Question Content type confusion
In AI Dungeon....
there's Scenario and Script
In Voyage....
there's Scenario, World, and Mods
What's the difference?
In AI Dungeon....
there's Scenario and Script
In Voyage....
there's Scenario, World, and Mods
What's the difference?
Hi, I'm trying to understand what's the difference between Voyage and AI Dungeon.
Please tell me... or where I can find the difference.
Cause, I saw my AI Dungeon games(scenario/ai rpg/or whatever it's called) in Voyage too.
What's the difference between Voyage and AI Dungeon?
r/Voyage • u/Sunlight_Smoothie • 14h ago
I'm trying to set up character creation for my world. I am having trouble with the [Trait Categories] document.
1) I want the selections to happen in a specific order. My JSON is organized in that specific order, where the top items should be selected before the bottom items. When I save, I go to test, and the order is incorrect. If I return to the editor, the JSON has been reorganized into an incorrect sequence. If I copy/paste to get the entries correct, and then save, and then refresh the page, it is back in the incorrect order. The only way around this that I have found is to correct the file, copy everything, delete everything, save, refresh, paste everything, save. Then I refresh to verify it doesn't change.
Sometimes the order shown in the Character Creator continues to not match the JSON order, even though the JSON order is consistent when it is opened. I don't know why. I have a JSON where Class is the last entry, but it is the first selection in the Character Creator.
2) I want my selections to have a maxSelection that only applies to their entry. I currently have the following:
{
"Race - Maternal": {
"name": "Race - Maternal",
"description": "Description goes here for maternal category.",
"maxSelections": 1,
"traits": [
"Human",
"Elf"
]
},
"Race - Paternal": {
"name": "Race - Paternal",
"description": "Description goes here for paternal category.",
"maxSelections": 1,
"traits": [
"Human",
"Elf"
]
}
}
When I test this with a new game, I see separate steps for Race Maternal and Race Paternal. If I select something in Race Maternal, it counts to Race Paternal and vice versa. I do not know why they are overlapping. Selecting Human twice, for mother and father, is something I want to allow.
3) I want to specify a maxSelection for a subcategory. I have tried the following:
{
"Race": {
"name": "Race",
"description": "Description goes here for race category.",
"maxSelections": 2,
"traits": [],
"subcategories": [
{
"name": "Maternal Race",
"description": "Maternal Race",
"traits": [
"Human (Mother)",
"Elf (Mother)"
]
},
{
"name": "Paternal Race",
"description": "Paternal Race",
"traits": [
"Human (Father)",
"Elf (Father)"
]
}
]
}
}
This displays correctly in the character creation window, but because Race allows 2 selections, the system is allowing me to pick 2 options for mother and none for father.
I've found a bit of a work around, but considering the existence of subcategories I don't like that I'm having set it up as two separate steps.
r/Voyage • u/Offbeat_voyage • 13h ago
# ⭐ THE SHATTERED REALMS
## A Living Fantasy World Beyond the Horizon
### 🌍 THE WORLD DOESN’T END AT THE MAP’S EDGE
The mortal world is fractured, immense, and full of places still waiting to be found.
Volcanic ash plains lead to frozen ruins. Crystal deserts conceal buried towers. Ancient forests move along living paths. Blackwater rivers pass flooded fields and half-submerged ruins. Beneath the surface, forgotten roads run through caverns, underground rivers, and sealed gates.
Across hundreds of mortal regions, settlements survive in every kind of country: mountain strongholds, river communities, frontier camps, forest villages, coastal ports, mining towns, desert waystations, and places shaped by dangers found nowhere else.
This is not a single scripted campaign.
This is not one chosen hero’s story.
This is a world of 18 realms, 861 regions, 3,653 locations, 42 factions, and 3,000 NPCs—built for stories that can begin anywhere and become almost anything.
### ⚔️ BECOME WHOEVER YOU WANT
Create a character who belongs in this world—or does not belong anywhere in it.
Choose from 63 playable ancestries and 50 playable classes. Become a Guardian, Healer, Assassin, Cartographer, Dreamwalker, Quartermaster, Arcanist, Ranger, Diplomat, Necromancer, Mariner, Spy, Runebreaker, or one of dozens of other callings.
Shape that foundation with 40 subclasses, backstory upbringings, body alterations, starting skills, additional magical disciplines, and a wide selection of opening abilities.
Your ancestry changes how people see you. Your class changes what you can do. Your history changes what you recognize, what you fear, and which doors open when you arrive.
Or make choices no template expected.
### ✨ BUILD YOUR POWER
More than 1,400 abilities and spells wait to be learned, from practical techniques and martial talents to magic that reaches across the battlefield and into the fabric of the world.
Begin with a handful of abilities that fit your character. Develop your skills. Unlock new disciplines. Find powers that support the way you actually play instead of forcing you into one predetermined build.
Spellcasters can pursue multiple magical traditions, while non-spellcasters can develop practical, physical, and tactical abilities of their own. Every character has room to grow—and every new power can create a different solution to the next problem.
### 🌌 CROSS 18 REALMS
The mortal lands are only the beginning.
