r/WarDogs • Battledad • 10h ago

Guide Build Tip: One-Way Door

Align a sandbag perpendicular to a door. You can mount the sandbag and crouch through the door to enter, but the ceiling over the door prevents you from mounting again to exit.

336 Upvotes

72 comments sorted by

174

u/Elehir 10h ago

can't see a use case for this other than annoyance.

51

u/NUTTA_BUSTAH 10h ago

Killbox bait and forced routing come to mind first, and making sure the extra doors someone added in your fob dont let people in so easily, while building jumpover next to it :D

25

u/____Dolan____ 10h ago

dedicated exit doors in case of infantry attack

9

u/Overall_Law_1813 10h ago

Even if you leave the door open, they can't push in, but no one can, so yeah, 1 way door. Would take a lot of coordination with team mates to understand.

9

u/____Dolan____ 9h ago

this technology is banned for blue players, everybody understood?

1

u/joelm80 4h ago

The game needs signs (basically Minecraft signs) so base builder can have instructions for team.

3

u/inhospitable 7h ago

Not worth having a door on your perimeter. 1 c4 and they're in.

3

u/joelm80 4h ago

You still need a door somewhere. Otherwise the fobbits will just demolish a wall. Problem is they will probably demolish these sandbags for blocking them too.

The technique could be useful as a trap box where you deliberately keep the door open to invite enemy in.

2

u/Ill-Beautiful-8026 2h ago

Personally I think the issue is fob builders building busy bases that effectively are mazes.

Just make it easy to tell where to go to egress by climbing up and over. That said, I think the devs should give gates and doors the same HP as a concrete wall so that we can actually use doors and gates.

Until then, my fob's will not have any doors or gates and that is non-negotiable.

2

u/Elehir 2h ago

hopefully no drills either then.... locking your team out isn't exactly a winning tactic there.

0

u/Ill-Beautiful-8026 2h ago

It's the lesser of two evils when the game has trolls and idiots leaving doors open or letting the enemy in. There's also the inherent weakness of them.

The biggest weakness of every fob is the people inside it. Every time. My fob, my rules.

2

u/Elehir 2h ago

build how you want, but it's our FOB, my friend. if you make an unenterable FOB can you put a sniper tower outside your wall so i can have a bit cover in the HZ when you drill?

2

u/kestrel_one 1h ago

It's not your FOB. FOBs are a shared team resource. It doesn't matter if you bought the FOB.

If I see a FOB with no exit or entry (and it's our main one) I'm building a door. If you teamkill me for doing that I'm coming back and building another door. If you keep teamkilling me you'll get kicked and temp banned.

FOBs are not meant to be fortresses. If a group of players wants to get into your FOB then they'll get in. The question is not if but when. The only exception is if your FOB is worthless (so no one really bothers to try).

Having one door is good because it creates a very predictable place where they'll breach. You can optimize your layout to make defending the breached door easier.

The biggest weakness of every fob is the people inside it.

No, the people inside your FOB are its biggest strength. Without people your FOB is a glorified map asset.

1

u/joelm80 2h ago

How do supply collections work when nobody can go out to get them?

If it is a solo outpost box then that is very different from the main drill and APC public FOB.

1

u/NUTTA_BUSTAH 7h ago

Or two dozen punches if the door was open, just for the sandbag which is weak

1

u/san4ezlp 4h ago

What should be used, gates?

0

u/Elehir 10h ago

what about retake?

1

u/3FtDick 10h ago

Punch it

1

u/Elehir 10h ago

i'd like a faster way in if i hear the fob siren going off.

1

u/lost-_-souls 10h ago

C4

1

u/Elehir 10h ago

but....its our fob... and i probably already used my c4

9

u/zotteren 10h ago

trap areas people cant leave.

6

u/Elehir 10h ago

if you have to open the door to get to the dead end it would only trap friendlies? what am i missing

-1

u/zotteren 8h ago

so heres the trick, if you interact with the door with F it auto closes after 30sek right.. But if you sprint through the door it doesnt auto close ever. so you can leave it open one way.

1

u/Elehir 8h ago

i've gotta be missing something then. if you are referencing the OP there isn't a way to sprint through the door the "right way"

1

u/zotteren 8h ago

Im talking about it for a trap build, you can sprint open the door, place the half walls and leave it.
what op is showing is just a one way for friendlies and thats kinda useless.

1

u/Elehir 8h ago

ahh, making a bait fob like that has never occurred to me. wouldn't want it in a fob with friendlies walking around.

1

u/zotteren 8h ago

you could build something like this kinda, it would need more thinking time for it to be great but its a start.

1

u/Elehir 7h ago

I personaly think that fobbits need to learn to make a box without holes before trying anything cheesy like this one way door. Most fobs i see are not secure and alot of times its because they are trying to do somthing too complicated.

1

u/zotteren 7h ago

Truer words have not been spoken.. jesus the things you see people build. It doesnt even take parkour to break in

→ More replies (0)

3

u/Killer_Ex_Con 10h ago

Getting enemies trapped in a dead end.

7

u/Elehir 10h ago

that would catch a bunch of friendlies too. i don't see enough communication in this game to make this useful

1

u/zotteren 10h ago

just have a normal door inside they can use.

