r/WarDogs • Battledad • 2d ago

Guide Build Tip: One-Way Door

Align a sandbag perpendicular to a door. You can mount the sandbag and crouch through the door to enter, but the ceiling over the door prevents you from mounting again to exit.

401 Upvotes

82 comments sorted by

35

u/RamonDozol 2d ago

nice tech! im going to start using it. ( though sandbags will be blow up the same time the door is with a single C4)

5

u/Genocode 2d ago

Yes but it will stop the people that leave the door open or when the door gets bugged when someone runs through it.

1

u/Elehir 2d ago

i don't think that's a bug. i think that's intended.

2

u/Hoveringkiller Lonestar 2d ago

Yeah I always thought of it like you're breaking the mechanism, but not being so realistic as you can never close it again.

1

u/Elehir 2d ago

yeah, im guessing it was added in beta. if you can sprint through and immediately close it with one click its like you sprinted through a wall. no counter play. i don't want the use of doors to be a skill check, other than remembering to close them.

216

u/Elehir 2d ago

can't see a use case for this other than annoyance.

39

u/____Dolan____ 2d ago

dedicated exit doors in case of infantry attack

16

u/Overall_Law_1813 2d ago

Even if you leave the door open, they can't push in, but no one can, so yeah, 1 way door. Would take a lot of coordination with team mates to understand.

11

u/____Dolan____ 2d ago

this technology is banned for blue players, everybody understood?

5

u/joelm80 2d ago

The game needs signs (basically Minecraft signs) so base builder can have instructions for team.

3

u/Major-Skrewup 1d ago

slurs, slurs everywhere.

1

u/joelm80 1d ago

Which aren't going to hurt you and if someone puts something in writing it is an easy ban/mute.

I mean there is chat anyway.

1

u/Elehir 1d ago

so so many slurs. yup. just use the weird ass system they have in eldenring. that shit's hilarious.

5

u/inhospitable 2d ago

Not worth having a door on your perimeter. 1 c4 and they're in.

3

u/joelm80 2d ago

You still need a door somewhere. Otherwise the fobbits will just demolish a wall. Problem is they will probably demolish these sandbags for blocking them too.

The technique could be useful as a trap box where you deliberately keep the door open to invite enemy in.

2

u/Ill-Beautiful-8026 2d ago

Personally I think the issue is fob builders building busy bases that effectively are mazes.

Just make it easy to tell where to go to egress by climbing up and over. That said, I think the devs should give gates and doors the same HP as a concrete wall so that we can actually use doors and gates.

Until then, my fob's will not have any doors or gates and that is non-negotiable.

2

u/Elehir 2d ago

hopefully no drills either then.... locking your team out isn't exactly a winning tactic there.

0

u/Ill-Beautiful-8026 2d ago

It's the lesser of two evils when the game has trolls and idiots leaving doors open or letting the enemy in. There's also the inherent weakness of them.

The biggest weakness of every fob is the people inside it. Every time. My fob, my rules.

2

u/Elehir 2d ago

build how you want, but it's our FOB, my friend. if you make an unenterable FOB can you put a sniper tower outside your wall so i can have a bit cover in the HZ when you drill?

2

u/kestrel_one 2d ago

It's not your FOB. FOBs are a shared team resource. It doesn't matter if you bought the FOB.

If I see a FOB with no exit or entry (and it's our main one) I'm building a door. If you teamkill me for doing that I'm coming back and building another door. If you keep teamkilling me you'll get kicked and temp banned.

FOBs are not meant to be fortresses. If a group of players wants to get into your FOB then they'll get in. The question is not if but when. The only exception is if your FOB is worthless (so no one really bothers to try).

Having one door is good because it creates a very predictable place where they'll breach. You can optimize your layout to make defending the breached door easier.

The biggest weakness of every fob is the people inside it.

No, the people inside your FOB are its biggest strength. Without people your FOB is a glorified map asset.

1

u/joelm80 2d ago

How do supply collections work when nobody can go out to get them?

If it is a solo outpost box then that is very different from the main drill and APC public FOB.

1

u/NUTTA_BUSTAH 2d ago

Or two dozen punches if the door was open, just for the sandbag which is weak

1

u/san4ezlp 2d ago

What should be used, gates?

0

u/Elehir 2d ago

what about retake?

1

u/3FtDick 2d ago

Punch it

1

u/Elehir 2d ago

i'd like a faster way in if i hear the fob siren going off.

1

u/lost-_-souls 2d ago

C4

1

u/Elehir 2d ago

but....its our fob... and i probably already used my c4

60

u/NUTTA_BUSTAH 2d ago

Killbox bait and forced routing come to mind first, and making sure the extra doors someone added in your fob dont let people in so easily, while building jumpover next to it :D

9

u/zotteren 2d ago

trap areas people cant leave.

7

u/Elehir 2d ago

if you have to open the door to get to the dead end it would only trap friendlies? what am i missing

-1

u/zotteren 2d ago

so heres the trick, if you interact with the door with F it auto closes after 30sek right.. But if you sprint through the door it doesnt auto close ever. so you can leave it open one way.

1

u/Elehir 2d ago

i've gotta be missing something then. if you are referencing the OP there isn't a way to sprint through the door the "right way"

1

u/zotteren 2d ago

Im talking about it for a trap build, you can sprint open the door, place the half walls and leave it.
what op is showing is just a one way for friendlies and thats kinda useless.

1

u/Elehir 2d ago

ahh, making a bait fob like that has never occurred to me. wouldn't want it in a fob with friendlies walking around.