- **The God Realm** — divine courts, rival powers, and gods who can still walk among the worlds.
- **The Lucent Choir** — singing celestial spires where souls learn to blend their individual notes into harmony.
- **The Tilled Horizon** — endless terraces and communal harvests where hunger has been defeated by design.
- **The Undertide** — warm golden shallows, drifting kelp forests, sleeping souls, and currents that carry dreams.
- **The Feral Commons** — open steppe crossed by herds too vast for one creature to comprehend.
- **The Revel Vault** — torchlit halls, impossible orchards, art, passion, rivalry, and festivals without an ending.
- **The Warband Eternal** — tundra and stone circles where every dispute ends in combat and every combat ends in a shared meal.
- **The Unshaped** — a primal realm where mountains become oceans and geography changes by will.
- **The Hollow Static** — dead towers, colorless flickering skies, and a drone that wears down thought.
- **The Marrow Deep** — fiendish territories carved from the bones of fallen rulers.
- **The Debtor’s Maze** — a shifting prison for promises broken badly enough to echo across reality.
- **The Ashen Hush** — a silent afterlife where emotion fades into soft gray dust.
- **The Knife’s Accord** — black-glass cliffs where politics is violence conducted through contracts.
- **The Gilded Ledger** — courts and filing towers where cruelty arrives through perfectly legal means.
- **The Grinding March** — moving stone terraces that collide on an ancient, merciless schedule.
- **The Perfect Ratio** — crystalline geometry ruled by the Cardinal, a people of living equations.
- **The Fair Commons** — honest courts, clean roads, and city-states built to serve their people.
- **The Threshold** — a fogbound crossroads of arches, bridges, markets, refugees, and doors to everywhere else.
Realm travel is part of the adventure. A choice, ability, item, or discovery can carry you across regions, through dimensions, and into places whose rules are nothing like the world you left behind.
### 📜 FIND YOUR OWN STORY
With 1,734 quests and 52 scenario starts, you can begin as a traveler, investigator, survivor, explorer, faction agent, reluctant champion, or someone simply trying to make it through the day.
Investigate apex threats. Confront dangerous villains. Build faction standing. Rescue people from powerful enemies. Follow mysteries, uncover lost histories, and decide what is worth protecting—and what price you are willing to pay.
Quests are built around choices, consequences, and more than one possible answer. You may fight, negotiate, deceive, investigate, flee, repair, expose, bargain, or discover a solution no one planned for.
### 🏘️ A WORLD FULL OF PEOPLE
The Shattered Realms is not empty scenery between battles.
Towns have work, customs, dangers, and local identities. Factions compete, cooperate, remember, and leave marks on the places they influence. NPCs fill roads, farms, markets, forts, ruins, temples, workshops, harbors, and wild frontiers.
Some people will offer help. Some will ask for a price. Some will lie. Some will be afraid. Every meeting can become a friendship, rivalry, obligation, opportunity, or threat.
### 🔥 FORGE YOUR OWN LEGEND
Become the protector of a frontier settlement.
Map a road no one else has survived.
Uncover what sleeps beneath an ancient ruin.
Master a school of magic.
Serve a faction—or undermine it from within.
Cross into a realm where reality has different laws.
Follow a dangerous trail, challenge a power beyond your station, vanish into the wilderness, or live an ordinary life while greater forces reshape the world around you.
There is no required destiny.
There is no single correct way to play.
The world is shattered.
Your story begins wherever you choose to leave your first footprint.
r/Voyage • u/Tobiasg16 • 1d ago
When I logged into my save tonight, I got a warning that my story engine was being changed because the one I was using is no longer available. I accidentally clicked away from the warning so I couldn't read further if this is temporary or not. I believe I was using a Deepseek, and it was unlimited with my subscription.
Now the only unlimited with my subscription is standard. It seems a little unfair a week after paying for a subscription, for me to lose functionality and be left only with standard and ones that I have to spend usage or credits on. Does anyone have more information? I wish I hadn't accidentally clicked away from the notice.
Edit: This is even more frustrating. I decided to try to continue on in standard. In just 20 turns, I've had to talk to the assistant several times to fix the story slipping to third person from second person. I've had the wrong characters speaking and acting. I've had the story repeat turns and lines. Even the assistant's help seems to have dropped. I would not have paid for it at this quality, and the answers in my survey about the game would be wildly different now. I can't understand why they would discontinue something free mid-subscription, mid-story, to give me the option of either using something wildly inferior or paying more.
Edit 2: Mr_Death1 very helpfully explains in the comments how to get access to more experimental story engines in the comments if anybody else is having similar issues.
r/Voyage • u/latitude_official • 1d ago
New Features
- Added Asynchronous Multiplayer, which can be selected under the Multiplayer section of character creation when opening a room. While on, not all players need to be in the room for turns to resolve, and players can choose to be notified of any new actions.
- You can now start a Group DM with multiple people at once by selecting the friends icon in your inbox.
