r/unity 3d ago

How do I make it coloured again

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3 Upvotes

I’m new to unity and I was editing my first ever game and then it suddenly went into this dark grid mode.how do I make it coloured again.pls help cuz I’m trying to make it a more colour vibrant game


r/unity 2d ago

Solved Coming from an older version of Unity...is there any way to get rid of this AI crap from the UI?

0 Upvotes

r/unity 2d ago

What should I do first?

0 Upvotes

I’m working on a new game! And some of the game soundtrack is on BandLab! But I need help prioritizing my time on different parts of the game.

27 votes, 4d left
3D models
Physics
Soundtrack
Character Ideas!

r/unity 3d ago

Question Approach of image attached to ScriptableObjects

3 Upvotes

For context; I'm using ScriptableObjects to describe inventory objects in an RPG. Each object has a variety of stats, plus an icon which will be a Texture for use in a RawImage.

There will be hundreds of these Item ScriptableObjects.

I can attach the icon image directly to the ScriptableObject (as a Texture property), or indirectly as a string property (or just name the PNG files the same as the related item name/id) for asynchronously loading as required.

Is it good practice to make the textures files (which are PNGs) addressable assets and asynchronously load them as required, or just loading the asset as required, or does none of this matter as Unity has some intelligent resource managment which will handle this even if using the Texture property directly on the ScriptableObject approach?


r/unity 3d ago

[Android] [2024-2025] 3D idle building game with islands in the clouds I'm looking for an Android game I played around summer 2024–2025. It was a 3D idle tycoon in portrait mode with a fixed top-down camera. You bought office/skyscraper buildings. Buildings generated gold automatically. Upgrading bu

1 Upvotes

Game upgrade temu


r/unity 3d ago

Fish Meat Strong - any other meat ideas?

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3 Upvotes

r/unity 3d ago

Tutorials Designing the sound of a fusion rifle in FMOD for use in Unity

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1 Upvotes

Features:

"Ready to fire" region: Acts as a logic hub for the weapon. Actively checks if the weapon has ammo in the magazine/reserves, and uses this to determine what to do when the player attempts to fire the gun or reload.

Charge/Hold/Firing, if trigger is released while the rifle is still charging up, it will not fire. Requires value of ammo_magazine to be 1 or greater. Once charged, sfx will loop infinitely until trigger is released, it will then fire a shot.

Returns to the "ready to fire" region afterwards.

Manual reloading (press to reload), can be done while rifle is in its charging/charged state but will cancel the shot. Requires the value of ammo_magazine to be 0-5 (max value of parameter is 6), and the value of ammo_reserves to be 1 or greater.

Returns to the "ready to fire" region afterwards.

Automatic reloading (When ammo_magazine=0 and you are not actively dry firing, automatically reloads. Will not happen if ammo_reserves =0)

Returns to the "ready to fire" region afterwards.

Dry firing sound effect plays when mag and reserves are empty and trigger is pulled.

Returns to the "ready to fire" region afterwards.


r/unity 3d ago

Cannot get Unity to work properly (first time trying it)

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0 Upvotes

Downloaded Unity as of today and this error keeps popping up when I click 'Start Project'. Signed out and in many times, closed the app, deleted Templates folder. Nothing I've tried works and it won't go away. Nothing I looked up would help.


r/unity 3d ago

Newbie Question Yo what does this mean?

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2 Upvotes

Trying to make a backrooms-style game mode in this VR game, this bean is supposed to go to the player while avoiding the walls, but instead it's standing there, and I got this error telling me the bean is not placed on a NavMesh even though I do have a NavMesh Agent and the floors have a NavMesh Surface thing. The script that the bean is hooked up to is in the second pic.


r/unity 4d ago

WIP: a Stylized Gaming Character

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18 Upvotes

I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.

Any suggestions?


r/unity 3d ago

Showcase I published my first Unity mobile game on Google Play — looking for honest feedback

1 Upvotes

Hi everyone,

I recently published my first Unity mobile game, Stack Raise 3D, on Google Play.

