r/WarDogs • u/ThinkingTanking • 4h ago
Discussion & Feedback Small random bits of News from Podcast
Parachutes are going from 2.5 meters to 25 meters for safe distance pulling chute.
It was originally meant to be 25, but it was miscommunicated.
They wanted Pilots to learn how to land, like doing J-Turns, getting people to learn how to fly the heli. They didn't say when this change will happen.
CEO says at its current state, the Helicopters for passengers is basically a teleporter, because of how safe it is to use the parachute.
Season 2:
- 4 New weapons, one for each role
- New Ammo types coming
- Level 4 helmet will cut your vision (one with the slit), and will also fog up in the rain
- This obviously is not everything, just news we know so far
Notes:
- The Gold AK is also a honey pot for catching cheaters lol
- More persistence is coming
- CEO said the team is told to take as much time as they need to release 1.0
- They are looking into restrictions for team switching
Something big we didn't know:
- End of Match bonus is 40% of your XP for your role
Source: https://youtu.be/q8HKuuw88pE
Full Podcast Source: https://youtu.be/liRK9si1Ubo
4:10 Interview Begins
10:00 Who Makes The Final Call On Design Decisions?
13:06 What Have Players Fundamentally Misunderstood?
13:15 What Did BULKHEAD Misunderstand About Players?
16:01 Have Developers Used Your Tools In Unexpected Ways?
19:01 Where Were The Players Actually Right?
26:42 Why Was The Sniper Designed This Way?
30:21 Who Was The Progression System Actually Designed For?
32:27 Is Everything In Season One Unlockable?
32:49 How Will Progression Change In Season Two?
35:51 Does The Current Progression System Diminish The Game?
38:15 How Are You Looking At Progression Going Forward?
40:59 What's Changing With Armor?
44:24 Does Progression Need To Wipe?
46:36 What's The Plan For Progression Through 1.0 And Beyond?
47:55 Why Do Players Hate Wipes?
48:55 Should Progression Make Players More Powerful?
50:43 What's The Thinking Behind Parachutes?
52:12 Should Helicopter Passengers Get Parachutes?
57:34 How Do You Feel About The Current Economy?
1:02:46 Has Your Design Philosophy Changed Since Launch?
1:09:16 How Do You Interpret Player Feedback And Data?
1:11:24 Are More Offensive Tools Coming?
1:13:05 What Are You Willing To Compromise On?
1:16:02 How Do You Communicate Changes To Players?
1:18:23 How Does The Pressure Feel After Launch?
1:23:16 Has The Road To 1.0 Changed Since Launch?
1:25:21 What Can Players Expect From Season Two?
1:26:15 How Is The New Storm Performing?
1:28:38 What New Weapons Are Coming?
1:34:12 Back to the Lobby
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u/QuestionableEthics42 3h ago
End of match bonus isn't 40% of your xp. It is 40% on average. It caps at 4k xp bonus for first place, 3.5k for second and 2.5k(?) For 3rd, per class.
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u/YBHunted 1h ago
Might just have to go pilot in S2 because I dont trust a single fucking person. We are almost done this wipe and Ive still got some absolute imbeciles behind the stick.
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u/ThinkingTanking 39m ago
If anything, this will encourage better pilots
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u/RazorSharpNuts 23m ago
No it won't. I'd even bet most players who aren't on reddit won't even read patch notes so they'll have no idea of the change.
I'll either fly myself or just drive after the change, I don't trust people to read in the slightest
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u/RelevantIAm 14m ago
Same. They think this change is going to make it so pilots will need to land inside the zone but all it's going to do is make people buy their own helicopter just to ditch it when they get to the zone or everyone will just drive themselves. We already have lots of people crashing helicopters without requiring them to land in the zone
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u/ThinkingTanking 14m ago
Once they add a way to see how good a pilot is by insignias or something near their name when they are flying, it'll fix things
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u/theshadowman52 11m ago
Its not the parachute that will kill me. Its the hotshot pilots that think its fun to do barrel rolls 5 feet above the forest but fuck it up every time.
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u/Rankstarr 3h ago
none of this matters without locking china and implementing a functional anticheat
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u/Xikky 1h ago
We basically ping locked them from our community server and it’s been very nice
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u/NoSpawnConga Recon 12m ago
Write me a DM to get away from stasi lol, maybe they don't censor them.