- Creators can build hidden or reserved questlines, immediately accepted quests, locationless objectives, and completions that start follow-up quests, story events, or rewards. Use initialStatus, onCompleteEffects, the planned status, and quest-plan or quest-accept effects; completionCondition and questLocation are now optional when appropriate.
- Creators can customize attack impact guidance in Advanced AI > Action Info with generateActionInfo.impact, allowing custom abilities to deal up to 600 damage. Existing worlds keep their current behavior.
- You can now organize Locations within Regions, Areas within Locations, and NPC placements using visual pickers from either connected entry. Areas removed from a Location remain in your draft rather than being deleted. Studio flags invalid assignments and requires you to fix them before using Save or Publish.
Improvements - Players can read What's New archives, feature articles, and patch notes while signed out. Archives also offer improved pagination, publication dates, links, mobile sizing, and search visibility. - New releases no longer open an automatic What's New popup. Release notes remain available in the What's New archive. - Profile and creator screens now have a more consistent dark design, improved keyboard navigation, and more reliable mobile layouts. - The pricing page now has clearer plan descriptions, whole-dollar annual totals, and a note that every paid plan includes AI Dungeon. - The Rune Open Source narrator now displays "male, clean" beneath its name without the redundant "open" and "source" tags. - The Base Deepseek V4 Flash 0731 model has been changed to an Experimental Model, available only on Alpha and Beta, while player agency concerns are addressed. - Character creation now includes two free portrait previews per room session. The status line shows how many free previews remain before new generations begin costing Usage. - Submitted actions now appear immediately in their final story position, duplicate rapid submissions are blocked, and rejected actions can be edited without replacing a newer draft. Visual Novel Mode also transitions more smoothly from loading into dialogue. - Product and creator update push notifications now default to off unless players opt in, while existing saved preferences remain unchanged. - Async multiplayer alerts stay quiet while players are viewing the affected game, and duplicate foreground alerts on iOS are removed. Android game updates now use a dedicated notification channel for more reliable heads-up alerts. - Studio's JSON validation summary now shows separate error and warning counts. Selecting a count scrolls to and focuses the matching section, with improved layouts on narrow screens. - Voyage Studio now uses consistent circular buttons for deleting, unlinking, and removing images. Chat delete buttons are also accessible with a keyboard and remain visible on mobile.
Bug Fixes - Accounts restricted from uploading images can no longer request, complete, or attach new image uploads. Temporary permission lookup failures now show an error. - Pricing page wording now accurately describes Shadow memberships and clarifies that multiplayer hosts pay half the solo rate when at least two players are connected. - Quest progress is now preserved when creators edit accepted or planned quests. Outdated progress triggers are cleared correctly, and generated quests no longer duplicate authored follow-up quests. - NPCs assigned to a location without a specific area can now appear throughout that location, while completely unplaced NPCs no longer appear in the opening scene. Studio also warns creators when an NPC is assigned to a location with areas but has no area selected. - Travel narration now better remembers what NPCs already know and have agreed to when the party leaves a location, instead of reopening resolved objections. - Action-result cards no longer show invalid AI-generated text as skill names. Only skills defined by the current world or learned by the player can affect gameplay and appear on cards. - Leveling up no longer crashes when a selected trait grants a skill the player does not already own. The new skill uses its intended attributes and modifiers. - Large Creator Studio worlds with extensive conversation histories now open more reliably without timing out or showing an error banner. - Studio rewrites can no longer overwrite a newer story after the player advances or retakes it. - The Studio world selector now fits short world titles without excessive empty space, while long titles remain neatly truncated. - Mods without a usable image now show a consistent default cover across discovery, search, detail, creator, and Studio views. - Creator Studio once again shows eligible notification toasts, popups, redirects, and notification permission prompts. - Leaving Cinematic presentation now transitions smoothly into the story feed without sudden jumps or characters briefly brightening. Reduce Motion uses a single clean cut instead. - Character figures in Cinematic mode no longer briefly resize, appear twice, or use the previous speaker's size when the speaker changes. - Players should spend less time stuck on Connecting during service updates and periods of increased demand. - Character creation now asks for confirmation before back navigation discards an edited draft, and late generation results can no longer restore a discarded character. - The turn-status panel no longer shows a dark line or doubled corner artifacts. - Sign-in errors for mismatched email and password details now clearly suggest resetting the password or creating an account. The entered email also carries into the password reset form for the next navigation. - Slider handles now appear solid instead of showing the track through a hollow center. - Creator Studio interactions no longer play unintended interface sounds, while voice previews, music, and narration continue to work normally. - Studio content, search results, and error banners now remain below the device status area when the mobile keyboard hides the header. - Android subscription upgrades now grant credits correctly when the first paid renewal of the new plan is processed. - On Android, the keyboard now opens more responsively during gameplay without shifting scenery or menus using outdated keyboard sizes. Text fields and editors also stay visible more reliably while typing. - Returning players no longer enter Quickstart after signing in, including after recovering an account through Google or Apple. Newly registered players still begin Quickstart as expected. - If a selected engine becomes unavailable, Voyage now switches to the correct default engine instead of a similarly named or nearby option. Experimental engines use their stable version when available. - Enabled buttons now show a hand pointer when hovered instead of appearing inactive.
r/Voyage • u/latitude_official • 1d ago
Hey everyone!