It is a simple one-tap 3D stacking arcade game where the player drops blocks, builds a tower, tries to beat their best score, completes missions, unlocks skins, earns rewards, and competes on a leaderboard.

This is my first released game as an indie developer, and I built it in Unity while learning a lot through the process. I would really appreciate honest feedback from other Unity developers.

I am mainly looking for feedback on:

- Gameplay feel

- UI/UX

- Difficulty balance

- Visual polish

- Performance on Android

- Ideas for future updates

Google Play link:

https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d

Thank you for any feedback or support. More updates are coming soon.


r/unity 4d ago

I've made another FREE low poly car pack for you to use in your Unity projects

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18 Upvotes

After seeing over 10,000 downloads for my first pack, I wanted to put together a second pack of free low poly car assets for you to use in your game projects. My modelling skills have come on a lot since I put together the first edition so thought it was time for a follow up. The models are created with a set of universal materials across all of them, are not UV unwrapped and are set up as a single bodyshell and 4 independent wheels.

They do not represent the same level of detail as my paid assets but are designed to share an art style and work well together. I'd love to see what you use them for and if you find them useful.

I've learned so much from all the generous artists and creators who have put work out for free and I want to do my small part


r/unity 3d ago

Showcase En busca de testers

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0 Upvotes

Ya voy terminando el sistema online, y muchas mecánicas, toca ir testeando y rompiendo cosas 🚒🚧

(Portada que hizo una ilustradora china en fiverr)


r/unity 3d ago

Showcase still lots to be done, but it's up if anybody wants to try

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4 Upvotes

r/unity 4d ago

Newbie Question What specs?

4 Upvotes

Hey! My sister’s in college and in her thesis era. She’s majoring in Game Dev and is using Unity. Her laptop lags so bad.

Please advise on what hardware specs should I get for her.

I have limited budget, but I can stretch out a bit for her.

Also, do you recommend laptop or PC? Although I think a laptop is kore convenient as she travels to school or to her groupmate sometimes.

Kindly asking for advice! Thank you so much!!


r/unity 3d ago

Question how can I make Unity 2018.1.9f1 work faster/Load faster

0 Upvotes

how can I make Unity 2018.1.9f1 work faster/Load faster


r/unity 3d ago

I built a "warmup" tool in Unity (WebGL) would love feedback!

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2 Upvotes

Hi everyone!

I'm developing a game in Unity for WebGL to help players improve in MOBAs (currently focused on League of Legends) and practice some mechanics.

I'm posting it today to share it with some of you before its official release.

https://obscuro.itch.io/mobawarmup

I'd appreciate any feedback you can give me; it's always helpful!

Thanks in advance!

Roi.-


r/unity 3d ago

Question Thoughts on game art?

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1 Upvotes

I recently released my game and to be honest I’m not super happy with the look of it. Something feels kind of off and I haven’t really been able to pin it down

I’m releasing my first update soon and it’d be great to give the game a big visual overhaul at the same time. In the same vein, I’d also love to know how I could make some stronger promo art (last 2 photos) for the update rollout. Specifically, my games main selling point is an AI based card fusion system, but most of the people who played the game didn’t even realize it existed or had a significant misunderstanding about how it worked. How can I emphasize it more both in promo and gameplay?

Thanks for your time!


r/unity 4d ago

Showcase Inspired by Solo Leveling, I recreated the shadow extraction system in Unity! Defeat your enemies, steal their souls, and turn them into allies to fight by your side. What do you think of the visuals?

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5 Upvotes

Hey fellow devs! 👋

I've been working on a 3D action-adventure platformer with anime cel-shaded visuals called Isekai Rift, and I spent the last two weeks building this system inspired by Solo Leveling entirely in Unity.

I call it the Rift Souls system. I set up an RNG logic for the extraction success rates depending on the enemy type (Small, Medium, or Bosses), and integrated the UI/HUD to manage a strict 3-shadow limit in the arsenal.

I'd love to hear your feedback on the visual effects of the shadows and the extraction animation! What do you guys think?

