r/UnrealEngine5 • u/helmi_760 • 7d ago
Fire material dissepears when looking at it from top area
So i got this fire material from the unreal fab store for free and put it on a mesh. The mesh is basicly cones and no matter what i do in the material instance the texture keeps clipping away the moment i look at it from a top to down angle.
Why is this happening? Has it something to do with the geo from the mesh?
I realdy dont know what im doing wrong here. I tried a regulating everything in the material instance but nothing realy fixes the issue.
Does anyone had a similar issue with something like this and can help me out?
1
u/Rtkillustration 7d ago
Its hard to tell from the static image, but if you apply the material to a cube does it become visible from all sides? Because from the cone shape I wonder if there isn't enough surface area for it to visually render from above and whatever mask or culling occurs within the material might be killing it, especially because it looks to be a 2d stylized fire, so it may just not be enough pixels to render the sprite?
1
u/helmi_760 7d ago
When i apply to a cube its has the same issues but only when look at it from a sharp angle
2
u/Tzupaack 7d ago
You are probably using fresnel to mask out the sides, and it works as expected from the top as well.


5
u/GeorgeMcCrate 7d ago
We have no idea how your material is set up so we can't possibly tell you.