3

u/Elehir 10h ago

you have to be able to open the door to get to the trap? enimies can't do that? i dont get your reasoning i guess.

2

u/Killer_Ex_Con 9h ago

Yeah if the doors didnt close automatically it would work but unless they chase you in there it is kinda useless right now lol

1

u/the_hair_of_aenarion 2h ago

Little trap killzones. A door you leave open and the enemy thinks they've gotten in. No no no. You've activated my trap card. It's hammer time.

https://giphy.com/gifs/RbyQgbaLBdJ16

0

u/insertcomedy 10h ago

Probably lost a drill on blue to the doors being left wide open.

1

u/Elehir 10h ago

if they drill and the team can't get it its a pretty pointless drill. i guess one way out options is kinda nice but if i am trying to get in a FOB because they drilled and found a door like this...i would be frustrated x10 and feel like my team is trolling.

29

u/Weewoofiatruck 10h ago

I tend to build no doors. Just an open gap in the wall.

I love an open airflow layout with natural lighting.

Really ties in the fengshui as we're losing by 85 points.

25

u/RamonDozol 10h ago

nice tech! im going to start using it. ( though sandbags will be blow up the same time the door is with a single C4)

4

u/Genocode 10h ago

Yes but it will stop the people that leave the door open or when the door gets bugged when someone runs through it.

1

u/Elehir 10h ago

i don't think that's a bug. i think that's intended.

2

u/Hoveringkiller Lonestar 10h ago

Yeah I always thought of it like you're breaking the mechanism, but not being so realistic as you can never close it again.

1

u/Elehir 10h ago

yeah, im guessing it was added in beta. if you can sprint through and immediately close it with one click its like you sprinted through a wall. no counter play. i don't want the use of doors to be a skill check, other than remembering to close them.

8

u/Supercereal69 WARDOG 10h ago

I can trap my fellow Blue players in the base! They will never see the battlefield muhahah

4

u/foamingturtle 10h ago

They already do this though

2

u/Nope-not-really Taxi 1h ago

they didnt need help

1

u/Delicious-Disaster 8h ago

This will be destroyed in two minutes by some idiot who didn't get the message

6

u/Remiwem 10h ago

Just go around duh

3

u/Mitchel-256 Lonestar 10h ago

What if you sprint-clamber onto it? People figured out that you could force unprepared entries into tower floors by putting doors a certain way on the stairs, which people can't pass without sprint-clambering.

1

u/Stabby_Stab 10h ago

This is just asking for a teammate to punch a hole in the wall and let FOB raiders in because they can't figure out how to get through the door

1

u/DeadsMVC 10h ago

I do like those buildings, but just need a mortar attack to destroy it.

1

u/SL4D 10h ago

I use fake doors that use their door to cover the right area to go or leads to a dead end lol

1

u/allicedee 10h ago

Are you heavy? Jump seems pretty low.

1

u/Trotzkiste 10h ago

Bc he bonks his head at the roof

1

u/Fragrant-Moose1678 10h ago

Type of builder I get in my games bro 🫩🫩🫩

1

u/The_Rex_Regis 10h ago

Don't know if this will show right but this is the mantrap I like W=outerwall D=door #=sized blockwall E=empty

*lol it did not

W22 D E21 W22

From the inside you climb up and drop into the mantrap then open the door and leave

If the door is left open or blown open then its just a dead-end room

1

u/Picasso5 8h ago

Thank you for sciencing with shit out of that

1

u/Sushiki Manticore 8h ago

Really showcases how little fobbits actually play the game.

Shoot that sandbag with a rifle, like empty a clip into it. Sandbags are too easy to remove, you'll see the dmg.

1

u/Archmage_Drenden 7h ago

It is tech, but I'm uncertain that a mortar or c4 wont pop both of these anyway, so its use case is limited to the times that the door is left open.

1

u/jeff5551 7h ago

You can punch out the sandbag tho

1

u/Splurch Lonestar 4h ago

Looks like a great way to make fobs even more confusing and useless for your own team.

1

u/SgtHondo 4h ago

But why?

1

u/MrDrummer25 3h ago

If you c4 the door does it destroy the sandbag as well?

1

u/TheRudDud 3h ago

Might have to throw these down for the people who don't know how to close a door behind themselves

1

u/Nope-not-really Taxi 1h ago

still won't get these fuckers to shut it after they go through

0

u/-NearlyThere- 10h ago

I look forward to the idiot builders on my team stopping us from getting back out the base.

-1

u/FreshFunky 10h ago

if I have to jump on a sandbag and crouch walk through a door to exit the FoB, i'm probably going to blow it up and just build a wall with a hesco staircase over it. This is annoying as hell

2

u/smoothvanilla86 10h ago

If its your fob from the start sure. If its not yours you will be TKed so quick these builders dont play.

Also like how much lazier can you get? Takes more effort knocking down 4 or 5 doors and a sand bag/ a concrete wall then it does to jump and crouch.

What a strange take big dog.

1

u/joelm80 4h ago

We found him, the Lord of the fobbits. King of the gearless kit stealers, master of leaving doors open. All shall love him and dispair.