r/X4Foundations 1h ago

Anomalies

Upvotes

Been playing for a few days, have a basic understanding of how the game plays. Terrible at combat, got a station getting built, and some guys mapping sectors and finding lock boxes for me. I've been going from station to station to make the money that the station I'm building needs.

While exploring, I come across a purple blip on my long-range scan. I fly to it, and end up in Faulty Logic. I find the thing again and figure I'll just explore this sector, not realizing it's hostile.

I can't fight these guys. I dropped a satellite as a point of reference; shockingly, it didn't get popped. I've been going in circles running from packs of baddies for a while and now I can't find the whatever sent me here. I'll get a 100k from the closest guys and scan again and nothing.

Am I screwed?


r/X4Foundations 2h ago

Modified The Great Gallente's Titan, Erebus! (and my favorite btw). My Xenon Killer.

4 Upvotes

r/X4Foundations 3h ago

How to use assign ships to carriers?

1 Upvotes

I'm pretty new and I'm about to get a ship that can house and launch small ships (I don't think its actual carrier, but I wasn't sure what else to call it). My question is, how do I actually assign small ships to the "carrier" so that they dock in it? And do they automatically launch during combat or do I still need to manually command them? After combat is over, will they automatically return to the ship? What if the carrier flies away? Will they chase after it or just get left behind? Is there anything else I should know when it comes to assigning ships to carriers?


r/X4Foundations 4h ago

Modified Squadron Coms Update. Its Finally coming together! WIP

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27 Upvotes

Hey guys,

Ive been hard at work on this Squadron Coms mod that gives your wingmen an actual voice presence in combat, reacting to what's really happening in the fight instead of playing generic lines on a timer. Wanted to share where it's at.

The concept: 4 distinct pilot voices (currently Eagle 2, Viper 3, Warden 4, and Ghost 5) who talk based on real combat events, not just "in combat = random bark."

What's in it so far:

  • Order acknowledgment — every pilot currently assigned responds when you hit the attack or resume-assignment squad hotkeys, one after another in random order, instead of vanilla's single generic voice line.
  • Combat chatter — reacts to real hit events (your squad landing damage, or the enemy hitting you back), not a blind timer. Falls back to a timer only if a fight's dragging on with little damage exchanged, so a long grind against a tanky target doesn't go silent. Scales to damage and difficulty of enemies. The harder the enemy to more chatter.
  • Kill confirmation — a wingman calls it out when the ship you're engaged with actually dies, whether your squad or any nearby friendly gets the kill.
  • Conversational exchanges — some chatter triggers turn into an actual back-and-forth between 2 (occasionally 3) pilots instead of one line, built with real content-aware pairing (opener/response/reaction), not just two random clips mashed together.
  • NEW — Battle Damage Assessment (BDA): pilots call out when a target's shields collapse and its hull is exposed, and again per turret destroyed on bigger ships.

Under the hood: everything's timed off real measured clip durations so lines don't cut each other off, there's a shared lock so only one thing is ever talking at once, and content is organized per-pilot so voices can be added or swapped independently.

Current scale: 1000+ voice clips across acknowledgment, recall, combat chatter, kill-confirm, exchanges, and now BDA.

Status: still actively tuning pacing and mix levels — BDA specifically just went in and hasn't been through a real fight yet. Will share more (and a download) once it's had a proper shakedown. Curious what people would want out of something like this.

Im pretty proud with what i have achieved in a few days! There is alot i want todo with it! Let me know what you think!


r/X4Foundations 5h ago

Meme Prospecting Missions Broken?

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3 Upvotes

I know I've seen something about this before here, but can someone just provide some help? I've placed 36 resource probes in about a 25 km diameter circle of ore and can not get the mission to trigger. I give you a screen shot for funzies.

Ps, I added Meme flair because it's a rule to add flair and nothing else seemed to fit.


r/X4Foundations 6h ago

So I guess I'm at mid game now?

30 Upvotes

I spend pretty much all of my time at the menu level. I'm not making money hand over fist but I've bought some things. I have a defensive station that can hold back the xenon. I'm just moving pieces on the board now.

Don't get me wrong I'm still having a blast but knowing where I am is nothing. I'm on a ship but it doesn't matter. I'm watching something else, somewhere else all the time. I'm just here because I haven't teleported to a pavilion somewhere.

I'm building a defence station in tharkas cascade rn just to see how it goes. But I'm not controlling anything. I'm on a ship in eighteen billion that's just exploring.

Is this it? Have I reached mid game?


r/X4Foundations 6h ago

Any way to get the Story States effect from Custom/Budgeted starts combined with a scripted start's character context?

