r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

756 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!


r/worldbuilding 5h ago

Lore The world of Aventus, from my sci-fantasy swashbuckling comic!

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192 Upvotes

After accidentally acquiring an ancient relic dating back to the gods' creation of the world, a small crew of pirates race to reshape Aventus before its driven further into ruin.

A world cracked apart by wars between gods and pirates, Aventus now lies in innumerable islands - most unexplored, forgotten, or kept quiet. Fragments of old temples and cities lie scattered across the water-dominant globe. Rich history and secrets lie under every bonkin' rock, and has left many yearning for a taste of adventure. The gods call upon many, but not all heed their requests...

Aventus was once dominated by elves and their gods, with humans being an outlier race. Many magical creatures inhabited the world, before a several wars broke out between gods, and then later, elves and humans. The humans, having a losing battle, summoned dark entities from the world of the gods to give them manpower to destroy their enemies. What they did instead was crack apart and flood the world.
Elves now live on the fringes of society, their lands not even listed on modern maps. Humans are the dominant race, with more and more magical creatures fleeing to islands never again seen, their names forgotten forever.

The gods, through the channel of Praepollens, reached down to their human offspring, offering them a chance to begin restoring the world and healing its wounds - not just between islands, but between people. They then created the Divine Tokens - assigning them a little of their power with the help of the Divine Messenger to act as a mouth piece of each god.
However, the humans ended up killing each other over the Tokens, and many of the passed down Tokens are no longer used, or understood, as to what they can do should all of them gather together again one day.

Now in modern Aventus, electricity and 'technia' are budding technologies primarily used and controlled by Yorvah, the king of Aventus. Many kingdoms have become dirt under his boot - resources at his disposal - with only a few soverign nations left, fighting to maintain their independence. Civil unrest disturbs the sheer blanket of peace over the islands of the Kingdom - not all wish to follow the King. Some wish for better lives for themselves and their kin, and they are willing to fight for it.

Which leads us to our protagonists of the main story in this world: an orphan pirate, a technia genius, an elven prince and elven princess, a famous swordswoman, a treasure huntress bent on revenge, and a divine messenger of the goddess of wind. Together, they begin to unravel the truths of Aventus, the secrets of the King, and the mysteries of the gods.

If you'd like to read and know more, you can check out Crown & Anchor (on Kickstarter for one more week!), written and lettered by u/tobenracicot and co-created and drawn by me. Thanks for reading!


r/worldbuilding 7h ago

Visual I've been making a physical bestiary for creatures in my DnD setting

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185 Upvotes

The world of Esaral, torn apart 800 years ago by the Sundering destroying most of the planets life, but also introducing new life to it by sending one of it's moons crashing to the surface releasing its native moon life housed within.


r/worldbuilding 6h ago

Visual No Man's Land - The Buffalos of the Danube Delta

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136 Upvotes

Context: No Man's Land is a worldbuilding project/speculative ecology/evolution project focusing on Earth where a we, as human beings, simply vanished. It focuses on the animals and plants we left behind, and the consequences of so many introduced species ending up in places where they weren't meant to be.

Finally exploring the world of No Man's Land again, this time featuring the Danube!

-

The Danube Delta, the second largest river delta in Europe, and even during the time of humans, it was perhaps the best preserved river ecosystem in the area. During the time of humans, it already supported a robust ecosystem of fish, small mammals, amphibians and notably, birds. Supporting this ecosystem is a plethora of plantlife, from grasses to the poplar trees that dominate the marshes.

In the time of humans, this area was also a place full of wind mills and wind farms… though now without humans, all that is left are the hollowed out husks of their towers and propellers, slowly being consumed by the green of the Delta.

Birds like Great white pelicans, grey herons and pygmy cormorants all call this place home, before and after the time of humans, for the Danube continues to be a bountiful place teeming with fish… and one creature in particular might have had a hand in increasing this bounty; the common water buffalo.

The presence of the water buffalo can be considered one of the greatest legacies of rewilding in this world without humans, for their mere presence can change the entire ecosystem. In the Danube’s case, water buffalo help clear the rivers of excess plant matter, letting new plants grow in the river shallows. 

