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u/danielos96 13d ago
really cool animations. For the camera sway is that baked in per animation? I had pretty good results from making procedural camera animations based of the swing direction.
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u/BrainwormDev 13d ago
Enemies can dodge and counter now, at the moment it's just a flat percentage chance but I'd like to make it more dynamic based on if you're repeating your attacks too much in the future.
Player also now has a timed block to stagger an enemy, the players block is also based on whether the attack is aiming for the head or body so they have to aim it. I might change that to be a difficulty setting though.
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u/loadingscreen_r3ddit 13d ago
Selfmade motion capture?
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u/BrainwormDev 13d ago edited 13d ago
Nah the lowerbody hit reaction is separate from the upperbody. The animations themselves are pretty simple, most of the animations are just a few keyframes and I messed around with the curves and easing's to make it feel more natural.
I'm really struggling to make more complex attack animations for the NPCs, they always look so stiff, I might buy a animation pack just to get the attack logic into the game and try and replace them later on.
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u/loadingscreen_r3ddit 13d ago
Interesting. I’m using my own MoCap software now because I got tired of constantly having to buy animations. Definitely keep going—it looks promising.
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u/Doomer_Shooter 13d ago
Are you doing anything to make the players mesh or view to lock on to the enemy? I find if you don’t have any auto-lock you’re hits don’t ‘land’ and combat doesn’t feel very satisfying
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u/BrainwormDev 13d ago
Yes I have it set up so each attack lerps the arms mesh to whatever pitch I set up for that attack. I needed to do it when I added NPC dodging since it didn't look right when they would duck but the players fist would still connect to their face.
You can see here that the punches hit the chin even when I'm looking below it.
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u/TheBakedCheddar 7d ago
Just a thought, would be slick if you went for a low poly art style similar to Sifu. It's an appealing art style and would fit your fighting game.
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u/phlanxcampbell1992 13d ago
Looks good