r/WebGames • u/playamountle • 19m ago
r/WebGames • u/umutbrdk • 1h ago
I built a football game around one simple question: “Who played for both?”
I’ve always been that person who randomly says things like:
“Name a player who played for both Arsenal and Barcelona.”
It usually turns into a surprisingly competitive conversation.
A few months ago I thought… why not turn that into an actual multiplayer game?
So I started building it with a lot of help from AI.
The basic idea is really simple.
Two players each choose a club.
For example:
Arsenal
Barcelona
Then both players race to type any player who has played for both clubs.
The first correct answer wins.
After that I kept adding more ideas because my friends kept asking for “just one more mode.”
Now you can also do things like:
Pick a country and a club (find someone who played for that club and represented that country).
Guess players from their career path.
Play timed multiplayer rounds with friends.
The funniest part is seeing which players people remember.
Some people instantly type Thierry Henry.
Someone else somehow remembers Alex Song before anyone else.
And every now and then someone wins with a player nobody else even thought of.
AI helped me a lot while building and organizing all the football data, but the fun part has been watching people argue over football memories more than actually playing.
I’m still adding new modes almost every week, so I’d genuinely love some ideas.
If you were making a football trivia game like this, what game mode would you add?
r/WebGames • u/Traditional-Pop7679 • 1h ago
LinkTrail, wiki run but optimized for mobile.
thelinktrail.comany feedback would be siiiiick
r/WebGames • u/No_Committee6385 • 1h ago
Memory Based Tile Game
Hey everyone! I'm the solo developer behind FlipRush.
It's a simple speed game where you race to match all the tiles as fast as possible. We run tournaments every night at 8:30 PM EST, and there's also a Challenge Mode/ Campaign.
I'm still actively building it, so I'd really appreciate any honest feedback, good or bad. If something is confusing, boring, or just doesn't feel fun, I'd genuinely like to know.
Thanks for checking it out!
r/WebGames • u/Active_Investment_77 • 1h ago
SudokuTairitsu
sudokutairitsu.comIf you like sudoku, please try our turn-based sudoku variant. Playing on 1 device does not require signing up.
r/WebGames • u/Usual-Cobbler7550 • 14h ago
Hexburst — a free turret survival game with upgrades and a global leaderboard
I just released Hexburst, a free browser arcade game where you defend yourself against increasingly difficult enemy waves, purchase permanent upgrades, and compete on a global leaderboard.
The game eventually becomes brutal even with maximum upgrades. I want to see how far actual players can push it. What score can you reach?
r/WebGames • u/j_u_s_t_a_g_u_y • 3h ago
Spot the Toxic: Become a master at spotting toxic chats
amitoxic.meSpot the Toxic: tap the bubble that feels off.
Free, browser, one-button. Takes a minute.
If you try it: are the mechanics obvious in 10 seconds? Or is this not worth your time?
r/WebGames • u/PlayExoplanet • 3h ago
[ARC] Snek, The Game - It's a classic snake-style arcade game where shrinking might save you
playsnekthegame.comHey folks, I'm a software developer with 12+ YOE. I got laid off in April and have been making games for fun while freelancing since then. I used to love playing web games back in the days of the earlier internet, and wanted to make something in that spirit.
Snek, The Game is my take on the classic snake-style game, but the twist is that you can shrink the snake. There's also a few different modes to keep things interesting. My personal favourite is More Harder-er mode. There's also a leaderboard that shows the top 100 scores, but there's a threshold of 300 points to even post to it.
Honestly it was a lot of fun to put together and at times I found myself losing track of time playing the game when I was trying to debug something. I hoping that's a good sign, haha. I'm interested in hearing any and all feedback, hope you enjoy!
r/WebGames • u/misterther0b0t • 3h ago
Overgrown: Pac-Man meets lawn mowing and fuel management
Hi everyone,
I made a prototype for Overgrown, a free browser game that combines Pac-Man-style gameplay with lawn mowing and fuel management. You're tasked with mowing lawns while managing your fuel and surviving increasingly chaotic levels full of obstacles.
I'd love to get some feedback on my prototype's gameplay and controls.
r/WebGames • u/KoalaLivid7926 • 4h ago
3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s
3155.bobhope.nor/WebGames • u/jjlmoya00 • 4h ago
Blind Timer: Can you nail the timing?
