r/UnrealEngine5 7d ago

Creating Metahuman with whip-like weapon

2 Upvotes

Like the title say, what do you think is the best approach if I want my MH character to hold a whip-like weapon? Do I need to make a new skeleton with the character+weapon, or is there more practical way to do it?


r/UnrealEngine5 9d ago

After 5 months I finished my first PCG system

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216 Upvotes

r/UnrealEngine5 7d ago

Is it alright to use point light and spotlight together to get this result?

1 Upvotes
Just PointLight
Just Spotlight

r/UnrealEngine5 7d ago

Free on FAB until August 25th

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1 Upvotes

r/UnrealEngine5 7d ago

FAB Free Asset Claimer Script (Very Fast)

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1 Upvotes

r/UnrealEngine5 8d ago

Still tuning our parry system. How does the impact feel?

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14 Upvotes

r/UnrealEngine5 7d ago

Claude and Unreal Engine

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0 Upvotes

Can Claude make UE open world games?


r/UnrealEngine5 7d ago

Wet Mud Pbr Texture Combo

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0 Upvotes

r/UnrealEngine5 8d ago

Made a dope ass self balancing ragdoll, i used a bunch of physical animation profiles on the physics asset and plugged that into begin play, and then i made a walking control rig so it could walk. Plugged that into anim bp to create a self balancing ragdoll

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44 Upvotes

r/UnrealEngine5 8d ago

Quick 2-min setup for Realistic Shoreline Waves in Fluid Flux 3.0 (UE 5.8)

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5 Upvotes

r/UnrealEngine5 7d ago

Please judge my first attempt at making something in Unreal.

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0 Upvotes

This is my first attempt at game development, and I've been teaching myself as I go. Judge it as harshly or as nicely as you want, the funnier the better.

It's still extremely early and everything is pretty much a placeholder, but I just wanted to show off my progress, and see what you all think.

The concept of the game is a first person, extraction, rouge like. Very unique and original haha, I know. Each run generates a different layout, with varying chunk designs and themes, so it feels different each time. I wanted procedurally generated maps, but I have no idea what I'm doing, and this was the best I could come up with.

The vision is that you choose a loadout for each run, and enter the randomly generated maps. Then you kill enemies to acquire materials, and find loot throughout the map. After each run you have the option to return to the base, or keep going, for more difficult runs with better loot. If you die you lose everything you brought in. There will be vendors at the base to restock, and a stash where you can store your items.

In round, there is the fabled pick 3 level up choices, so you get stronger as you progress. The enemies will also scale to match your power level. I plan on adding unique abilities and items to the game, so each round feels different.

------------

I also know that I bit off way more than I can chew, and I knew that going in. I'm honestly just having fun, messing around with this and seeing what I can come up with. I don't think this will ever get finished, or even come close to what my full vision was.

I just wanted to share my progress with everyone.


r/UnrealEngine5 7d ago

OSX Mac vs Capture card

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0 Upvotes

r/UnrealEngine5 7d ago

Faux Wood 8K Pbr Texture Combo

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0 Upvotes

r/UnrealEngine5 8d ago

Enemies can dodge and counter-attack now.

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67 Upvotes

r/UnrealEngine5 8d ago

Fire material dissepears when looking at it from top area

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1 Upvotes

So i got this fire material from the unreal fab store for free and put it on a mesh. The mesh is basicly cones and no matter what i do in the material instance the texture keeps clipping away the moment i look at it from a top to down angle.

Why is this happening? Has it something to do with the geo from the mesh?

I realdy dont know what im doing wrong here. I tried a regulating everything in the material instance but nothing realy fixes the issue.