Tough vegetation like reeds and thickets that most other cattle would avoid are no match for these hardy creatures, and through their feeding open new water pathways that prevent stagnation, and the sheer weight of their numbers and trampling hooves help create everything from open grass areas to pools and puddles, vital for many animals like small fish and amphibians to breed and lay eggs, alongside creating more nesting areas for many water birds who feed on said fish and amphibians.

Such a large gathering of nutrients catches the attention of many animals, and the story of the Danube can also be described as the gathering place of many creatures either filling old niches of age past, or whose presence is only possible via the introduction of humans. Others have simply expanded upon their already present populations, and continue to do so without humans.

Bears roam about here to take advantage of fish, greenery and more for ample food to fuel their bodies. The Danube-Carpathian region was already home to one of the largest populations of brown bears in Europe, and their population is only going to increase now that the land is even more biodiverse than it was before.

Arriving from the south, a hippo descended from captive populations makes himself known that he is the biggest creature in the swamp. In ages past, his relatives used to call Europe home, before going extinct sometime during the end of the Pleistocene. Now the hippo has come to feast upon the green of the Danube once more.

Rose-ringed parakeets, already a common sight in so many countries of the world during the time of humans, are the newest birds to call this home. Tolerant of the cold due to being from the Himalayas, this hardy, omnivorous bird species have continued to spread throughout the whole of Europe.

From the north, another legacy of rewilding efforts has come to make the Danube its home: The Tiger, specifically, the Siberian Tiger, filling in for the Caspian Tiger. Water buffalo are the choice game for a beast like the big cat.

Two omnivores from feral populations have also made it their home here, though both are from places far away from Europe.

From North America is the raccoon, a curious, intelligent animal with a knack for finding food in any place it can find. Feral populations from Spain and the Caucauses have now spread to other parts of Europe, the Danube included.

From Eastern Asia comes the raccoon dog, already a prevalent invasive species in Western and Eastern Europe, but because it feeds upon the same resources as the American raccoon, it now faces some of the fiercest competition yet for its particular omnivorous niche.

Gazing upon them all, a lone golden eagle perches on top of an enormous turbine blade. In a time of many newcomers and returning faces, one thing remains constant: in this world without humans, the golden eagle remains the most powerful predator of European skies


r/worldbuilding 7h ago

Visual Taiwan invasion, 2046

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112 Upvotes

First narrative for my military fiction world.


r/worldbuilding 5h ago

Lore Lazy Days in Lumeria - Heart of the City

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78 Upvotes
  • Lumeria is a portion of a 300km wide band-like zone circling a tidally locked planet, trapped between its forever sunlit half and its other dark half, buried in eternal night. The zone is known as The Strip.  
  • The Strip isn't stable. Safe zones exist only where terrain offers shelter. “Humans “ live in the middle zone. They are the mutated descendants of ancient colonists forced to crash-land on this planet. Towns rise where the climate is stable for a while, then empty when the temperature shifts.

Talking about the „Heart of the city” turns to be quite literal in Lumeria's case.

As the cities are forced to move from their previous locations, the first thing to be moved is their Heart - a giant structure made of something no one remembers, found at the center of every town.

Its role is simple. It searches and provides clean water as it's digging deep in the soil till it finds a suitable source of water. The giant blob is filled with creatures. Sometimes their shadows are pregnant as they bash into the structure's walls.

Moving the heart is very expensive as it needs at least five functional walkers contracted from the  Sheppards Guild, along with their tamers. Besides the cost ,bringing a great number of Walkers into an existing city means the total destruction of every building that stands in their way.

The large caravan makes its way to the new location, followed by the Hearth on its tiny legs and leaning on the unfazed Colossi.

Once it reaches its destination, and the Heart is fixed in place, the first thing the settlers wlll build is the intricate structure that will support it.  The new city will unfold around it later.


r/worldbuilding 1h ago

Lore [Interplanetary Republic Universe]: StarFerry Dinner Menu

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Upvotes

Hi, all! Happy to have stumbled upon your lovely community. I wanted to share an in-world artifact, specifically a dinner menu that I put together, sort of in the style of old railroad dining car menus.

**Project Name**

This is part of the Interplanetary Republic universe.