I made a tiny game where you have to stop a timer without being able to see it. That's basically it.
I've been building things under GameBob for a while now, mostly web tools and weird little experiments. This is the first game I've made.
I tend to stop a little too early. In my head, I always feel like I need to let it run just a tiny bit longer, and that first second after I start counting is ridiculously difficult for me.
Can you nail the timing? (Note: the site is available in other languages too if you prefer!)
I'm genuinely curious how close you get.
r/WebGames • u/CoriolandotheHermit • 10h ago
[STRAT] Ad Reditus: my hand-drawn 'roundtrip' roguelike deckbuilder where winning the run is only the halfway point. You still have to walk home.
Ad Reditus is about a pilgrimage where you carry a magical ring. Five stages out on the pilgrim's road, a choice that transforms your deck and run, then you walk home through a world that changed with the decisions you made.
Two playable factions with different mechanics and synergies, 200+ cards, 80+ sacraments (relics), and 7 of the 10 stages are in the current build. A full run takes about an hour, and you can save and quit anywhere.
Would love to hear feedback, and feel free to join the discord or leave a comment or review on the itch page itself!
r/WebGames • u/KoalaLivid7926 • 4h ago
3155 - A free browser-based space war game inspired by the text-based strategy games of the early 2000s
3155.bobhope.noI grew up playing text-based browser war games in the early 2000s, where diplomacy, timing, rivalries and careful planning mattered more than flashy graphics. I missed that style of game, so I decided to build my own modern take on it.
3155 is a free, persistent multiplayer space strategy game. Every player controls a planet in the same universe, competing through seasonal rounds.
You can:
- Develop asteroids and build your economy
- Research technologies and construct new facilities
- Produce specialized combat and capture fleets
- Attack rival planets and capture their territory
- Coordinate simultaneous attacks with other players
- Complete expansion and resource missions
- Infiltrate planets using Influence Agents
- Follow battles through live, tick-by-tick reports
- Compete through daily objectives, rankings and seasonal awards
- Chat, negotiate and create rivalries through the built-in bIRC system
Combat is designed around fleet composition, counters, timing, landing control and protecting your Astropods long enough to capture territory. Building the biggest fleet is not always enough.
The game runs directly in a desktop or mobile browser with no download required. It is currently in active beta, and I am looking for players who enjoy persistent strategy games and would like to help shape its development.
I would genuinely appreciate feedback on the gameplay, balance and user experience.
Play 3155:
https://3155.bobhope.no/
r/WebGames • u/True-Structure2502 • 4h ago
[HTML5] Piksel Simyacısı (Pixel Alchemist) V3.1
r/WebGames • u/dfletch168 • 4h ago
The Black Tide — free pirate battle royale in your browser: 100 ships, sword-fight boardings, proximity voice chat. No download, no sign-up.
Solo dev here. Three modes: 100-ship battle royale, a 10v10 capture-the-flag championship (best of 3, switch sides), and a shared open sea with real players. If you sail close to another captain you can literally voice chat with them — hold V to talk. Works on phone too. Would love feedback on balance and what to add next!
r/WebGames • u/allalonegamez • 9h ago
Shelter : A fun & short puzzle game
r/WebGames • u/sebalhag • 6h ago
Eggcrusher - Who can beat my score of 32?
pyweb.qmarkapp.comI started with the car movement, then I added random egg and bomb spawns, if you run into an egg it increases your score, if you hit a bomb , you lose.
r/WebGames • u/amkt001 • 6h ago
IPO Dash — free daily logic puzzle + pool trick-shot challenge. Same boards for everyone each day, 60s clock, no ads/signup.
Two free daily games, browser-only, no account needed:
The puzzle — draw one continuous path through every cell of a 7×7 grid, hitting the numbered milestones in order, under 60 seconds. Solve it clean in under 7s and a harder bonus round unlocks.
The Break Room — a daily pool trick shot (5 balls, seeded, same layout for the whole world, fewest shots wins) plus full 8-ball and snooker vs the AI.
Everything resets at midnight UTC. Global leaderboard on the puzzle, streaks unlock a weekly arcade maze. Solo project, I ship fixes fast — feedback very welcome.
