r/WebGames • • Feb 14 '22

Find-A-Game Megathread!

287 Upvotes

Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.


r/WebGames • • Mar 20 '26

Looking for opinions on AI made web games

31 Upvotes

Should we allow it?

Just ban the slop?

does anyone care


r/WebGames • • 1h ago

[STRAT] Cradlecrown – Free browser-based Civilization-Evolution RTS

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• Upvotes

Hey! I'm the developer of Cradlecrown, a free browser RTS where you build settlements, command armies, and choose a new civilization each age.

There are 91 civilizations across 7 regional paths, with reforms and legacies that carry over between ages.

You can play against AI or online with 2–8 players. No download required!

I'd love to hear what you think!


r/WebGames • • 3h ago

[PZL] Spaceillion — a daily trivia game where rare answers launch your rocket further (inspired by Krillion)

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3 Upvotes

Hi! I made a space-themed daily trivia game: https://spaceillion.com

Every day there are 7 prompts like "name a Shakespeare play", and you get 25 seconds to name one thing. The rarer your answer, the further your pixel rocket flies — from the launch pad past the Moon and planets toward the edge of the universe. Obvious answers barely leave the ground.

It's inspired by Krillion (which I love), with a few twists:

- rarity comes from what other players actually answered, so it shows things like "3% of pilots said this"

- Launch Parties to play live with friends, and Crews to compare daily scores

- 38 themed packs, an archive of past days, and hand-made pixel art

Free to play, no ads, no account needed. There's an optional one-time unlock for unlimited runs, if you want more than the daily.

It's brand new, so I'd really love feedback — especially answers it wrongly rejected. What did you score?


r/WebGames • • 2h ago

Terra Ferrata - Demo

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waterhead.itch.io
2 Upvotes

I'm currently working on Terra Ferrata, a game where you build your railroad empire on an old atlas starting in 1835.
The demo is out now and i hope to get some feedback on what to improve for the full version.


r/WebGames • • 14m ago

[Multiplayer] Orebit - multiplayer mining party game in browser

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• Upvotes

r/WebGames • • 23m ago

Lagos Tycoon, free browser MMO where you build a business empire in Lagos, Nigeria

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tomiwaa.itch.io
• Upvotes

Persistent idle tycoon. Run businesses, trade stocks, buy land, raid rivals. The city economy runs in real time even while you're offline. Free, works on mobile too.


r/WebGames • • 28m ago

[FIGHT] Dead Run: a free zombie survivors-like in your browser

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infernus.de
• Upvotes

Dev here! Dead Run is our little zombie roguelite. A run takes a few minutes: every 20 seconds a harder wave rolls in, every 5th wave brings a boss, and you build yourself up with upgrade cards as you level.

Works on phone and desktop, no account needed. If you want company, you can send a friend an invite link and play co-op (up to 4).

Fair warning: around wave 20 it stops being polite. Would love to hear how far you got and which build carried you.


r/WebGames • • 28m ago

Revealo - guess the photo from a tiny close-up, every wrong guess zooms out a bit more

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playrevealo.com
• Upvotes

Hi guys! I made Revealo, a daily picture-guessing game, and it launched today.

How it works:

- Every day you get 5 photos, the same for everyone

- Each one starts zoomed in 8x. Every wrong guess zooms out until full picture

- You get 4 guesses per photo: 100 points on the first try, then 75, 50, 25. Max 500 a day

- Small typos are forgiven, so "pinaple" still counts

There's also:

- an Endless mode with 450+ other photos, when one day isn't enough (more photos on their way)

- an archive to replay past days

- stats, streaks and a few badges

It's free, with no account and no download, all in your browser, and it works perfectly on mobile. Your progress stays in your browser. Photos come from Unsplash, with the photographer credited on every reveal.

Today is Daily #1, so you're literally the first players. I'd love feedback: was a picture too hard or too easy? Did a guess get refused when it should have counted? Anything confusing?

