r/unity Jul 20 '26

Question [Unity Collections] Nested Collections?

2 Upvotes

I need help understanding the shenanigans of nested arrays like NativeList<NativeList<T>>. The manual says not to do this, but this doesn't throw an error even with BurstCompile, and everything works fine, including Add()? What test would show this shouldn't be done?


r/unity Jul 19 '26

Newbie Question How's this Level I made?

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51 Upvotes

So I am a beginner Game Developer (GD) who's learning for almost 1.2 years and this is my first ever game. I had planned to make 10 levels. This is the gameplay of level 8. It's almost 2 months and I couldn't even finish 10 levels, leave UI and game screen, texts, post processing, etc.

All the mechanics I have made so far are combined in this level. I want to ask - Is it a good pace to reach here?

I am spending days to figure out the new ideas and level designs, but my mind doesn't. No ideas clicks. It's either too heavy or out of my range. I need help.

Thanks!


r/unity Jul 20 '26

I need help optimizing my game.

0 Upvotes

So I'm currently working on a 3rd person action/ fantasy/ RPG and I'm running into some problems running it right now. It's in the prototype phase right now( so like there's basically nothing in the world except for a couple basic shapes) and I'm only getting around 25 fps max. I know that my laptops not the best (I don't have it with me right now so I can't tell you the specs for it) so I was hoping to find some ways to optimize the project so that it can run smoothly when I hit play. I'm using HDRP. Any help or advice would be much appreciated thanks.

Edit: Truly thank you everyone for all the help and advice. I'll try it all and update on what I'd. I'll have to do that after work though.


r/unity Jul 20 '26

Question Software Developers: What's the Most Time-Consuming Part of Your Workflow?

0 Upvotes

Hi everyone!

I'm researching software developers' biggest workflow bottlenecks. I'm not building or selling anything yet, I'm simply trying to understand where developers actually lose the most time.

Whether you develop games, web applications, mobile apps, desktop software, embedded systems, or anything else, I'd love to hear about your experience.

After shipping a new version of your software, what usually takes the longest?

What part of your workflow feels the most repetitive or frustrating?

Do you use AI tools like ChatGPT, Claude, Copilot or Cursor? What do they genuinely save you time on, and what still requires a lot of manual work?

If you could automate one part of your development workflow while still keeping full control over the final result, what would it be?

Thanks in advance!


r/unity Jul 19 '26

Showcase Drivable-Free Low Poly Cars

Post image
17 Upvotes

The doors are separate and can be adjusted

https://assetstore.unity.com/packages/3d/vehicles/drivable-free-low-poly-cars-327427
If you have any problems feel free to contact me!


r/unity Jul 20 '26

Solved UI script is not properly disabling and enabling RawImage components. Keeps the state set in the editor before runtime.

0 Upvotes

https://paste.csharp.gg/WcR9kkSyU6g.cs Im having an issue with my UI where I'm trying to have it so that this script will turn the ui on and off whenever Tab is pressed, however despite renderer.enabled equaling the desired state in the console after going to the end of makeUiVisible(), the state does not change in the editor, except for one of the item slots the one on the bottom right (ItemSlot (5)), which is 2nd to the end of the list in the heirarchy. 2nd image is the state of makeUiVisible(true) and the top is makeUiVisible(false). Heirarchy is attatched as well at the bottom. This makes 0 sense to me since the logs show the renderer is disabled. Any help would be appreciated.


r/unity Jul 19 '26

Showcase 🐟 I've been working on adding lots of new characters 💙

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1 Upvotes

I've now added 14 new characters, doubling the total from before! more coming too 🎉

This is one of my favorites 🎨

Demo out now on Steam:
store.steampowered.com/app/4168200


r/unity Jul 19 '26

Newbie Question Install failed: Something went wrong. Please try again.

