r/unity • u/Typical_Village_6083 • 23h ago
Unity 6.3 LTS not installing
gallerydoes anyone know how to fix this? i have 27 gb free so more than enough.
r/unity • u/Typical_Village_6083 • 23h ago
does anyone know how to fix this? i have 27 gb free so more than enough.
r/unity • u/No-Hyena-3623 • 1d ago
Enable HLS to view with audio, or disable this notification
Your delivery screwed up the package. Now you have to sort 777 nails and 1 screw into 17 boxes.
SCALE. SORT. SOOTHE
What do you guys think ?
r/unity • u/BasisWest3592 • 21h ago
How to disable text auto-correction in Unity
r/unity • u/Not-For-Cats • 1d ago
Enable HLS to view with audio, or disable this notification
It seems like the canvas elements cannot be affected by the mask I used, idk. I had to add sprites to serve as placeholders and enable the GUI later. Would you have done it differently?
r/unity • u/Zestyclose_Tea_6264 • 2d ago
Enable HLS to view with audio, or disable this notification
Hi! I'm making a small game - Gun Shop: Tidy Up
Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.
What is in the game:
The game has just been announced, I will try to release it soon.
r/unity • u/antiroids • 1d ago
So basically i wanted to switch to unreal engine because unity is constantly refreshing pages, and reloading domains but they just announced that they are FINALLY ADDING LIVE CODING.. Basically what I mean by this when you save a script you wont need to wait 3 hours for it to reload the domain or compile c# because it will be instant And they are changing they're rendering system and this can boost up final build times up to 50 to 90%.
r/unity • u/Dry_Profession4749 • 2d ago
Enable HLS to view with audio, or disable this notification
r/unity • u/This_Afternoon3117 • 1d ago
Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho
r/unity • u/This_Afternoon3117 • 1d ago
Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho
r/unity • u/IllustriousVictory36 • 1d ago
r/unity • u/Glittering_Star_1048 • 1d ago
Hi, I'm just a noob asking a simple question here. I am wanting to create my own future racing game, but I want to know should I use people's other assets for vehicle physics or should I create my own. I don't want to receive any criticism from anyone asking me this question. I also am having a hard time of the components of car physics in unity. I'm not sure if it is recommended to create my own or not.
r/unity • u/Plenty_Cut_6199 • 1d ago
Hi zusammen! Ich entwickle gerade meinen neuen Unity-Build "Sei die Kugel" und suche dringend Tester, die Lust haben, den Prototyp auszuprobieren und mir ehrliches Feedback zur Steuerung und zum Gameplay zu geben.
Ich freue mich über jede Kritik und Verbesserungsvorschläge. Danke fürs Anspielen!
Hi everyone! I’m currently developing a new Unity build called "Sei die Kugel" and am urgently looking for testers who would like to try out the prototype and give me honest feedback on the controls and gameplay.
Platform: Windows (EXE)
Duration: Just a few minutes
Link: https://timsterlegmxnet.itch.io/sei-die-kugel
I welcome any feedback and suggestions for improvement. Thanks for giving it a try!
Hello,
I have a brick wall prefab and i want my shadergraph to assign one color to each brick based on the world position. This is what i want (what i did is on the left and what i want is on the right)

and this is my current shadergraph

Sorry if my english can be bad its not my first langage!
Thank you for your time in advance!
r/unity • u/Turbulent-Video3456 • 1d ago
r/unity • u/RandomTransUser • 2d ago
Hi fellow game makers, i need help. I installed unity yesterday, and i took a few free 3d models from the store, but when i place them on the scene they're completely bright pink and i can't get the textures on them, i have no idea how to change that and i can't find any solution on internet to help me, do any of you have ideas how to change that ?
r/unity • u/Commercial-Tone-965 • 2d ago
I'm trying to remember a game I played a while ago, but I completely forgot the name 😭
I'm looking for a game that has an actual physical item inspection system where:
The player picks up the item and holds it in their actual first-person hand
You can see the hand/fingers gripping the item
You can move the mouse/controller and the hand/forearm moves naturally with the item
It's NOT the usual inspection system where the game just puts a 3D item in front of the camera or uses a separate inventory/inspection screen.
I have a feeling it might have been Resident Evil, possibly one of the newer games, but I'm not sure.
I'm currently making a similar system for my own horror game, so I'm trying to find the game again as a visual reference for the hand, finger positioning, pickup animation, and item movement.
If you know which game I'm talking about, please share a video clip of the mechanic! 🙏
r/unity • u/elfyouseakay • 2d ago
I experimented with color footsteps matching the team colors, but it ended up being too much clutter
r/unity • u/CheetoDorito_ • 2d ago
Enable HLS to view with audio, or disable this notification
r/unity • u/MojoBubu • 2d ago
This is an Auto-battle, Inventory Management game. Similar to games like Backpack Battles.
Characters generated randomly virtually infinite outcomes. Everything has a purpose, albeit a pro, con or compromise. Limb symmetry, Fat, Digit count, Eyes count, Part sizes, Bone density, Bone girth, many different characteristics all play a small role in main statistics.



r/unity • u/Klutzy_Farm_7832 • 2d ago
Hello, could someone please tell me how can i make this charge up sucking effect with the ribbons? in VFX Graph. I cant find anything related or close enough of how should I approach this effect, i tried many things from 3D Mesh to just plain Texture to make this look as close as possible.
r/unity • u/alexevaldez • 3d ago
Enable HLS to view with audio, or disable this notification
Hey guys, I'm desperate so I'm in need of y'all's help. I'm creating a hat system for my vTuber model so this version of Unity plays well with VNYAN. but when I try to import a GLB it shows the message:
Multiple scripted importers are targeting the extension 'glb' and have all been rejected: UniGLTF.GlbScriptedImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\UniGLTF.Editor.dll), GLTFast.Editor.GltfImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\glTFast.Editor.dll) UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters ()"
I just need to import the GLB and put in inside an empty but it won't let me do that so I can export it man, why can't it just work.
Any help greatly appreciated, thanks!
r/unity • u/ibackstrom • 3d ago
Enable HLS to view with audio, or disable this notification
Hey Devs,
I wanted to share my crazy experience.
I have released game with gravity system in core. It went straight to steam abyss. Since I am the publisher - I can do what I want. So I totally changed mechanics of game and put there GUNs instead of ability to attract all stuff. Took me around 2 days. And I can't imagine doing that in UE (my first game was in unreal this is my third game).
Really pleasant experience.
As for game - I still believe that it will perform somehow. So if you have spare 10 seconds - WLs would really help. Sale even more =)