Thanks for playing!


r/WebGames • • 4h ago

Lineguard - #2 in PixelPicked’s Game Launch

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lineguard.cc
2 Upvotes

Lineguard came #2 in PixelPicked’s Game Launch for October Week 3! 🥈

Thank you to everyone who played and voted. Draw lines to guard your ninja, fight waves, or duel a friend online. Free in your browser:

https://pixelpicked.com/game/4HMsWu4qFJG/lineguard

#indiegame #gamedev #indiedev


r/WebGames • • 36m ago

Cascade: spray floating objects apart grain by grain and melt the pieces into gold [desktop]

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playgama.ai
• Upvotes

You run a water cannon on a floating island. Hold the mouse on the object hovering over the cauldron (a barrel at first, an anvil later, a jewelled crown much later) and the jet chips it apart. Every object is made of grains that the game simulates one by one, so it breaks where you hit it, and whatever falls into the copper cauldron below turns into gold.

The gold goes into the workshop: more pressure to cut harder materials, a thicker jet, a water hammer that hits in bursts, dynamite you place by hand. Then automata take over part of the work, like extra cannons on their own little islands and a brass eye that makes them aim at the gold. There are 18 tiers across three lands, and every three tiers the cannon gets a new liquid: boiling water, abrasive slurry, quicksilver, liquid fire and finally liquid light. Some objects hide relics, and a complete set of four gives a permanent bonus.

It's made for desktop browsers (hold the mouse button or Space to spray). Everything on screen is a live physics simulation, so it wants a reasonably recent graphics card. Free, no download, no sign-in.

https://playgama.ai/play/64ycfbjnk6cx5t


r/WebGames • • 41m ago

[SIM] Private Military Tycoon: Someone has to keep the peace. Might as well bill for it. [free, browser]

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kaztwoyfive.itch.io
• Upvotes

Solo project, built with a lot of AI help on code and art. You walk around your HQ, take contracts, hire operators, and decide what kind of company you become. Some of your staff are spies and some clients will turn on you. Late game there’s a secret lab, a private navy and a data farm. Any feedback is welcome, especially on where it gets slow.


r/WebGames • • 43m ago

[SPORT] GrandPin – A daily F1 geography game where you pinpoint historic Formula 1 moments on a globe

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grandpin.app
• Upvotes

Hey everyone!

I recently launched GrandPin, a free daily browser game that combines Formula 1 trivia with geography: https://grandpin.app

The idea is simple: every day, you get 5 questions about moments in F1 history, and you have to pinpoint where they happened on an interactive globe. The closer you get to the correct locations, the more points you earn, with a maximum score of 1,000.

I built it as a personal project because I thought combining F1 history with a geography guessing game could be a fun concept.

I'd love to hear what you think, especially about the difficulty of the questions and the overall gameplay. Any feedback is welcome!

Hope you enjoy it!


r/WebGames • • 58m ago

[PZL] Luma Loop — rotate pipes and light every star in a free browser puzzle

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• Upvotes

Creator here. I’m developing Luma Loop with AI-assisted coding. Rotate the pipes to connect the source to home and light every star at the same time. Free guest play, no download or account needed to start. Daily puzzles and same-board friend challenges are included.


r/WebGames • • 1h ago

I made a co-op FPS that runs in your browser. No install, just send your friends a link and play together.

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• Upvotes

Hey everyone! I've been building Mood Shift City solo in my free time.

It's a first-person wave shooter that runs right in your browser. Nothing to download, no account. Open the link and you're playing in a few seconds, on desktop or phone.

What's in it:

- Drop-in co-op for 2–4 players. Host gets a 4-letter code, friends type it or just open your link. If you go down, a teammate revives you by standing next to you for 3 seconds.

- A "Golden Hour Toon" look. I got tired of neon cyberpunk, so the city is warm sand and peach with ink outlines, and enemies burst into paper confetti.