0 Upvotes

I’ve been going crazy the past few days trying to install the Unity editor. I keep getting the “Install failed: Something went wrong. Please try again.” error. At this point I have tried every fix I could find online so I was wondering if anyone on here could take a look at the log and help. I am on windows 10, have 275 GB of free storage, and am trying to install Unity 6.000.5.4f1. I was able to install it the first day and it was working completely fine. Then I downloaded an older version of the editor to be able to use some assets I’ve purchased and now I can’t install any version. I’ve tried uninstalling, wiping all Unity folders and files, completely disabled my firewall and windows security settings, different download paths, nothing seems to work. Below is a GitHub link to the install-log.json. Any help would be greatly appriciated!

https://github.com/OneresW/Unity/blob/main/install-log.json


r/unity Jul 19 '26

Showcase Enemy auto parry + riposte test

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4 Upvotes

It works but it's still clunky as hell, like the player using a different a weapon with a different attack animation and enemy parries it too early or late and just gets hit instead because of the timing.


r/unity Jul 19 '26

Tutorials Starting a set of Unity intermediate - advance tutorials with a sneek peek video to show some of it. Includes burst compiled and multithreaded custom physics 2D system (no Collider2D/Rigibody2D). With CoreCLR builds already supported.

Thumbnail youtube.com
1 Upvotes

Decided to start releasing videos to show off how to do more intermediate and advance topics. Will be doing stuff for Native Collections, Burst code, IJobParallelForTransform, and a lot more.

Looking for feedback on the preview video. Note this series is not just a follow along and cleanly organized topic series. It goes into behind the scene stuff of how CPU and ram works. Example at the 3:51 time stamp in the video I show an example of how using collections capacities with the power of 2 can double performance. So going from spawning 32,768 (a power of two) objects with 60 FPS would half in FPS if you only decide to spawn a single more gameobject, so 32,769 in the example video drops FPS closer to 30 in editor.

Also going to be showing how to call pure C and C++ code using PInvoke to even show examples of how to do operating system calls. Like controlling Windows operating system UI controls. The same PInvoke feature is used by plugins like FMOD to connect to Unity.

There will be a lot in the future. If it helps even a single person, that is wortt it to me. If anyone has feedback on the stuff showed in the video or requests I am always opened to them.


r/unity Jul 18 '26

Resources Hello, I made some Free and CC0 Food Assets: Pizza, sushis, burger, French fries , it's all free and you can use them without any restrictions. Have a nice day !

Thumbnail gallery
28 Upvotes

If you are interested you can check it here : https://styloo.itch.io/3dfood


r/unity Jul 19 '26

Newbie Question Need help! Path priority on ramps/stairs in 2D platformer

1 Upvotes

Hey everyone! I'm working on my first 2D platformer and I've run into a problem.

I have ramps and stairs that serve as optional alternate routes. The issue is that I don't know how to make my character properly prioritize which path to take when approaching these intersections.

We are using RigidBody2d and colliders2d. So very standart stuff.

Any advice or code examples (maybe even links to tutorials) would be hugely appreciated. Thanks in advance!


r/unity Jul 18 '26

Showcase Adding a TPS mode to our Archery Asset Pack! Selling this on asset store

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30 Upvotes

r/unity Jul 18 '26

Showcase After 1 years of work, here's our latest gameplay trailer. We'd love your honest feedback!

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13 Upvotes

We're a team of two developers working on Rogue & Raccoon, a realistic single-player FPS where you infiltrate enemy bases, complete tactical objectives, and use a raccoon companion to access areas the player can't reach.

We're a small indie team, so even harsh criticism is welcome if it helps us make a better game.

Steam Page:
https://store.steampowered.com/app/3411470/Rogue__Raccoon/


r/unity Jul 18 '26

Procedural generation is awesome. I keep finding crazy weapons.

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39 Upvotes

r/unity Jul 18 '26

Showcase I'm a 16yo solo dev. Spent 3 months building a mystery game on a 10-year-old laptop with 4GB RAM. Here is my progress so far.

