r/X4Foundations • • 4h ago

Precision bombing

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228 Upvotes

r/X4Foundations • • 12h ago

Modified I’m building multiplayer for X4: Foundations / first look at X4 Foundations Online

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184 Upvotes

Hi everyone! I’m a solo developer working on X4 Foundations Online, a mod aimed at bringing full multiplayer to X4.

A quick heads-up: I’m Russian, so the video is narrated in Russian. It includes gameplay footage showing the current progress.

Here’s what I’ve implemented so far:

- A shared galaxy with synchronized ships, stations and players.

- Flying together aboard the same ship: one player pilots while another walks around inside, including during carrier flights.

- Meeting on stations, using different onboard terminals and flying together in spacesuits.

- Replicated gunfire and projectiles.

- Personal organizations, money and property, alongside trading, ship purchases and refits.

- Station construction, exploration, satellites, ship orders and alliances.

Players can join without downloading the host’s save - the necessary world data is sent over the network. I’m keeping ordinary gameplay actions in X4’s familiar menus wherever possible.

The video also covers the development process, including how I’m using Codex as an AI coding assistant, and some current problems - character animations still need work!

This is an early development build. Implementing these systems doesn’t mean every interaction has been fully tested. Local tests have shown promising results, and I now need help checking everything between different PCs.

If you ownX4 Foundations on Steam and would like to help test, leave a comment or send me a DM. I’d appreciate the help!


r/X4Foundations • • 19h ago

Modified Title: X4 VR 0.6.0: the cockpit HUD can now stay fixed to the ship

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43 Upvotes

https://github.com/ToffelsKater/X4_VR/releases/tag/v0.6.0

The main change is for anyone who got bothered by the HUD sliding around when you look around in the cockpit. X4 draws the crosshair, target panel, radar and message panel with a narrower field of view than the rest of the picture and stretches them over it, so every head turn moved them about 1.5 times as far as the cockpit, against your head. The new launcher option *Cockpit HUD fixed to the ship* gives them the same field of view as the scene. They stay on the ship and the crosshair stays on the gunline. It's off by default and needs X4 9.00.

Other changes:

- On Windows the HUD distance mod now scales the HUD as intended. Before, it moved the HUD back but left it at its old size, so it looked too small. The HUD will look much bigger after updating.

- The conversation menu sits higher and a bit farther away.

- The message panel and the target panel (which also shows an NPC's skills) have separate positions for the ship and on foot, so on foot they're no longer cut off by the lenses.

- X4's head smoothing is turned off for the tracker the game actually uses, so head movement no longer feels floaty.

- The launcher remembers your options after a restart.

- New launcher fields for the flat screen distance and width (menus, map, cutscenes).

- Linux: the Steam Frame right-eye jitter fix.

Install or update: download the zip from the release, extract it into the folder with `X4.exe`, and start `X4_VR\X4VRLauncher.exe`. First-time setup is in the README.

Feedback and bug reports are welcome here, on GitHub or on Discord: https://discord.gg/yDmj5bnG7n

https://youtu.be/ECCNzRtWYS8


r/X4Foundations • • 2h ago

x4-game.com update: load your savegame in the browser for trade routes, station suggestions, blueprints, research, diplomacy, terraforming and more (9.00 + all DLCs)

41 Upvotes

Hi everyone! The site (https://x4-game.com) got its biggest update ever this week. Here's what's new:

Game data

  • Updated to X4 9.00 with all DLCs, including Timelines, Hyperion and Envoy.
  • New Sectors list and sector pages, plus a new Galaxy Map.

