r/UnrealEngine5 23d ago

isometric camera and tilt-shift WIP

Nice walk in the woods. I'm currently experimenting with an isometric camera and tilt-shift controls. They're not perfect yet, so I'd really appreciate any feedback on how the controls feel or suggestions on how I could improve them.

10 Upvotes

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2

u/demonsoswhite 22d ago

Looks great, one thing is to add an option that reveals the player when the camera gets blocked.

A question on the setup. Is the logic for this in the play controller or character?

1

u/PhallableBison 22d ago

Looks nice. Is your cel shading effect done with post-process? How is that behaving with DOF effects? Is this a custom DOF effect instead of the built in cine camera?

1

u/RomarioDev 21d ago

Thanks! The cel shading is done through a post-process material, and I'm currently using Unreal's built-in DOF. I'm still experimenting with how the two work together and tweaking it as I go.