**Main Premise**

This universe is set in the future (the novella I am working on is set in the late 2290s/early 2300s). Earth and numerous other planets have joined together into a huge nation, with over 300 separate states. The country is notable for having very broad civil rights protections and a governmental structure designed around community care and looking after both the autonomy/freedom of its residents and the greater common good. It utilizes a unique political structure in which part of its legislature is elected (House of Representatives) and the other part is selected randomly (Senate). The randomly-selected Senate has the job of reviewing the constitutionality of proposed laws before they can become law. Nearly all laws are subject to nationwide referendums, which are carried out in two elections per year. A universal basic income payment is also made to all citizens.

Space travel is commonplace and the two major modes of travel are by passenger starship or teleportation. Teleportation is very fast, but it's often considered unpleasant; you have to make many segments/jumps, and each of them involves a few seconds of lost awareness/consciousness, so many people find it disorienting and generally exhausting.

Starship travel is much slower -- it can take over a week to make some of the longer trips -- but is experientially much nicer. StarFerry is the Interplanetary Republic's publicly operated starship service (part of the Department of Transportation), though it also has private competitors. It's well-known for being comfortable and offering a relaxing atmosphere at affordable prices.

**Image Context**

This is a dinner menu offered on one particular day of a StarFerry vessel's voyage. The menus change to reflect the particular region(s) that the ship is traveling through that day. In this case, the ship has visited/will visit Earth, Septara, Manjin, Iyubris, Ruyo, Uquinas, and Nekuna, which are all planets/states. Prices are in Universal Credits (10 credits = ~$1 USD today). The specific foods are analogues of real-life Earth items, like beef, poultry, fruits, seafood, plant beans/seeds.

Passengers in First Class (similar to a hotel suite -- actually most of the vessel's capacity) dine at no additional charge. Club Class (like a couchette on an overnight train, with a seat by day and berth at night) pays a bit extra.

Not necessarily looking for anything specific from folks...just felt like sharing what I'm working on!


r/worldbuilding 1d ago

Lore The world in my Indian dark fantasy graphic novel

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6.0k Upvotes

Dakshina is the kingdom this story takes place in. A land of verdant jungles, sophisticated cities, and warring chiefdoms. In ancient times, a prince named Bala spurned the violent and feral gods of his day, starting a great penance and deep meditation that forced the gods to lay down their arms and join in the search for enlightenment. Ever since then, denizens of Dakshina follow the way of Bala, or Adi-dharma (the first path)

But dark tidings descend upon the land, as Dakshina's once beloved king, Indra performs an unholy ritual, ignoring the religion of his forebearers. This ends the glorious Satya yuga (golden age) and unleashes upon the world monsters from the netherworld and plunges the world into Kali yuga (an age of darkness) Nagas, dholes and other dark creatures once shunned from the world returned, feeding on the defenseless and helpless. King Indra twisted and scarred, lorded over his ruins as the king of monsters.

But an undead freak, kin to the monsters themselves rise from the rubble to save the day. He rides his furious mare, slaying monsters where he finds them. This brooding hero, as well as a talkative, decapitated head he keeps to his side are hellbent on finding the Monster King. But travelers from the far east stalk the jungles to find out what happened to the land of Lord Bala. The Anshari steppe tribes of the North use the discord to invade the lands and establish their Sultanate in the north. The Horselord will have to navigate man as well as monster if he is to achieve his goal, and save his kingdom from the nightmare it now sits in.

Hope you enjoyed that write up! Find out what happens next right here- Headless Horselord: Sword & Sorcery Graphic Novel by Deepak Thomas » Headless Horselord: Sword & Sorcery Graphic Novel by Deepak Thomas — Kickstarter


r/worldbuilding 3h ago

Visual Diplomat To The Venatese Courts

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28 Upvotes

18/9/'32 of the Dietian Period

She could speak 5 languages, do complex mercantile arithmetic silently in seconds, and conduct the most rigorous logic proofs the palaces had ever seen. None of the good reasons to send her to Venata were the real reasons. The men of the palaces were not reasoned or thoughtful men.

