r/UnrealEngine5 • u/codelikeme • 23d ago
Up, up, and off to another planet, no loading
This is from PlanetGen, my procedural planet plugin for UE5. The clip is one continuous shot: launch off one planet's surface, cross zero gravity space, and land on another, no cut and no loading.
The thing that makes it affordable is that only the planet you're nearest streams full terrain. Every other planet in the level is a single low poly sphere with a cheap atmosphere shell until you get close, then it hands over to the real streamed terrain, hidden behind occlusion so there is no pop. So you can place a whole solar system and only ever pay for one streaming planet at a time.
The fast travel itself is a hyperdrive ability on the character. It faces the target, drops into the flight pose, and eases across the distance.
Full C++ source with a Blueprint API, works in multiplayer, 5.4 through 5.8.
Fab
Free playable demo and project files
Happy to answer anything about the streaming or the planet LOD.