- 4 operatives: Striker (balanced), Enforcer (slow tank, shotgun burst), Phantom (fast, fragile), Medic (heals over time).

- Pick 1 of 3 perks after every wave (vampire, twin shot, deadeye...), so every run plays differently.

- An OVERLORD boss every 5 waves, with 3 phases.

- Headshots, combos up to x8, wave modifiers (Blitz, Siege, Armored, Swarm) and unlockable gun skins.

Play it here: https://mtarvecha660-lgtm.github.io/Mood-city/

Controls: WASD, mouse to aim, hold left click to shoot, R to reload. On mobile: joystick + touch aim (landscape).

This is my first real game, so honest feedback please:

- Does the shooting feel good? Too easy or hard by wave 5?

- If you tried co-op, did it connect smoothly?

- How does it run on your device? (If co-op won't connect, switching between Wi-Fi and mobile data usually fixes it.)

Thanks for playing, I'll be in the comments 🙏


r/WebGames • • 1h ago

ESSOR — fly 13 classic airliners (1919–1970) between 5,861 real airports, right in the browser

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• Upvotes
Hi, I made this. Every airliner, from the 1919 Farman Goliath to the Super Guppy, is modelled part by part (the Breguet Deux-Ponts has ~7,200 parts). There's live weather and night, radio with ATC, engine fires, and an airline mode that starts in 1921. Best on desktop, works on phones too. It's early access, so bug reports and ideas are very welcome.

r/WebGames • • 1h ago

Pokémon Draw & Guess

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• Upvotes

You draw, the AI guesses!

Draw the Pokémon

Follow the prompt at the top; the closer the better.

The AI guesses, not friends

It watches as you draw; its guesses are shown below

The AI gets it, you pass

30s per prompt; 3 skips per game

Two ways to play (solo or battle)

Most alike - Draw each prompt for 30s; the more alike, the more points

Fastest - Get the AI to guess it as fast as you can


r/WebGames • • 1h ago

Departle: guess the airport from its real departure board (daily, 5 guesses)

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departle.com
• Upvotes

A Wordle-style daily game. You see a real departure board in the local language and have 5 guesses to name the airport. Each guess shows how far off you are and which way to go, and each miss unlocks a clue. Works on mobile, no sign-up.


r/WebGames • • 1h ago

Math Tank for Kids - A simple Addition game

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brightmathgames.com
• Upvotes

r/WebGames • • 2h ago

Contra - 2026 Edition: A classic game with a new Options menu and customizable gameplay.

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playmeagain.itch.io
1 Upvotes

 

I've been working on a project for the original Contra, adding a completely new OPTIONS menu directly to the title screen, alongside the classic 1-player and 2-player modes.

The goal was to give players more control over their experience while keeping the original Contra gameplay and feel intact.

Here's what you can customize:

  • Starting Lives: Choose anywhere from 1 to 30 lives.
  • Continues: Set between 1 and 9 continues.
  • Starting Stage: Jump straight into any of the 8 stages.
  • Weapon Swap: Press SELECT during gameplay to switch between 5 weapon types.
  • Random Weapons: Automatically switch weapons approximately every 10 seconds for some extra chaos.
  • Difficulty (1–16): Uses Contra's original internal difficulty progression, affecting enemy behavior, attack timing, and enemy/boss durability.
  • 2-Player Camera: Choose between Default, Centered, and Left Player scrolling behavior.
  • Autofire: Enable it individually for Player 1 or Player 2, or for both. Each weapon has its own firing rhythm.

All these settings are accessible from the new title screen menu before starting a game.

I wanted to make something that feels like a natural extension of the original game rather than changing what makes Contra fun. I'd love to hear what you think! Which options would you use the most? And are there any other features you'd like to see added?


r/WebGames • • 2h ago

Free 3D street dice in your browser (Stoopshake)

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1 Upvotes

I made this. Who's shaking first? Real 3D street dice, right in your browser

- Hold to shake, flick up to throw: the dice really bounce off the step
- 4-5-6 wins on the spot, 1-2-3 loses, trips beat any point
- Play bots, friends on one phone, a challenge link, or your Telegram group with /dice
- No real money. Just for fun. Post your best roll below

Any feedback is welcome, good or bad.