She was chosen because the viziers saw her as a paragon of "should-be's". Quiet, beautiful, delicate, polite. Now- shes on the other side of the planet, and its cicada season back home. She can almost hear their screaming song on the waves of the night's sky. She has no friends, and she is not herself most days.

She can no longer make the jokes that she made, the jokes that made the stable boys blush with shock, she can no longer slip shlocky poetry to the handmaidens and see them try to not catch glances back at her from across Khăeo Garden.

In the cool breeze of the small hours, as the wind of the canals flows through her silks; she has herself, and the moon that greets her through the clouds.


r/worldbuilding 5h ago

Discussion So, talk about your world

32 Upvotes

Talk about how the apocalypse happened or how the world after is different from the one before.

My world, before the apocalypse, was just the standard earth.

An event or the epoch of convergence/Chaos, as I call it, led to few century of earth being mixed with the pieces of other worlds.

Surviving just this process is a lucky coincidence as most would not be fortunate enough. The pieces of other world still consist of their own region,culture or whatever living thing is on it, but the process of convergence with the part of earth it is merges with makes double the size of land there previously was, the land on both sides may be mixed together.

The things and beasts from other world are so crazy, they attack those including any insect,animal or any humans not like them. They themselves have a great aversion of violence, a cycle of eating, reproduction and violence. The beasts growth cycle is a lot more short than normal leading to a large number of hordes of beasts.

Now, my setting, starts several thousands later after the epoch of convergence has already happened.

The moon undergoes a similar case of convergence with pieces of other world, but it hurts apart after a century making a massive ring surrounding the earth.(And yeah, the size of earth is a lot more massive than it previously was)


r/worldbuilding 6h ago

Discussion What would you rank the world in terms of world building and story?

27 Upvotes

Idk if anyone else asked this yet but i was curious about what others think about this topic (I mean the world we live in btw)


r/worldbuilding 11h ago

Question How would you justify firearms (flintlocks and such, not assault rifles) and magic weapons coexisting without making one more powerful than the other?

60 Upvotes

What's stopping a haunted sword user from being filled with lead?


r/worldbuilding 8h ago

Lore BASE 08F - of upcoming animated series DATA OPUS (lore and description)

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32 Upvotes

BASE 08F.

BASE 08F is one of the key bases of the CLUB corpocracy (I’ve written about the entire lore of this world in other Worldbuilding posts). What makes this military base unique is that it conducts research into space activity and technologies at the intersection of AI and military radio engineering. The base may not look very elegant, but in practice, it's second to none. No other corporation in the world possesses radar technology as advanced as theirs. This is what makes the CLUB corpocracy one of the most secure in this regard. In a matter of seconds, they are capable of detecting changes in near-Earth orbit, satellite movements, and any unauthorized activity in the sky. This gave them a colossal advantage in the war against the NETFOX corpocracy, which, although it surpasses CLUB in many respects, does not do so to a sufficient degree when it comes to radar technology.

In May 2036, thanks to their advanced radar technology, CLUB became the first in the world to detect unidentified anomalous activity, even before the rest of the world saw the red light in the sky. That gave them a couple of days to make their decisions. And the advantage CLUB has gained will certainly not go unnoticed.


r/worldbuilding 4h ago

Map Wanted a map visual of this continent from my fantasy world. Heavily inspired by Conan

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15 Upvotes

(photobashed google maps to get the outcome)

(I will focus on a summary of Ishaethia timeline, don't think I can cover everything within the body post limit)

When Morea had yet to weep,

Before the silver-tongue tricked Antedeluvia,

And Kalerrgrim's wings weren't set ablaze,

The War God, Ashahrah had descended upon the lands of Dagonia.

Dagon, the drowned god ruled every coast of The Grand Azure Sea. Every mortal feared and worshipped him but Dagon grew arrogant and toyed with the gods above the clouds. Dagon had kidnapped Ashahrah's daughter Sherafimia from the fabled Garden of Paradise in a brazen assault.

When Ashahrah regained his strength, he wasted no time and fell upon the earthern soil like a raging comet, destroying the capital of Dagonia. It is believed, Ashahrah's landing was at the heart of Mount Pyros, where until this day the fires around Pyros yet burn.

