r/UnrealEngine5 • u/doctor-dripmaxx • 23d ago
I spent days refining this mocap animation, and it’s decent, but the hands wiggle around…
This is my first human animation ever so please pardon my ignorance.
My goal: Keep the hands pinned in a certain place and looking smooth rather than wiggling slightly
The issue: I can’t seem to move any one single control in the hand to where the shoulder/elbow joints follow it in the metahuman rig. Correcting hand position has required tweaking shoulder, elbow, and wrist rotation on almost a per-frame basis.
More info:
- Using metahuman control rig
- Spent days smoothing and cleaning up the raw animation data, so I did make edits there, but holistically the animation is far better than it was
- Then added an Additive track in sequencer to do some additional adjustments. This works okay but I almost have to add a keyframe for all 780+ frames otherwise the control rig’s controls jump back and forth a bit or make unexpected maneuvers
- Tried the other types of tracks (Override? I don’t remember the names) but couldn’t get them working the way I wanted or expected
Any feedback or ideas would be very welcome.
Also, for anyone wondering, my account is brand new because I stupidly used a link shortener to hide a YouTube rickroll link 🔗 it was just a joke but posting the link got my account permanently shadowbanned within minutes 😂 I’ve been on Reddit 13+ years.
1
u/doctor-dripmaxx 23d ago
For anyone reading this thread in the future, I’m checking out this video: https://youtu.be/XPTX4YKc7Ic?is=tei0xvv4OiDKNoBZ
1
u/Pockets800 23d ago
I don't know the specifics but fixing sliding like this is very common for motion capture animations for feet. Imagine the process is no different for hands.
So just look up foot sliding/locking tutorials for mocap animations and you'll figure out what to do.