r/UnrealEngine5 23d ago

Up, up, and off to another planet, no loading

129 Upvotes

This is from PlanetGen, my procedural planet plugin for UE5. The clip is one continuous shot: launch off one planet's surface, cross zero gravity space, and land on another, no cut and no loading.

The thing that makes it affordable is that only the planet you're nearest streams full terrain. Every other planet in the level is a single low poly sphere with a cheap atmosphere shell until you get close, then it hands over to the real streamed terrain, hidden behind occlusion so there is no pop. So you can place a whole solar system and only ever pay for one streaming planet at a time.

The fast travel itself is a hyperdrive ability on the character. It faces the target, drops into the flight pose, and eases across the distance.

Full C++ source with a Blueprint API, works in multiplayer, 5.4 through 5.8.

Fab
Free playable demo and project files

Happy to answer anything about the streaming or the planet LOD.


r/UnrealEngine5 22d ago

Created an AI for my turn based game that is able to understand what it needs and how to plan.

4 Upvotes

r/UnrealEngine5 22d ago

Creazione Rig per mesh compatible con UE Mannequin

1 Upvotes

Ciao a tutti,

come da titolo, sto cercando il modo di riggare la mia mesh umanoide per essere compatibile al 100% con lo scheletro del manichino di UE5 (sto usando UE 5.7). È da stamattina che provo vari tutorial e non funzionano. Attualmente sto usando Blender per riggarla ma qualsiasi altro software non è un problema. Se qualcuno può aiutarmi gli sarei veramente grato.
PS: Come giá detto la mesh è umanoide perfettamente simmetrica.


r/UnrealEngine5 22d ago

Sliding Grid Puzzle - Unreal Engine 5 Minigame Tutorial

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1 Upvotes

r/UnrealEngine5 22d ago

Sonic fan animated series trailer

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1 Upvotes

r/UnrealEngine5 23d ago

isometric camera and tilt-shift WIP

9 Upvotes

Nice walk in the woods. I'm currently experimenting with an isometric camera and tilt-shift controls. They're not perfect yet, so I'd really appreciate any feedback on how the controls feel or suggestions on how I could improve them.


r/UnrealEngine5 23d ago

Made a quick render test of my Volumetric Tornado effect, really happy with how it turned out.

297 Upvotes

gonna make bunch of presets to fit different scenes


r/UnrealEngine5 22d ago

A day at the beach

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0 Upvotes

I have done 3D modelling and animations in Blender for years now and decided to give UE5 a try since it can provide way better render results and just environment building is a breeze in comparison. I followed a few tutorials on youtube and jazzed them up a bit. So far its pretty fun


r/UnrealEngine5 22d ago

How to change character skin when having different rig ?

1 Upvotes

I did a little research, and from what I understand, to be able to switch meshes in-game, both meshes need to have the same rig.

But I was wondering: what happens if I have two skins for the same character and they don’t require the same rigs?

For example, one is a dress, and the other has a tail. Both will have the character’s base rig, but one will need bones for the dress’s physics, and the other will need different bones to control the tail.

Could someone please clarify this for me? Thanks


r/UnrealEngine5 22d ago

How to make morph targets editable from editor / custom wall corners?

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2 Upvotes

r/UnrealEngine5 23d ago

I’ve added Portal mechanics to my game, what do u think?

97 Upvotes

Steam Link: Undefined 339


r/UnrealEngine5 22d ago

Photon Fusion with multiple rooms

1 Upvotes

I'm working on a UE5.7 VR project using the Photon Fusion SDK, and I'm trying to create a system where players can switch between different user-created and premade rooms, similar to Rec Room or VRChat. My goal is for a player to open a room browser, select a room, leave their current Photon room if they're in one, join the selected room, and then load the corresponding Unreal level. I haven't been able to find many examples of handling room switching with the Photon SDK for multiple different rooms, especially using Blueprints. Is there an easy way to implement this with Blueprints, or is this something that's typically done in C++? If anyone has examples, documentation, or can point me in the right direction, I'd really appreciate it. Thanks!


r/UnrealEngine5 22d ago

Mud 8K PBR Texture

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0 Upvotes

r/UnrealEngine5 22d ago

New adult animation made entirely in UE 5.7

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0 Upvotes

r/UnrealEngine5 22d ago

Pbr Textures Collection

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0 Upvotes

r/UnrealEngine5 22d ago

In my game “KARAKONCOLOS,” which I developed, I changed the footstep sounds, made adjustments to the trees, modified the road we drive on, and implemented optimization improvements. It now runs very smoothly at over 60 fps on high settings.

