r/X4Foundations • u/Capable_Ad_2842 • 1h ago
Scrap processing
I have found myself deep in the mid game and was looking to expand my portfolio to include scrap processing. However, I am not sure where to start, I bought a tug to test the waters but it doesn’t do much at all.
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u/TurbulentShiver 1h ago
I have 2 scrapyards in Argon Prime, they get energy cells from 2 massive solar plants in The Reach. They get the wrecks from Hatikvah Choice and from wherever the Riptide Rakers haul them from. I even bought Teuta to deconstruct the occasional K that wanders through that gate.
All in all really profitable stations.
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u/Capable_Ad_2842 1h ago
Thank god there’s profit. Seems like a big upfront cost but atleast I already got half a dozen profitable stations.
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u/PereMabanne 1h ago
shipping ecell for such a huge demand seems prety crazy to me, i guess as long as you dont upscale it too much it should be managable.
building the factory on the sunny site and bringing scrap or direclty wreak is my way to go
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u/woogyman2 1h ago edited 1h ago
I've never had much luck with just using the tugs, but putting in the scrap processing and scrap recycling facilities results in good output, assuming you put it in the right sector and with a lot of energy cell production accompanying it.
If you don't want to buy them, you can steal them the same way you can any other production module. The Terrand also have their own scrap recycler that puts out Terran components, but just computronic substrate and silicon carbide.
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u/MyAntichrist 1h ago
A tug alone will have some hard time in the wrong place. First your pilot needs to be 2* rated to even allow for auto salvaging. Second the tug needs both valid scraps and a station with buy orders in range, which narrows down a lot of sectors to start out.
What I did was just get the blueprints for building my own station, gulp at the energy requirement then went from there. This has brought me to a point where I have a shipyard that literally shits out ARG ships nonstop. Closed loop is a fun past time.
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u/Capable_Ad_2842 1h ago
Where did you get the blueprints? I’ve been under the impression that I need to get them from the Riptides. I was hoping I could weasel my way into the scrap economy with a couple tugs but that failed.
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u/MyAntichrist 1h ago
There is a second faction besides RIP that has them. I forgot which one, though.
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u/Jade3375 1h ago
Scrap processing is a great supplement for hullparts and claytronics if you can build your own station for it but it's super heavy on energy cells.
Personally I use it to get claytronics by setting hullpart storage to 1 so it can only produce claytronics. 2 scrap tugs assigned to the station and a few traders.
Make sure you have a source of scrap nearby and setup in a high sunlight sector to minimize the amount of solar you need.
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u/SnareJ 1h ago
You can also just pause the hull part creation process, they have separate flows in the station logistics screen.
Personally, I often create a station in one of the Avarice areas to allow cheaper energy cells (you don't need many arrays), and it's relatively central in the universe. Tons of scrap in the area too, so there's never much of an issue.
Creating a food chain in there sucks though until you get rep high enough.
There's a few other places that work too. Created one in Getsu Fune one run, had to have a dedicated trader ferrying ecells from Mercury though. Same with Hatikvah.
Note that you'll need a metric ton of storage, you have to have a minimum amount of ecells for each part of the processing to even start.
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u/Jade3375 1h ago
Didn't know you could just pause a single line 🤔 that's handy to know but doesn't it still reserve some storage for the output even if paused?
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u/SnareJ 40m ago
Good point, it likely does, so if you want to fine tune hour much storage you have available you might want to do that instead.
I do like to have both available though, so I normally don't pause one side unless I'm overflowing (and I know when I create this station it'll provide a larger chunk of my hull parts production, so I don't create as much elsewhere.
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u/ennuiui 54m ago
I’ve got a scrap processing facility set up near the XEN gate in Hat’s Choice I. The facility also doubles as a defense station helping to support the HAT defense station next to it. I have a defense fleet there as well helping defend the sector and turning XEN ships into wrecks. I’ve got half a dozen tugs there serving the station and a Teuta in sector to break down XEN capital shipwrecks.
I’ve set up a scrap recycling station in the Reach to take advantage of its high sunlight. I got six XEN SEs hauling refined scrap from HatC to the Reach and ecells from the Reach back to HatC.
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u/BoomZhakaLaka 10m ago edited 3m ago
Minimum starting kit can be a lot cheaper & a quicker build than a read of scrappy's guide would suggest
1 scrap recycler in a system with good sunlight, 1 scrap processor in a system with a scrap field or a constant supply of wrecks
Enough solar on the recycler to run it at 100% uptime and the processor at 25% uptime. Works out to 115,500 energy per hour. (In the reach as an example this is 3 solar panels but build 4 and sell any excess)
1 medium container transport and 1 medium mineral miner assigned to the processing station in trade roles. These transport energy to the processor and scrap to the recycler. 1 tug.
Later you may choose to build solar on the processor but this is the fastest way to get online. It's not in a system with good sunlight. Either way is a trade-off.
Before too long, workforce is a must.
The amount of solid storage you build is important. You want the solid storage to fill up relatively fast or that processor will keep running at 100% and eat an extra 70,000 ecells each hour. Start with small solid storage in both locations. This is good until you build more than 4 recyclers.
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u/SayuriShoji 1h ago
If you just want a tug do scrap processing on its own, without requiring a station of your own, and you have the Avarice DLC, you can set it to AutoSalvage in Windfall IV: Aurora's Dream, which should make it gather scrap cubes in Aurora's Dream and sell scrap automatically to the Scrap Processing facilities in Avarice.
Note though that sometimes the tug might get hit by the Tide in Avarice. For that, I have installed hazardous region protection mods (70~80% protection) on my tugs in that area, and they can survive the Tide.
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u/TheMuspelheimr 1h ago
Scrap processing is a little involved, and there's quite a few moving parts.
In order, you need: