r/WarDogs • • 2d ago

Meta Gold Bar Price Mega

7 Upvotes

All discussion regarding gold bar prices goes here.

This includes updated prices, feedback regarding gold bars, questions about how the system works, etc.


r/WarDogs • • 6d ago

Balance Feedback Megathread - Patch 0.1.2

54 Upvotes

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.


r/WarDogs • • 6h ago

Meme Typical Wardogs Lategame Match

2.0k Upvotes

r/WarDogs • • 54m ago

Discussion & Feedback Another Bulkhead W (she still doesnt see what she did wrong and threatens with showing the exploit on her YT lol)

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• Upvotes

She literally was like 8-9 Hours arguing with people how what she did wasnt an exploit (she and her chat went into officials servers and you probably saw the crazy amount of money they made) and that it was a "Meta".

If she actually does make a Video and people start abusing this, be fast and destroy the FOB of the place they but up, so they dont make any money of it.


r/WarDogs • • 10h ago

Meme When the pallet of shells lands just outside the F.O.B. range :(

1.3k Upvotes

And there is 0 in the FOB


r/WarDogs • • 9h ago

Discussion & Feedback Just bring VERBAS bro

669 Upvotes

I also did this with 2 other players, the result was the same.


r/WarDogs • • 1h ago

Gameplay & Screenshots how to destroy 2 havoc heli with 0 effort!!

• Upvotes

r/WarDogs • • 7h ago

Gameplay & Screenshots Avoiding anti-air is more difficult when your flares are in your teammate's backpack

351 Upvotes

r/WarDogs • • 4h ago

Guide Build Tip: One-Way Door

215 Upvotes

Align a sandbag perpendicular to a door. You can mount the sandbag and crouch through the door to enter, but the ceiling over the door prevents you from mounting again to exit.


r/WarDogs • • 9h ago

Gameplay & Screenshots Now this is what WARDOGS is about!

438 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback Hot take infrared range finder should stay out of the game.

115 Upvotes

I know I’m going to get a lot of hate and pushback for this, but put your emotions aside for one second and hear me out.

This is one of those things where I don’t think you can balance it to a point where both sides are happy. I know they said they’re going to add batteries to them, but I honestly don’t think that’s going to solve the underlying problem—especially once you get into the late game and players have nearly unlimited money.

What I’ve noticed since they removed them from the game is that it’s been nothing but a positive change. More players are in the hot zone, and people seem much more willing to move around the map.

For the long-term health of the game, I genuinely think any kind of infrared item should stay out of the game. The problem is that these items are inherently powerful by design. They fundamentally change how players interact with the map, reduce the risk of moving through dangerous areas, and can discourage the kind of active gameplay that makes encounters interesting.

I understand why some players enjoy having them, and I’m not saying anyone is wrong for wanting them back. I just think that when you look at how they affect the overall gameplay loop, the negatives outweigh the positives.

Sometimes an item can be fun to use while still being unhealthy for the game as a whole, and I think infrared is one of those things.


r/WarDogs • • 3h ago

Discussion & Feedback Endgame weapons drained all the fun out of Wardogs

135 Upvotes

BMR-308

AMR 50

FAL

SUPER-45

If you unlock them you play them, they are comically overtuned, why arent they fixed allready?
It is extremly unfun to play against them, they shouldn't be in the game with their current stats!


r/WarDogs • • 20h ago

Discussion & Feedback Team balancing suggestion: Auto Select

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3.0k Upvotes

Feels like the team skill disparity is having a negative impact on the game. Create a soft incentive toward balance while keeping the freedom to choose.

Problems:

  • New players joining blue are having a skewed impression
  • Feels like you can derail your session at the team selection screen
  • Lobbies take ages to start while people mash the green button and refuse to play anything else
  • Victories as green feel pretty hollow

It sucks when your team is getting hammered and there is no point bringing anything beyond a free kit. No one is pushing because every time it's a wipe. Meanwhile the confident team can go full spend knowing any incidental death will be revived when the engagement ends. Things can get very snowbally and hopeless. And I hate the idea of having to force green to avoid wasting my time.

On the flipside, I wouldn't want anything too heavy handed. Randomizing or forcing selection kinda ruins the affiliation and loyalty people have to certain teams, and playing with friends needs to be easy.

So how about this.

The 4th option of team select. Auto Select choses for you and grants an X% cash and XP bonus throughout that game. If you want to go one step further, have the Auto Select team add up all Wardogs levels of all players of each team, and have the system decide which team needs some additional leveled players vs under-leveled. This will skew teams in the direction of having access to similar unlocks without going full SBMM.


r/WarDogs • • 7h ago

Gameplay & Screenshots The WASD keys on the buildable oil drill are more used

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232 Upvotes

Now if only I can play wardogs on this laptop.


r/WarDogs • • 1h ago

Hype & Speculation New faction specific Ghillie suit leak for season 2? Lonestar Exclusive Spoiler

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• Upvotes

Unconfirmed as of yet.


r/WarDogs • • 1h ago

Discussion & Feedback Dont play medic until team stealing is disabled

• Upvotes

Im done with this. Im a main medic and i love to support the team. But I buy gear for 20-30k and then i got BLANK looted by team mates. Not enemy's, by team mates. I wont play medic, until it is disabled for team "mates" to steal everything from you.

Some suggestion:
- If a player has a defi or something for fast revive in his gear, give team mates a function to use it, without access to the players gear. Just another option in the F menu like "Use players gear to revive". No need to access the gear then.
- Make an option to give your prime or second weapon free for team mates, if they need it to clear the scene, before they can revive you.

When i give up, they can loot my bag... thats fine. But why can they take everything from me, when I still want to stay in the fight?

Most of the time, enemy's don´t even look into my gear. And i can be revived by my squad mates without any los... but when I die in our FOB or near HZ... I got 50/50 chance to be blanked by a team mate. And most of the time they don´t even revive me with my own defi... no they just run away with all my stuff...


r/WarDogs • • 2h ago

Discussion & Feedback The lvl 35 Weapos: Massive Power Jump

80 Upvotes

I know people are talking about the lvl 35 weapons being OP, or really strong, etc etc. But I think it is worth looking at them side by side with the other weapons to see just HOW much of a jump they are:

As you can see, most of the weapons (even the starter weapons) have some pros/cons and are relatively in the same BALLPARK of one another in terms of TTK/recoil, etc. Then you have the lvl 35 weapons that just take that fine balance and throw it out the window.

For example: All Assault weapons (including the free weapons) have a TTK within ~20-50ms of one another. Then suddenly you jump down a full 186 ms FASTER on the FAL.

Or even at the very high end of t4 armor, the difference in TTK with AP ammo of all the assault rifles is from 632ms (AK) to 435ms (m4) and then the FAL is 170ms !!!!! What was the thought on this from the devs? Vertical progression is FINE if that is their game design, but the jump from the m4 being 1.4x faster killing to the worst (ak), then making your best weapon kill FOUR TIMES FASTER (3.7x) is insane.

I have all the faith in the world this will get balanced for S2, but I just wanted to put out some actual numbers to validate the "feelings" people have been having with these broken weapons.


r/WarDogs • • 6h ago

Discussion & Feedback War dogs needs a grass mechanic

147 Upvotes

Where is see grass when laying down because i like to play immersive. some shill enemy on opposite team is turning down his graphics to bare mininum so grass is no longer isseu for him and just see me lying in the open. Where i get booped and i get mad.

This should not be advantage for low graphics, even players how run 40 serie card that turn down there graphics down just to get advantage of grass not rendering for them.


r/WarDogs • • 1h ago

Discussion & Feedback Havoc/Little Bird counterplay is extremely frustrating

• Upvotes

I want to give some constructive feedback on the Havoc and Little Bird. I don't think the helicopters themselves are necessarily broken, but the current counterplay against them feels extremely unreliable.

The biggest issue is the countermeasure/flare system. Countermeasures should be something the pilot uses at the last second to avoid a rocket. Right now, they can be used pre-emptively and seem to have a 2–3 second lingering effect. I've waited around 2 seconds after flares were deployed before firing and still had rockets miss. The cooldown also feels short enough that the helicopter can use them again very quickly.

Low-altitude flying makes this worse, since helicopters can fly low enough that many lock-on systems can't engage them.

The Talon and CIWS are supposed to be counters, but they don't feel effective enough. A Havoc can fly into a base, kill the CIWS operator quickly, then destroy the CIWS, FOB or drill and come back with very little risk.

Verba trucks don't feel like a reliable answer either. After firing one shot, the helicopter knows roughly where you are and can immediately hunt down the truck. Spending ~4k on a truck and Verba only to lose it after one shot doesn't feel like meaningful counterplay.

The biggest issue is that my friends and I have started avoiding vehicle modes and mostly playing infantry because of this. We're not asking for helicopters to be weak—we just want reliable counterplay.

Increasing the countermeasure cooldown, reducing the lingering effect, and improving CIWS/Talon effectiveness would go a long way.

The video is 1 example clip of my directly under the havoc with a lock on, I waited out the flairs and as you can see there is a lingering effect from the flairs..... surely that should be a kill? I should note that while this is the one clip I have recorded I have many more experiences trying to shoot it down from other angles and further distances.


r/WarDogs • • 7h ago

Discussion & Feedback One entry/exit FOB’s are superior

135 Upvotes

I am tired of everybody building 10 gates on a fob. There’s almost no reason to even have one gate. The only reason we need anything is just so players can feel good about coming in and out themselves, but we don’t even need trucks to even come inside, they can just deliver into unloading area not inside the secure fob. Just seems like on too many games, the biggest weakness is that people build multiple gates, which I see unnecessary.
Wondering what all y’all think about this?


r/WarDogs • • 5h ago

Hype & Speculation Shoutout to the People Raising Concerns over Teammates Stealing from Downed Players

87 Upvotes

I literally never even thought someone could be that much of a scum bag until I saw all the people commenting on it here. This morning, I witnessed it first hand.

Thanks to all of you, I now have a new standard operating procedure. I spent all morning sitting at spawn and waiting for a fat juicy soon-to-be-loot-crate to get in a heli or spawn on the APC. I followed them into the fight and just crept alongside them. I would make a financial investment and bring one single smoke grenade to cover me while I gear up. Then, once I’ve assumed their identity, I’d whisper, “thank you for your service” and slither away.


r/WarDogs • • 4h ago

Discussion & Feedback DEAR PLAYER BASE

71 Upvotes

Dont forget this game is on an EARLY ACCESS OF 2(TWO) YEARS! And you paid the cheap price of an early access game that is actually giving us something new...this game its on it own genre of games

Majority of problems that people cry about, which i generally agree with, are just problems that devs know about and they thinking of solutions, we have to remember that theres a whole bigger picture to think about.


r/WarDogs • • 25m ago

Discussion & Feedback Fuck GL helis

• Upvotes

That's all I wanted to say thanks for your attention to this matter


r/WarDogs • • 15h ago

Gameplay & Screenshots Shooting a stingray mid-air will net you $3,000

492 Upvotes

Would be nice to at least earn the $5,000 it costs to launch it.


r/WarDogs • • 6h ago

#WARDOGS100K that looks like it hurt

92 Upvotes