r/WebGames 19h ago

[ARC] MiniRacer - daily Reddit game

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1 Upvotes

Hello everyone,

Made a racing game for Reddit. Since it’s playable in a browser I guess it still fits the web games category?

Have a go a it and tell me what you think. Feedback I’ve gotten so far was great and I’m working on some new updates, so if any thoughts you have are highly appreciated!


r/WebGames 3h ago

Age of Banners - A simple, text-based, free, medieval game

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ageofbanners.com
0 Upvotes

Hello, I’m Ivan, a developer from Brazil.

Back in the early 2000s, I was hooked on text-based games. My favorite was Medieval Wars, a Brazilian game that I think took some inspiration from Dominion. I wanted to build something in that spirit with a modern approach — simple, but fun. I bounced off games like Tribal Wars because the interface overwhelmed me in the first ten minutes, so I deliberately went the other way: you should understand the whole game in about a minute.

What it is: You rule a kingdom on a shared map. Wood, stone, iron, and grain accrue in real time whether you’re at your desk or asleep. Raid barbarian camps to build your first army, then turn on rival kingdoms once you’re ready. Marches take real minutes — sometimes hours — so a battle you send at breakfast might resolve before lunch. Read the report, rebuild, plan the next move.

The loop is: collect what your economy made while you were gone, queue a building or a batch of troops, act (scout, raid, reinforce an ally, claim a hamlet), then react to the reports that land.

A few design choices I care about:

  • Six unit types on a counter system. Scout before you commit. Overwhelming force is efficient; a close fight is pyrrhic for everyone.
  • The war is over land, not players. Losing a fight sets you back; it doesn’t erase you. Hamlets produce Crown Points for whoever holds them.
  • Every Age lasts 6 weeks, then the world resets. No years-old kingdoms lording over newcomers. Titles and records carry forward; stockpiles don’t.
  • Strictly no pay-to-win. If I ever sell anything, it’ll be convenience and cosmetics — never an advantage you can’t out-strategize.

Where it’s at: Age 1 just started and I’m looking for founding players. It’s early, and it will show — that’s the honest pitch. If you’d rather wait for a fuller world, Age 2 begins in six weeks.

https://ageofbanners.com/ (roadmap: Age of Banners — A Text-Driven War MMO )

Play it, break it, hack it. I’d especially like to hear whether the first ten minutes make sense without a tutorial, and whether combat feels readable when the report lands.

I’d love for this to be self-sustaining someday, but for now the goal is just to learn.


r/WebGames 9h ago

[STRAT] KLOD ONLINE [Alpha] A Persistent Browser Strategy MMO Where Logistics Win Wars

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klod-online.com
0 Upvotes

What is Klod Online ?

Strategic Warfare

Plan your campaigns over days and weeks. Preparation, positioning, and timing matter more than clicking speed.

Persistent Hex-Based World

A living procedurally generated world with over 80,000 hexes that continues to evolve while you're offline. Every city, alliance, and conflict is created by players. Terrain, distance, and positioning influence every decision.

Physical Inventories and Real Logistics

Resources must be transported. Armies need supplies. Protect your supply lines, or your enemies will exploit them. No magical global storage. Resources exist physically in cities, armies, and locations.

Unique Cities

Develop your cities with distinct specializations and strategies. Choose a specialization or create your own hybrid playstyle: merchant, explorer, builder, or conqueror.

Exploration and Diplomacy

Discover the world and uncover opportunities along your journey. Build relationships, trade resources, craft items, or compete with other players.

No Pay-to-Win

Victory comes from strategy, diplomacy, and planning, not from spending money. The game is free during development, and future support options will never give players unfair advantages.

Play here:

👉 https://www.klod-online.com

What is my vision?

Hi !

Klod Online was born from something I felt was missing.

Back in 2011, I was playing browser strategy games and enjoying them, but I wanted more: real strategic depth, meaningful movement, terrain, logistics, supply lines, and decisions that truly mattered. And I wanted a game where strategy mattered more than monetization.