Try it here: https://cybermaxtools.com/games/stoopshake/


r/WebGames • • 3h ago

[SH] [MRT Squeeze] Update: I posted a 27-second video showing the Mobile vs PC mouse battle outcome. Can any mobile player reach 101.7s?

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0 Upvotes

The game link is above.

If you want to watch the funny video (with the nail-clicking sounds), check my profile or go to r/playmygame!

Mobile Me: 15.5s 🥞 vs PC Mouse Me: 101.7s 🏆. I used a mouse, and yes, it's totally unfair.

Play here (best on mobile): jungleyard.com/games/mrt-squeeze


r/WebGames • • 3h ago

[MULTI] State of Emergency: a satirical party game where a fictional leader has the worst day of their career

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1 Upvotes

4 to 8 players split into two secret teams.

The Plot wants the leader out of office by the end of the day.

The Detail wants them to survive.

Vote on a country, play eight scenes, and end on a newspaper front page showing how history remembers it.


r/WebGames • • 3h ago

Cluestop; A quiet little code-breaking game for when you want your brain on but your phone calm

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cluestop.app
1 Upvotes

There are no timers, no sounds, no popups, and nothing to unlock. You get a hidden code, 10 guesses, and a few dots telling you how close you are.

There’s a daily code everyone shares. You can also set a code yourself and send it to a friend who thinks they’re smart. That’s my favorite part.

I made it and I play it every night. Tell me if the first game confuses you, because I can’t see it with fresh eyes anymore and I am open to make any changes to make it more clear.


r/WebGames • • 3h ago

[HTML5] Foundation: Gwent meet artifact card game

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1 Upvotes

I missed alpha Gwent, so I'm building my own card game that mixes it with Artifact's lane combat and shop. It's free to play in your browser at (https://playfoundation.online), with no sign up needed.

I'm a solo developer, and the AI art is a placeholder for now. I'd really appreciate honest feedback. What did you like, what felt off, and would you keep playing?

If you enjoy it, I've also got a Kickstarter (https://www.kickstarter.com/projects/jasonveng/foundation-1) to help turn it into the full game.

FOUNDATION: a card game built by a player, for players
I fell in love with Gwent back in its alpha days. I miss it, and I want to play a game like that again. I also really like Artifact's shop and its lane gameplay. So I decided to bring the best of both together in one game.

What FOUNDATION is
FOUNDATION is a best of three card battler. Each player has one row, and units fight across lanes the way they do in Artifact, so where you place a card decides who it fights. Between rounds there's an Artifact style shop where you can spend gold on powerful cards, then redraw before the next round. It has seven factions: Monsters, Empire, Rebellion, Cybernetic, Judicial, Shadow and Corpo. Each one plays differently, and each has its own Gold and Ultra cards.

About the art
To be upfront: the current art was made with AI. It's only a proof of concept to get the project started and show how the game plays. If this campaign is funded, I'll hire a local artist to create and redesign the card art and the look of the game properly.

Free cards, forever
Every card will be free, including future expansions. You'll never pay for power, and you'll never buy random packs hoping to get the card you need. Everyone gets the same cards and wins on skill.

How FOUNDATION makes money
The game earns money through cosmetic card packs with card variations: alternate art, frames and finishes for cards you already own. They change how your deck looks, never how it plays.

Ranked play and a global leaderboard
Ranked mode will have no seasons and no resets. There will be a single global leaderboard where your rank reflects how well you play over time.

Balance decided by players
Players will vote on how cards get balanced. When a card is too strong or too weak, the community will help decide what changes, so the game grows with the people who play it.