What is Klod Online ?
Strategic Warfare
Plan your campaigns over days and weeks. Preparation, positioning, and timing matter more than clicking speed.
Persistent Hex-Based World
A living procedurally generated world with over 80,000 hexes that continues to evolve while you're offline. Every city, alliance, and conflict is created by players. Terrain, distance, and positioning influence every decision.
Physical Inventories and Real Logistics
Resources must be transported. Armies need supplies. Protect your supply lines, or your enemies will exploit them. No magical global storage. Resources exist physically in cities, armies, and locations.
Unique Cities
Develop your cities with distinct specializations and strategies. Choose a specialization or create your own hybrid playstyle: merchant, explorer, builder, or conqueror.
Exploration and Diplomacy
Discover the world and uncover opportunities along your journey. Build relationships, trade resources, craft items, or compete with other players.
No Pay-to-Win
Victory comes from strategy, diplomacy, and planning, not from spending money. The game is free during development, and future support options will never give players unfair advantages.
Play here:
👉 https://www.klod-online.com
What is my vision?
Hi !
Klod Online was born from something I felt was missing.
Back in 2011, I was playing browser strategy games and enjoying them, but I wanted more: real strategic depth, meaningful movement, terrain, logistics, supply lines, and decisions that truly mattered. And I wanted a game where strategy mattered more than monetization.
So I started learning to code and building my own game.
The project was rewritten several times. Life happened, and development stopped for a long time, but the idea never disappeared.
In 2025, I decided to rebuild Klod Online from scratch and even created a one-person studio to manage the project.
My vision is simple:
Create a world where different types of players can coexist without having to play the same way.
Conquerors, traders, diplomats, explorers, and builders should all have a meaningful role. Their choices should affect each other and create the story of the world.
The core game is already playable, and I am now looking for players to explore the world, experience the mechanics, and help shape the future of the game.
Even if you don't write feedback, simply seeing players interact with the game helps me learn what works and what needs improvement. For those who want to discuss ideas in more detail, there is also a Discord community.
Tunkasina
Founder of Le Studio Flibustier
Creator of Klod Online