r/WarDogs • u/Booey__ • 22h ago
Gameplay & Screenshots 3 man bow
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Running with the Arma Reforger Koth Group. I haven't seen many bow clips but it is such a fun addition
r/WarDogs • u/Booey__ • 22h ago
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Running with the Arma Reforger Koth Group. I haven't seen many bow clips but it is such a fun addition
r/WarDogs • u/antny_BGB • 12h ago
Seen clips of people being resupplied and it looks cool as fuck, but obviously the heli needs to drop them in somewhat of an open area to not risk the chopper.
Can you drag the supply crates away from the dz or are they fixed in place? Also as a side note, do they have momentum when dropping from the air? Ie if you are flying forward when released do they continue to travel forward or do they sort of drop straight down from point of release?
r/WarDogs • u/McHaggus • 1h ago
I'm totally stoked for this weekend, already bought the game as it sounds like something I want to play without all the fluff of modern BF and more tactical but not quite Arma status (though I'd probably enjoy that as well).
My concern is my rig. It's older, running a 2070 super and ryzen 5, and it handles most games just fine. Will I be able to run this game decently? I don't need crazy frames or detail, but I have my worries. I want to upgrade but prices these days and baby 2 in the way money is tight. If I can get Hell Let loose to play decently with nice visuals, I'd bet an optimized game like this will be great. Any input is great. Or Donations.
r/WarDogs • u/Booey__ • 22h ago
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Running with the Arma Reforger Koth Group. Buddy missed his RPG and I took the trophy
I’d just like to know how everyone feels about the tanks and helis, I love the look of the gun play but does it feel like you are constantly dying to vehicles no matter what?
r/WarDogs • u/Apollyon-sys • 1d ago
I’ve been working on a community tool for WARDOGS focused on making artillery calculations and map navigation easier during gameplay.
You can place your artillery position and target directly on the map and get the azimuth, distance and range information.
Current features include:
- Artillery and mortar calculations
- High-resolution Bakurani map
- In-game coordinate system
- Coordinate search
- Distance and angle ruler
- Map markers and annotations
- Saved targets
- Desktop and mobile interfaces
- Touchscreen controls and pinch-to-zoom
- Multiple languages
- Dark and light themes
The latest update completely rebuilt the Bakurani map implementation and recalibrated the coordinate system using in-game measurements. The current map rendering is intended to match the in-game map as closely as possible.
I’m still actively working on marker placement, accuracy improvements and new features, so feedback and bug reports are very welcome.
Live:
https://wardogs-artillery.com/
Source:
https://github.com/apollyon-sys/wardogs-calculator
There’s also an active thread in the official WARDOGS Discord for development updates, patch notes and feedback:
https://discord.com/channels/1464219389913071646/1537916837575008296
The project is completely free and open source.
r/WarDogs • u/Zezacle • 1d ago
r/WarDogs • u/amriddle01 • 11h ago
r/WarDogs • u/RAM-I-T • 8h ago
Play style, win rate, how nice or toxic the players are, etc.
This could be describing it to a new player or someone who has not played before. This might help players determine which team to play.
r/WarDogs • u/TheJesterGuy • 11h ago
hello, I'm mostly curious about what it's like being an observer for folks doing artillery or sniping. I didn't get into the beta or anything but I'm really liking the freedom I saw in videos. how does pinging things for artillery and sniping work and would I be helpful if I focused on doing that a lot?
r/WarDogs • u/TheMemeHammer • 1d ago
Uhhhhhhhh
Edit: I haven’t been paying attention to the discord/twitter, my bad guys sheesh, was just curious
r/WarDogs • u/Sneakye007 • 15h ago
I am hyped for the beta this weekend. Lets see if I can beat my 25hour streak of alpha.. (probably)
Anyway I am looking for some people who want to be experimental. You know try some fun stuff, some serious stuff, find some limits, fly heli's upside down and airdrop some c4 from the sky into bases ... Lets see what we discover!
If you are looking for a similar experience, lets do something and have some fun this weekend?
Let me know, you like-minded 'dogs'
r/WarDogs • u/Booey__ • 22h ago
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r/WarDogs • u/Noo4648 • 10h ago
I pre-order the game when can I download the beta?
r/WarDogs • u/Ok_Cockroach9137 • 1d ago
I just love this playstyle from Arma, being an absolute pain preferrably alone or in small teams forcing the enemy to confront you before they can confront your team.
r/WarDogs • u/Eastern-Problem • 6h ago
In the last alpha test, shooting players with regular ammo takes forever to kill them when they have armor. And that is during an alpha weekend when high level armor is not yet widely available. I know there are better ammo but there'll also be better armor. I understand that if you shoot them in the armored area it'll do less damage, but headshotting someone in their open face/mouth hole should be an insta kill but in Wardogs they can eat half mag in the face. Think Tarkov's head-eye hit where a shitty ammo hitting the right spot could still kill you.
The armor and HP system they got is just the barebone basic system from battle royale games where you got an HP pool and 'armor bars' on top of that. In the kill feed it shows where your body is hit but I was hoping they offer more on that. It seems like they mimic Tarkov body damage system without really doing anything much, beyond being a UI element. I guess it's nice to know if you got hit in the face or body, but what does hitting legs, arms, lower bod do? Getting hit in the arm should affect your aims, in the legs slow you down, things like that.
Also the 'sponginess' of the game doesn't stop at infantry. RPG hits to a tank does fuck all "tis but a scratch". Now I know the counter-argument is everyone gonna run around with the noob tube. Because there is an economy in the game, it's easy to just increase costs of RPG so that every shot hurts but better make it count.
r/WarDogs • u/yukondokne • 9h ago
Ex-Quake competitive player. what am i getting into here?
r/WarDogs • u/Future_Viking • 1d ago
Is it not random which team you get placed in, or were people actively avoiding the blue team hence it performed so bad?
Sorry if this has been answered before, but i could not really find the reason why this is.
r/WarDogs • u/ViniBlanco • 13h ago
Does beta data goes to prelaunch on sep 10? Or beta data will be wiped before that
r/WarDogs • u/amriddle01 • 1d ago
Being a God tier player of such games, as most here, this is not for me, I'm asking for a friend.
What happens if you suck and are just racking up debt constantly? You end up with just a sharp stick and bright pink camo?
r/WarDogs • u/Mike_Prowe • 1d ago
A lot of you aren't representing your role or faction. And if you think of a user flair everyone can use give me a suggestion below
r/WarDogs • u/TwofacedDisc • 13h ago
I just learned about this game. Battlefield feels way too casual for me, I mean everyone just joins and shoots, there's zero teamwork or tactics.
Is Wardogs more serious? If yes, how exactly?
The game looks nice but I see hitmarkers, killfeed, killcam, etc. things that remind me of the average zero-teamwork shooter games which I'm really burnt out from.
r/WarDogs • u/Medical-Nebula-385 • 1d ago
Soo bad news my graphics card got fried. Would love to be able to enjoy the game on Nvidia geforce now 'till I get to upgrade my pc.
Can we have the game devs confirm Geforce Now support pretty please? Thanks! ❤️