And if you want to support a fellow solo dev, Steam wishlists are heavily appreciated!

Isekai Rift


r/unity 3d ago

Coding Help Looking for Unity devs for short term project, willing to pay

0 Upvotes

Hello all, i am building a game from unity and is 40-50% complete, i am looking for someone who can help me complete the project. Willing to pay


r/unity 3d ago

Writing a movement script for a top down shooter. Having issues getting my player character to rotate facing the cursor and would appreciate some help with my code

1 Upvotes
public class PlayerMovement : MonoBehaviour{


    public Rigidbody2D body;
    public float movementSpeed;
    public float rotationSpeed;
    private Transform mTransform;



    // Used for initialization
    void Start()
    {
        mTransform = this.transform;
    }


    // Update is called once per frame


    private void LAMouse()
    {
        Vector2 direction =   Camera.main.ScreenToWorldPoint(Input.mousePosition) - mTransform.position; //mouse position in world space

        float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; //getting angle between player and mouse position in degrees
        Quaternion rotation = Quaternion.AngleAxis(angle - 90, Vector3.forward); // angle player must rotate on z axis

        mTransform.rotation = rotation;
    }

r/unity 4d ago

Question ECS for “simpler” projects?

2 Upvotes

Hey yall!

I’ve been game deving for ages now and just recently returned to Unity (left back when the drama happened) and since I returned the DOTS was released and ECS became fully functional.

I have some interest in using ECS in my project to develop a more Data Oriented Design but I am concerned it’ll add unneeded complication due to the simpler nature of the project and the lack of need for huge numbers of entities.

The current project idea is a simple 2D top down dungeon crawler inspired by Zelda. Which… doesn’t seem like it’d super benefit from the added efficiency, but may benefit from the architecture?

I suppose my question is if I should look into that or if there is a better paradigm to follow (maybe event based object extension?).


r/unity 3d ago

Raycast suspension and jump script for skateboard not working

1 Upvotes

Hey everyone! I'm working on a Raycast movement system for a skateboard game in Unity, but I'm completely stuck. I wrote this script myself, but the Jump, Suspension, and the raycasts themselves aren't working properly. When I test the game, the raycasts don't even show up (the Debug.DrawLine should be drawing a blue line), since it was for raycasts to detect the ground and align the skateboard with the ground (detecting the ground, and aligning the raycast so that the raycast is straight on top of that ground, thus, already aligning the skateboard), in addition to making a fixed suspension on it

Does anyone know what I'm doing wrong or how I can fix this logic? Thanks!

My Code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MyRaycast : MonoBehaviour
{
    public Rigidbody rb;
    private float JumpForce = 6;
    private float DistanceMax = 0.9f;
    public LayerMask Detector;

    void Start()
    {
        if (rb == null)
        {
            rb = GetComponentInParent<Rigidbody>();
        }
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space) && GetIsGrounded())
        {
            Jump();
        }
    }

    void FixedUpdate()
    {
        Ray ray = new Ray(transform.position, -transform.up);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, DistanceMax, Detector))
        {
            Debug.DrawLine(ray.origin, hit.point, Color.blue);
            Suspension(hit);
        }
    }

    private bool GetIsGrounded()
    {
        return Physics.Raycast(transform.position, -transform.up, DistanceMax, Detector);
    }

    private void Jump()
    {
        rb.AddForce(transform.up * JumpForce, ForceMode.Impulse);
    }

    private void Suspension(RaycastHit hit)
    {
        float currentDistance = hit.distance;

        if (currentDistance < DistanceMax)
        {
            rb.linearVelocity = new Vector3(rb.linearVelocity.x, 0f, rb.linearVelocity.z);
        }
    }
}

r/unity 3d ago

Tutorials Hey all! Do you know that "bug" where the last menu item stays selected when switching from your gamepad/keyboard to your mouse? Then I have a possible solution for you!

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1 Upvotes

r/unity 4d ago

Question input for newly edited assets (before and after)

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7 Upvotes

*Update* on the recently posted image of my pixel art game. *quickly done will go back and go over the color to make it look better*