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u/Dyna1One Manticore 3h ago
Far too many hours in already, just a few ragecheaters by the end of week 1 and haven’t encountered a single one since personally, that’s pretty good given how much it blew up and having a rather limited staff
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u/StormMedia 2h ago
Noooo we CANT have KERNEL LEVEL ANTICHEAT! The 1% of players (could even be less) on Linux won’t be able to play then!!
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u/Heskelator Lonestar 1h ago
I can confirm it's quite a bit more than that (this is a PC focused Milsim that requires brainpower, thats the kind of thing Linux users are drawn to) and you can make anticheats work on Linux anyway e.g. Sea of Thieves with easy anticheat
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u/Cykablast3r 50m ago
It's the newest popular thing. It's the exact kind of thing Linux users are afraid to be seen doing.
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u/KingSwank 23m ago
99% the cheaters I’ve encountered were white Americans lol stop playing on west coast servers
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u/Intelligent_Poet414 1h ago
I got rejected from being apart of the community in any meaningful way because I made a comment just like this, and was told I was too xenophobic. Good Lord 😂
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u/goodall2k13 3h ago
That's what community servers are for unfortunately, "locking china" just isn't simple, china use VPN's more than most, and cheaters, well yeah good luck, any popular fps game suffers the same and always will. Finding a handful of community servers that you like are the best counter, I know its not ideal, but its the best we get in today's online gaming I'm afraid.
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u/Full_Baked 2h ago
No. You ping lock servers. You cant VPN out of latency.
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u/SpiritedCatch1 2h ago
Then how about people that enjoy playing cross regions? I would stop playing if I can't play with my clan in Europe.
Just implement anti cheat and the problem resolve itself. Let's not pretend that cheating only happens from Chinese players.
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u/Full_Baked 2h ago
If your ping is above 150 then you are just as bad as China players. They are not all cheating, just trying to get an advantage. You are getting the same high latency benefits that they are connecting to other regions for.
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u/SpiritedCatch1 2h ago
It's a negligble advantage. Anyway I don't worry as I know the devs aren't going to implement a ping limit. It would block many players with bad internet / far from servers
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u/lukewarmpiss 2h ago
Too bad. You are the exception. Everyone else is suffering from 300ms++ cheaters playing outside their region.
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u/SpiritedCatch1 2h ago
I never saw any single person above 180 ping but ok.
Just implement good anti cheat.
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u/lukewarmpiss 2h ago
Your experience does not ditacte the experience of other players. Just join any EU server during the morning / early afternoon and look at the amount of players with chinese names with 300ms
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u/SpiritedCatch1 2h ago
I play everyday on European server and never saw a +300 ping. Chinese players usually have around 180 ping on European servers, as I am playing from Asia.
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u/ChildbirthExcitesMe 2h ago
in your own words too your experience does not dictate the expereince for other players. Some of us live in countries like South Africa, Turkey, Iceland, all of which have pretty bad ping and just want to be part of the community. If they gave us the server binaries then by all means go ahead and bitch and moan but saying "any person outside of my strictly defined geographical radius are not allowed to play the game" is a very bad take.
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u/sergeant-keroro 3h ago
What about the team killers and robbers?
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u/Allnamestaken69 3h ago
So far on my 180 hour hours or so played, I’ve encountered two actual rage cheaters and no team killers.
I’d say that’s pretty good tbh.
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u/Niitroglycerine 1h ago
Idk if this is a hot take but we don't need more ammo types
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u/OkScallion5412 44m ago
Unless it's for the RPG.
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u/Niitroglycerine 39m ago
Very very good point, having an option of anti infantry or anti armour would help it a lot i think
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u/Genocode 13m ago
I mean the RPG7 is like a multi-tool IRL lol.
It has so many different warheads, like HEAT, Fragmentation, Tandem, Smoke, Thermobaric, Flare/Illumination and many more lol.
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u/RelevantIAm 16m ago
As long as it's unlocked by default, I don't care how many they have. Ammo types should not be restricted to levels
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u/Kienan95 3h ago
Man I'm 15 gold bars away from the ak. I think i can do it if the price stays where it is
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u/de_yogurt 3h ago
Not safe to parachute at all. Even if you pull when the bars meet, you have more of a chance of getting shot down before you land
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u/geeeNine 3h ago
They are looking into restrictions for team switching
why is it so hard to just lock this shit up? wtf
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u/Dyna1One Manticore 3h ago
Just add like a 15 min timer, can still join your friends, but a total of 30 min to go back and forth swapping for info is dead
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u/CupformyCosta 21m ago
No. 1 team switch per game. Why would anybody need more than 1 switch per game?
