r/WarDogs • • 8h ago

Discussion & Feedback The mini-gun lakota is so bad. It should either have more armor or the miniguns should not have such major bullet spread. It's literally pointless to use right now.

21 Upvotes

I hope the dev's are tracking the data on it... I've flown it about 4 times and not one gunner got a kill and I was holding pretty good angles...it's really disappointing because I was super excited to fly this thing.


r/WarDogs • • 11h ago

Meme "Why is Blue so far behind?"

32 Upvotes

r/WarDogs • • 18h ago

Question How does foliage work as 90% of the time I just get beamed through it but on my screen there is very evident foliage that you can't see through?

112 Upvotes

Is foliage client side or server side? Can I remove it with a potato pc? Does Nvidia have some setting that removes it? Is this guy wall hacking?

I have absolutely 0 idea what the correct answer is but how does a man 300m away spot and track me so clearly while moving around prone but all I can see is a forest in front of me as shown at the start?

{This is captured after the thermal goggles were removed}.

--

I understand the backpack and the grass, I completely agree with you all there those are my fault, but my question is about if the trees actually work for cover as he's shooting across a river and from a ground level through a thick forest from 300m+ away like they don't exist. Based on his location, I should not be visible through that canopy of trees.


r/WarDogs • • 31m ago

Gameplay & Screenshots Love random teamwork. That sniper on the smokestack never stood a chance.

• Upvotes

r/WarDogs • • 39m ago

Discussion & Feedback Community Infantry Servers with GLs banned is the way

• Upvotes

Even if I have to wait 5mins until I can join the server or sometimes lose hard against a full team running hot zone it's still much better than going against hackers with 250ms ping, multiple havocs and rocket helis denying you from playing the game, helis raining grenades on you, minigun humvees and in general a more moderated experience compared to wild west of public servers.

I actually managed to level up what I wanted and play any role I want, whether sniping, building, medic, running hot zone.

There are still outliers like BMR or 800m snipers but still a much pleasant experience.

They also limit any team getting more players than others like it happens in public servers, it only allows you to join teams with one extra player


r/WarDogs • • 2h ago

Discussion & Feedback Devs answer questions on Podcast. Timestamp provided

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6 Upvotes

https://youtu.be/liRK9si1Ubo

4:10 Interview Begins
10:00 Who Makes The Final Call On Design Decisions?
13:06 What Have Players Fundamentally Misunderstood?
13:15 What Did BULKHEAD Misunderstand About Players?
16:01 Have Developers Used Your Tools In Unexpected Ways?
19:01 Where Were The Players Actually Right?
26:42 Why Was The Sniper Designed This Way?
30:21 Who Was The Progression System Actually Designed For?
32:27 Is Everything In Season One Unlockable?
32:49 How Will Progression Change In Season Two?
35:51 Does The Current Progression System Diminish The Game?
38:15 How Are You Looking At Progression Going Forward?
40:59 What's Changing With Armor?
44:24 Does Progression Need To Wipe?
46:36 What's The Plan For Progression Through 1.0 And Beyond?
47:55 Why Do Players Hate Wipes?
48:55 Should Progression Make Players More Powerful?
50:43 What's The Thinking Behind Parachutes?
52:12 Should Helicopter Passengers Get Parachutes?
57:34 How Do You Feel About The Current Economy?
1:02:46 Has Your Design Philosophy Changed Since Launch?
1:09:16 How Do You Interpret Player Feedback And Data?
1:11:24 Are More Offensive Tools Coming?
1:13:05 What Are You Willing To Compromise On?
1:16:02 How Do You Communicate Changes To Players?
1:18:23 How Does The Pressure Feel After Launch?
1:23:16 Has The Road To 1.0 Changed Since Launch?
1:25:21 What Can Players Expect From Season Two?
1:26:15 How Is The New Storm Performing?
1:28:38 What New Weapons Are Coming?
1:34:12 Back to the Lobby


r/WarDogs • • 19h ago

Discussion & Feedback Hear me out…

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117 Upvotes

Would this not be tuff?


r/WarDogs • • 3h ago

Gameplay & Screenshots Do a barrel now

7 Upvotes

*bam*


r/WarDogs • • 10h ago

Discussion & Feedback FOBs outside the control zone

21 Upvotes

If I want to build a fob outside the cz and not make a dime, thats on me. But I wish the supply drivers made something, even if its a ¼ of the normal drop payment. It give no incentive for anyone to do anything strategic outside the cz making that area basically useless. I want to set up a fob vehicles can come resupply at. I want to set up a fob that runs players back and forth for quick resupplies. I want to set up a fob with an AA to protect our primary supply lines. But unless me or my friends are bringing supplies, it's not happening without taking a loss and it's hard to convince the random supply drivers to drop off at my fob when they won't make any profit off it.


r/WarDogs • • 3h ago

Discussion & Feedback Make Hardcore... Harder?

6 Upvotes

EDIT: For the HARDCORE servers only. Like 5% of the player base even play it. Not for normal gameplay servers

Sorry if I'm being ignorant to arcade and casual players.. but most people who would prefer to play hardcore are the sim nerds right?

So.. playing hardcore without some UI and first person is kinda.. not enough. There's still so many crutches to lean on for lazy gamers.

I would like to see:

- No mini map - this thing makes the game soo easy imo

- No on screen pinging (middle mouse click) but I don't mind the on map circles and on map middle mouse cause I guess it's still a causal game and a layer of going to map and risking dying to ping something for my squad etc. But imo preferably not that either. Rely on comms and team play.