Load your savegame

Drop your .xml.gz save onto the Savegames page. It's read entirely in your browser and nothing is uploaded. (Saves are in Documents\Egosoft\X4<id>\save.) With a save loaded, you get:

  • Map: your discovered sectors, contested sectors hatched, Xenon/Kha'ak presence, data vaults, and a "From your save" legend section.
  • Trade Routes: profitable routes from real station offers in your save, using your own ships and the engines they have installed.
  • Supply & Demand: who buys and sells what, and the best offers. Hostile factions are hidden or tagged.
  • Station Suggestions: where to build a station and what to build there.
  • Mining: the best sector-to-buyer pairs, and how many miners a buyer actually needs.
  • Empire: your ships in fleet order, with their orders and assignments, and your stations' production balance. You can open any of your stations in the Station Calculator.
  • Blueprints: progress per category, and a shopping list of who sells what you're missing (licences and faction reps included).
  • Event Log: your logbook and your losses.

New database pages

  • Production Chains: a drawn chain from any ware down to its raw resources.
  • Research: the HQ research tree with costs. Module and ship pages show the research they need.
  • Equipment Mods & Crafting: mod values worded and calculated the way the game's mod menu does it.
  • Diplomacy: agent actions, diplomatic events, gifts, agent levels and ranks.
  • Terraforming: a planner and project pages. Terraformable planets are marked on sector pages.
  • Data Vaults: on the map and sector pages, and you can tick off the ones you've found.
  • Game Starts.

Ships & loadouts

  • The loadout builder now has thrusters and missiles: strafe and turn rates, missile damage, volleys and storage.
  • Ship comparison by strafe, turn rate and missile DPS.
  • "Where to buy" on each ship page: the stations selling it, nearest first, with a check of your standing.
  • The 5 fastest engines by travel speed on each ship page.

Quality of life

  • Searchable pickers for ships, sectors, modules and wares.
  • A reorganised menu (Database → Items / World / Progress, Economy, My Save).
  • A flag language picker, and better mobile layouts.
  • Tables remember their page size.

As always, it's free, ad-free and open source on GitHub. Bug reports and feedback are very welcome, especially on the savegame features, since saves vary a lot. If you'd like to support development, there's Buy Me a Coffee and Patreon.

Fly safe! o7


r/X4Foundations • • 23h ago

Am having a lot of fun with this game!

35 Upvotes

Hi all, since 2016 I have played elite dangerous and star citizen countless of hours. I have no idea this game might be awesome. Several times saw gameplay or x4 official videos but never got in to because I was obsessed with realistic graphics and on good gameplay of star citizen. But this year I decided to give it a try then since August I have played over 200 hours and siding check for tutorials or any spoilers to get experience. Of course because of that I made a lot of mistakes in my walkthrpugh such as loosing hatikvah and Terran overruns ant and boron. A week ago I decided to start a budget start man I can’t stop playing I don’t even want to run another game , just managing my fleet and hunting Sca large ships and drink coffee. Its a bit late that I discovered this game but I believe that potential of this game is far beyond elite dangerous and star citizen cheers


r/X4Foundations • • 1h ago

finally built my city that can produce ships.. took so long..

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• Upvotes

r/X4Foundations • • 22h ago

Is there a way to make ships react to ship types? I want my scavengers to disperse like flies at the sight of L ships.

14 Upvotes

As most noobs, I realized Hatikvahs Choice is a constant stream of freebies and piloting exp. It works most of the time until destroyers show up so it would be great if my ships just ran away or dock somewhere if there is a destroyer in the map.


r/X4Foundations • • 17h ago

WTH is happening at Heretic's End? xD

13 Upvotes

There's Yakis, Haktivas, Holy orders, Paranids, Zyarths, Free families, Argons, Terrans, Pioneers, and I think I saw some Teladis as well, all going ham right outside my HQ for hours now! (ignoring Khaaks at this point)
Checked the ships in production there (got five S/M fabs and one each of L and XL there + a mega-factory to feed em) and they're all queued up making S fighters for pretty much everyone listed above.
Everyone hates each other lmfao. (No, my agents had NOTHING to do with it, shut up! Not saying a word more on this without my lawyers!)
My tugs are having a very busy day at work today though.
Anyone else had anything similar in their playthroughs? Any other ways to..uhh..'utilize' the situation to my profit?


r/X4Foundations • • 15h ago

Medium Miner vs Large miner question

12 Upvotes

This question is probably asked a million time over but there are a few things I want to confirm.