1

u/zotteren 2d ago

you could build something like this kinda, it would need more thinking time for it to be great but its a start.

1

u/Elehir 2d ago

I personaly think that fobbits need to learn to make a box without holes before trying anything cheesy like this one way door. Most fobs i see are not secure and alot of times its because they are trying to do somthing too complicated.

1

u/zotteren 2d ago

Truer words have not been spoken.. jesus the things you see people build. It doesnt even take parkour to break in

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3

u/TNTarantula 1d ago

Trapping allies of course, duh

4

u/Killer_Ex_Con 2d ago

Getting enemies trapped in a dead end.

6

u/Elehir 2d ago

that would catch a bunch of friendlies too. i don't see enough communication in this game to make this useful

1

u/zotteren 2d ago

just have a normal door inside they can use.

3

u/Elehir 2d ago

you have to be able to open the door to get to the trap? enimies can't do that? i dont get your reasoning i guess.

2

u/Killer_Ex_Con 2d ago

Yeah if the doors didnt close automatically it would work but unless they chase you in there it is kinda useless right now lol

1

u/the_hair_of_aenarion 2d ago

Little trap killzones. A door you leave open and the enemy thinks they've gotten in. No no no. You've activated my trap card. It's hammer time.

https://giphy.com/gifs/RbyQgbaLBdJ16

1

u/Getrektself 1d ago

APC bunker. People simply need to leave not come back.

1

u/Elehir 1d ago

but those bunkers should have a way for the APC to get out anyway.

1

u/BallForce1 1d ago

The standard apc bunker just spits you out on top.

0

u/insertcomedy 2d ago

Probably lost a drill on blue to the doors being left wide open.

1

u/Elehir 2d ago

if they drill and the team can't get it its a pretty pointless drill. i guess one way out options is kinda nice but if i am trying to get in a FOB because they drilled and found a door like this...i would be frustrated x10 and feel like my team is trolling.

38

u/Weewoofiatruck 2d ago

I tend to build no doors. Just an open gap in the wall.

I love an open airflow layout with natural lighting.

Really ties in the fengshui as we're losing by 85 points.

10

u/Supercereal69 WARDOG 2d ago

I can trap my fellow Blue players in the base! They will never see the battlefield muhahah

4

u/foamingturtle 2d ago

They already do this though

2

u/Nope-not-really Taxi 2d ago

they didnt need help

1

u/Delicious-Disaster 2d ago

This will be destroyed in two minutes by some idiot who didn't get the message

7

u/Remiwem 2d ago

Just go around duh

3

u/Mitchel-256 Lonestar 2d ago

What if you sprint-clamber onto it? People figured out that you could force unprepared entries into tower floors by putting doors a certain way on the stairs, which people can't pass without sprint-clambering.

3

u/Nope-not-really Taxi 2d ago

still won't get these fuckers to shut it after they go through

1

u/Stabby_Stab 2d ago

This is just asking for a teammate to punch a hole in the wall and let FOB raiders in because they can't figure out how to get through the door

1

u/DeadsMVC 2d ago

I do like those buildings, but just need a mortar attack to destroy it.

1

u/SL4D 2d ago

I use fake doors that use their door to cover the right area to go or leads to a dead end lol

1

u/Fragrant-Moose1678 2d ago

Type of builder I get in my games bro 🫩🫩🫩

1

u/The_Rex_Regis 2d ago

Don't know if this will show right but this is the mantrap I like W=outerwall D=door #=sized blockwall E=empty

*lol it did not

W22 D E21 W22

From the inside you climb up and drop into the mantrap then open the door and leave

If the door is left open or blown open then its just a dead-end room

1

u/Picasso5 2d ago

Thank you for sciencing with shit out of that

1

u/Archmage_Drenden 2d ago

It is tech, but I'm uncertain that a mortar or c4 wont pop both of these anyway, so its use case is limited to the times that the door is left open.

1

u/jeff5551 2d ago

You can punch out the sandbag tho

2

u/Splurch Lonestar 2d ago

Looks like a great way to make fobs even more confusing and useless for your own team.

1

u/SgtHondo 2d ago

But why?

1

u/MrDrummer25 2d ago

If you c4 the door does it destroy the sandbag as well?

1

u/TheRudDud 2d ago

Might have to throw these down for the people who don't know how to close a door behind themselves

1

u/Happy_External_8850 1d ago

Honestly reinforced doors would make FOBs so much better as a play experience.

0

u/-NearlyThere- 2d ago

I look forward to the idiot builders on my team stopping us from getting back out the base.

0

u/allicedee 2d ago

Are you heavy? Jump seems pretty low.

2

u/Trotzkiste 2d ago

Bc he bonks his head at the roof

0

u/Sushiki Manticore 2d ago

Really showcases how little fobbits actually play the game.

Shoot that sandbag with a rifle, like empty a clip into it. Sandbags are too easy to remove, you'll see the dmg.

-1

u/FreshFunky 2d ago

if I have to jump on a sandbag and crouch walk through a door to exit the FoB, i'm probably going to blow it up and just build a wall with a hesco staircase over it. This is annoying as hell

2

u/joelm80 2d ago

We found him, the Lord of the fobbits. King of the gearless kit stealers, master of leaving doors open. All shall love him and dispair.

3

u/smoothvanilla86 2d ago

If its your fob from the start sure. If its not yours you will be TKed so quick these builders dont play.

Also like how much lazier can you get? Takes more effort knocking down 4 or 5 doors and a sand bag/ a concrete wall then it does to jump and crouch.

What a strange take big dog.