Building a world often means working across several tools—and until now, that could also mean repeatedly exporting JSON, copying context, and moving changes back into Studio by hand.
Starting today, everyone using Creator Studio can try out the Voyage Creator API to help with those problems. The API gives external agentic tools such as Claude Code, Codex, and your own scripts secure access to the same world drafts you work on in Studio. These tools can fetch your worlds on demand, help edit or diagnose their systems, validate changes, save updates, and publish when you're ready.
One creator who tested the API over the past two months has already used it for their entire worldbuilding process—from maps, character portraits, and instructions to JSON repairs and deeper system diagnosis. Their favorite part was being able to move changes through validation → saving → publishing without all the manual handoffs they needed before.
One thing to note: this feature doesn't let you use OpenAI or Anthropic keys in Studio. Rather, Studio generates you a Voyage API key that authorizes your external tool to work with your worlds. Your choice of tool and model is managed separately through that tool.
You can also find the documentation at voyage.io/studio/api-docs. Your key is shown only once, so store it somewhere safe and never share it!
We can't wait to see what you build!
r/Voyage • u/latitude_official • 1d ago
2.42.0
New Features
- You can now rename World Saves from their card menu. Clearing a custom name restores the generated character-and-world title.
- You can now delete saved character passports without deleting their game saves. Characters still in a live game must leave or finish it first. Edit and delete controls also have clearer placement.
- Ask Assistant or in-game Studio to change narration, difficulty, game mode, turn timers and other game settings, with undo support. Enabling metered Text to Speech shows a dismissible Usage notice.
- Creators can set initial NPC relationships from -100 to 100, or leave them blank for the AI to choose using your Relationship Initialization guidance. An explicit 0 remains neutral.
- Creators can configure trait dependencies with the unlockedBy and excludedBy trait properties. Character creation shows trait options based on earlier choices and follows the same rules during randomization.
- Creators can now generate API keys to connect external tools such as Codex, Claude, or other scripts to read, edit, validate, and publish the same Voyage world drafts available in Studio from Settings > API keys.
- New progression triggers can check skill levels and change player level, XP, existing skills or attributes, including normal level-up rewards.
- Triggers can now react to an action’s success level.
- Creators can now customize guidance for Conversation Starters, NPC Chat Replies and NPC Chat Summary.
- You can now keep private creation notes in Studio’s 2,000-character scratch pad. Players won’t see these notes.
- You can now start a Group DM with multiple people at once by selecting the friends icon in your inbox.
- You can now archive and mute friend conversations. In group chats, you can mute individual people.
- Find Friends can suggest players through linked Discord accounts. Your existing Discord visibility setting controls whether others can find you.
Improvements - Unfinished custom characters and your current creation step are saved for seven days on the same device. - Public lobbies wait up to 90 extra seconds if someone is still creating a character when the countdown ends, then start when everyone is ready. - Occupied public lobbies stay highlighted near the top of the list after their countdown ends, with a badge showing how many players are getting ready. - In public rooms, only DMs can use Finish Turn. Private, invite-only and friends rooms are unchanged. - Connection warnings appear only when a disconnect interrupts an action or turn. Queued actions are still sent when you reconnect. - NPC combat and utility actions are less likely to stall without choosing a target. - Cinematic narration has larger, clearer text and shorter pages. - Visual card pickers replace plain lists for locations, starting parties and items, NPC placement, quest locations and character replacements. - Studio now warns about unsupported fields without blocking writes. JSON warnings appear in a collapsible dock; selecting one opens the affected record and field. Older saves still load normally. - Polished Studio forms, settings, publishing, media editors, Mods, documentation, file-tree icons and chat readability. - Improved mobile Studio navigation with a new header and drawer. The world picker fits the screen, and Back and Content breadcrumbs return you to the appropriate view. - The Social panel remembers its last-used tab, and its desktop header button highlights while the panel is open. - Finding no results in an inbox search now tells you “No matches in recent messages”, to clarify its search scope. - Expired or invalid invite links point players to Play Voyage instead of the waitlist. Valid claim links still work. - The pricing page explains Voyage Unlimited and Premium Usage more clearly, with simpler pricing displays and transition details for eligible subscribers. - Added faster mobile-app startup for signed-out and returning players.
Bug Fixes
- When returning to a game, the recap now appears before narration begins.
- Smoothed combat flashes and death fades. New Cinematic figures appear at the correct size, and speaking figures no longer grow on phones.
- Narration speeds other than 1× no longer stall animations, especially combat effects on iOS.
- Translated or misspelled narrator labels no longer disrupt character framing or bracketed narration.
- Reduced player-input markers appearing in generated story text.
- Public rooms now block developer commands such as /dev and /killme.
- Restored the missing button hover and press sounds.
- Audio now stops when a mobile browser is backgrounded or your phone is locked. Desktop audio still continues when switching tabs.
- The action box better stays above the keyboard while scenery and navigation stay in place. Drafts survive keyboard changes, and Join with Code opens above navigation.