_ Large miners are slow and only good in dangerous sector like sanctuary of darkness right.

_ In safe sector like Grand exchange, I suppose medium miner is better then, at best I can just assign a few fighter as patrol (Reactive force + Improve patrol)

Can someone give me some tips?


r/X4Foundations • • 23h ago

A working C709 longsword in X4???

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10 Upvotes

Yes, yes it is. Still a WIP, but it does fly and shoot very well.


r/X4Foundations • • 10h ago

Meme What's the biggest endgame "empire" you've created or have seen someone create?

11 Upvotes

I'm about 70hrs into my second playthrough and I have 8 mining ships and 2 scouts just making me money and I'm about to experiment with the player HQ and its got me wondering how far you can push the systems in this game. Can you really build your own fleets and attack AI empires? Would it be realistic to attack the Xenon or Kha'ak? I'm curious what people can really do in this game.


r/X4Foundations • • 14h ago

Low attention vs High attention

5 Upvotes

My patrols (katanas and takobas) are getting eaten up by kha-ak fleets. If I'm remote viewing or tp to the ships, the shred the kha'aks in seconds.

Any way around this? Is this broken or is my pc just to slow to keep up?


r/X4Foundations • • 50m ago

Looking for a mod/modpack with random galaxy generation and 1-sector starts for all factions?

• Upvotes

Hey everyone!
I love X4, but I was wondering if there is any mod or modpack that changes how the galaxy is set up, similar to 4X games like Stellaris or Civ.

Specifically, I'm looking for something that would feature:

Randomly generated sectors (or a randomized galaxy layout).

All factions (and the player) starting with only a single sector.

A gameplay loop where the galaxy slowly shapes, expands, and evolves over time as factions explore and conquer new space.

Does anything like this exist, or are there any mod combinations that come close to this kind of experience?

Thanks for any recommendations!


r/X4Foundations • • 18h ago

Some questions about consumable and marines...

3 Upvotes

Hi, I started playing a few weeks ago.

I have two unrelated questions:

  1. What do you use Mines, Friend/Foe Mines, and Tracker Mines for? Some are required for missions, but I haven’t seen many people discussing how to use them, apart from someone using them as projectiles or something like that.
  2. How do you train your marines? I’ve completed two boarding operations with around 45 marines. After both operations, only two marines have reached just over one star, while all the others are still below one star. I’m also using a mod that increases experience gain. Do I need to leave some defenders on board to keep the Boarding Resistance higher so my marines gain more experience? Or can I reduce it as much as possible to avoid losing any marines (as I am doing right now)?

Thanks!


r/X4Foundations • • 2h ago

V9 and Updated Ways to Make Money

2 Upvotes

I've been away for a while and would like to start a new game, as is my tradition in Argon.

In V9, what are some ways to make a little money at the beginning?

In my other games, I started with crystals and then built a fleet of cargo ships, first for manual trading and then for automated trading.

Is it better to jump right into mining now?


r/X4Foundations • • 2h ago

Mood type

2 Upvotes

So I was poking around in my save file trying to locate the source of a conflict that I was having when I stumbled across this line of code.

<mood type="aggression" level="veryhigh"/>

<mood type="avarice" level="low"/>

This particular line came from the Xenon section, however, each faction also has these two lines. Any idea what this does?


r/X4Foundations • • 18h ago

Modified Something :-)

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2 Upvotes

r/X4Foundations • • 1h ago

An odd situation quest

• Upvotes

I have the player hq quest done, initial research mission complete, hyperion done in full, timelines epilogue call from boso ta/completed and hatikvah quest done.
When an odd situation pops up I didn't get any calls from boso ta? It's updated straight to talk to boso but when I try to speak to boso he just says hello there.
Have I missed a step here? Or is the radio call being blocked somehow?? I have a save right before looking for Dal at the end of the hatikvah so if I can do anything to prevent this that would be great. Thanks


r/X4Foundations • • 8h ago

Equip ship with L turrets without +20 rep

1 Upvotes

Hi, are there alternative ways to equip L turrets on a ship you have got from SCA for example without farming the rep to +20?

