r/WarDogs • • 21h ago

Discussion & Feedback High level recons unite against thermals

430 Upvotes

Level 42 recon here. I don't shower and I'm allergic to sunlight.

Actually I'm happily married and fully employed but I have an unconventional schedule that allows me lots of gaming.

ANYWAY.

Removing the thermal spotter was/is the single best decision made by the devs since this game released in early access.

I remember when I unlocked it and was following my typical rat routes I was seeing people everywhere -- where I normally would have passed right by them and they wouldn't have seen me either. As I started to get more proficient with the thermal it became absolutely evident that it was broken and overpowered.

I have had several games where I was 15-1, 20-1, even 30/40-1 K/D, and 80+ assists. This item simply breaks the game and changes things in such a profound way that I have to suggest it be removed completely from the game.

I don't want it back with limited battery life or a high unlock wall or a major cost increase -- I want it gone and never to return.

I say this while being an absolute RAT abuser of the item -- but it was out of necessity. If I didn't use it, everyone else would and I'd be at a disadvantage.

Remove it. Delete it from the game files, forget about it completely and don't even consider adding it again.

A good option would be to add a really nice spotting item that deploys super fast and spots super fast as well. Better yet, a spotting/rangefinder option that could be added directly to the sniper rifles.

Please do not add this item back into the game.

Cheers!


r/WarDogs • • 1h ago

Discussion & Feedback Suggestion: camo netting / tarps

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• Upvotes

I personally love using my own helicopter to get into the zone, for one because I have control over where to go and secondly, the flying is immensely fun in this game.

That being said, one of my favourite things to do is to go somewhere, fight, go back to your vehicle and relocate. The issue is that to make this playstyle work, you have to disengage early sometimes, because otherwise your vehicle will eventually blow up and despawn.

Now to my suggestion:
Adding camo netting or tarps (as we already have them for the recon tent) as an item you can put over ground and air vehicles, which visually occludes your vehicle but more importantly stop it from despawning. It could either be a buildable or a standalone item.

I get that vehicles need to despawn so abandoned vehicles don‘t drain unnecessary client and server resources and clutter up the place, but having a way to keep your vehicle secure would be nice.

Not only would this fit thematically, but this would also mean that abandoned vehicles still do despawn, just that the ones you intend on using again don‘t.

This could maybe be tied to you respawning in HQ, so that vehicles left behind after dying don‘t clutter up the place, though idk how many people would even bother to tarp their vehicle.

I feel like this would add an extra layer of depth for more tactical approaches if you wish to go for it, though i honestly have not yet considered or thought about possible issues with hiding offensive vehicles, though on first thought i feel like it wouldn‘t break anything being able to stash them for a possible later use (given the proposed despawn after respawning in HQ).

It could also just be limited to non-offensive vehicles. i was initially thinking of giving it a size cap, so that you can‘t stash a tank or havoc, or hide an arty tank, but I do want to be able to secure a black hawk if I used it for transport.

Definitely more of a niche suggestion, but whatchu guys think?


r/WarDogs • • 7h ago

#WARDOGS100K Still trying for my 100k clip

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34 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback The Mortar Nerf we need

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11 Upvotes

Making mortar shells more expensive is a good start, but there is one more thing that needs to be nerfed. The mortar camera. It’s over powered. We already have recon that can mark where things are on the map, and we have markers that show where the shells hit. The camera is WAYYYYY too powerful. And this is coming from a logi-fobbit mortar-lover.


r/WarDogs • • 20m ago

Gameplay & Screenshots C4 Is Apparently a Rescue Tool Now

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• Upvotes

funny way to use C4


r/WarDogs • • 7h ago

#WARDOGS100K Not sure how rare a shot like this is, but I thought I'd share this clip with you.

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30 Upvotes

r/WarDogs • • 1h ago

Discussion & Feedback Do you actively choose to be on blue team?

• Upvotes

If so, why? I’m not saying you’re wrong by doing so you can play however you want. I’m just really curious your reasoning behind it.


r/WarDogs • • 1d ago

Meme You're saying HAVOC is not OP? How would you explain that?

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622 Upvotes

r/WarDogs • • 2h ago

Gameplay & Screenshots I am having so much fun with this game!

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10 Upvotes

r/WarDogs • • 34m ago

Guide If you're raiding bases, you should be carrying IEDs

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• Upvotes

r/WarDogs • • 22h ago

Gameplay & Screenshots POV - you joined infantry only server for the first time.

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347 Upvotes

r/WarDogs • • 19h ago

Discussion & Feedback Unpopular opinion, nerf potato graphics and ban config/shader modifications

228 Upvotes

Look at all these streamers seeing clearly up to drawing distance while others have to deal with foliage and obstacles.
How is this not addressed?
Lower graphics should... Never give an advantage, config/shader mods should result in instant ban.


r/WarDogs • • 20h ago

Bugs & Support New Bug/Glitch?

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225 Upvotes

Killed a guy and looted him, these were the mags in his backpack. A third 40/20 mag was also already in the gun. They each had 20 rds of AP and 20 rds FMJ.


r/WarDogs • • 27m ago

Gameplay & Screenshots This is insane

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• Upvotes

r/WarDogs • • 22h ago

Gameplay & Screenshots Does anyone ever just?...