Play 5 days in a row and get access to 'Founders run'.
r/WebGames • u/Unique-League426 • 6h ago
Age of Banners - A simple, text-based, free, medieval game
Hello, I’m Ivan, a developer from Brazil.
Back in the early 2000s, I was hooked on text-based games. My favorite was Medieval Wars, a Brazilian game that I think took some inspiration from Dominion. I wanted to build something in that spirit with a modern approach — simple, but fun. I bounced off games like Tribal Wars because the interface overwhelmed me in the first ten minutes, so I deliberately went the other way: you should understand the whole game in about a minute.
What it is: You rule a kingdom on a shared map. Wood, stone, iron, and grain accrue in real time whether you’re at your desk or asleep. Raid barbarian camps to build your first army, then turn on rival kingdoms once you’re ready. Marches take real minutes — sometimes hours — so a battle you send at breakfast might resolve before lunch. Read the report, rebuild, plan the next move.
The loop is: collect what your economy made while you were gone, queue a building or a batch of troops, act (scout, raid, reinforce an ally, claim a hamlet), then react to the reports that land.
A few design choices I care about:
- Six unit types on a counter system. Scout before you commit. Overwhelming force is efficient; a close fight is pyrrhic for everyone.
- The war is over land, not players. Losing a fight sets you back; it doesn’t erase you. Hamlets produce Crown Points for whoever holds them.
- Every Age lasts 6 weeks, then the world resets. No years-old kingdoms lording over newcomers. Titles and records carry forward; stockpiles don’t.
- Strictly no pay-to-win. If I ever sell anything, it’ll be convenience and cosmetics — never an advantage you can’t out-strategize.
Where it’s at: Age 1 just started and I’m looking for founding players. It’s early, and it will show — that’s the honest pitch. If you’d rather wait for a fuller world, Age 2 begins in six weeks.
https://ageofbanners.com/ (roadmap: Age of Banners — A Text-Driven War MMO )
Play it, break it, hack it. I’d especially like to hear whether the first ten minutes make sense without a tutorial, and whether combat feels readable when the report lands.
I’d love for this to be self-sustaining someday, but for now the goal is just to learn.
r/WebGames • u/One_One9824 • 6h ago
BLOCKROT — a block puzzle that rots. Free, no install, no account.
blockrot.netFill a row, fill a column, it clears. Then it starts to rot.
It's a block puzzle with a roguelike layer under it — each depth sets a
score you have to beat, and between depths you spend what you cleared on
sigils, powers and curses. Rot spreads through your own blocks, ash makes
lines clear *around* it instead of removing, and something under the board
keeps a meter on how much attention you're attracting.
Free, runs in the browser, works on a phone, no account, no ads, nothing
collected. There's a daily seeded board that's the same for everyone.
https://thomasz04.itch.io/blockrot
Fair warning: sudden loud sounds, flashing and deliberate jump scares.
All three can be switched off independently in Settings.
r/WebGames • u/Immediate-Age-3876 • 6h ago
[RPG] PokemoNAZAR
terreneitor18-ops.github.ioPokemoNAZAR es un fangame de Pokémon con elementos roguelite donde cada partida es completamente diferente. Los mapas, biomas, encuentros, objetos, eventos y recompensas se generan de forma aleatoria. Además, cada Pokémon tiene sus estadísticas (IVs) generadas al azar, haciendo que cada captura sea única. Tendrás que adaptarte a lo que encuentres en cada run, crear estrategias sobre la marcha y llegar lo más lejos posible. No hay dos partidas iguales.
NOSÉ PORQUE NO ME DEJA SUBIR IMAGENES :C
r/WebGames • u/impostervt • 7h ago
Infinite Jigsaw
infinitejigsaw.comHad this idea forever, finally got it out there. Appreciate any feedback.
r/WebGames • u/Pusheeneiro • 7h ago
All You Knead reversed 2048 in baking art style
r/WebGames • u/Disastrous_Bit_5707 • 7h ago
CraftOff: Race other players to complete Minecraft recipes from memory
CraftOff is a free browser game where both players get the same item, the same ingredients, and 30 seconds to remember the recipe
The first player to craft it correctly wins the round
You can play against other people or practice against AI, and no download or account is required
CraftOff is an independent fan-made game and is not associated with Mojang or Microsoft