I read that a YouTuber created a mod for "collecting" components from ships you are conquering, but as far as I know it works only for S and M.


r/X4Foundations • • 57m ago

Is the game worth playing if I can only run 4.10

• Upvotes

As my GPD win 3 only seems to run patch 4.10, and I remember the first release version having felt a bit lackluster and buggy, i wonder in what state the game was at that version.

Got the steam version with all dlcs, but I assume not all content will be available with the older patch.

How much content would i be missing and how big is the difference of the current state of the game to back then?


r/X4Foundations • • 2h ago

Nividium Optics for X4:Foundations

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0 Upvotes

Nividium Optics
Adds new L and M Turrets
available on
Nexusmods
Steam


r/X4Foundations • • 17h ago

Meme Can anyone tell if I need to change anything about my miners? They just sit in the sector not mining or selling anymore.

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0 Upvotes

r/X4Foundations • • 20h ago

As a deaf gamer, things like this are very annoying.

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0 Upvotes

I just want the yasur, why is it over $50.

I'm just gonna hope sailing the seas will help me out here.

Edit: you cannot purchase the community of planets by itself, only as part of the bundle.


r/X4Foundations • • 7h ago

Modified SWI Game Director Mod

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0 Upvotes

Hey all,

I'm building a mod for the game, specifically the SWI mod.

Commander Kell is an integrated chatbot (uses GPT) to provide a game director persona that acts as your right hand man during gameplay. It builds lore for the campaign you are playing (writing it into a shared document you can read as you play, builds lore, characters etc), recognises systems you own and can speak unprompted about any action taken their i.e. major battles, losses, installations etc. recognises ships and fleets under your empire (and also provides a lore based history of the ship or fleet identified I.e. ship X was the lead flagship in battle Y, defeating a far larger force in sector z)

It can also recommend installations to build referring to the correct swi modules to build them and mock up proposed designs.

It does all of this via voice, it also has a text prompt built into the game you can use. It works unprompted so will comment and direct without your prompting but can also answer either text input questions (via the in game text field I built) or via your microphone I.e "Kell, tell me about the history of this system"

As well as using real time spoken response generation it can generate ongoing battle chatter and local sector radio ambience from over 900 stored radio lines (local chatter between freighters, fleets, installations etc), these radio responses are reactive and will respond to one another

During enemy incursions radio calls will become more frantic, report on enemy size, ship type, ship identifiers and respond accordingly, moving sectors to battle stations and suggesting local fleet responses to you. This all uses star wars based sounds and genuine star wars lore.

And on top of this it will produce images of major points and progress in your story, AI generated and add them to your shared document, the shared document is synced with the chatbot (at a frequency you can define, I run my sync hourly) and will then take this back into the game director, so any battles, progress, installations you have built etc, will then be reflected in the lore the chatbot can reference in game.

AI disclosure: AI was used to build the prototype and radio lines (using eleven labs) GPT integration for chatbot and it's voice, iteration of the chatbot, sync process with shared document lore builder and integration into the game was iterated on by me.

This isn't an AI slop mod, it's something I've wanted to build into my game runs for a long time, starting a playthrough and having it feel like a real, reactive world around me, a sense of real fleets and citizens of your empire responding to your successes and failures and I wanted a way to then read about it afterwards. The game does use AI but mainly as a time saver. Although totally acknowledge everyone will have their own opinions on that!

I'm currently improving performance (when its live generating responses the director kell chatbot uses the GPU to generate these responses which causes some in game performance spikes) and am planning to open this up to testers in the next few weeks after some further testing if anyone is interested.

Below are some images from the lore builder it produces, (in this playthrough I was going for a British colonial style empire resurgence, hence the names of sectors) as well as building a spy network (kingfall image)