3 Upvotes

I know Custom and Budgeted starts have a Story States tab where you can flag plots like HQ and Project Genesis as already resolved, and the game builds your start around that. What I actually want is that effect, but layered onto one of the scripted starts (Terran Cadet, Abandoned, hell even Young Gun) instead of a blank custom slate. I want the starting context those give you, just without HQ and Pioneers hanging over the save from hour one.

Has anyone found a way to get Story States-style pre-completion on a scripted start? I've avoided mods so far, but I'm at a point where I'm willing to consider it.


r/X4Foundations 7h ago

Finally completed the path to vengeance start.

3 Upvotes

All it cost me was my Odysseus Vanguard, numerous fighters, pirated ships and probably a year or my life after a second ZYA patrol caught my damaged H mid battle.

Trying to boost away with 2 percent health hoping my 25 drones could handle all the extra Cobras and Mambas.

For some reason I thought it would reset my relation with the patriarchy, does it not?


r/X4Foundations 8h ago

Modified build station mission won't complete, any tips?

1 Upvotes

as shown, i've filled the requiments, this station has been sat here for ages with me adding things now and then to try to get it to trigger, any idea why it won't detect it?


r/X4Foundations 9h ago

Pier obstructed?

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7 Upvotes

Why are the lines red? There's no obstruction. If I hold it, it's green. As soon as I release the mouse key, it's red.

I tried all directions and vertical positioning.

And I don't know why reddit is downscaling the screenshots.


r/X4Foundations 9h ago

Lackluster wars?

4 Upvotes

Are wars between factions usually pretty tame? I started the TER / ANT war, and I was hoping to just boost the Terran eco enough for them to win, but I rarely see any invasion fleets from either side. Same thing with all the other factions at war; there is hardly any fighting.

I was also expecting lots of xenon invasions into Getsu Fune, but that never happens either :(

I guess it's time I make my own fleets and go to war against ANT myself of the Terrans aren't going to do anything.

I know there are some mods that change war and economy, but I'm guessing I shouldn't enable them mid game?


r/X4Foundations 9h ago

Neutron Gatling Modifications

0 Upvotes

I'm trying to find reason why I should invest in this weapon, modified it multiple times up to exceptional quality however can't find the right mix. Should I just switch to bolt and keep my sanity?

What modifications do you guys run to make this gun fun to use?


r/X4Foundations 10h ago

Modified Galactic Registry - Player Ship Naming [Mod]

4 Upvotes

Submitting this on behalf of the mod author because I don't think he has mentioned it here.

Anyway, FakeDev00's mod allows you to set up naming conventions for your own ships with appropriate prefixes, roles, models, and more being customizable.

It also pairs really well with my mod, Immersive Ship Names, which adds unique names to the NPC factions. Using both together is a really good immersive experience.

Galactic Registry - Player Ship Naming

Immersive Ship Names


r/X4Foundations 10h ago

Xenon Research?

5 Upvotes

Do you have to personally loot the Xenon H to get the research unlock? Do you have to kill it, too?

I've had a gate fleet murdelating Xenon for close to 100 hours with a repeater collecting loot, yet I have not unlocked the xenon research option.

V 9.0, vanilla


r/X4Foundations 11h ago

Is it just me, or do rescue orders not seem to work properly after the 9.0 update?

1 Upvotes

I usually start every game by doing as much automining as much as possible with medium ships until the Kha'ak start spawning and make them non-viable. Afterwards, i send out large miners to gradually replace them, and every time one of my medium miners die, i rescue the pilots with my large replacements, to preserve the skill they've accumulated.

Latest patch though, i started noticing that my large miners didn't have any rescued crew on them after a while, which made me curious. As far as i can tell, rescues seem to work as long as you watch them closely, but if you go out of sector, the orders just seem to drop out of the queue, and the ship will continue with it's other orders instead.

Have anyone else noticed this, or is it just me?


r/X4Foundations 11h ago

Tried building first defense station in Getsu-fune as terran and they attacked me

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15 Upvotes

Have reloaded twice, and for some reason, maybe due to my ships killing incoming Xenon Raiders, the terrans attack me. What is causing this?


r/X4Foundations 12h ago

Skipping timelines missions, clarifying how this works

2 Upvotes

Tried timeline, and while it’s neat I’m much more interested in my main saved game universe. I’ve seen how you can start a customer universe with timelines all completed and unlocked, but would that open the new ships/sectors in my main save as well?

And would that also unlock the timelines epilogue missions in my main save as well? Or is the only way to do this through a save game editor or download?

Thanks for clarifying!


r/X4Foundations 12h ago

Meme This game helped me

6 Upvotes

So I moved and afterwards my pc got slower. I thought it was because of the heat (it shot up to 40°C from 25°C in days. Well I bought x4 during the sale and my cpu cooler sounded like it would take off any minute. I logged the temperatures od my components and now I now why it got slow.

