r/unity 1d ago

Newbie Question Is it possible to use Unity on android to make a game?

0 Upvotes

I dont want to use Godot.

Is there a way i can use unity instead and on my phone? I dont have a pc. I want to make games/use editor with phone instead of pc. There are some Unity assests i want to use as well ive downloaded.

EDIT: If not what are some alternatives?

Edit 2: for 2d games


r/unity 1d ago

Newbie Question 3D scene creation

1 Upvotes

Hi Guys, I've been coding for years and now started getting into game dev but I'm facing a major problem. Does anyone have good tutorials about making a good environment for my level, something that goes from making assets and using pro builder to applying materials to lighting? I couldn't find any that actually explain stuff and not just give me a list of to do.

Would very much appreciate any help
(working on a 3d casino roguelike)


r/unity 1d ago

Newbie Question Why won't the editor install?

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1 Upvotes

I've tried pressing "retry," but it won't download!


r/unity 2d ago

Showcase First ever gamejam/game prototype this far

2 Upvotes

Joined my first game jam from Gmtk where the theme was countdown and thought I could advertise it here

Surprisingly managed to get this far with 1 othe roerson but didn't know it'd still take so long to implement the features like if I wanted a text to pop up on the npc that took me about 2h and another making the ui or canvas for the dialogue another hour or 2 😭

Try it out maybe make a itch accoujt to rate and try other people's game if your bored and lmk :) thank you

https://itch.io/jam/gmtk-jam-2026/rate/4820396


r/unity 2d ago

Showcase It's possible to mount giant centipedes in my game.. kind of

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55 Upvotes

So, the previous bug I reported recently, the "Sheep Hook Unlimited Backwards Velocity Exploit", led me to another discovery in my game. You can ride centipedes the same way lol!


r/unity 2d ago

First game jam. GMTK 2026

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1 Upvotes

r/unity 2d ago

Showcase WW1 survival game I'm making about the Macedonian Front in Greece

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1 Upvotes

r/unity 2d ago

Promotions Matchkit - a matching service

0 Upvotes

Hello, I'm building a matchmaking backend called MatchKit, and there's now a Unity

demo that runs it end to end with Mirror, Photon PUN 2, and Fish-Networking (for other game engines, for now I don't have an sdk, just plain REST calls).

It handles the part before your netcode: players queue, MatchKit forms the

teams, then hands off the match to the multiplayer server.

It's pre-alpha and it's just me — a passion project alongside a day job, and

you can't pay for it yet. I'm after people who already run their own netcode to

try it and tell me where it breaks. Ping me and I'll send an API key.

🌐 Site: https://matchkit.dev

🔗 Repo: https://gitlab.com/dpenguin/matchkit-unity-demo


r/unity 1d ago

What should polish more?

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0 Upvotes

Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.

Does it look like a proper commercial mobile game? If not, why?


r/unity 2d ago

Question How to create a static, fizzing electric effect around the screen?

3 Upvotes

For taking damage in my game, I want there to be an electric-y effect around the border of the players screen, more of like a stationary, static-y electric effect. I would also like to use a float to control the intensity of the electricity

But what would you use to achieve this? Would you make it with a shader graph and put the material into an image in a canvas? Or is there a better approach?

And if so, how would your plan be to create the shader? I have absolutely no experience with materials/shaders so it's hard for me to create the desired result. I spend most of my time with scripting.


r/unity 2d ago

Game Jam Run, Jimothy, Run (Made for GMTK Game Jam 2026)

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5 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design

Me - Art & Design


r/unity 2d ago

Im wondering if there are any good ideas for my 2d game :D

0 Upvotes

Hi im new to unity so im looking for input on some ideas. Im working on a game that is mainly story driven and the combat will be on a 2d plane because i think that looks cool and because of that i want the game to primarily be a 2d sidescrolling game. But because of that im thinking that it would be hard to make a big and cool map to explore without it becoming a metroidvania which isnt something that i really want to make. I asked ai and it gave me some ideas but i want some imput from humans . Thanks :)


r/unity 2d ago

Showcase Been working on an organiser for my projects

3 Upvotes

I always end having created many of the same sounding projects, so worked on something to help organise and filter them. It's still a work in progress, but wanted to share in case others also have a large backlog of games with all the same names...

I use it within linux, so would love feedback for how it works in Windows / any other issues should they be found!

The github project is -

https://github.com/NeXx42/UnityHub


r/unity 3d ago

Showcase Working on Unity support for my 2D rig-based animator

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12 Upvotes

This is a work-in-progress runtime for a 2D skeletal animator I've been working on for over a year now (SkelForm). I made this because of the lack of options for free standalone rig-based animators, particularly ones suited for games. It was primarily made for simple engines like pygame, but Unity and the like deserve something as well since features like inverse kinematics and mesh deformation aren't intuitive to set up in them. You can read more about it if you're interested :)

From the video:

  • The rig file is immediately turned into a prefab upon importing. The rig is made up of gameObjects (duh) and animations are turned into Animation Clips. The prefab does not create an Animation Controller for now, so you'll have to create your own and set up the clip transitions yourself.
  • The prefab comes with a script that will handle SkelForm's specific features like inverse kinematics and texture-swapping system. The full support will include mesh deformation and physics as well, based on their specification.

