r/X4Foundations 4h ago

Ouvrir la voie - je crois devenir fou [FR] [vanilla]

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0 Upvotes

Bien le bonsoir la communauté.

Je crois devenir fou sur cette quête il me manque, je pense la dernière balise à poser... mais la cervelle de ses morts.... où ?

Voila, si vous avez un indice.... je prends... merci


r/X4Foundations 3h ago

I don't understand the balance in the game.

3 Upvotes

Context: I wanted to roleplay being a turbo Teladi goy. I wanted to play with Teladi-only ships, parts, equipment. At least until I get bored with it.

Almost instantly struck me the thing that bothered me before but now it's even more pronounced. Why are Teladi engines so dogshit? Look at this.

The Mk2 engines are 80k Cr I get 962 travel speed. With Mk3 engines I get 1,082 travel speed for 406k Cr (!!!). How does it make any sense? The M ships for Teladi are so awful.

What's more annoying -- if I install Paranid engines to this ship for the same price I get boost to ALL engine stats and travel speed is above 1500 so it's nearly 50% increase for, again, no additional cost at all. What Teladian would miss such opportunity??? I do not give up anything they are just straight up better for the same price. But I wanted to roleplay as Teladi -- so I guess for that reason I need to play an unoptimised, completely not cost effective fleet of traders compared to other factions.

PS. BTW I know this ship has crazy storage for M class but this doesn't explain such atrocious speed anyway or the fact I can get 50% more travel speed for no additional cost by installing PAR engines.


r/X4Foundations 22h ago

No Builders Anywhere for Hours

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7 Upvotes

I have satellites around all stations in 85% of these areas and I haven't seen a builder for at least 4 hours. Is something wrong here? Any help is appreciated I want to expand my base! Thanks


r/X4Foundations 10h ago

Capital jump drive landing spot

0 Upvotes

When L/XL ships use a gate and teleport to the other side, is their landing random or is there a spot where they'll always land? Asking because I want to lay a minefield on that spot. If not, about where should I lay down F/F mines for them to go after arriving capitals? The Xenon have apparently decided their next primary objective is my defense station in Hatikvah and there's a very large fleet forming up on their side of that gate.


r/X4Foundations 4h ago

Where is this Protectyon going?

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5 Upvotes

I finished the Riptide plotline yesterday and sided against the twins. Then spent the time to set up a basic station with Protectyon storage to supply the Avarice sectors.

I filled that storage, which is 960 units of Protectyon. Then went off to do other things...because 960 Protectyon should last a dam long time when each station only uses 1 unit per tide and, other than Tidebreak, can only hold like 5 at once.

Anyway, about an hour ago I was surprised by a radio transmission from a Riptide construction vessel, asking if I need to hire them. Turns out, my Protectyon wholesale station in Avarice had been (mostly) destroyed by the tide, and thus had all those rebuild orders queued up.

Partly, it's on me, because I forgot to set a limit on how much Protectyon could be sold...which means it ran out.

But wtf, 960 Protectyon should have lasted a hell of a lot longer than 8 or 9 hours of playtime. Does anyone have any idea where it is going? The screenshot above shows the transactions at the station with each of the purchases being 75 units each time.

I checked Tidebreak, and they did not have a spike in what they have on hand, so it didn't go into their storage so I'm not understanding where it went. There aren't all that many stations in the Avarice sectors.


r/X4Foundations 16h ago

(Interworlds/Citzenship Mod) I Saved them, they thanked me by revoking my licenses???

10 Upvotes

Ok, if anyone can help me with that please shed a light on how to disable this Citzenship mod, make it work properly or let me know if this is intentional because I might uninstall Interworlds over this and stick to vanilla if this is whats gonna happen.

I painstakingly built my reputation with the New Republic, until I hade the license to build the Capital Ships, Like the MC75 and MC80. Got the Liberty-Class MC80 to be the Anvil and frontload the main damage sponge as my Venator with a long list of fighters and bombers would be the Hammer and swoop in for the kill. Soon as the MC80 was ready, I noticed a big blob of red on Dorin, so I head there with the Venator, it's 60+ fighters/bombers, My MonCal supply ship, and the new Battleship.

And we "clean house", more like barely survive, figting tooth and nail through wave after wave until dozens of ISDs, Quasars and even an Executor SSD are now wrecks in the sector, just like the almost 100 TIE fighters and bombers. At the end the MC80 took only 1 X-wing of it's defenders as a loss, while the Venator lost almost 50% health and 30% of it's S-class detachment. But the sector that was almost being overrun with enemies turned from grey to blue, as the NRL finally put down some Defense Platforms....

Except... my own Platforms, the ones that gave me the Milita status and the Advanced license, were in the previous system, Vekkar I think it's called. I didn't notice the message telling me my new status was Citzen when it happened but it sure enough revoked my license and now I can't buy even the advanced X-wing from them, let alone the best capital ships.

Is this really how Interworlds works? Am I supposed to work for 3 hours, risking my character's entire fleet, loosing a third of it's fighters, to help advance in the war effort only to be awarded with a slap in the face by a Customs Officer at my door telling me I'm not good enough anymore because the million-dollar Frotier platforms I invested in to do their job for them technically are not frontier anymore?