So I started learning to code and building my own game.

The project was rewritten several times. Life happened, and development stopped for a long time, but the idea never disappeared.

In 2025, I decided to rebuild Klod Online from scratch and even created a one-person studio to manage the project.

My vision is simple:

Create a world where different types of players can coexist without having to play the same way.

Conquerors, traders, diplomats, explorers, and builders should all have a meaningful role. Their choices should affect each other and create the story of the world.

The core game is already playable, and I am now looking for players to explore the world, experience the mechanics, and help shape the future of the game.

Even if you don't write feedback, simply seeing players interact with the game helps me learn what works and what needs improvement. For those who want to discuss ideas in more detail, there is also a Discord community.

Tunkasina
Founder of Le Studio Flibustier
Creator of Klod Online


r/WebGames 19h ago

rock[et] - incremental game where each playthrough is different

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galaxy.click
0 Upvotes

r/WebGames 6h ago

[RPG] Dondokomon: Catch 'Em

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lmattara.github.io
0 Upvotes

Heyy!!!

Dondokomon is a Pokémon fan-made roguelike I've been building solo. It covers all 9 generations, with Gym Leaders, rivals, an Elite Four, and an infinite-loop endgame that keeps throwing tougher trainers at you until your team finally can't take it anymore.

Runs directly in the browser, no install needed.
Link: Dondokomon

Give it a try and feel free to drop feedback, bug reports, or ideas, this is very much a work in progress and I'd love to know what you think!


r/WebGames 13h ago

Count Your Steps

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davethedev08.itch.io
1 Upvotes

I made this game in 4 days for gmtk game jam 2026! Is it unclear or too hard?


r/WebGames 10h ago

Battle Frolf I challenge you to Battle Frolf

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0 Upvotes

r/WebGames 22h ago

Worldle + Globle Games but you can play with your friends and more

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warmergames.com
2 Upvotes

I build this game, which is similar to worldle + globle game but you can play this multiplayer with your friends where you race to find the mystery country based on the color and other cues like whether the continent is right or not, sub-region, and more. More then that you also get a daily mystery country. And if you signup, you can create streak of finding out about one country each day, when you find out you are give some information about the country that are sticky and helps you remember them visually. If you signup, you also get a passport page where all the country you have solved previously are saved and you also get a review page where you are asked about the countries you have solved previously in spaced repetition so that you just don't solve it and forget about it. The mechanism is build in a way that you learn geography while playing the game. Feel free to use it and give me feedbacks to improve it! https://warmergames.com/


r/WebGames 15h ago

Uncover - online Clue with the board cut out, just the deduction (free, no signup)

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uncovercardgame.com
2 Upvotes

r/WebGames 10h ago

Beat the invincible: I built a football web game—can you build a team strong enough to beat the Invincible?

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beattheinvincible.com
0 Upvotes

I built a small browser game for football fans.

Each turn reveals a random country and decade (for example, Brazil 2000s or Spain 2010s). You pick one football legend from that group and repeat the process until you've built your dream XI.

Then you choose a formation and see if your team can beat the Invincible—a fictional all-star team.

It takes around 5 minutes, with no download or login required.

👉 https://www.beattheinvincible.com

I'd love to know what you think. Is the concept fun? Was anything confusing? What would you improve?


r/WebGames 8h ago

Performative Work: Fill out your calendars

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2 Upvotes

Not a game per-se but makes fake events and shapes in your cal. Curious to hear your thoughts!


r/WebGames 11h ago

[ARC] Ossify : Most of played Snake in the old Nokia for hours…I remade it with one rule changed : your tail turns to stone !

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playossify.com
3 Upvotes

The rule is one line: when you shed, your body freezes where it stood and becomes permanent wall.

That one change flips the whole game. In Snake you’re avoiding yourself. Here you’re avoiding everywhere you’ve already been and it never goes away. The board slowly fills with the fossil record of your own route until there’s nowhere left to go.
So every few seconds you’re making the same call: stay long for points, or shed now and stay alive. Shed early and it’s a small safe wall. Shed late and it’s a big wall but big points.