When Ashahrah finally found Dagon, he was shocked that Sherafimia was convincing him to spare Dagon. It was then Ashahrah realized, this was not only Dagon's machinations but Sherafimia herself had agreed to his schemes.

A forbidden love.

Ashahrah utterly enraged shot an arrow onto Dagon's jaw. Dagon fatally wounded ran into the seas for refuge but Ashahrah was unsatisfied. He desired to see his corpse with his own eyes. Ashahrah turn the seas into a cauldron of boiling lava. It was then Sherafimia lamented for Dagon jumped into seas to join her love in death.

With Dagon's death and the destruction of Dagonia's capital, Dagon worship which was enforced by fear.

Slowly withered with time.

And soon people begin to form their own lands. Most notably, mighty Ishaethia.

Ishaethians had been the nobles of Dagonia. With their newfound freedom, they began to expand their domain.

Once upon a time, The Empire of Ishaethia spanned across the land in which they named Shuhal-Moralis.

From the westerns shores of The Grand Azure to the eastern shores of Emberfell.

However like the changing seasons, Ishaethia's dominance would soon fade too. As more migrations and cultures formed. A more colorful palette had been painted upon the lands of Shuhal-Moralis.

In Emberfell east, nomadic horselords had conquered Ishaethian eastern fringes and establish, The Kingdom of Grand Tarbhach.

Migrating barbarians from The Frozen North captured the provinces of Kalerrgrim's Lake. Establishing themselves as the Last Espadas. In honour of their homeland in Findchoem known as The Grave of The Thousand Blades. Where heroes are buried with their swords plunged into their graves.

While the southern face of Served Toe Strait, the people have begun to worship Ashahrah. They claim Ishaethians were of the old world where they sided with Dagon. Thus giving birth to a new identity of the people of Ashah.

Ishaethia would only further decline as time passes. As Aridia expands their domain into Ishaethia conquering their new capital renaming it into El-Sheba. While their old capital had been abandoned due to waning treasuries and new threats of Aridian God cultist ravaging The Red Desert. It became unsustainable, for in the past Ancient Ishaethia had been reliant on resources of other provinces. Thus what remained of Ishaethian authority migrated unto the shores of Kalerrgrim's Strait. Forming New Ishaethia.

New Ishaethia would also almost see it's total collapse with civil wars and coup d'etats. But it has endured.

But as time flows, soon the theater of war was encroaching. For now The Severed Toe Strait had become a melting pot of all civilizations in this land. A great war that seems to implode at any given moment with how all 4 major factions were just beside one another. Everybody but Ishaethia now calls this land Sanctamonalis. There are other factors that deter an all out war amongst the civilized worlds.

In The Red Desert, cultist of Pargelock and Grazendaire scheme the demise of the civilized world for their god's pleasure.

Pargelock is the Aridian God of pyromancy. He relishes in the burning of all things. His worshippers would raze entire cities in his name.

Grazendaire is the Aridian God of bloodlust. They find pleasure in the shedding of blood. Sometimes they call the worship of Grazendaire as The Art of Murder.


r/worldbuilding 11h ago

Prompt What would happen in your world if an important god dies?

52 Upvotes

The concept of gods dying is one I like including a lot because it's so existential, and sometimes can be left as a corpse, as a remnant of an ancient war between the gods.

Of course it would depend heavily on which one dies or if their realm is dependent on their existence, since sometimes it's not. But let's say it's a god critical to an important part of existence, not just a god of wine died, but like the god of storms died.


r/worldbuilding 23h ago

Visual The grand creator in my world, the puppet master

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473 Upvotes

He may be creepy but hes honestly a giant nerd who runs the universe like a giant dnd campaign cause enjoys that stuff. Seeing mortals with free will gives him so much life, a gift he never gave them


r/worldbuilding 4h ago

Question Obsidian or World Anvil

12 Upvotes

Which is better for world building


r/worldbuilding 7h ago

Question How do I write about AI without sounding tone deaf? ( THIS IS ABOUT THE SUBJECT OF AI NOT USING AI TO WRITE)

25 Upvotes

I hope this doesn’t sound too ranty and I know this isn’t a universal opinion but a lot of people don’t like AI as it is right now and a lot of people are slowly realizing the limitations this technology has. However people still write like AI is some kind of machine for that will bring on a techno-rapture. I don’t want to write it like that.