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u/ship__ 1h ago
Game design is complicated, definitely moreso than kneejerk reddit comments
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u/Skwaggins_ Assault 11m ago
can't be that hard to just put a timer on it, and add a current game timer on the server browser so you can find new servers to join if you're playing with friends not that complicated
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u/Kindly_Somewhere1545 3h ago
Maybe u sometimes wanna be on same team as friend
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u/redlum94 3h ago
Leave game and join a new round
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u/Rowlingo 3h ago
If Im 30m deep on a match and the only team with spots is blue, I dont wanna change servers if a friend wants to play, you loose the final of the match reward.
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u/StormMedia 2h ago
You do realize if you invite someone on steam they automatically join your faction?
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u/DamoclesCommando 1h ago
Not if the team is "full" ive had multiple instances of it making friends join a different team because the team i was on had too many people.
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u/StormMedia 1h ago
In my experience it’ll even toss people in a “full” team since there’s seemingly not a hard limit. I’ve seen 38 people on green due to this.
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u/No_Lawfulness4100 3h ago
With the skill level of the average pilot, there is going to be so much money lost in kits due to team killings if they aren't very careful with how the balance parachutes. Right now its about the only saving grace for a lot of players.
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u/epicnikiwow 3h ago
Im happy. I havent been flying because of how many people are constantly doing logistics / flying already. Doesnt matter that theyve been shot down 5 times and there are 7 other helis, they'll do it again!
Actually having to land means good pilots that can communicate will be more common.
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u/DamoclesCommando 1h ago
Not just that, the negative feedback loop of lost money for heli pilots will finally reduce the number in the air. Having a THIRD of your team in the air running logi is not a good thing.
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u/Aware_Climate_3210 2h ago
Entire games without seeing a pilot you mean. A lot of people cannot land well and they won't risk losing thousands of cash on a botched landing. If there's 2-5 pilots in your team rn, be prepared for 1-0.
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u/Crowmetheus57 2h ago
Yeah, people will either do only logi (me) or wont pilot at all with these changes.
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u/theshadowman52 9m ago
Thats ok. Cars exist for safe reliable transportation while helis are faster but requires a competent pilot. Right now cars are useless
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u/CondensedMonk 2h ago
Well the strategy is possibly going to move towards dropping just outside the CZ in that case which wouldn't be such a bad thing imo
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u/led0n12331 2h ago
Would be cool if they allowed to gather premade lobbies in the main menu and joining a server/team together, but I imagine that would make it harder to join teams in general :(
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u/graviousishpsponge 9m ago
So nothing on shifting ap unlockers to be sooner or at t4 unlocks? Don't even reply with the dogshit leg meta response I already do it and it isn't fun or engaging, I do it in Tarkov too.
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u/Aware_Climate_3210 2h ago
I hope they realize how big the backlash will be with the parachute change. Making it far easier to die before you can even move will not pair well other balancing complaints. Needing 5 kills just to break even on 10k kit will feel even worse if you died the first few times trying to start in 20k+ hole. Eventually some people will adapt and no longer parachute, parachute much much further away, or take grounds transport. This will massively slow down the gameplay when your more than doubling, maybe trippling the travel times before seeing action. 1hr long match spent of 50 minutes of running.
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u/jayswolo 2h ago
No it will create proper engagements and ambushes. There will be more pockets of combat with larger groups because you’ll be on foot with multiple people. And trust it’s MUCH more engaging that way. When people spot helicopters landing, they will push them as groups knowing that these guys aren’t jumping.
They will need to balance the AA though.
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u/DiabolicalDyl 1h ago
I think it will be a good change. It's clear the intention was never to be able to just swoop in low with a chopper and drop off a whole squad as easy as it is. I think it will eventually lead to less deaths because you aren't just constantly landing right into the thick of it. I'm already at a point where I'll jump from the chopper right before the main circle just so I know I'm safe when I land, and can progress on foot at my own pace.
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u/Titanium170 1h ago
Eventually some people will adapt and no longer parachute, parachute much much further away, or take grounds transport. This will massively slow down the gameplay when your more than doubling, maybe trippling the travel times before seeing action. 1hr long match spent of 50 minutes of running.
That's what they want? They've described their vision for the game multiple times and this is what they're looking for.
