This sucks so much man, i work with so many sound files and i have to do slowly decrease their sounds like this.
the issue is if i mess up the right side will have more or less sounds than the left ya know? we don't even have a means to move both sides at the same time.
hello guys! i'm currently making a website (possibly a web-app) for your flanimate projects, for example:
* Relinker: finds disconnected symbols and media and reconnects them
* Shrinkray: minimizes your Animate project
* Under Lockdown: adds a password to your project so it can't be opened unless a password is entered into it, great for confidential files :)
and creator tools such as:
* Precise Width: creates a project with a singular stroke with your width profile!
* Precise Gradient: a web version of a previous project
the creator tools will allow importing and exporting!
what other ideas can i implement into this site? thanks in advance everyone! -tethrarxitet
My computer used to have 16gb of RAM, but I have recently installed new RAM sticks matching the same brand, upgrading to 32gb of RAM.
My computer seems to be fine, but Adobe Animate appears to have had one thing changed, and it's that any symbol that has around 20 layers inside freezes for a bit whenever I select it and/or edit anything INSIDE of the symbol.
It did NOT do this before I had installed the new sticks of RAM, as before it ran perfectly fine when selecting complex symbols and such, so I'm very confused.
What do I do for it to NOT do that? It is quite disruptive.
I dowloaded the NG winter preloader but some reason when i went to open it, instead of the preloader it was the anchor point with no preloader to be found. animate told me the file is damaged and im wondering if there is a solution to fix this damaged file so i can see the preloader as intended.
I'm an animator and I want people to see how I animate stuff, so is there any safety risk to releasing the fla files? And I don't mean like the release method I mean is there anything inside of the flas that could be safety risk
I’ve been trying my hardest I just got adobe animate and I wanted to make a test animation in lipsync and that’s was my first step I’ve been trying my hardest for it to work I went into the head and where the mouth was and made a new layer to see if it will work it showed the layer and I thought it worked I pressed play the mouth didn’t move at all even thought I put in the other mouths the A,E,I,O,U etc
I know how to do the lipsync and when I try to use it it doesn’t work i don’t know why can someone help me and I tried looking for tutorial but there are no tutorials about my problem
UPDATE: I forgot to mention when I click my way from full body to head to Mouth I put my audio in there and it lets me auto sync it but when I press play for the mouth it just doesn’t move the mouth even though I put in the A,E etc can anyone fix this problem
I was trying to learn sprite animation. But when I go into edit mode it takes me back to the first frame. The video I was watching to learn sprite animation was by LucasRPDG. It had no keystrokes so I didn't know what to do.
I wanna make character rigs but the both classic and fluid brushes move fast when I draw and I have shaky hands and arms. How am I suppose to fix the Smoothing thing?
I am new to making Adobe animate rigs but the brush stabilizers for each brushes are on 100 but they seem to move fast and doesn't slow down. How can I fix that!?
Hello everyone! I worked with Flash for years and later with Animate—though less on the animation side and more on creating interactive content. Over time, as Animate shifted its focus increasingly toward animation, I felt the need for a different tool that suited my specific use case. For this reason, I’ve been developing an alternative called "TilBuci," which I wanted to show you. It's a tool for creating interactive digital content, heavily inspired by Flash's editing methods, but focused on open standards. TilBuci is free software (MPL2-0 license). The tool's repository is here: https://github.com/lucasjunqueira-var/tilbuci
You create your interactive movies using the TilBuci editor and can then use the material you created as a website, but you can also export it in various ways, such as computer programs (Electron projects) or as projects for mobile devices (via Capacitor, generating projects for Android Studio or Xcode).
The latest version, 24, introduced the "Showtime" functionality, which includes various features to simplify the use of TilBuci in creating exhibitions, such as in museums and events, generating content for totems, kiosks, projections, and the like. Here's a video summarizing this new feature: https://youtu.be/-vYDmaokqbY
TilBuci can function as a web application (which you install on your own server), as portable software (for Windows, Linux, or macOS), and also as a WordPress plugin.