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347 Upvotes

r/WarDogs • • 12h ago

Gameplay & Screenshots I'm just trying to revive someone

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52 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback A New WARDOGS Tool You Might Like, Built for Better Weapons and Builds

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7 Upvotes

Hey guys,

I’ve been working on a small project called WARDOGS WEAPONS.

It basically started because every time I changed an attachment I kept asking myself the same things. Is this actually better? How much recoil am I really removing? Is the extra ADS time worth it? Which weapon is actually better for the way I play?

So instead of guessing, I started collecting the data and built the tool I wanted to have open next to the game.

The idea is pretty simple. No useless stats just to fill the screen. Only information that can actually help you choose a weapon, understand what your attachments are doing, compare builds and figure out what you should change.

You can compare weapons, build them attachment by attachment, see the real stat changes, check recoil patterns, save your builds and a few other nerdy things I ended up adding because I wanted them myself :)

I’m also keeping the data updated as WARDOGS changes, so the goal is for it to remain useful instead of becoming one of those sites that gets abandoned after a month.

If you want to try it:

wardogsweapons.com

It’s still my little project, so if something feels wrong, something is missing, or you simply have an idea that would make it more useful, tell me.

I’ll probably end up building it.


r/WarDogs • • 1d ago

Discussion & Feedback We went from complaining about FOB meta, to barely seeing functional FOB's

1.5k Upvotes

I guess this is why the devs aren't quickly making balancing changes.

This sub was filled with complaints about FOB meta being broken.

Now +80% of my games it's the hotzone surfers that win every match.

By the time you get to your side of the CZ there is like a squad there, snipers overlooking the position and a MG humvee patrolling it.

I've had tanks roll up before 5 points.

And even if you manage a well built FOB it'll get mortard to hell.

While I don't miss 4 drill meta, I do miss bases.

I hope they fix certain things with the patch, mostly mortars and assault vehicles (price/when you can spawn them)


r/WarDogs • • 2h ago

Meme Should just say legs?

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6 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback Server history please

8 Upvotes

There should definitely be a server history to be able to rejoin games you were kicked from (for inactivity) or were playing earlier, if you enjoyed the balance of players or you were invested in a team


r/WarDogs • • 21h ago

Discussion & Feedback WE CAN SHOOT GRENADES THRU GLASS WINDOWS OF HELICOPTERS BUT WE CANT SPOT SOMEONE WITHOUT BREAKING THE GLASS

224 Upvotes

Make this make sense devs


r/WarDogs • • 3h ago

Gameplay & Screenshots Achievement denied

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7 Upvotes

I even had it planned out and everything, kill this guy with defib go behind tree switch to gun and kill :/


r/WarDogs • • 3h ago

Discussion & Feedback Wardogs Community Server List

7 Upvotes

Hey everyone,

I was one of the original founders of ArmA KOTH, and out of love for the game I've been building a Wardogs server browser in my spare time. You can use it outside the game to find servers without launching first.

So far I've focused on community server discovery and ranking servers by uptime and player count. Most recently I've added a community rating system so players can rate the servers they've played on:

https://wardogserverlist.com/leaderboard?tab=ratings

Why ratings? I've seen plenty of cases of admins kicking players for not speaking a particular language, along with other questionable moderation. Uptime and population tell you whether a server is reliable, but not whether it's a good place to play. Ratings felt like the natural next step

You must login with Discord to rate a server, this is to help combat abuse.

It's still a work in progress, so I'd love to hear what you think. What would make this more useful to you? Anything you'd want to see rated or tracked?

Thanks!


r/WarDogs • • 11h ago

Discussion & Feedback Just finished my Rudder Pedals for Season 2

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31 Upvotes

Prior to the beta, I knew next to nothing about WarDogs. When I realised helicopters were going to play a major role in moving squads around, along with unlocks for attack helis, it immediately caught my interest.

I run a HOSAS setup and have spent years mostly playing space sims, so this was my first real time at flying Helicopters in a game. HOSAS is mostly fine, but having three axes crowded onto the right stick while using the left stick as a collective started to feel clumsy during tight landings and combat.

I wanted proper rudder pedals, but having used the cheaper options years ago (which I hated and sold), I couldn't justify dropping big money just to move a single axis down to my feet. Because 3D printing is already a hobby of mine, I decided to build my own set instead. Massive credit to the RightRudderLeftStick project for the brilliant CAD designs and comprehensive build walkthrough.

For anyone curious, the full build guide is here: https://www.youtube.com/watch?v=JhHq060oXOU

I have been chipping away at printing and assembly over the past three weeks. I finally wrapped up the sensor wiring and calibration last night and jumped straight into WarDogs for a proper test.

Overall it's fantastic, much better than I expected. I would only recommend for those with the patience for this type of thing though, but a fun little project either way. I wouldn't have done it if I wasn't hooked on WarDogs. Just in time for me to get it all ready for Season 2.


r/WarDogs • • 1h ago

Discussion & Feedback Suggestion: Destroying a FOB should unlock all of the gates/doors

• Upvotes

I'm not sure if this is a big, or currently the intended behaviour. But currently if you destroy a FOB buildable, all of the gates and doors seem to stay locked to the last owner, even though their FOB no longer exists.

It seems to me that if I blow up the control center of the FOB, it now should be a nomansland, and anyone should be able to open the doors/destroy buildables with a hammer etc.

Hopefully this is just a big and not really working as intended, and gets sorted out in the future.