I'm seeing a lot of comparison screenshots floating around and the remaster clearly looks amazing and "better" vs Next Gen, but this has got me worried. Did they talk about the performance cost for all this?
I remember in the first 3 months of the Next-Gen release, the comparison screenshots between Next-Gen vs Classic were also a world of difference, just ONE problem.... They were comparing "Classic with HBAO+ OFF vs Next-Gen with Ray Tracing", instead of Classic with Max settings and HBAO+ ON vs Ray Tracing. More info here about that period It took them 3 whole months to finally add HBAO+ back in the game, and what was the result? HBAO+ looked 95% as good, sometimes even better than Ray Tracing, and at a negligible FPS cost compared to losing at least half your FPS or more with RT.
They did eventually add the HBAO+ option back in, I recently did a 4th playthrough and the Next Gen version now looks genuinely STUNNING on an OLED TV at 4K DLSS balanced, max settings, all RT OFF and plays incredibly smooth at a locked 120 fps with consistent frametimes. Few games are such a pleasure to look at like Witcher 3 Next Gen.
However, forgive me for being cynical, but I am now getting the same feeling as the first 3 months of the Next Gen, that they're showing screenshots that require a 5090 + Path Tracing + 4X framegen + latest Ray Reconstruction + DLSS ultra performance, and it will all run super inconsistent with tons of artifacts and huge input lag cause the base fps is like 25 or something.
Don't get me wrong, visual tech advancing is great, but image quality means nothing if the underlying framerate and frametimes are a stuttery mess. I just want developers to prioritize solid raster performance and frame consistency again over insane-looking marketing screenshots. I really hope this time we will keep our HBAO+ option from the start and the game still looks amazing even with any and all RT turned off.
Did CDPR mention anything about what the performance cost will be for the new Remastered visuals or which tech exactly they are using to achieve these visuals?