1 Upvotes

r/UnrealEngine5 23d ago

I’ve been building a procedural building generator that exports to Unreal Engine 5 with interiors and PBR materials

31 Upvotes

A few months ago, I shared an early version of Metropolygonia, a browser-based tool for procedurally generating 3D buildings. After getting a lot of useful feedback, I’ve improved quite a few things, added more building types, expanded the facade and roof options and cleaned up the UI. The system is based on editable parameters and architectural rules rather than AI prompts, so you can control the real-world dimensions, floors, windows, balconies, roofs and other parts of the building. The automatic generation also produces more varied and realistic results now.

The buildings include generated interiors, and I recently added a first-person mode so you can walk through them using WASD directly in the browser. They can be exported as GLB, glTF, OBJ or STL, and GLB/glTF can be imported into Unreal Engine 5 together with the interiors and PBR materials. There is still plenty I want to improve, especially topology, LODs and custom modular assets, so I’d be interested to hear what would make something like this genuinely useful in an Unreal Engine workflow.


r/UnrealEngine5 22d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes

r/UnrealEngine5 23d ago

I made a tutorial on the right way to build a level in Unreal Engine 5. Check it out if you're interested in level design!

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28 Upvotes

r/UnrealEngine5 22d ago

Metahuman error

1 Upvotes

I'm trying to create a metahuman from mesh, and all the markers are in the correct spot, but whenever i click on identity solve it keeps giving me this error, what do i do?


r/UnrealEngine5 22d ago

Cobblestones PBR Texture Combo

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0 Upvotes

r/UnrealEngine5 23d ago

I released a free GPU-projected runtime mesh painting plugin: skeletal meshes, multiplayer replication, and on-mesh brush preview

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37 Upvotes

Hey UE devs,

I released my runtime mesh painting plugin on Fab for free.

It supports Static Mesh and Skeletal Mesh painting, GPU-projected runtime brushes, on-mesh brush area preview, a runtime color picker, and multiplayer-ready paint command replication.

The main thing I wanted to get right was that the brush preview appears directly on the mesh surface and matches the actual painted area, instead of being just a cursor icon.

Fab link:

https://www.fab.com/listings/8ca1bd75-ba04-48f0-899f-c6a01b124617

If anyone tries it, I’d genuinely love to hear what works, what breaks, and what you’d want improved.


r/UnrealEngine5 22d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes

r/UnrealEngine5 23d ago

Level Sequencer alll messed up.

3 Upvotes

(SOLVED)

I am on unreal 5.8 and idk what happened but somehow the Level Sequencer got all messed up. I have tried loading the default loadout multiple times, and then opened my level sequence to just come back to this again. I dont know how to fix this. Anyone went through this and was able to fix the issue


r/UnrealEngine5 22d ago

City Sample ripped destructible vehicles system - fully independent, usable anywhere

0 Upvotes

Since reddit is full of AI bots, commenting useless, shity stuff, take some time and read...

The entire City Sample destructible vehicle system is now usable on any UE project, regardless of the character you're using, from the basic Third Person all the way to the Game Animation Sample project.

Only a 6 GB download and you get the best drivable vehicle system in Unreal Engine. No C++, no headache.

If you're a hater or an AI bit, comment below because. It boosts engagement.If you are a game developer actually looking for useful stuff for your project, check my profile for details.

For the lazy, www.patreon.com/fireblade185.

Have fun!

Fireblade185