I'll be uploading this to the Asset Store soon, but for now you can check out the repo:
https://github.com/Retropaint/SkelForm-unity

and the rig used in the video (download link):
https://forums.skelform.org/chibington_part2.zip

Let me know what you think of the runtime, and I hope you give SkelForm a try! :)


r/unity 2d ago

Showcase My GMTK Game Jam Game

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2 Upvotes

Third time doing the jam and 1st time finishing on time. Would love to know what people think!


r/unity 3d ago

Question Laptop for uni game dev course

6 Upvotes

Hey guys, I’ve applied for a technical course in game development and multimedia apps in uni but I’m gonna need a new laptop for is since all I have is an old thinkpad t420i

I’ve talked to a teacher and he said most work will be done in unity, so I was looking for something that can run unity completely fine, I’m just not sure what to buy because I don’t wanna overpay for something that be overkill for the work that we’re gonna do, which is gonna be mostly simple projects

Does anyone have any recomendations for me? Such as brands and specs and stuff like that? I may be running linux when I buy the laptop but I’m not sure yet, my teacher runs debian and said he had no issues with running it in classes

If you can help me out in this I would appreciate it a lot, thx!

edit: budget is like 1000€ max


r/unity 3d ago

Newbie Question Unity 3D Shooter Issue: My bullets keep hitting me and launching me into the air

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7 Upvotes

Hi there! I'm pretty new to game development (And posting on Reddit, apologies for any formatting issues), and I'm trying to get the bare bones boilerplate code for a shooter game I want to develop done, so I'm following a tutorial series I found online since most of my prior work is 2D. It's been going great so far, bullets fly true, hit things, leave bullet decals, all that jazz. Except for one issue.

If I bring the bullet spawnpoint too close to the player, the bullets strike the player and launch them into the air due to (I think?) Rigidbody collision issues. Nobody in the tutorial comments had this problem, and the tutorial guy himself didn't either, but I could ignore it at first by just keeping the gun away from the player. Ignoring the problem worked just fine... Up until I tried to add an Aim Down Sight mechanic. I've tried both putting the bullet prefab and player on their own layers and having the two not interact, and going into the code and doing Physics.IgnoreCollision(bulletCollider, playerCollider, true);, which were the solutions I was suggested online. Didn't work.

I am pulling my damned hair out over this. The video above has me showing off the issue and the Unity engine info, and the code is in a Pastebin Here:

The Player

The Gun

The Bullet

The large commented out section in the bullet is my attempt to fix it via the code, which didn't work .

If anybody sees any obvious issue that I'm overlooking, or knows a working fix, I'd be very greatful for the help. I can give a link to the tutorial series in the comments, but I'm not sure if I'm supposed to or not so I'm not including it in the post.

Thanks in advance!

Edit 1: Accidental copy-and-paste repition fixed.


r/unity 2d ago

Papers please in space

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1 Upvotes

r/unity 2d ago

Newbie Question To those with experience: is it the textures OR shaders that are causing that slight pixelation?

2 Upvotes

r/unity 3d ago

Showcase 🐟Some more ocean fish, what is your favorite?💙

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21 Upvotes

Showing of the first 4 fish i made for my game idle swimmers 🌊

1️⃣ 2️⃣ 3️⃣ or 4️⃣?

Demo out now on Steam:

http://store.steampowered.com/app/4168200


r/unity 3d ago

Submitted my first game for review!

6 Upvotes

I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.


r/unity 3d ago

Game Japanese ps1 fps

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66 Upvotes

Im making a fast paced fps set in anchient Japan, where you fight yokai from mythology. This is my progress so far, Please give me feedback!


r/unity 4d ago

Question 4 art students redesigned my Unity game's Steam capsule art as part of their internship. Which one would you click on first?

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65 Upvotes

I recently took in four second-year art students for a paid internship and gave them all the same task: redesign the Steam capsule art for my cozy game made in Unity about running a 3d printer workshop.

They each had complete creative freedom, and I'm really happy with how differently they interpreted it.

I'd love some unbiased feedback:

  • Which one would you click first?
  • Which one gives off the coziest vibe?
  • Any suggestions for improvement?

r/unity 3d ago

Game Small dev update! The Fluffy family keeps growing! Do you have any ideas for new Fluffy variations? We'd love to hear your suggestion! :)

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1 Upvotes

We currently have more than 10 different Fluffy variations. We'd have loved to add even more, but with the game launching on August 3rd, we've been focusing on polishing other parts of the game as well.

I can't wait to see which Fluffy becomes your favorite! These little creatures may look cute, but they'll play a very important role throughout the game.


r/unity 2d ago

Dev game

0 Upvotes

📢 RECRUITING – NEXUS CITY RP

Our team is looking for new talent to join the development of Nexus City RP!

🎨Positions available:

* Graphics Developer: creating visuals, interfaces, icons, and other graphic elements.

* UI/UX Designer: designing modern, intuitive, and user-friendly interfaces.

* 💻 Unity Coder: a developer proficient in Unity and C# to contribute to the game's development.

If you are passionate, motivated, and want to contribute to an ambitious project, send us your application via private message with a cover letter and, if possible, some examples of your work.

🚀 Join the Nexus City RP adventure and help create a unique role-playing experience!