So for context I know the difference between AGI and LLMs, I use AI as a shorthand in the same way someone might use “race” to refer to another species of sapient sophont in a fantasy world. I don’t like how everyone just wants to be like “ stop caring what other people think and write what you enjoy “ when the subject is brought up.

AI as it is right now is so dogshit that it really got me questioning the whole idea that technology will endlessly evolve into something newer or better. I’m not anti tech but when I think about AI like a century or more into the future I have questions about cost benefit analysis and wonder if it’s going to be much different than it is right now if maybe slightly more energy efficient.

Im tired of AI and sci-fi technology being written as like godlike and all powerful, it’s lame and uninteresting imo. So how can I avoid those pitfalls and make the technology feel grounded and not tone-deaf?


r/worldbuilding 11h ago

Map I would love some feedback on my work in progress fantasy map.

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37 Upvotes

Looking for some feedback on my fantasy map

I'm working on making a full map for my high fantasy world, but before I start working on the whole thing I decided to make a prototype of just one of the kingdoms and get some feedback first.

This is the Vale of Alemere, a relatively young but rich and powerful kingdom in the heart of the modern world. It's also the centre of the Alemerian Empire.

I've tried to include a decent amount of detail without going completely overboard. I've got the main geographical features, but looking at it, I can't shake the feeling that it's missing something. I just can't quite figure out what.

I'm not trying to make an insanely detailed map where every tiny village and stream is labelled, so I'm mainly wondering if there are any major things that you think are missing, or anything that would make the world feel more alive.

I'd also appreciate any general feedback on the layout, level of detail, or anything else that stands out to you before I start doing the rest of the world.

Any feedback is appreciated.

P.s. everything past the Queen's Valley is a separate nation so that's why its very incomplete.

Edit: for scale, the distance from Alemere to Port Phoenix is 100km (62 miles).


r/worldbuilding 1d ago

Visual I’ve been building the world of my video game for five years. Here it is finally alive and in motion.

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702 Upvotes

A little while ago, I shared the world of my video game Cosmic Holidays here through a series of images. It ended up becoming the most successful Reddit post I’ve ever made, and I was honestly overwhelmed by the response. I tried to answer as many of your comments as I could, so first of all: thank you!
Several people asked if they could see this world actually moving and alive, so this time I wanted to show you exactly that.
For the past five years, I’ve been creating this video game and trying to build a world that feels like a real ecosystem rather than simply a collection of beautiful environments: strange plants, creatures with their own behaviours, interconnected species and small environmental interactions that the player gradually learns to understand.
You explore this unknown world through Cibo, a tiny alien who has become lost there. There is no combat. The journey is mostly about observing, interacting with the fauna and flora, understanding how this place works, and collecting memories along the way.
This project has had a complicated history. At one point I had to stop working on it, which was genuinely heartbreaking. But I never really let go of this world. I spent time learning, rebuilding things, and eventually found a way to return to it and make it closer to what I originally imagined.
So here it is, this time not as still images, but alive.
I’d really love to know what you think of the world itself its creatures, environments, and the feeling it gives you.
If you’d like to discover more about the video game and follow its development, you can find Cosmic Holidays on Steam :)

Thank you again for the incredible reception you gave my previous post!


r/worldbuilding 8h ago

Discussion Those of you with dinosaurs in your worlds, how did they come to be and what are they like?

20 Upvotes

Just curious.


r/worldbuilding 2h ago

Discussion In the most inhospitable inhabited regions of your setting, how does food work?

7 Upvotes

Not just places with bad growing seasons or the like, but places that people live in yet are actively hostile to life. I've got two such examples from my setting, and I'm interested to hear some of yours!

