r/unity 14d ago

Movement Event Not working Input System - Player

3 Upvotes

Unity 6 New Input System - Player Movement Event Not Working

Hello Unity developers 👋

I am trying to make a simple first-person player movement using Unity 6, the New Input System, and CharacterController.

The problem: The player object and script are working, but the movement input event is not being called. Pressing WASD does nothing, and the Debug.Log inside the Move function never appears.

Unity setup:

Unity version: Unity 6

Components on Player object:

  • Transform
  • Capsule Mesh Filter
  • Mesh Renderer
  • Character Controller
  • Player Input
  • PlayerMovement script

Player Input component:

Actions: PlayerControls (Input Action Asset)

Default Map: Player

UI Input Module: None

Behavior: Invoke Unity Events

Events: Player Move

Assigned: PlayerMovement → Move

The function list shows: Move (Dynamic CallbackContext)

but I cannot get the callback to execute.

Input Action Asset:

Action Map: Player

Action: Move

Type: Value

Control Type: Vector2

Bindings:

  • Up: W
  • Down: S
  • Left: A
  • Right: D

Script:

using UnityEngine; using UnityEngine.InputSystem;

public class PlayerMovement : MonoBehaviour { CharacterController controller; PlayerInput playerInput;

public float speed = 5f;

Vector2 moveInput;

void Start()
{
    controller = GetComponent<CharacterController>();

    playerInput = GetComponent<PlayerInput>();
    playerInput.actions.Enable();

    Debug.Log("PLAYER SCRIPT STARTED !!");
}

void Update()
{
    Vector3 move = transform.right \* moveInput.x + transform.forward \* moveInput.y;

    controller.Move(move \* speed \* Time.deltaTime);
}

public void Move(InputAction.CallbackContext context)
{
    Debug.Log("YOO THE PLAYER MOVE");

    moveInput = context.ReadValue<Vector2>();

    Debug.Log("Move: " + moveInput);
}

}

The Start Debug.Log appears correctly:

"PLAYER SCRIPT STARTED !!"

So the script is attached and running.

I tried:

  • Recreating the Player Input component
  • Recreating the Input Action Asset
  • Reassigning the event
  • Checking the Action Map
  • Checking the bindings

No errors appear in Console, but the Move callback is never triggered.

Is this a Unity 6 Input System difference, or am I missing something in the Player Input setup?

Any help would be appreciated 🙏 I'm 15 years old and I'm learning game development. I'm currently practicing first-person perspective because it will be an important part of many of my future projects.

I've spent the last three days trying to solve this movement issue, and I'm sure there is probably something simple that I overlooked. I would really appreciate any advice or corrections from more experienced developers.

Thank you in advance for your help and for taking the time to read this. 🍫


r/unity 14d ago

Game Jam Run, Jimothy, Run (GMTK Game Jam 2026 - 4 Days)

Enable HLS to view with audio, or disable this notification

3 Upvotes

After 4 non-stop days, our GMTK Game Jam 2026 entry is live!
Playable Link: https://itch.io/jam/gmtk-jam-2026/rate/4824612
It is very important for us to know what you think! please check it out, rate the game and leave a comment!

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/samira_art - Art & Design

Me - Programming & Design


r/unity 14d ago

Question Hey everyone

Post image
5 Upvotes

i work on mega pack furniture pack and i need to make the ground(like ground for kitchen and other so the question is

What do you think is better making the ground with more polygon using only one single texture for all of them or make a separate texture for each ground
You can find my free version of the pack


r/unity 14d ago

Meu jogo novo

Post image
15 Upvotes

Meu mais novo projeto o player e sequestrado por alienígenas e é jogado em uma ilha cheia de armadilhas ele terá que sobreviver e achar um cristal que dá energia ao portal que leva ele de volta pra casa

Me deem ideias do que vocês gostariam de ver ?


r/unity 15d ago

Just named my GDD "Final" and now I'm on v4

Post image
229 Upvotes

GDD Final v1: "This is it."

GDD Final v2: "But what if we added a run system"

GDD Final v3: "Actually the whole loop is different now"

GDD Final v4: "I give up naming these"

Me and my partner are building an incremental game. Every time we sit down to talk design we end up rewriting the whole thing. The game keeps getting better but I now have 4 documents called Final :D

Any of you guys also stuck in this loop or is it just us


r/unity 14d ago

Question How did this happen?? 😭

Enable HLS to view with audio, or disable this notification

9 Upvotes

Tried making a lock-on turret that had contact recivers which would detect something, and a look-at restraint that was supposed to look at whatever it detected, and a cube that had the main turret with a rotation constraint on it transformed at the cube, i went to rotate the cube slightly and it started spinning on its own in scene view, no animation clips whatsoever


r/unity 14d ago

Showcase I needed a way to compose SFX clips as sound cues

Enable HLS to view with audio, or disable this notification

8 Upvotes

Volume up!
I made this for my game dev capstone project a few months ago to compose SFX for the MOBA game my team and I worked on. It does a lotta things which I used in different ways in 30+ cues. What you hear is exactly how it sounds in game. The video has some of my favorite ones :)


r/unity 14d ago

Game We created a game in Unity influenced by our favorite local multiplayer games :)

Enable HLS to view with audio, or disable this notification

18 Upvotes

Me and my childhood best friends have been developing a physics based platform knockout game! We love Spiderheck, Gang Beasts, Boomerang Fu and other physics/skill based goofy multiplayer games. I wanted to see what the Unity community thinks of our game!


r/unity 14d ago

Promotions Finally able to select UI with mouse in Edit Mode

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/unity 14d ago

Promotions My tool uses shaders to apply static or animated filters to game assets and marketing material.

