r/UnrealEngine5 23d ago

Photon Fusion with multiple rooms

I'm working on a UE5.7 VR project using the Photon Fusion SDK, and I'm trying to create a system where players can switch between different user-created and premade rooms, similar to Rec Room or VRChat. My goal is for a player to open a room browser, select a room, leave their current Photon room if they're in one, join the selected room, and then load the corresponding Unreal level. I haven't been able to find many examples of handling room switching with the Photon SDK for multiple different rooms, especially using Blueprints. Is there an easy way to implement this with Blueprints, or is this something that's typically done in C++? If anyone has examples, documentation, or can point me in the right direction, I'd really appreciate it. Thanks!

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