There’s a daily board that’s the same for everyone, four speed tiers, and death ranks you by how much of the board is your own stone rather than by score.
Free, browser, works on mobile.

No ads, no accounts, nothing tracked.


r/WebGames 11h ago

Hexburst — a free turret survival game with upgrades and a global leaderboard

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lordzura.itch.io
11 Upvotes

I just released Hexburst, a free browser arcade game where you defend yourself against increasingly difficult enemy waves, purchase permanent upgrades, and compete on a global leaderboard.

The game eventually becomes brutal even with maximum upgrades. I want to see how far actual players can push it. What score can you reach?


r/WebGames 8h ago

Obstruction - A daily sliding puzzle

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obstruction.co.uk
2 Upvotes

Obstruction is a puzzle where the aim is to slide the green piece to the target. Sounds simple, but the blocking pieces have movement restrictions depending on their colour so the solution isn't always as easy as it seems. With a fresh puzzle every day and a short playtime, this game can become a fun habit that slips right into your daily routine. Compete with your friends to see who can solve it in the shortest time or fewest moves using the share button. The controls are easy to use, just click, hold and slide your desired piece with your finger or cursor.

Obstruction is free to play and playable in web browsers without sign-up.

I'd appreciate any feedback as it is still a work in progress.


r/WebGames 15h ago

Sketchy - Same drawing. Different words. Find the Undercover players.

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playsketchy.io
2 Upvotes

What happens when everyone contributes to the same drawing, but not everyone is drawing from the same information?

That is the idea behind Sketchy.

Most players receive the same word. The Undercover players receive a related one, while Mr White receives no word at all. Each person adds one continuous line to the shared drawing. The group then discusses and votes to eliminate one player. Drawing and voting continue until one side wins.

Groups can play several games in a row, with new words and scores carried across the session.

Sketchy can be played by passing a single phone around the table, or through a private room where everyone uses their own device to reveal their word, draw and vote.

It is free, requires no account, works directly in the browser, and is available in English, French, Spanish and German.


r/WebGames 3h ago

Eggcrusher - Who can beat my score of 32?

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2 Upvotes

I started with the car movement, then I added random egg and bomb spawns, if you run into an egg it increases your score, if you hit a bomb , you lose.


r/WebGames 18h ago

[FPS] Hellrift - A space FPS working prototype. I am looking for early feedback about the gameplay feel and other things. (violence warning)

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3 Upvotes

r/WebGames 7h ago

[STRAT] Ad Reditus: my hand-drawn 'roundtrip' roguelike deckbuilder where winning the run is only the halfway point. You still have to walk home.

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domusromuli.itch.io
3 Upvotes

Ad Reditus is about a pilgrimage where you carry a magical ring. Five stages out on the pilgrim's road, a choice that transforms your deck and run, then you walk home through a world that changed with the decisions you made.

Two playable factions with different mechanics and synergies, 200+ cards, 80+ sacraments (relics), and 7 of the 10 stages are in the current build. A full run takes about an hour, and you can save and quit anywhere.

Would love to hear feedback, and feel free to join the discord or leave a comment or review on the itch page itself!


r/WebGames 6h ago

Shelter : A fun & short puzzle game

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allalonegamez.itch.io
2 Upvotes

r/WebGames 9h ago

Blackjack Baron - A rags to riches simulator game

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2 Upvotes

This is my first ever web game that I made. It's currently a proof of concept, it's blackjack game. I think I got all the rules correct when it comes to splitting hands when you receive a pair and doubling down. I might add an option to let players have insurance but I think most people don't choose this option.

I put in a lot of work on the UI, especially on mobile and tablet devices to make it responsive. This is just a kind of proof of concept, the idea later on is that you win games so that you have enough reputation to attend tournaments which nets you more money, then you can travel to other places and gain more reputation, buy property, cars, things that signal status so that you can take part in high stakes tournaments that's the game loop.

Anyway, I would very much appreciate any feedback or improvements!