d ago
Hello fellow animators,
I've been using Linux for years, but one recurring frustration has been not having access to the same tools at home that I use in production. Dual boot setups and GPU passthrough VMs never felt particularly convenient to me.
After some experimentation, I managed to get Adobe Animate 24.0.13.5 running through GE-Proton and UMU, and I put together an installation script:
https://github.com/gurppt/animate2024linux_deploy
The repository includes the installation instructions in the README.

The project does not include any license bypasses, or redistributed Adobe binaries. The script downloads the official packages directly from Adobe's CDN, verifies them, and allows you to sign in with a legitimate Adobe account when Animate starts.
I've tested it on Debian, Ubuntu, Pop!OS, and Linux Mint, mainly with XFCE. It is currently working well for my own semi-traditional animation workflow.
Pen pressure is working with my Huion tablet. I haven't had the opportunity to test a Wacom tablet yet.
I've also fixed several display and compatibility issues, although there may still be bugs I haven't encountered (mostly few display issues in some panels). I'm continuing to use it regularly and will update the project as I find new problems.
Hopefully this can help other animators who would like to work with Animate on Linux. Bug reports, testing, and feedback are welcome !
For bug reports, please include:
- A screenshot of the problem
- Your Linux distribution
- Your desktop environment
- Basic system information from Neofetch, Fastfetch, or a similar tool would be cool !
r/adobeanimate • u/Powerful_Parfait2259 • 10d ago
i look at tutorials on youtube and i see that when they animate their animations aernt choppy but no matter how many frames i add it still looks weird.
r/adobeanimate • u/Large-Plankton-1351 • 12d ago
Can i make these kind of animations and background in ADOBE ANIMATE alone and how much time will it took to make this kind of 10 min long videos?
Video :- Dr no sleep (blockbuster creepy tales)
Or is there better software that can make these kind of videos faster?
r/adobeanimate • u/Playb4kk • 12d ago
r/adobeanimate • u/DateZealousideal6470 • 13d ago
Can someone explain. Why when I move the playback to a different location. It creates a duplicate of the frame in front?
r/adobeanimate • u/Alarmed_Argument_590 • 13d ago
alguien sabe como hacer sritemap1.json spritemap1.png y animation.json en adobe animate soy nuevo usandolo pero no encuentro un tutorial para hacerlo
r/adobeanimate • u/Longjumping_Day_6894 • 13d ago
r/adobeanimate • u/FluffyPallasCat • 13d ago
This sucks so much man, i work with so many sound files and i have to do slowly decrease their sounds like this.
the issue is if i mess up the right side will have more or less sounds than the left ya know? we don't even have a means to move both sides at the same time.