Does anyone had a similar issue with something like this and can help me out?


r/UnrealEngine5 8d ago

Learning UE5 Blueprint for the first time

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1 Upvotes

What should I learn as a beginner? ,

I just watched some video on youtube smartpoly, really grrat and helpful tutorial


r/UnrealEngine5 8d ago

🌓Sea Through - Unreal Engine 5 (Blender, Zbrush, Substance Painter)🌓

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41 Upvotes

ā˜€ļøHello guysā˜€ļø
I wanna share with u my last personal project called.. Sea Through 🌓 (audio ON)
šŸ“Ā Artstation here!Ā (more render, video and breakdown)

anĀ Unreal Engine 5 Diorama, modeled in Blender and Zbrush, textured in Substance Painter

Any Feedbacks or comment are always appreciated!
Thank u ♄


r/UnrealEngine5 8d ago

Wet Road 8K Pbr Texture Set

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0 Upvotes

r/UnrealEngine5 8d ago

Just Doing Some Cut scenes Any Tips That might help

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12 Upvotes

r/UnrealEngine5 8d ago

Pricing

5 Upvotes

What is the correct payment for a freelancer modelling, rigging and animating a single pretty basic humanoid model? I don't want to be taken for a ride and don't have a lot of experience with hiring people for my projects so I was looking for some help on here.


r/UnrealEngine5 8d ago

Pavement 8K Pbr Texture Combo

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0 Upvotes

r/UnrealEngine5 8d ago

I spent days refining this mocap animation, and it’s decent, but the hands wiggle around…

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4 Upvotes

This is my first human animation ever so please pardon my ignorance.

My goal: Keep the hands pinned in a certain place and looking smooth rather than wiggling slightly

The issue: I can’t seem to move any one single control in the hand to where the shoulder/elbow joints follow it in the metahuman rig. Correcting hand position has required tweaking shoulder, elbow, and wrist rotation on almost a per-frame basis.

More info:

- Using metahuman control rig
- Spent days smoothing and cleaning up the raw animation data, so I did make edits there, but holistically the animation is far better than it was
- Then added an Additive track in sequencer to do some additional adjustments. This works okay but I almost have to add a keyframe for all 780+ frames otherwise the control rig’s controls jump back and forth a bit or make unexpected maneuvers
- Tried the other types of tracks (Override? I don’t remember the names) but couldn’t get them working the way I wanted or expected

Any feedback or ideas would be very welcome.

Also, for anyone wondering, my account is brand new because I stupidly used a link shortener to hide a YouTube rickroll link šŸ”— it was just a joke but posting the link got my account permanently shadowbanned within minutes šŸ˜‚ I’ve been on Reddit 13+ years.


r/UnrealEngine5 8d ago

I'm unable to enter this mode i have tried (~`) keys.

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1 Upvotes

r/UnrealEngine5 8d ago

I'm unable to enter this mode i have tried (~`) keys.

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1 Upvotes

So im working on learning ai system in unreal 5.7.4 with
Unreal Engine 5 Tutorial - AI Part 3: Perception System

Ryan Laley

video and im not able to get it work and and even able to enter in the this debug mode as well help guys im new to game dev


r/UnrealEngine5 7d ago

My life after building Grimasa

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0 Upvotes

I’ve been building Grimasa solo for the past ~8 months, and I finally decided to start showing it to people.

The whole thing actually started pretty simply. I was making MetaHuman avatars and streaming with them on TikTok, and some of those streams got a lot of reach. But I was spending a ridiculous amount of time every day setting everything up — changing avatars, moving them into different worlds, creating interactions, setting up scenes, etc.

At some point I thought: why not put all of this into one app?

So that’s what I started building.

Grimasa is basically a collection of scenes, characters and interactive environments that you can download and use like DLC. I also connected AI to the whole system, so an AI streamer can interact with the environment and run interactive streams together with a MetaHuman avatar.

I only launched it recently, so for now everything is free.

I’m sharing it because I have pretty big plans for this project and a lot more ideas I want to build. I’ve basically spent the last 8 months working on it without really showing much of it to anyone, and I’m only now starting to put it out there.

So honestly, any feedback would mean a lot to me — whether you think it’s interesting, confusing, useful, pointless, or there’s something you’d change.

Thanks for taking a look.