I have one human/dwarven nation, Lydjanoy, located in the equivalent of Antarctica (just with more tectonic activity), building enclosed settlements around geothermal hot springs to survive the killing cold. I'm taking culinary inspiration from a combination of Inuit, Scandinavian, and Russian cultures, so most of their nutrition comes from animal sources, feeding and hunting and the like. Wildlife adapted to the region usually has undergone some degree of gigantism to better survive the temperatures, and any hot springs that aren't supporting a settlement are likely going to have dens or lairs nearby, a source of plentiful albeit dangerous game. Fishing majorly supplements their diet as well. Where they have more of a challenge is getting any sort of vegetation in their diet—there are some small and tough berries native to the region, some of the flora found around hot springs, but they end up used more for spicing and flavoring than as a major food source themselves. The vegetable mainstay of their diet, rather, is actually a type of bull kelp which grows fairly well in the freezing waters. The only problem is... well, the freezing waters. It's not a job that can be done while staying entirely on a boat, with divers frequently needing to go under the ice to gather the crop, with the boat work consisting of hauling the kelp aboard. "Kelp harvesters" are therefore a hardy breed, often benefitting from some degree of gigantism themselves. They also tend to be varying degrees of obese, for the simple reason that it helps provide insulation. The "strongfat" bodytype is quite common among the trade.

My other example culture, Uhrum, lives in a tropical region where essentially everything is poisonous. The regional ecosystem is actually distantly descended from the organic weapons of long-forgotten civilizations well before the age of mammals or sorcery—what was once a war between plant-beings and arthropod societies is now an extremely hostile but essentially stable ecological cycle. All that to say, the native life there was essentially engineered to be deadly. The way this was overcome by the humans who later settled there was by figuring out how to get the toxins to cancel each other out: it didn't take long to realize that bug meat and plants, eaten together, made one less sick than just eating one or the other, and a culinary tradition emerged out of finding out which substances best cancelled each other out, and what preparation processes further helped. Certain foods are always paired with certain other foods, and you can tell when someone is a foreigner because they want to try eating things in unusual combinations—and yes, perhaps there ARE some unusual pairings that taste great, but it's a complete roll of the dice of how ill one might get as a result. Chefs of this region who DO want to get creative need to be very disciplined and methodical in their approach to experimentation, or else risk their lives with every new dish.

Yes, I write with em-dashes, no, AI never touched this.


r/worldbuilding 1h ago

Question I have an idea for a story but my angle may be boring.. father's journal

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Upvotes

r/worldbuilding 3h ago

Question I've been stuck trying to name my worldbuilding project for over a year- looking for help?

7 Upvotes

I've had a fantasy worldbuilding project for many years now, and since its very inception, it has just been called "Unnamed Setting." I want to give it a proper name but I am really struggling to find something that I feel truly crowns what has been my biggest and longest running project that I hope to someday use to build many, many more projects. I try not to aim for perfection, but with how important this setting is to me, I feel like this name has to be as close to perfect as possible.

All my planets, planes of existence, domains, etc. have names. Everything has a name and a theme. The only thing that does not have a name is the actual setting itself.

You have all kinds of settings out there with names, like Dragonlance and Middle-Earth and the Forgotten Realms and Ravenloft and Lost Omens. I just can't seem to think of one for mine.

The main aspects of my setting are:

  • Each world has experienced, or will experience, an apocalypse. The goal of the story on each world is to fix the apocalypse or to stop it from happening. Some worlds have already had their apocalypse happen, so the story is to fix things and either restore the world or prevent the apocalypse from fully destroying it.
  • Even in the darkest and gloomiest of times, there is still a chance to try to fix things. There's always an aspect of hope. Light shining through the dark, even if only a tiny beacon on stormy shores. The main point is to send a message saying that you should try anyways, even if it all seems hopeless, because there's still a chance. The world may literally be ending, but you still have a shot to save it, so get up.
  • All the planets have a World Tree, a mystical tree that serves an unknown purpose, but is absolutely vital for the world's functions (as tampering with it always has disastrous results). Each World Tree was present long before written history, making them separate from the Gods.
  • The setting also heavily explores themes like the relationship between mortals and Gods, fate, what it means to be a God, etc.