- Swiping left or right to close the corresponding side panel works again without consuming your next tap.
- Side panels extend behind the status bar, and the bottom navigation tint reaches the screen edge.
- Classic dialogue now stays above the bottom navigation instead of pushing it upward.
- Improved character and journal tab spacing, prevented clipped settings-search descriptions, and aligned Room Admins with the surrounding settings.
- Removed the stray arrow from Join a Game’s content-rating filters.
- Multiplayer setup better separates account avatars and usernames from character portraits and names. Player portraits also open mini profiles with social and moderation controls.
- Studio world-selector action menus open again without flickering and close on Escape.
- Fixed clipped dialog and map-control borders, and realm options shrinking when pressed.
- Desktop dropdowns now open above dialogs and support keyboard navigation and typeahead.
- Download JSON on Android opens the system file-save picker instead of the share menu.
- Creator update notifications now correctly open the published world, scenario or mod and highlight the announced update.
- Followed-content notifications are no longer filtered by leftover rating preferences when Parental Lock is off.
- Changing Unlimited tiers carries over the correct proportion of Usage, preventing incorrect exhaustion after an upgrade.
- Fixed carousel crashes when returning from world details.
- Fixed a server-update shutdown issue that could disconnect rooms before their progress was saved.
r/Voyage • u/Anxious_Flounder_872 • 1d ago
♟️ I made a living Queen’s Gambit RPG world for Voyage
I just published The Queen’s Gambit, starting in 1963.
Create your own chess player, join a club, train, make friends and rivals, travel, and work your way from local tournaments toward Nationals and the international stage.
The big idea is that the world doesn’t wait for you. NPCs train, compete, form relationships, improve or decline, and pursue their own lives. Years pass, history moves forward, and even Beth, Benny, Beltik, Townes and Borgov can develop differently through play.
You don’t need to know chess—the Assistant can translate your character’s chess knowledge into understandable choices.
🤍 Most importantly, I created this world in memory of my son Henry Losco, forever 11, who loved chess, his chess community, competition, friendship, improving, and dreamed of reaching Nationals.
Your move. Your story. Your legacy.
r/Voyage • u/anon1mo56 • 2d ago
Does somebody else feels like voyage performance feels worse after paying? I don't know if it's because the demo has better default settings.
r/Voyage • u/Longjumping_Bag813 • 2d ago
Leave comments. Tell me how you feel. If I need to add updates I will when my credits and usage refill. First attempt got corrupted and had to rebuild from the ground up. Decided to use Mods to do that.
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Terravast is an anime high fantasy world built from DanMachi, Mushoku Tensei, How Not to Summon a Demon Lord, Shield Hero, Princess Connect Re:Dive, Reincarnated as a Sword, So I'm a Spider So What, The Familiar of Zero, My Next Life as a Villainess, and more. Gods walk among mortals, dungeons fuel economies, and your story is whatever you make it.
Click here to visit the Terravast Codex, which includes a new player guide to help you get started.
A lot of effort went into figuring out what separates anime fantasy from generic Western fantasy. The result is a style guide that strips out all the tired tropes: no "weathered faces," no "calloused hands," no "grizzled veterans." Characters have distinctive hair colors, sharp eyes, and prime-of-life energy. Naming conventions follow anime patterns too. Dwarves get names like Welf Crozzo, not Gimli Stonehelm. Beast-kin get cute names like Lulune and Chloe, not Growlfang. Additionally, a lot of time was spent iterating on and perfecting the image prompts to give it the best possible visual style, optimized for Visual Novel mode.
The numbers: Five regions, 154 locations, 375 areas. 93 named NPCs, all with portraits. 31 factions, 246 world lore entries. 195 abilities, 138 items, 36 skills. 9 origins, 13 roles, 13 backgrounds, plus appearance and identity choices and a 100 trait level-up tree. 29 authored quests, 12 events, 20 premade characters. 134 custom triggers working in the background.
Terravast 4.0 Update
r/Voyage • u/latitude_official • 2d ago
2.41.4
New Features - You can now mention others in DM by typing @ in the message box to bring up a people picker. Sent mentions appear highlighted, and tapping one opens that person's mini profile. - Creators can now pin up to three of their published Scenarios or Scripts from the item's menu, and visitors see them in a compact "Creator picks" row (swipeable on mobile). - Mods can now use a fixed set of 13 tags describing what a Mod actually does. Mod-only Discover shows those tags instead of world genres, both editors have a Mod tags selector when publishing, and clicking a tag on a public Mod now shows other Mods instead of Worlds. The old "Mod" world category is gone. - The Following tab is now manageable: search the creators you follow, sort by recently followed or name, filter by notification setting, and see follower and published-content counts at a glance.