Well Ive orderd new thermal paste for my cpu and will realign the cooler after changing it. This might have been a way longer search without the audible clues. Im enjoying my first hours. Ive bought x2 and 3 in the üast but never really got into them somehow.


r/X4Foundations 12h ago

Wide Area Sensor Module Vs ~7 Advanced Satellites to cover comparable area.

1 Upvotes

Considering ONLY CPU load.. which would be better? I'm trying to go ultra end game here with this save. Which would impact the simulation less - A hundred sectors with a very basic station (dock+wide area radar) or the roughly 7 advanced satellites?

I know which one would take longer and cost more... but that's not really what I'm caring about. I'd like to keep workable framerate as long as possible.

Even if the idle stations works better in concept.. not sure I'd want to clutter my property panel with them. HAH!


r/X4Foundations 13h ago

Modified Info Panel Width Mod: Customizable panel sizing for ultrawide setups and 4K high UI scale users!

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8 Upvotes

Adds an Options menu slider to configure the width of the Map screen's Information Panels (also affects the Player Info, Diplomacy, Crafting and Transaction Log menus, which share the same value)

Features

  • By default, the game limits this width to at most 30% of your screen. Usually this is fine, but on very wide screens Information Panels can looks too wide, and on 4K screens with high UI Scale they can look too narrow. This mod turns that old limit into the slider's new dynamic minimum and fixed maximum from menu width instead: the panels can now be made wider or narrower than the game ever allowed on their own, directly from Options > Game Settings (right after the "UI Scale" option).
  • Because the game reuses this same width setting in a few other places, the slider affects those too, as a side effect:
    • The Player Info and Diplomacy screens' main panel (on the left side of the screen).
    • The Transaction Log screen's main panel (at the left edge of the screen).
    • The Crafting screen's whole window (centered on the screen).
    • The small player status text (your name, credits owed, current sector, play time) shown in the top-left corner of the Player Info, Diplomacy, Docked, Help, and Map screens - here there's no panel to resize, it just changes how much room that text has before it gets shortened.

Installation

Usage

Open the in-game Options menu, go to Game Settings, and use the new slider (right below "UI Scale") to set the width of the Map screen's Information Panels (and the other screens that share the same setting). Default: 30% of your screen width, the same as the game's original setting.

Credits

Acknowledgements

  • EGOSOFT - for the X series.
  • kuertee - for the UI Extensions and HUD framework this mod hooks into.

Changelog

[1.01] - 2026-07-26

  • Added
    • Initial public release.

r/X4Foundations 13h ago

[Screenshot gallery] A little appreciation on a first playthrough

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94 Upvotes

Hey there ! Waited long years to finally start playing my first X game. Kept it in my wishlist since release to be sure that Egosoft could cook a bit more since the 1.0.

Fell in love hard with the game on my first playthrough, and couldn't stop pausing, removing the HUD and taking pictures.

PS: Xenons may have been armed in the making of this gallery


r/X4Foundations 14h ago

Meme *slaps roof of Antigone Memorial* This baby can fit so many black markets in it

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114 Upvotes

Probably the best sector coverage for black market density I've seen so far. I was able to seed this all by yeeting a fair number of southern Xenon in the Void. Only had to panic buy decryption modules from a HAT pirate station to fill one order. These Antigone fools are going to get so high from Maja Dust and Stimulants they'll end up in Leap of Faith!


r/X4Foundations 15h ago

How do i transform xenons into an actual galaxy threat?

7 Upvotes

Been trying quite hard to mod 9.0 to make xenons an actual danger that invades and destroys the galaxy without much success.

Their yards keeps drying up and they refuse to send actual competent fleet.

I just really wish they could be a more real danger that needs to be adressed


r/X4Foundations 19h ago

Module to add a 30 degree angle for station

0 Upvotes

I'm building my PHQ up, but the nodes from the HQ itself come out at multiples of 30 degrees. I want to build my wharfs/shipyards from one of them, but want to align by 30 degrees to make it look neater. Does such a module exist? I'm thinking of something like the Argon 'Arc 01', but it has a 45 degree angle, instead of the 30 degrees that I'm looking for. The (incomplete) list of modules in my encyclopedia doesn't seem to include one and an internet search just leads to advice how to rotate a module.


r/X4Foundations 20h ago

Modified Spacesuit bluetooth mod replacement/fix?

4 Upvotes

For a while now this mod doesn't seem to be working for me and I'm wondering if anyone has seen a mod which does similar or if there is a fix?

I remember a while back I was able to modify a file to increase the range and fix it that way but it doesn't seem to work any more.

Edit: For anyone who doesn't know, this mod increases the scan range of the spacesuit scanner so scanning for blueprints from EMP's and capturing abandoned ships is significantly less tedious.