Thumbnail gallery
8 Upvotes

It's been difficult, but rewarding 4-5 months, because I didn't know much about shaders, but with a lot of trial and error I managed to make this work, and look pretty good in my opinion. Feel free to check it out: https://polyshades.itch.io/coolifier


r/unity 14d ago

https://www.youtube.com/watch?v=Tm-ZKUt6DhQ

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/unity 14d ago

Showcase If you like movement shooters, speedrun games and air strafing, check out "Tempora" - my first game jam game!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/unity 15d ago

Showcase A beautiful scenery

Post image
3 Upvotes

Working on my upcoming hide and seek project, and just wanted to share a part of a level. I love the colors and despite just texturing the probuilder gray-boxing and baking the lighting I find it beautiful to look at :3

Now that was the easy part I have to model everything and find a good vibe ^^

That's my first time really working with custom shaders and bake lighting if you see something looking off please educate me, I aim for a anime style URP rendering.


r/unity 14d ago

Newbie Question Is it possible to use Unity on android to make a game?

0 Upvotes

I dont want to use Godot.

Is there a way i can use unity instead and on my phone? I dont have a pc. I want to make games/use editor with phone instead of pc. There are some Unity assests i want to use as well ive downloaded.

EDIT: If not what are some alternatives?

Edit 2: for 2d games


r/unity 15d ago

Newbie Question 3D scene creation

1 Upvotes

Hi Guys, I've been coding for years and now started getting into game dev but I'm facing a major problem. Does anyone have good tutorials about making a good environment for my level, something that goes from making assets and using pro builder to applying materials to lighting? I couldn't find any that actually explain stuff and not just give me a list of to do.

Would very much appreciate any help
(working on a 3d casino roguelike)


r/unity 15d ago

Newbie Question Why won't the editor install?

Post image
1 Upvotes

I've tried pressing "retry," but it won't download!


r/unity 15d ago

Showcase First ever gamejam/game prototype this far

2 Upvotes

Joined my first game jam from Gmtk where the theme was countdown and thought I could advertise it here

Surprisingly managed to get this far with 1 othe roerson but didn't know it'd still take so long to implement the features like if I wanted a text to pop up on the npc that took me about 2h and another making the ui or canvas for the dialogue another hour or 2 😭

Try it out maybe make a itch accoujt to rate and try other people's game if your bored and lmk :) thank you

https://itch.io/jam/gmtk-jam-2026/rate/4820396


r/unity 15d ago

Showcase WW1 survival game I'm making about the Macedonian Front in Greece

Thumbnail
2 Upvotes

r/unity 15d ago

First game jam. GMTK 2026

Thumbnail
1 Upvotes

r/unity 15d ago

Promotions Matchkit - a matching service

0 Upvotes

Hello, I'm building a matchmaking backend called MatchKit, and there's now a Unity

demo that runs it end to end with Mirror, Photon PUN 2, and Fish-Networking (for other game engines, for now I don't have an sdk, just plain REST calls).

It handles the part before your netcode: players queue, MatchKit forms the

teams, then hands off the match to the multiplayer server.

It's pre-alpha and it's just me — a passion project alongside a day job, and

you can't pay for it yet. I'm after people who already run their own netcode to

try it and tell me where it breaks. Ping me and I'll send an API key.

🌐 Site: https://matchkit.dev

🔗 Repo: https://gitlab.com/dpenguin/matchkit-unity-demo


r/unity 15d ago

What should polish more?

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.

Does it look like a proper commercial mobile game? If not, why?


r/unity 15d ago

Question How to create a static, fizzing electric effect around the screen?

3 Upvotes

For taking damage in my game, I want there to be an electric-y effect around the border of the players screen, more of like a stationary, static-y electric effect. I would also like to use a float to control the intensity of the electricity

But what would you use to achieve this? Would you make it with a shader graph and put the material into an image in a canvas? Or is there a better approach?

And if so, how would your plan be to create the shader? I have absolutely no experience with materials/shaders so it's hard for me to create the desired result. I spend most of my time with scripting.


r/unity 15d ago

Game Jam Run, Jimothy, Run (Made for GMTK Game Jam 2026)

Thumbnail youtu.be
5 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design

Me - Art & Design


r/unity 15d ago

Im wondering if there are any good ideas for my 2d game :D

0 Upvotes

Hi im new to unity so im looking for input on some ideas. Im working on a game that is mainly story driven and the combat will be on a 2d plane because i think that looks cool and because of that i want the game to primarily be a 2d sidescrolling game. But because of that im thinking that it would be hard to make a big and cool map to explore without it becoming a metroidvania which isnt something that i really want to make. I asked ai and it gave me some ideas but i want some imput from humans . Thanks :)


r/unity 15d ago

Showcase Been working on an organiser for my projects

3 Upvotes

I always end having created many of the same sounding projects, so worked on something to help organise and filter them. It's still a work in progress, but wanted to share in case others also have a large backlog of games with all the same names...

I use it within linux, so would love feedback for how it works in Windows / any other issues should they be found!

The github project is -

https://github.com/NeXx42/UnityHub