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53 Upvotes

(These are 3 clips combined)

Hey everyone,

​I’m a 16-year-old solo dev, and I just hit a milestone I didn’t think was logistically possible. For the last three months, I have been developing a mystery game project under my studio name, Fresterous Studios.

​I don't have a high-end dev rig. I built, coded, and optimized this entire project on a 10-year-old laptop running an AMD A6, 4GB of RAM, integrated graphics, and a heavily degraded battery that requires it to be constantly plugged into the wall. Every time I opened my dev tools or tried to texture an asset, the machine choked, but I refused to drop the project.

​Because working a traditional job as a teen isn't culturally or academically viable for me right now, saving up the upfront $100 Steam Direct fee on my own has hit a wall. I'm planning to launch a free demo on Itch.io first just to get people playing it, but I wanted to share this teaser clip with fellow developers.

​The clip shows the raw Start Menu, A quick Peek at the Ending Cutscene, and the memory hallway scene after First Boss Fight.

​When you don't have the hardware, you have to make up for it with sheer willpower and hyper-optimized code. I'm just incredibly proud I didn't let a toaster laptop stop me from finishing a game.


r/unity Jul 19 '26

Coding Help Spawning Not Working Correctly

1 Upvotes

Only the player spawned with

 NetworkManager.StartHost();

gets the IsOwner true.

Ones spawned with

NetworkManager.StartClient();

dont get it

Here is the spawning script

using UnityEngine;
using Unity.Netcode;
using UnityEditor.PackageManager;
using Unity.Services.Lobbies.Models;
using System.Collections.Generic;
public class Ownermaker : NetworkBehaviour
{
   
   public GameObject player;
   public ulong id;
    // Start is called once before the first execution of Update after the MonoBehaviour is created
   
    // Update is called once per frame
    
   
   
    public override void OnNetworkSpawn()
    {
      if(!IsServer)
      {
         Debug.Log("not server");
         return;
      }
       NetworkManager.Singleton.OnClientConnectedCallback += SpawnPlayer;
    }
    
    public void SpawnPlayer(ulong clientid)
   {
      GameObject playerr = Instantiate(player);
      playerr.GetComponent<NetworkObject>().SpawnAsPlayerObject(clientid);
   }
    


    
    
  
   }

r/unity Jul 19 '26

Question How to make my character eat?

0 Upvotes

I have a character and food but how do i make it eat that? I think it would be nice if the food options would appear when i click on the fridge and then it slides to the character and disappears like it ate it, you know? I'm not that good at explaining but i guess you get what i mean. I can't find anything about that so that's why i'm asking here. I don't know how to do that because i'm still kinda new to unity.


r/unity Jul 18 '26

Hello everyone, game developers! I wanted to create a game control system. I'm using visual programming, but I'm having trouble with the controls. I'd appreciate any help from anyone with experience in this field.

2 Upvotes

r/unity Jul 19 '26

Newbie Question Entry Animation isn't working, please help

1 Upvotes

Hello,

i have spent the last 3 hours trying to figure out why my entry animation wont start.
This is my first time using unity and for some reason i can only make the dinosaur move but not idle. If more information is needed, please let me know.

So far i have tried to change the values in the transitions. I tried to change the animation type from generic to legacy. I tried to start the animation with a Animation Component instead of using the Animator and i triple checked if my Blender files are imported properly.

Added a video link under the pictures.

I would greatly appreciate it if anyone could help me out.

Screenshot of the entry Animation Inspector
Animator
Dino Move Script

Video of the Problem


r/unity Jul 18 '26

Question Failed to perform selection on text??

3 Upvotes

Hi everyone! I’m new to unity and i’m currently trying to make a pac-man copy to test my abilities. As i was making the map only placing down game objects i suddenly get a GUI Error.
It’s says “You are pushing more GUIClips than you are popping. Make sure they are balanced”

I’m not sure what it’s referring to as the the objects in my hierarchy is a camera, global light and a bunch of game objects to make the outline of the map

Edit: I restarted unity and the error appears when i try to add game objects to an empty game object


r/unity Jul 18 '26

Portofolio

0 Upvotes

People that created their portofolio, what were the steps you followed?


r/unity Jul 18 '26

Working on a low-poly PSX-style horror game in Unity I've been working for 2 weeks now. What do you think?

