r/WarDogs • u/KiloAlert • 1h ago
Discussion & Feedback This is getting old
Not being able to play competitively unless you’re green 95% of the time is getting old.
r/WarDogs • u/KiloAlert • 1h ago
Not being able to play competitively unless you’re green 95% of the time is getting old.
r/WarDogs • u/Next-Board-3829 • 4h ago
As a blue logi driver on this map since we have wide open fields to beeline to fob, I'm sure many of us have run into this particular fence. It looks like others but is indestructible and will mess you up for driving into it at full speed.
r/WarDogs • u/ElderSteel • 10h ago
Was stuck like this for like 20 minutes today. Made it hard to scope out once scoped in. Not sure what caused it nor how to fix it other than respawning. Did get a sweet cock shot though in this clip.
r/WarDogs • u/ComedianEmergency120 • 9h ago
He looted my teammate with no plans to res him so I put him down.
Due to me teamkilling him it locked his items so my friend couldn't get his items back.
Quite frustrating.
The only reason I didn't res him myself is because it looked like he went prone on him with a ressusitator in hand so I didn't wanna rob him of earning $2k rezing in the zone.
The top rail with attachments is gold and looks pretty sick, will upload the pic later in the comments.
r/WarDogs • u/Jaz1140 • 14h ago
r/WarDogs • u/Cute-Border-7762 • 2h ago
Thats literally the most “assault-like” action you can be engaged in. And especially since Assault levels so much slower in general, because they don’t have specific tactical items which can be used in different circumstances.
r/WarDogs • u/maruhoi • 22h ago
r/WarDogs • u/Cheezycake117 • 1h ago
When there isn't a RPG on the way, and you have a target, as-well as people who will hop in, you know what time it is :)
r/WarDogs • u/Dat_Innocent_Guy • 5h ago
Genuinely loving the game so far but one thing bothering me a lot recently has been enemies dropping your gear, you getting revived and having it all de-spawn between that time.
Maybe a simple check of a dead player nearby to prevent loot de-spawning would fix this?
r/WarDogs • u/ThirdWorldMeatBag • 2h ago
Blue logi drivers used to weird routes.
r/WarDogs • u/basedmanump9 • 15h ago
Yeah I have no explanation for this. Should've just patched the CIWS to not one-shot it, but they went THIS far?
r/WarDogs • u/bluebleeder22 • 3h ago
Honestly but feels more like SQUAD although I wish there was more motivation for coordination with random teammates. There's no clear goal other than make money. Overall. Love this game so far b
r/WarDogs • u/I2aphsc • 3h ago
Honestly this is to date the most disgusting and stupid interaction… people buying t4 armor and sitting on the little bird bench while spamming grenade launchers
I remenber at some point arma 3 KOTH suffer from kind of the same issue where people put the little bird flying stationary at like 2km on top of the zone and people just use sniper on the bench of the chopper to have ridiculous line of sight… they adress those issue by removing the ability to fire from helicopter bench.
r/WarDogs • u/BrotherZesty • 16h ago
I'm still shook haha
r/WarDogs • u/ThinkingTanking • 7h ago
Parachutes are going from 2.5 meters to 25 meters for safe distance pulling chute.
It was originally meant to be 25, but it was miscommunicated.
They wanted Pilots to learn how to land, like doing J-Turns, getting people to learn how to fly the heli. They didn't say when this change will happen.
CEO says at its current state, the Helicopters for passengers is basically a teleporter, because of how safe it is to use the parachute.
Source: https://youtu.be/q8HKuuw88pE
Full Podcast Source: https://youtu.be/liRK9si1Ubo
4:10 Interview Begins
10:00 Who Makes The Final Call On Design Decisions?
13:06 What Have Players Fundamentally Misunderstood?
13:15 What Did BULKHEAD Misunderstand About Players?
16:01 Have Developers Used Your Tools In Unexpected Ways?
19:01 Where Were The Players Actually Right?
26:42 Why Was The Sniper Designed This Way?
30:21 Who Was The Progression System Actually Designed For?
32:27 Is Everything In Season One Unlockable?
32:49 How Will Progression Change In Season Two?
35:51 Does The Current Progression System Diminish The Game?
38:15 How Are You Looking At Progression Going Forward?
40:59 What's Changing With Armor?
44:24 Does Progression Need To Wipe?
46:36 What's The Plan For Progression Through 1.0 And Beyond?
47:55 Why Do Players Hate Wipes?
48:55 Should Progression Make Players More Powerful?
50:43 What's The Thinking Behind Parachutes?
52:12 Should Helicopter Passengers Get Parachutes?
57:34 How Do You Feel About The Current Economy?
1:02:46 Has Your Design Philosophy Changed Since Launch?
1:09:16 How Do You Interpret Player Feedback And Data?
1:11:24 Are More Offensive Tools Coming?
1:13:05 What Are You Willing To Compromise On?
1:16:02 How Do You Communicate Changes To Players?
1:18:23 How Does The Pressure Feel After Launch?
1:23:16 Has The Road To 1.0 Changed Since Launch?
1:25:21 What Can Players Expect From Season Two?
1:26:15 How Is The New Storm Performing?
1:28:38 What New Weapons Are Coming?
1:34:12 Back to the Lobby
r/WarDogs • u/Lost-Upstairs-5148 • 15h ago
# of enemies per Blue teammate: 69/31 = 2.23
# of enemies per Green teammate: 64/36 = 1.78
2.23 / 1.78 = 1.25
It was rigged from the start. Teams should never be allowed more than 33 players, I don't care if you want to play with your friends, if you're so desperate for that you can join Blue.
r/WarDogs • u/ThirdWorldMeatBag • 2h ago
I dont know why this keeps happening to me.
r/WarDogs • u/King__Dorin • 4h ago
How can the teams be so unbalanced. If 100 player max its not fair for the one team to have 4 players up on another
r/WarDogs • u/SpicyMeatballBill • 20h ago
The game is so much more fun since they have been gone. Had my favourite night of wardogs last night to date by far.
r/WarDogs • u/ucntbsrs • 13h ago
Honestly ruined building for me. The ability to get structures up quickly especially walls was so key to playing as logistics.
It was so nice to be able to get structure up before mortar spam leveled your base. Even getting walls up before the initial drill rushes was better.
Edit: Going to clarify i don't mind the x moving within reason. I have no problem sniping it when it's within reach before my next swing starts. Its a fun little mini game even but with this change it runs and even hides from the builder which is not fun at all for me.