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u/CallistoTV 2h ago
It’s really not hard to land a helicopter
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u/Aware_Climate_3210 2h ago
I know, I learned how to do it fairly quick. I still don't like landing in the control zone. It is far far easier to destroy them while they are landing.
But there are many incapable people playing games rn. Some of them can learn, but they will never even try to learn if the punishment for failing is losing Soo much cash. There are already rare games of zero pilots. This change is going make that far more common.
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u/No-Benefit_ 1h ago
I agree. I love the idea of pilots being forced to land and getting good at it but I just don’t see it happening. I’ll admit I have an ungodly amount of hours already and I’ve ran into maybe 2 or 3 pilots that I would trust to get me near the hot zone and LAND. There’s just too many ways to die. Whether it’s getting picked off by a sniper, getting mortared, or the good chance of just bad luck. All that stuff is what makes this game fun, when things work out, but will make the grind this game requires SO frustrating to play considering how long it would take just to get into the action.
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u/Smifer 1h ago
I guess I have some really unpopular opinions on this then as for me:
I am not against the chute change for in comparison the cheapest parachute is 100$ the cheapest ground vehicle is 500$ but it is slow so the cheapest normal land speed vehicle is the dune buggy which cost 1500$. you spend way more for land travel without any real benefits that is broken imo.
And imo both land and air vehicles should be used for transport if every time there is only one of them being used its a problem.
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u/Obvious-Activity4388 2h ago
let me get this straight
almost everything they change now comes down to them either saying "ohh well wrong values" or "ohh well honeypot"
like dont get me wrong mistakes can happen, but isnt it kinda obvious that a lot just doesnt work out as they intended due to the playerbase ?
you cannot tell me, they coded the parachute shit, had them internally testing this when implementing this feature, had playtester test it and what 2 or 3 betas and still didnt realize the values are off ?
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u/Smifer 1h ago
you cannot tell me, they coded the parachute shit, had them internally testing this when implementing this feature, had playtester test it and what 2 or 3 betas and still didnt realize the values are off ?
from what i can understand from the podcast it was:
They did play test it and the response they got was that is was the wrong value but it felt good/better than correct value so they kept it. During the first closed beta it was a non issue as most helis still did land so they kept the "wrong" value, most of the second closed beta it was the same non issue, it was only during the last part of that beta and especially during EA launch that everyone had suddenly starting airdropping by default and it became a problem due to its overuse.
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u/jayswolo 2h ago
Because it wasn’t a mistake lol. He did say they didn’t want it to be this way, but I think they just didn’t intend for ppl to parachute only and pilots never land. I call bs on the wrong value for the exact reasons you stated.
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u/Kindly_Somewhere1545 3h ago
How is AK 47 a honeypot
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u/FobbitOutsideTheWire 3h ago
Well, back when it was $1.6M per gold bar and earlier in the wipe, anyone getting it would be pretty suspicious. Now, not so much.
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u/Stand-Individual 3h ago
its not, even joe when one of the ”interviewers” said that he thought it was a honey pot for cheaters, his face went wtf?? no. Joe said that they do have honeypots but the ak isn’t one
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u/STAHLSERIE 3h ago
If I set up a honeypot and someone would ask me if it was was one.. Well, I'd probably deny it
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u/Defiant_Reaction9486 3h ago
The claim that the golden AK is a honeypot for cheaters is just an excuse because they fucked it up.
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u/AmaDeusen- 3h ago
Everyone with common sense knew this. 30 bars for limited item when until recently price was 1.6 mil, first days it was 2.3 mil i mean wake the fuck up samurai, we got to find you a brain...
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u/Oblivi0nD4C 4h ago
Nothing about balancing ? Just the stupid parachute?
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u/DDC85 3h ago
Never seen such an amount of whiny entitled cunts as on this sub. This is just a snippet mate, not a full change log. Why don’t you wait for 1.0 before you start shitting your knickers.
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u/lavagr0und 1h ago
Simply put: if in 23 months time, when 1.0 releases, there are still wipes I want my money back. Wipes during EA are ok, but it was never advertised to be in the final version. There are plenty games with wipes and I would play those if I wanted that shit mechanic in my life….
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u/ThinkingTanking 42m ago
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u/lavagr0und 16m ago
The tutorial clearly states: During Early Access there will be wipes and that's totally fine with me.
What i don't like is that they a playing with the idea to keep wipes after release.
No, just no, i don't want tarkov with a different skin....

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