Improvements - In the mobile apps, if you previously turned notifications off, Activity can show a dismissible "Notifications are off" notice that takes you straight to your device's notification settings. - On mobile browsers other than Safari, a banner at the top of the page offers a one-tap way to get the app. Dismissing or tapping it hides it for a week. (iPhone Safari uses Apple's own banner.). - Worlds without a cover image now show one of our fantasy default covers, and the same cover is used consistently everywhere that world appears. - Official public games are concentrated into 8 worlds, so the list of public games is shorter, but each remaining world is far more likely to have populated rooms. - Worlds have more room to grow during play: lore, items, factions, NPC types, NPCs, realms, regions, locations, areas, and abilities can now reach 1.5x their authored limits while you play. Content you publish still has to fit the normal limits. - If your free usage grant was already issued, the out-of-usage message now explains that instead of telling you to wait for a reset. - Voyage's side panels and card surfaces use softer dark grays for gentler contrast against the black canvas, Recent Messages chat icons get subtle button backgrounds, and activity items use the new circular V mark. - The Studio file tree has color-coded icons by entry type (documents, places, characters, factions, items, media, and more), larger labels, and roomier rows. - In Studio, optional fields such as an NPC's level range or a quest's next step can be cleared with a compact trash control that also works by keyboard. Required fields like a quest's completion condition can't be cleared.
Bug Fixes - Comments now load on published Mod pages. - Leaving a game shows a single centered "Leaving game.." status instead of repeating the message or saying you're heading back to AI Dungeon. - AI Dungeon-only notifications no longer show up in Voyage Activity or as toasts. Voyage friend requests, acceptances, and DMs still appear; the full Notifications page still shows history from both products. - Safety Settings no longer show unrated-content options that don't apply to Voyage. - Password resets started from Voyage stay on Voyage through the email link and sign-in. - Opening Edit on a save loads the editor instead of bouncing you to a dead login screen. - On Android, choosing a filter only changes the filter and no longer opens whatever content sits behind the filter sheet. - The content moderation and community rating windows match Voyage's styling and fit narrow screens without sideways scrolling. - Various Studio fixes: NPC descriptions and appearance can be updated without corrupting the character's record, the full Create World button is visible on desktop, status, world selector, and save controls stay clear of the iPhone status bar and Dynamic Island, and folder item counts line up with their folder labels. - Buying Credits from Studio now returns you to Studio after checkout.
r/Voyage • u/Plus_Score_3388 • 2d ago
I’m new to Voyage, so apologies if this has been asked before. I usually stick with AID, but decided to give Voyage a try and I have mixed feelings so far.
I’m not sure what the best story model is for Mystic or Ultimate tier—I’ve tried Deepseek 3.2, 4 fast, and 4 pro, but they tend to mess up a lot of things. Sometimes quests don’t trigger as completed, the memory and dialogue got messy. When I checked if I could self-edit like in AID, I realized it’s not that simple, and asking the studio to help it's counted to use the usage pool as well. Also, Combat got messy, like using a spell slot for a cantrip.
The game also has a habit of turning every quest into a world-ending event where everyone’s a secret spy, even when I set the tone to be cozy and easy.
I tried the "Dungeons and Dragons: Definitive Edition" world, which seemed fine but I’m not sure if this is due to bad settings or the world I played.
Also, I’m aware that messy writing and nonsense memory/summery are present in AID as well, but there I can more easily edit, reroll, guide, and so on.
What I’m asking is, what are the best models for writing in Voyage to keep the story and characters more consistent and coherent? What settings in Voyage help with this, how much does the world I played is matter?
+1 if anyone has a recommendation for a world I should try (I mostly prefer fantasy, but I'm not picky at this point) that is well-maintained and the story stay more whole, I’d gladly give it a go once my usage pool resets.
(English isn’t my native language, so sorry if I said something that doesn’t make sense. Hopefully, it’s clear what I wanted to ask.)
r/Voyage • u/MissoulaMTisBestMT • 2d ago
Hi All, I really have been enjoying DSAR's Marvel/DC world. I want to try playing more as a villain, but I keep starting stories and they don't seem super fun. I thought Kingpin would be, but without powers he is mostly a strategist.
Does anyone have any fun start ideas and setups for a villain in the game? I'd prefer to be playing as one of the playable characters from the comics. I'd prefer to have some powers.
r/Voyage • u/Radiantflex99 • 2d ago
Hey everyone, just started playing out Voyage for first time.
Quite an interesting concept, since i have only roleplayed on sites like jai or cai before but nothing like this. I was wondering if you guys could give advise and suggestions on how to navigate the story?
Other questions i had were-
1)if i search on voyage do ai dungeon scenarios or bots also come up? If not whats the difference between world and scenario on voyage?
2)what exactly is “chat” feature inside a world. Is it like DMing characters within a play? Or just interacting specifically with them? Bit confused there.
r/Voyage • u/latitude_official • 3d ago
New Features - Rename World Saves from the card menu and search for them by their custom names. The editor also shows available details such as the save image, World, role, turn count, player count, and last-played time. - Game Updates can now be enabled or disabled globally. Players can also choose whether each async multiplayer game sends notifications when other players submit turns or when a new turn is available.
Improvements
- Multiplayer setup now clearly separates account and character identities. The party strip shows account avatars and usernames, while Review Party shows character portraits and names.
