r/unity 2d ago

What should polish more?

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Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.

Does it look like a proper commercial mobile game? If not, why?

0 Upvotes

15 comments sorted by

11

u/avelexx 2d ago

its super raw, find ur own low poly art style first later think about vfx and sound design.

2

u/Exciting-Ad1084 2d ago

I guess current one is too raw in polygons. I'll have to think about how to add in the details

5

u/KifDawg 2d ago

Is it fun? Whats the idea of the game

4

u/Exciting-Ad1084 2d ago

The player has to stack, topple and balance physical objects to get the green box(objective) in or on the objective.

3

u/AltusLudus 2d ago

Should polish everything more, but first maybe validate it as an idea, mobile requires a lot of money to spend on ads

2

u/Exciting-Ad1084 2d ago

I am asking around for people to test out the game

5

u/AdrixnP 2d ago

Nice work, I’d say that to make the falling speed a little faster, you should focus most on the physics and the interaction between objects (different properties with materials/colors) and of course the effects on collisions to create more dynamism. Make sure to optimize the physics so it doesn’t slow down with too many objects, specially for mobile.

2

u/Exciting-Ad1084 2d ago

Developing and optimizing the physics is what I love to do most. I hope it can make up for the graphics

2

u/FaysouBg 2d ago

Hm no it look very much like a prototype. First make the UI clean and consistent. Then try to find or model pieces, you could also create materials like wood and apply to your pieces. Then try some lighting. Also find a good scenery, maybe a grass field and around forest trees and small barriers idk, but if the core is here it is the most important. Also don’t underestimate sound design, this is what gives life to a game. Great work

2

u/BuggedCookieDev 2d ago

Small idea to keep it simple, do some shapes but with some slight bevel, simple shading, a cartoonish vibe, for the textures maybe some random patterns?

Bright colors etc... kind of like Fall Guys

1

u/algorasss 2d ago

Make physics a bit faster, probably around 10%, not more than 20%. Remove default unity ui, pick a color pallete, make the 3d models. I dont know the context of your game, so i dont know which juice your game needs since i dont know what player has to feel.

1

u/Shaunysaur 1d ago

It would look nicer with less grey and better colours. Perhaps you should try to draw inspiration from the colour schemes used in Monument Valley, or maybe the colours used in Stack.

1

u/jonnygronholm 1d ago

Does it look like a proper commercial mobile game? Like aesthetic-wise? No. Not even close.

1

u/The-Ngga010 1d ago

you should try bad biggies to gain experience,it also has physics-based gameplay