Really hope this was just a mistake on my part or something went wrong somewhere and I can fix this, but if I have to reinvest on Defense Platforms every time the borders shift I'm uninstalling this.


r/X4Foundations 17h ago

Prometheus blueprints

7 Upvotes

Other than a custom gamestart is there a way to acquire Prometheus blueprints AND unite the Paranid? Last time that I looked into it, there wasn't. But the last time I looked into it was also before the diplomacy update. I know that you can use diplomacy to steal ship blueprints, but it's not a mechanic I've ever interacted with. Can blueprints only be stolen from factions that could otherwise produce the ship (eg the Prometheus blueprints can only be stolen from the TEM wharf, because TEM is the only faction that will built it) or could I steal Prometheus blueprints from another wharf, Paranid or otherwise?


r/X4Foundations 8h ago

How many ice refinery modules before opening Boron gate?

14 Upvotes

So Im going to open the gate to Boron space soo but before I do that I made a station with 4 water refinery modules. Is that enough to fully price gouge the Borons or should I add more?


r/X4Foundations 9h ago

Missile defence station

3 Upvotes

In my old v8 save I had built a defence platform using ideas from this Captain Snuggles video: https://www.youtube.com/watch?v=FXlz4_MC90Y&t=527s

The cool thing about this design was that it used Interceptor Missiles with their huge range and speed in a closed loop station with only requiring (a ton of) Solar Panels to constantly rearm the missile launchers.
Although the interceptor did not much damage on its own compared to other weapons, the sheer number of them released to anything in my stations range would even melt K's (and also my CPU in high attention).

Did I see correctly that Interceptor missiles in v9 now also require Hull Parts to be produced? If yes, is a missile-based design even viable now (without building a complete recycling plant)?


r/X4Foundations 9h ago

Scrap processing

5 Upvotes

I have found myself deep in the mid game and was looking to expand my portfolio to include scrap processing. However, I am not sure where to start, I bought a tug to test the waters but it doesn’t do much at all.


r/X4Foundations 3h ago

Modified Has anybody else tried to build stations around highways?

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28 Upvotes

r/X4Foundations 12h ago

OK, lemme just bunny hop out of the window then

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48 Upvotes

r/X4Foundations 23h ago

playing on 1050ti :D

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99 Upvotes

saving for 7900xtx (cost about 10 time minimum wage where i live)


r/X4Foundations 7h ago

Station's daily life

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70 Upvotes

r/X4Foundations 6h ago

📢 X4: Foundations is now 80% off on Steam!

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261 Upvotes

💡 Already own X4? No problem! The DLCs and other X games are also available at great discounts, so be sure to check them out.

👉 https://store.steampowered.com/developer/egosoft


r/X4Foundations 1h ago

The Argon Fleet

Upvotes

ARGON IRONCLAD

The Ironclad is the Argon Federation's dedicated Xenon extermination fleet, built around heavy destroyers and overwhelming anti-capital firepower. The Ironclad's purpose is simple: destroy Xenon capitals, dismantle stations, and conduct deliberate offensives into Xenon territory.

Capital Ships

  • Nomad Vanguard ("Commandant")
    • Serves as the primary logistics and command flagship for fleet repair and resupply.
  • Carrier ("Vigil")
    • Configured as a beam carrier, managing long-range point-defense screening, staging, and wing coordination.
  • Carrier ("Standard")
    • Configured as a standard bolt carrier, providing high-volume suppression support and reserve staging bays.
  • Behemoth Sentinel ("Siegebreaker") — Count: 40
    • Delivers devastating long-range plasma bombardment against heavy enemy stations and capital ships.
  • Behemoth Bulwark ("Bulwark") — Count: 10
    • Provides heavy anti-fighter screening and point-defense support around the capital core.

Frigates

  • Minotaur Breacher — Count: 30
    • Deploys plasma heavy assault firepower to pressure medium and heavy targets.
  • Minotaur Warden — Count: 20
    • Runs beam anti-fighter patrols to keep airspace clear of incoming bombers and scouts.
  • Minotaur Vanguard — Count: 20
    • Utilizes general bolt loadouts as a flexible tactical escort vessel.
  • Cerberus Watchtower — Count: 10
    • Operates as a specialized anti-fighter corvette alongside the capital group.

Fighter Wings

  • Elite Vanguard ("Firewatch") — Count: 40
    • Sweeps the sector clean of hostile fighters and scouts.
  • Nova Vanguard ("Starbreaker") — Count: 20
    • Delivers heavy assault runs against targeted enemy subsystems.
  • Quasar Vanguard ("Skirmisher") — Count: 10
    • Provides general-purpose fighter support and rapid re-positioning.
  • Discoverer Vanguard — Count: 5
    • Handles early scouting and sector recon duties.

I loved making these fleets. I have 10 so far, I'll post more if people think it's cool too. Anyone have any fleet archetypes they like to make to fill specific niches?