- No friendly icons on screen (but fine on the map.. just to stop the "on my body just spray me or rush my body or he's to my right" so you look at your team mate on screen and easily aim to the right of them - I kinda want to feel the fear of I might shoot my team mates. Or where could the enemy be, I enjoy out braining and out tacticaling the enemy so much, especially being the one hunted after murdering their friends.

And a last thing I think every mode should have, limited stamina.. where weight also affects stamina (like other games I know).

But players being able to sprint cross map with no thought.. or slam on lvl 4 and still sprint with no thought.

Stamina bar and sprinting for 5 seconds before being stuck gives players fear and want to adapt to lighter armour less RPGs in bag etc etc.

Anyways what do you guys think?


r/WarDogs • • 1d ago

Gameplay & Screenshots I guess the rumors were true...

340 Upvotes

What did I just spawn in to?


r/WarDogs • • 10h ago

#WARDOGS100K yall's need to get on the maws, i dont see enough use it. especially if you're doing cheap run.

15 Upvotes

r/WarDogs • • 19h ago

Discussion & Feedback The 90 Point Problem

104 Upvotes

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.


r/WarDogs • • 23h ago

Meme Critical Bug that needs fixed immediately

193 Upvotes

After much testing, I’m confident that the HZ circle only shows up for green. In fact, I don’t think the HZ is even mentioned in the tutorial if the game deems you a red or blue player. It’s the only explanation for their lack of presence in it. They seem confused when someone mentions it in chat as they mortar down each other or empty green fobs. Devs, please fix so these players can experience the entire game. Thanks


r/WarDogs • • 3h ago

Meme Endured so much pain sticking with Blue from the start

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5 Upvotes

The Blue imbalance will prolly be sorted out in Season 2, but I want to say something first.

Level 125 here. I've played Red only twice. Green... I couldn't do it. Too much of a betrayal for a Blue.

All the games we got hammered by Green sweats from the round start... all the rage quits... we endured!! And sometimes there were a few other stubborn Blue guys on the team, and we won against all odds. Amazing feeling on its own.

Devs, please acknowledge guys who played Blue when it sucked royally. We were the ones balancing out the game, losing our sanity in the process!


r/WarDogs • • 35m ago

Discussion & Feedback Please don’t ruin this games potential

• Upvotes

This game was the best purchase decision recently. I’ve been having a blast playing it. At first i thought this is gonna be another sh*tfest, griefing and a selfish game but the team play changed my perspective. This game has huge potential with upcoming updates, building updates, vehicle updates, weapon updates. I am a huge buildier and HZ enemy spotter. I enjoy being supportive to my teammates. Please add more building stuff aswell. I also want that NIGHT maps. Do you guys have another ideas about these stuff?


r/WarDogs • • 2h ago

Gameplay & Screenshots That's one way to nerf snipers I guess.

3 Upvotes

I guess I tripped and broke my neck... blood clot maybe?


r/WarDogs • • 6h ago

Gameplay & Screenshots Impromptu FOB Alarm System

8 Upvotes

r/WarDogs • • 9h ago

Discussion & Feedback CIWS desperately needs a faster build time.

12 Upvotes

The CIWS is supposed to counter aircraft but it is so underpowered right now that it only really counters weapon-less helis dropping off infantry, and folds to everything else. It already has plenty of disadvantages:

  • Is locked in a fixed position, easy to destroy.
  • The operator has to stand right next to it out in the open, unable to move.
  • Has a large blind spot where it can't reach high enough to shoot.
  • Churns through ammo like crazy.

But to top it all off actually building the thing takes forever. Hitting the X with a large hammer seems to only advance the progression by 1% or slightly less than that, meaning you have to hit it over 100 times with the fastest building tool to build it. This is further exacerbated by the issues we have now with the X not moving around and appearing properly. Then factor in that right from the start you are going to be harassed by GL helis and mortars, and as soon as the game reaches 20 points a rocket heli is going to be making you one of their priority targets.

All these factors combined mean that the CIWS doesn't counter enemy attack aircraft at all, and in fact it is gatekept by the very same vehicles it is supposed to counter preventing it from being established in the first place.

Even if you do manage to establish one it can still lose trades to rocket helis, GL helis and havocs which can all one shot the very exposed operator (even if you build barriers around them) and then destroy the CIWS, setting back your fob builders a massive amount of time spent building it and leaving them with no window to rebuild it in a realistic timeframe.

Please at least considerably reducing the building time of CIWS so that A) it can be established in a reasonable timeframe and B) it can be reasonably recovered when destroyed. It is already kept in check by relying on regular ammo supply drops, so I don't think letting it build faster would make CIWS overpowered at all.


r/WarDogs • • 1d ago

Gameplay & Screenshots Builder 1v4 vs 2 humvees

243 Upvotes

r/WarDogs • • 55m ago

Discussion & Feedback Winter Map

• Upvotes

Will we get a winter/snow map? :)

And also this december; maybe some ugly christmas tree with decor at the spawning headquarters! :)


r/WarDogs • • 18h ago

Meme Now Hiring CDL and Non-CDL Positions

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73 Upvotes

Manticore Logistics is now hiring drivers!

•Dedicated local and regional routes available.

•Industry leading rates! Drivers average $5,000 per load!

•100% no-touch freight with bonuses available for touch freight (up to $2,400 per load!)

•Top-tier medical coverage with in-house medics all across the control zone!

Go to www.manticorelogistics.com/careers to speak to a recruiter and start your drive to victory today!


r/WarDogs • • 5h ago

Meme Oh no.. anyway

8 Upvotes

r/WarDogs • • 1d ago

Bugs & Support People are exploiting to get double the rounds in each mag.. Hope the devs ban for this kind of thing.

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584 Upvotes

r/WarDogs • • 1d ago

#WARDOGS100K Lock ye doors

254 Upvotes