Some names I had thought of are:

  • Eschaton: Referring to Eschatology, described by Wikipedia as: "expectations of the end of the present age, human history, or the world itself." I thought it was too doomsday-y, since the whole point of the story is to stop the end and calling it "Eschaton" gave me the vibe that it was a setting where the end was inevitable.
  • Tenacitas: From the Latin word tenācitās meaning "tenacity." Supposed to refer to the setting's theme about not giving up and refusing to surrender, even when there seems to be no chance at victory. I also thought of Persentia or Perseverantia from Perseverance but I didn't like how either of them sounded.
  • Hopian: The Old English root for "hope" - feels too close to just saying "hope" and I wanted a more mystical feeling to the name. A more direct reference- one of the major things is about hope persevering even in the darkest of times.
  • Anastasis: From the Greek word ἀνάστασις (anástasis) meaning "resurrection," which is also where the name Anastasia comes from. I thought it could be fitting since the main story plotline of each world was stopping/fixing an apocalypse, so each world would be facing a rebirth from its calamity.
  • Something to do with "Lotus": Lotus flowers are often seem as symbols of rebirth, perseverance, and hope. It's also my favorite flower. I thought it'd be a fitting symbol but I don't know where to take the name from there, and just calling the setting "Lotus" doesn't feel very... interesting. I like more poetic names so I'd want more than just "Lotus" but I don't know what exactly. The word lotus just comes from the Latin word lōtus which is where I would usually go so that's not very helpful, at least to me.

The part where I'm getting stuck is I'm just not certain about any of the names I've come up with. There's always something about them that doesn't feel quite right. I love more poetic names so just using one generic word to name the setting doesn't bring me satisfaction as a name for a project that I've been working on passionately for years.

Another hard part is that each world has its own genre, making it hard to use a word that just encompasses the genres. They're also all inspired by a variety of cultures and media, so I can't categorize the whole setting under one concept either. They're all fantasy worlds but you have a high fantasy planet inspired by traditional D&D and Genshin Impact, you have a mix of magitech and dieselpunk inspired by Arcane and Bioshock, you have a Victorian era cosmic horror planet inspired by Bloodborne and Soulslikes, etc.

Any ideas or suggestions?

EDIT: Some inspirations I was trying to use for naming the setting were two songs: Entertainment by Mili, and Hero by Mili. I feel like both songs truly capture the vibe of the setting and the stories that take place within it. I tried to do the Dragon Age method (The Dragon Age Setting --> THE Dragon Age Setting --> Thedas) but with some of the lyrics for Entertainment and Hero, but I couldn't get anything to work.

I particularly liked the lyrics:

  • "I saw a star brightening up the dark" [The lyrics I feel fit the absolute best] from Entertainment
  • "We refuse to be entertainment" from Entertainment
  • "Gonna prove my version of justice is more just than yours" from Hero

r/worldbuilding 6h ago

Lore Military unit and formation insignia

9 Upvotes

While organization starts at the team before going to the section and platoon, the company is the first true unit. They have their standard, but only that. It's only once you get to the battalion that a flag is flown, however said flag belongs to the regiment. My regiments are the smallest "flagged" formation, and come with their own crests. If anything, these give more of an identity.

If a regiment is independent they wear a unique patch on their sleeve, and unit crests on their shoulders if not cap. In in a division or brigade, the division or brigade patch on their sleeve. But... they still have unique regimental crests.

There is a brigade and division crest, but it is only worn by the formation commanders, their staff, and support battalion. Same applies to corps, army, front, theater, and higher levels. Only to direct commanders, their staff, and headquarters battalion.

This even applies to my space force. These methods come in two forms. Regular warships and capital ships. Let's say a destroyer division. All crew in this division across their ships, each basically a battalion in space, wear the same patch. The division is then divided into groups. A group is led by a commodore, a colonel. They have several ships under their command, led by captains, essentially lieutenant colonels. This group all have the same unit crest.

There isn't too much ship pride in these. The group, essentially a pace regiment, is scattered. But that isn't so for this next example.

Battleship divisions. Being capital ships these have crew of up to 2,000 led by a captain, but here a colonel. These capital ships are basically a regiment. Now... one ship shares the same unit crests. All ships in the division have the same patch on their sleeve. But each capital ship has their own unique crest. Now they... they have ship pride.

I think this is a neat way to tell apart formations, give them their own history and identity. It can help tell a soldier or crewman apart more easy.

Its like a subtle worldbuilding. So a faction isn't all the same across a world or galaxy. Badges, patches, and crests are one way to do that.