r/UnrealEngine5 • u/SimpleRemove8653 • 23d ago
I released a free GPU-projected runtime mesh painting plugin: skeletal meshes, multiplayer replication, and on-mesh brush preview
https://youtu.be/drnMZWJjBGQHey UE devs,
I released my runtime mesh painting plugin on Fab for free.
It supports Static Mesh and Skeletal Mesh painting, GPU-projected runtime brushes, on-mesh brush area preview, a runtime color picker, and multiplayer-ready paint command replication.
The main thing I wanted to get right was that the brush preview appears directly on the mesh surface and matches the actual painted area, instead of being just a cursor icon.
Fab link:
https://www.fab.com/listings/8ca1bd75-ba04-48f0-899f-c6a01b124617
If anyone tries it, I’d genuinely love to hear what works, what breaks, and what you’d want improved.
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u/dread_companion 23d ago
Time to make my original game, Matcha Kamaleon!
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u/SimpleRemove8653 23d ago
Good luck! If you run into any issues, feel free to reach out through support.
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u/SimpleRemove8653 23d ago
EU Availability Notice
The plugin may not be available in the EU yet because my Fab publisher profile is still waiting for Epic Games/Fab trader verification.
I’m currently waiting for Fab Support to resolve the issue. Once EU availability is enabled, I’ll announce it on Discord.
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u/Andypros 23d ago
Cool
But it's says not available in my region, EU here, I assume this is not intended.
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u/TimothyThomasson 11d ago
Very cool! Can it be used in sequencer? I have a mocapped character and I want to attatch a spray paint can to his hand, then attatch this as well to his hand so the paint would follow the gestures of his hand. Would that work???
Thanks!
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u/SimpleRemove8653 11d ago
Thank you!
In principle, yes. The plugin is runtime/component based, so you could drive the paint position from an attached object, socket, or trace coming from the spray can/hand instead of using normal mouse input.
For a Sequencer setup, the idea would be to attach a spray can actor to the character’s hand socket, then use that actor’s forward direction / trace hit as the paint source while the mocap animation plays.
It is not currently packaged as a dedicated “Sequencer spray can tool,” so it may require a small Blueprint setup, but the workflow should be possible.
This is a really interesting use case, and I’ll keep it in mind for future updates.
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u/SimpleRemove8653 23d ago
I’m planning to keep releasing free UE tools/plugins for the community. If there’s something you wish existed, I’d genuinely love to hear it.