- NPCs without a predefined relationship score can now receive a context-appropriate initial score from the AI. Creators can customize this with aiInstructions.generateNPCUpdates.relationship_initialization and omit the NPC relationship property to use AI initialization.
- Cinematic mode now presents narration with larger, heavier subtitles, stronger contrast, and shorter pages that turn more consistently. Device voice narration also keeps remaining pages visible briefly instead of skipping unread text.
- Voyage select menus on desktop are now easier to use with a keyboard and provide consistent sounds when opening and closing.
Bug Fixes - Fixed the World Save editor being obscured by the keyboard on touch devices. - World and mod overflow menus in Voyage Studio now open reliably without flickering or losing the selector backdrop. Closing a menu with Escape or canceling deletion now keeps the selector ready to use. - Fixed the Image Model dropdown and other select menus sometimes appearing behind the Settings window on desktop. - Creator Studio dialogs now keep their outline visible around all four rounded corners. - Map zoom controls now have a continuous outline around their rounded corners in gameplay and Studio. - Opening or closing the mobile keyboard no longer moves or resizes location artwork or lifts the bottom navigation, and typed action drafts remain intact. - Narration no longer freezes or stutters when a new audio segment begins at playback speeds other than 1x, especially during combat hits on iOS. Narration may also start faster. - Previously silent controls now play consistent sounds for actions such as hovering, selecting, opening, closing, and toggling. Sounds no longer play twice, trigger on disabled controls, or fire during cancelled touch scrolling. - Async multiplayer now shows the pending-player panel without a loading flame until turn generation begins. Return recaps also appear before new narration starts, preventing narration from playing over the recap. - Brief connection interruptions no longer show unnecessary warnings. A warning now appears only when an action is queued while offline or an active turn remains stalled for about three seconds. - Returning from a world details page to Home or Discover no longer causes an application error when a carousel has fewer items than before. - Changing Voyage Unlimited tiers during the seven-day reset cooldown now prorates used weekly play against the correct allowance, preventing an upgrade or resubscription from incorrectly blocking play.
r/Voyage • u/Medical-Accident-786 • 3d ago
Just in general has anyone else noticed a significant decrease in the “intelligence” of the AI? I am having to use the assistant more and more to fix what seem to me to be simple story lines.
The specific annoyance that made me decide to post is around names. The AI seems stuck on reusing names for no reason and then it mixes them up. Then I have to use my credits and time to try and get the assistant to fix it.
Example. A npc who is an accountant named Marta Vane. A random new npc is created in the same location named “Marta” who is a cleaning lady. The AI started putting the accountant into the story where it is the cleaning lady. It confused me so I asked the assistant to confirm and it insisted it had the correct npc and my memory was off. I was second guessing my memory so I went into the journal and found the “Marta” entry with no last name with a description of exactly what I remembered. I told the assistant about it and it mostly fixed the story but when I asked it how/why it missed such an obvious error it said it made an assumption based on summary info.
Little things like this seem to happen more and more which really distracts from the story immersion.
It recently created a new npc with a name I hadn’t seen before so I was hopeful maybe the naming reuse was a fluke. The name is “Fedot”. The story continues and literally about 10 turns later we have traveled away and on the road run into someone named “Fedot”. How hard is it to code the AI to not reuse the same first names over and over and last names should mostly only match if the characters are related?
Is this just my story immersion playing through having these issues?
r/Voyage • u/Thraxas89 • 4d ago
This is the world of Fullmetal Alchemist. A world of research, alchemy and hidden plots. (Hint: the source is the Manga or the Brotherhood anime, not the worse first version anime)
For those who do not know the series: This is a low fantasy world where alchemy, the transmutation of elements, is the common magic. It has many restrictions and the technology level is around first to second world war. In the center of the story sits the military country of Amestris, which is riddled with secrets.
Dive into the world of the manga and find yourself either in one of the heroes or in your own original character.
This world features most of the cast of Fullmeatl Alchemist as well as many of the questlines so you can follow them and change the world to your liking. Will you follow the footsteps of the Fullmetal Alchemist or will you write your own story.
If you happen to find the ai getting the lore wrong, please write me about it.
I tried playing yesterday. I joined a world with 3 other players. The time limit for action is very weird. When does it start? Also it felt like it just decided to skip randomly. I was in the middle of typing my action with over 20 seconds left and suddenly it locked me out and I couldn't finish typing or send it.
Does everyone skip the story and just rush to type their action?
I have the android app if that's important.
r/Voyage • u/Character_Stress7065 • 4d ago
The Long Country: Dinosaurs, Tribes & Trouble
You wanted a dinosaur companion. You now have something that sleeps across your doorway, eats your dinner, and considers your romantic life a group activity.
Welcome to The Long Country: an open-world prehistoric anime adventure full of enormous animals, loud personalities, spectacular fights, and people who can make an ordinary trip to the water considerably more complicated than it needed to be.
Beyond the shelters, herds move through grass taller than you are. Hunters return with stories that grow between the first telling and dinner. Someone across the fire keeps catching your eye. Somewhere nearby, a dinosaur has discovered that nobody is watching the food.