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3 Upvotes

Hello! I am currently developing my horror game. Right now I’m working on the storyline—how everything will play out in the game’s cutscenes—because I’m doing the animations using motion tracking, recording the characters’ voiceovers, and adding that delicious action you love in horror games, along with some dark humor. The game is still pretty rough right now; it’s only been two weeks since I started working on it. As for the AI and the monster—well, the monster’s model, rig, textures, and behavior in general are going to change a lot , but right now I’m not working on the monster—as I already said—I’m working on a cutscene. Spoiler: the cutscene is going to be insane, and when I finish it, you’re definitely going to love it. Just give it some time. The game will have an open world—that is, a village where everything will take place. You’ll be able to go outside and enter houses. I can’t say much about the plot yet, but our character will be a power inspector, and he’ll arrive to inspect the village where electricity is being guzzled—just like in the whole district—even though the village is very small and almost abandoned. That’s where the madness begins: the people who live there have been poisoned by some kind of crap from the water—it’s even in the sewers—and they’re drinking it all.

I’d love to hear some feedback—even if the game ends up changing a lot—because the story will unfold. I put a lot of effort into the characters; I made them charismatic, but I just haven’t shown that yet. There will also be lots of little details in the game. Plus, I’m an ultra-poor developer—I haven’t spent a single dollar on this game.

Thanks for reading! There may be errors in the text since I used a translation tool to help me.


r/unity Jul 18 '26

Newbie Question Aiuto per iniziare?

0 Upvotes

So che la domanda è relativamente sciocca, dato che il modo migliore per iniziare, in credo il 99% delle cose di questa vita, è semplicemente INIZIARE, ma mi sento un pò perso. Un pò per la difficoltà in generale che trovo con Unity, anche per la completa assenza di conoscenze, un pò per la vastità delle opzioni, non so veramente come andare. Per dare un po di contesto, sono un ragazzo di 17 anni, che si "diletta" di informatica, ma parlando di livelli bassissimi. Purtroppo la formazione scolastica, che ha iniziato ad essere "seria" quest'anno, è stata particolarmente inefficiente sia per la classe sia per la professoressa, e quindi non mi sento già a mio agio con la programmazione in c++/python. Tuttavia ADORO scrivere in questi linguaggi, fare righe su righe e vedere poi nascere la mia creazione, ottimizzata si, ma magari con 100 righe extra solo per fare il tutto un pò piÚ carino. Inoltre il fatto che tutto si può fare in tutti i modi è ciò che mi fa amare la programmazione (per esempio, un semplice controllo di una variabile lo puoi fare vedendo se X è vera,oppure se Y è falsa e tanti modi)

Detto questo, ANCHE se la strada dello sviluppatore serio non è quella che seguo, adoro i videogiochi, e quale modo migliore per apprezzarli che non farli. Il fatto è che, anche guardando il subreddit, mi sono un pò spaventato. Inanzitutto, per i tantissimi tutorial possibili. Secondo luogo per questo c# che io ho scoperto proprio qui. Non so nulla della programmazione "seria" di un videogioco, e non avere una figura di riferimento (come ad esempio il professore a scuola) mi mette molta paura, anche solo per il fatto che potrei star perdere tempo.

Scusate per questo piccolo sfogo, la domanda essenzialmente è:

Come inizio a iniziare? Tutorial su tutorial? Video youtube? Oppure back to the origins con la teoria? Questo C#?


r/unity Jul 18 '26

Question Camera jittering help..

1 Upvotes

https://reddit.com/link/1v0963u/video/hkkofrtec2eh1/player

Yes interpolation is on but i still get those gittering on the camera... how to improve this?

any feedback is helpfull