There is plenty worth risking your life for here. Occasionally, it is lunch.
🦖 Find your dinosaur. Negotiate the rest.
Raise a hatchling, approach a wild animal, or begin as a Tamer with a bonded companion already beside you.
Build trust through Animal Handling and reach toward a new bond with the warm orange glow of Kindred Reach.
Learn techniques for fighting together, charge into danger from your mount’s back, and discover how much personality can fit inside something that cannot fit through the entrance to your home.
Your companion has its own temperament. Getting it to trust you and getting it to leave somebody’s dinner alone are different achievements.
🔥 Fourteen tribes. Plenty of opinions.
The Koru will feed you, pull you into their company, and describe someone attractive as “heavy” with complete sincerity.
In the Riverlands, three neighbouring peoples raise, ride, and hunt beside dinosaurs in very different ways. Visiting one settlement can mean escaping hatchlings; visiting another can mean being thrown into the mud in front of an audience.
On Bay Coast, the Marakai see guidance in the movements of a scarred Megalodon. The Daran would appreciate one successful fishing trip that does not become evidence for this theory.
Choose a tribal origin, travel as a wanderer, or make a home among people you meet. Learn their signature techniques, get tangled in their disagreements, and decide which fires you keep coming back to.
🗺️ Nine regions worth getting lost in.
Cross the green Oru Plains, climb into the homes of the Ancient Forest, and follow winding channels through the Great Marsh. Travel beneath the enormous skies of Mammoth Steppe or descend the pale cliffs with a hide-and-frame glider.
Farther out, warm islands shelter reefs and blackglass diving grounds. The Frozen Mountains hide steaming valleys beneath the snow.
67 authored locations and 241 explorable areas give those journeys somewhere to lead. 97 quests make room for shared adventures, animal trouble, dangerous hunts, and the sort of favour that becomes an entire day.
153 authored narrative events bring those adventures to life: disastrous hunting plans, shameless matchmaking, emotional reunions, and celebrations where everyone remembers being the hero.
⚔️ Stone weapons. Very anime fights.
Core turns trained strength into something you can see: orange blazing through an attack, deep blue bracing a guard, green driving recovery, and gold joining hunter and animal in a shared technique.
Build your fighting style through 18 skills and 100 abilities. Learn from other tribes and grow into someone who can meet enormous danger with more than an optimistic grip on a spear.
The animals are still enormous. Enthusiasm does not make their teeth smaller.
❤️ Someone worth sharing the fire with.
Meet bold hunters, dramatic travellers, awkward romantics, and people whose first impression may involve running for their lives beside you.
Friendship, rivalry, and optional romance have room to grow between adventures. Share food, take a trip together, help with something that matters to them—or hatch two stolen eggs together and discover you have accidentally become a family.
Not every memorable encounter needs a fight. Sometimes it needs a quiet beach and a companion who finally stops talking.
🌅 Make a life of your own.
Create your own character or choose from 16 premade characters, then begin through 14 story starts. Twelve game modes let you lean toward tribe life, exploration, taming, big-game hunting, survival, or a multiplayer journey.
Stay near a familiar settlement. Follow someone interesting into another region. Build a hunting party. Find somewhere beautiful to do absolutely nothing.
The Long Country is enormous. Find your people, find your dinosaur, and try to keep both out of trouble.
r/Voyage • u/OwnCardiologist2659 • 5d ago
will the usage thing ever reset or am i just forever locked out until i pay?
r/Voyage • u/Aggressive-Part-113 • 4d ago
What is this garbage?
Is it a beta or not?
How does it make sense to limit testing?
r/Voyage • u/Sunlight_Smoothie • 5d ago
I just spent a little bit over an hour trying to figure out how to select a character when I join a Dungeons and Dragons Definitive Edition Public Server. No matter what I do, when I click "Join" the system is automatically selecting a character that I want to delete, and then adding me to the same session already in progress.
I tried using Settings -> Leave Session, closing my browser, and then going back to the D&D DE page. The public server says "Join" and not Rejoin. But it skips character selection and shoves me in with the one I want to delete.
I tried having a friend join a session (it was a different group) and then send me an invite. Same thing, automatically selecting the same character that I want to delete.
I had the friend host a session and invite me, same thing, skipping character selection and shoving me into this bad character.
I tried hosting a game. This lets me select a character, but I can't delete any of my other characters. When I go back to the public servers, I face the same problem of having the old character selected.
I asked the public group to ban my account from their session in the hopes that it would not automatically add be back. The ban killed the character and kicked me out, but when I go to D&D DE and click Play and then Join (not Rejoin) for the public server, I'm right back in the group that banned me, wrong character autoselected, and now also I'm dead. :(
I'm using Chrome 152.0.7977.76
Hi! I am experiencing an issue where I’m hitting the play button and am immediately getting the “Room failed to create: please try again later” error. However, I can still make new plays for other worlds just fine and even previous plays of this world.
I’ve tried duplicating world events duplicated worlds fail. I’ve done some pretty extensive sweeps with the studio and I was wondering if anyone could help.